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009-2,148,25,0 script Doctor NPC107,{
@inspector = ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
if (isequipped(AxeHat)) goto L_Axe;
if (isequipped(Eyepatch)) goto L_EyePatch;
mesn;
mes "\"Hello, can I help you?\"";
next;
if (@inspector == 1)
menu
"I think I am sick!", L_Cure,
"No, I feel fine.", L_Next,
"Have you seen anything strange in town? Anything that might have to do with the robberies?", L_NohMask;
menu
"I think I am sick!", L_Cure,
"No, I feel fine.", L_Next;
L_Next:
mesn;
mesq l("Then please stop wasting my precious time.");
goto L_close;
L_Cure:
mesn;
if (sc_check(SC_POISON) || sc_check(SC_DPOISON))
goto L_CurePoison;
mesc l("The doctor examines you briefly.");
mesq l("Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!");
goto L_close;
L_CurePoison:
mesq l("Well, well, well! Look at all those green bubbles coming out of your head; that looks like poisoning to me! Did you eat something rotten?");
next;
mesn;
mesc l("The doctor pulls out a syringe and fills it with a white liquid from a jar on his desk.");
mesq l("Now hold still, this won't hurt a bit...");
next;
mesn;
sc_end(SC_POISON);
sc_end(SC_DPOISON);
sc_end(SC_SLOWPOISON);
mes "*Ouch!*";
mes "\"Next time, be more careful! Make sure to cook any meats before you eat them, and don't eat fish once it starts to smell.\"";
goto L_close;
L_Axe:
mesn;
mes "\"Oh my, what happened to you?\"";
next;
mesn;
mes "\"Wait. Thats just a fake. Shame on you!\"";
goto L_close;
L_EyePatch:
mesn;
mes "\"Would you like a glass eye to replace that eye patch you have? We just got a whole load of them in today. I'll even let you keep the patch as a souvenir.\"";
next;
menu
"Yes, please.", L_EyePatch_GlassEye,
"No thank you", L_Next1;
L_Next1:
mesn;
mes "\"If you change your mind, please come back and see me.\"";
goto L_close;
L_EyePatch_GlassEye:
mesn;
mes "\"Now, where did I put that box of eyes...\"";
mes "He goes off to look for them and comes back empty handed.";
next;
mesn;
mes "\"I can't seem to find where I put that box. You should come back later, I may have found them by then.\"";
goto L_close;
L_NohMask:
mesn;
mes "\"No, I haven't seen anything.\"";
goto L_close;
L_close:
@inspector = 0;
close;
}
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