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012-1,36,99,0	shop	#FlowerShop	NPC32767,661:20,664:20,665:20,662:20,667:20,663:20,671:20,673:20,669:20,672:20,674:20

012-1,36,99,0	script	Blossom	NPC163,{
    mes "[Blossom]";
    mes "\"Hello, would you like to buy some flowers?\"";
    menu
        "Sure.", L_Shop,
        "Not right now.", L_close,
        "Can I trade this Rose Hat for a differently colored one?", L_RoseHat;

L_Shop:
    close2;
    shop "#FlowerShop";

L_RoseHat:
    @base_id = 897;
    mes "[Blossom]";
    mes "\"Certainly, which color do you have?\"";
    menu
        "A red one.", L_MenuItems,
        "A white one.", L_MenuItems,
        "A pink one.", L_MenuItems,
        "A yellow one.", L_MenuItems,
        "An orange one.", L_MenuItems,
        "A blue one.", L_MenuItems;

L_MenuItems:
    @have_id = @base_id + @menu - 1;

    mes "[Blossom]";
    mes "\"And which color would you like?\"";
    menu
        "A red one.", L_MenuItems1,
        "A white one.", L_MenuItems1,
        "A pink one.", L_MenuItems1,
        "A yellow one.", L_MenuItems1,
        "An orange one.", L_MenuItems1,
        "A blue one.", L_MenuItems1;

L_MenuItems1:
    @receive_id = @base_id + @menu - 1;

    if (@have_id == @receive_id)
        goto L_SameColor;
    if (countitem(@have_id) < 1)
        goto L_NoItem;
    delitem @have_id, 1;
    getitem @receive_id, 1;
    mes "[Blossom]";
    mes "\"Here it is.\"";
    goto L_close;

L_NoItem:
    mes "[Blossom]";
    mes "\"Oh, you don't have a Rose Hat in that color.";
    mes "Did you mean a different color?\"";
    menu
        "Yes, I meant a different color.", L_RoseHat,
        "No, I changed my mind.", L_close;

L_SameColor:
    mes "[Blossom]";
    mes "\"Oh, you already have a hat in that color.";
    mes "Did you want something else?\"";
    menu
        "Yes, let me pick a different color.", L_RoseHat,
        "No, I changed my mind.", L_close;

L_close:
    @base_id = 0;
    @have_id = 0;
    @receive_id = 0;
    close;
}