summaryrefslogtreecommitdiff
path: root/conf/magic.conf.template
blob: f71c7be092030358e2b85e8c038ef239dd0ce8c7 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
# Special-purpose globals
obscure_chance = 95
min_casttime = 200

# Schools of magic
CONST MAGIC	= 340
CONST LIFE	= 341
CONST WAR 	= 342
CONST TRANSMUTE	= 343
CONST NATURE	= 344
CONST ASTRAL	= 345

# Elements
CONST ELT_NEUTRAL	= 0
CONST ELT_WATER		= 1
CONST ELT_EARTH		= 2
CONST ELT_FIRE		= 3
CONST ELT_WIND		= 4
CONST ELT_POISON	= 5
CONST ELT_SHADOW	= 6
CONST ELT_HOLY		= 7
CONST ELT_GHOST		= 8
CONST ELT_UNDEAD	= 9

# Status effects
CONST SC_POISON			= 132
CONST SC_SHEARED		= 194 # This is the same as SC_HIDE, since mobs can't hide and shearing is only used for mobs.  Feel free to fix!
CONST SC_HIDE			= 194
CONST SC_HALT_REGENERATE	= 195
CONST SC_FLYING_BACKPACK	= 196
CONST SC_MBARRIER		= 197
CONST SC_HASTE			= 198
CONST SC_PHYS_SHIELD		= 199

CONST SO_GMINVISIBLE		= 4096

# Special effects
CONST SFX_DEFAULT	= 10
CONST SFX_SUMMON_START	= 21
CONST SFX_SUMMON_FIRE	= 22
CONST SFX_TELEPORT	= 24
CONST SFX_RAIN		= 25
CONST SFX_HIT		= 25
CONST SFX_ARROW_HAIL	= 27
CONST SFX_BARRIER	= 10
CONST SFX_UNBARRIER	= 10
CONST SFX_HEAL		= 3

CONST MAX_RAIN_SPELL_RADIUS = 15

CONST MAX_MAGIC_LEVEL = 2 # Increase up to 5 as each new magic level is completed.

CONST MAGIC_FLAGS = "MAGIC_FLAGS"
CONST MFLAG_MADE_CONC_POTION = 16384
CONST MFLAG_MADE_CONC_POTION_SHIFT = 14

CONST SCRIPT_XP = "MAGIC_EXPERIENCE"
CONST SCRIPT_XP_MASK  = 0xffff
CONST SCRIPT_XP_SHIFT = 0
CONST SCRIPT_LASTSPELL_MASK  = 0xff
CONST SCRIPT_LASTSPELL_SHIFT = 16
CONST SCRIPT_HEALSPELL_MASK  = 0xff
CONST SCRIPT_HEALSPELL_SHIFT = 24
CONST DEBUG = 0

CONST ATTACK_ICON_GENERIC	= 2000
CONST ATTACK_ICON_SHEARING	= 2001

# Default sfx on caster
PROCEDURE default_effect() =
          sfx(caster, school - MAGIC + 2, 0);

PROCEDURE sfx_generic(target) =
          sfx(target, SFX_DEFAULT, 0);

PROCEDURE set_var(name, mask, shift, value) =
          set_script_variable(caster, name, script_int(caster, name) & (neg (mask << shift)) | ((value & mask) << shift));

PROCEDURE gain_heal_xp(value, # How many HP we healed
                       gain,  # how many life magic experience points we can potentially gain
                       heal_xp_value_divisor,  # 1 for instaheal, 2 for slow heal
                       base_exp_factor) =      # factor for how many base experience points (max) the player should be allowed to gain
          last_heal_xp = (script_int(caster, SCRIPT_XP) >> SCRIPT_HEALSPELL_SHIFT) & SCRIPT_HEALSPELL_MASK;
          IF (target <> caster
              && (value / heal_xp_value_divisor) > (10 + last_heal_xp + random(last_heal_xp + 1) + random(last_heal_xp + 1)))
          THEN (
             heal_xp = last_heal_xp + gain;
             IF (heal_xp > SCRIPT_HEALSPELL_MASK)
             THEN heal_xp = SCRIPT_HEALSPELL_MASK;
             CALL set_var(SCRIPT_XP, SCRIPT_HEALSPELL_MASK, SCRIPT_HEALSPELL_SHIFT, heal_xp);
          )
          IF target <> caster
          THEN gain_experience(caster, base_exp_factor * extract_healer_experience(target, value), 0, 1);

PROCEDURE gain_xp(gain) =
          IF (level + 3 > skill(caster, MAGIC)) # Level 4 and 5 magic users don't gain anything from spell levels 0 resp. 0+1
          THEN (
                index = spell_index(self_spell);
                last_index = (script_int(caster, SCRIPT_XP) >> SCRIPT_LASTSPELL_SHIFT) & SCRIPT_LASTSPELL_MASK;
                last_xp = (script_int(caster, SCRIPT_XP) >> SCRIPT_XP_SHIFT) & SCRIPT_XP_MASK;
                IF (index != last_index)
                THEN ( # Some variation observed
                     xp = last_xp + gain;
                     IF (xp > SCRIPT_XP_MASK)
                     THEN xp = SCRIPT_XP_MASK;
                     CALL set_var(SCRIPT_XP, SCRIPT_XP_MASK, SCRIPT_XP_SHIFT, xp);
                     CALL set_var(SCRIPT_XP, SCRIPT_LASTSPELL_MASK, SCRIPT_LASTSPELL_SHIFT, index);
                     IF DEBUG THEN message(caster, "Spell xp = " + xp);
                ) ELSE IF DEBUG THEN message(caster, "Re-cast same spell, xp remain at " + last_xp);
          )

PROCEDURE create_item(good_item, count, bad_item, difficulty) =
          success = 1;
          score = experience + random(min(spellpower, (experience / 3) + 1));
          IF (score >= difficulty)
          THEN create_item(caster, good_item, count);
          ELSE (
             success = 0;
             score = score + random(luk(caster)) + random(luk(caster));
             IF (score < difficulty / 3)
             THEN (
               message(caster, "Your spell backfires!");
               IF (random(110) < (luk(caster)))
               THEN itemheal(caster, 0 - ((level + 1) * (level + 2) * (3 + random(28))), 0);
               ELSE itemheal(caster, 0 - (level + 1), 0);
             ) ELSE IF (score < (difficulty * 2) / 3)
             THEN (
               IF random(5) = 0
               THEN (message(caster, "Your spell solidifies into the shape of a mysterious object!");
                     create_item(caster, "Iten", 1);)
               ELSE message(caster, "Your spell escapes!");
             ) ELSE (
               message(caster, "Your spell takes on a mind of its own!");
               IF random(3) = 0
               THEN create_item(caster, bad_item, 1);
             )
          )

# Increase spellpower by school and general magic skill
PROCEDURE adjust_spellpower(school) =
          experience = (script_int(caster, SCRIPT_XP) >> SCRIPT_XP_SHIFT) & SCRIPT_XP_MASK;
          spellpower = spellpower + (skill(caster, MAGIC) + skill(caster, school)) * 10;
          # Below, we adjust by special items
          IF (not(failed(target)) && (school = LIFE || school = NATURE))
          THEN IF (target)
          THEN IF (pc(target) = partner(caster))
               THEN (spellpower = spellpower + 200;
                IF is_equipped(caster, "WeddingRing")
                THEN spellpower = spellpower + 50;
                IF is_equipped(pc(target), "WeddingRing")
                THEN spellpower = spellpower + 50;)

PROCEDURE heal(target, max_heal) =
          CALL default_effect();
          IF caster <> target
          THEN sfx(target, SFX_HEAL, 0);
          power = spellpower + vit(caster);
          power = min(max_heal, (max_heal * power) / 250);
          itemheal(target, power, 0);

# Goes through instaheal instead of itemheal
PROCEDURE quickheal(target, power) =
          CALL default_effect();
          IF caster <> target
          THEN sfx(target, SFX_HEAL, 0);
          instaheal(target, power, 0);

# Can attack the target? Imports attack_range from dynamic environment
PROCEDURE attack_check(target) =
          IF (not (line_of_sight(location(caster), location(target))))
            THEN ABORT;
          IF (not (rdistance(location(caster), location(target)) <= attack_range))
            THEN ABORT;

# Cause elemental damage.  bonus_elt grants an attack bonus, malus_elt reduces the attack. `effect' is the sfx ID.
PROCEDURE elt_damage(target, damage, dmgplus, bonus_elt, malus_elt, effect) =
          d = damage + random(dmgplus);
          IF (element(target) = malus_elt)
            THEN d = d / 3;
          IF (element(target) = bonus_elt)
            THEN d = (d * (4 + element_level(target))) / 4;
          #message(caster, "bonus=" + (element(target) = bonus_elt) + " malus=" + (element(target) = malus_elt) + " damage=" + damage + " + r(" + dmgplus + ") -> " + d);
          sfx(target, effect, 0);
          injure(caster, target, d, 0);

PROCEDURE melee_damage(target, damage, dmgplus) =
          CALL attack_check(target);
          d = damage + random(dmgplus);
          evade = level(target) + mdef(target);
          IF (spellpower - random(100) < evade)
          THEN d = 0;
          injure(caster, target, d, 0);


PROCEDURE install_attack_spell(charges, base_delay, range, attack_animation) =
          CALL default_effect();
          attack_range = range;
          override_attack(caster, charges, ((200 - agi(caster)) * base_delay) / 200,
                          range, ATTACK_ICON_GENERIC, attack_animation, 0);

PROCEDURE install_melee_spell(charges, base_delay, attack_animation) =
          CALL install_attack_spell(charges, base_delay, 1, attack_animation);

PROCEDURE summon_spell(mob_id, count, delay, lifetime, control_level) =
          CALL default_effect();
          sfx(location, SFX_SUMMON_START, 0);
          WAIT delay;
          sfx(location, SFX_SUMMON_FIRE, 0);
          spawn(rbox(location, 2), caster, mob_id,
                if_then_else(skill(caster, ASTRAL) >= control_level, 2, 1), # pets when level is high enough
                count, lifetime);

PROCEDURE abort_on_area_shield(pos) =
	  IF (is_exterior(pos) = 1 && (map_nr(pos) = 1 # Tulimshar
                                     ||map_nr(pos) = 9 # Hurnscald
                                     ||map_nr(pos) = 20)) # Nivalis
	  THEN (message(caster, "A powerful magic drains your spell just as it is beginning to take shape!");
                ABORT;)


#--------------------------------------------------------------------------------
# Level 0 spells
#--------------------------------------------------------------------------------

SPELL ask-magic-exp : "#G01" =
      LET level = 0
          school = MAGIC
      IN (MANA 1, CASTTIME 1000,
          REQUIRE skill(caster, MAGIC) > level)
      => EFFECT CALL adjust_spellpower(school);
                CALL default_effect();
                level = skill (caster, MAGIC);
                experience = (script_int(caster, SCRIPT_XP) >> SCRIPT_XP_SHIFT) & SCRIPT_XP_MASK;
                IF (experience == SCRIPT_XP_MASK && level > 4)
                THEN message (caster, "You are as proficient at magic as you can possibly be.");
                ELSE (
                    # This duplicates the table in mana-seed.txt
                    IF level > 4
                    THEN max_experience = SCRIPT_XP_MASK;
                    ELSE IF level = 4
                    THEN max_experience = 40000;
                    ELSE IF level = 3
                    THEN max_experience = 8000;
                    ELSE IF level = 2
                    THEN max_experience = 1200;
                    ELSE max_experience = 100;

                    ratio = (10 * experience - random(max_experience / 30)) / max_experience; #Randomness:  jitter a bit at the transitions to give more precise information if used frequently

                    IF ratio >= 45
                    THEN message(caster, "Magic flows naturally from you, readily and with ease. Your understanding of what you can currently control at present is flawless, far beyond your requirements to cast magic at this level." + if_then_else(level >= MAX_MAGIC_LEVEL,""," Surely the Mana Seed will more than readily offer more magic for such a proficient user."));
                    ELSE IF ratio >= 20
                    THEN message(caster, "You have perfect control of what you understand now, but there is now a distinct sensation of something more, something indescribable. If only the Mana Seed would give more magic to you...");
                    ELSE IF ratio >= 10
                    THEN message(caster, "You feel in perfect control of your magic" + if_then_else(level >= MAX_MAGIC_LEVEL,".",", and seem on the verge of something more... perhaps you should see the Mana Seed to ask for more magic?"));
                    ELSE IF ratio >= 9
                    THEN message(caster, "You feel in almost perfect control of your magic.");
                    ELSE IF ratio >= 8
                    THEN message(caster, "You feel that you have very good control of your magic.");
                    ELSE IF ratio >= 7
                    THEN message(caster, "You feel quite in control of your magic.");
                    ELSE IF ratio >= 6
                    THEN message(caster, "You feel mostly in control of your magic.");
                    ELSE IF ratio >= 5
                    THEN message(caster, "You feel somewhat in control of your magic.");
                    ELSE IF ratio >= 4
                    THEN message(caster, "You feel you still have a few difficulties in controlling your magic.");
                    ELSE IF ratio >= 3
                    THEN message(caster, "Trying to control your magic is still rather troublesome.");
                    ELSE IF ratio >= 2
                    THEN message(caster, "You feel that you have only the bare minimum of control over your magic.");
                    ELSE IF ratio >= 1
                    THEN message(caster, "You feel quite overwhelmed by your magic, but are beginning to see patterns.");
                    ELSE message (caster, "You feel completely overwhelmed by your magic.");
                )

# SPELL ask-life-magic-exp : "#G02" =
#       LET level = 0
#           school = MAGIC
#       IN (MANA 1, CASTTIME 1000,
#           REQUIRE skill(caster, MAGIC) > level)
#       => EFFECT CALL adjust_spellpower(school);
#                 CALL default_effect();
#                 message(caster, "You have " + ((script_int(caster, "MAGIC_EXPERIENCE") >> 24) & 0xff) + " Life Magic Experience points.");

SPELL transmute-wood-to-figurine (name : STRING) : "#T00" =
      LET level = 0
          school = TRANSMUTE
      IN (MANA 5, CASTTIME 4000,
          REQUIRE skill(caster, MAGIC) > level,
          COMPONENTS ["RawLog"])
          => ( REQUIRE name = "boo" =>
                            EFFECT CALL adjust_spellpower(school);
                            CALL default_effect();
                            CALL create_item("MoubooFigurine", 1, "WarpedLog", 40);
                            CALL gain_xp(1);
             | REQUIRE name = "lurk" =>
                            EFFECT CALL adjust_spellpower(school);
                            CALL default_effect();
                            CALL create_item("WarpedLog", 1, "WarpedLog", 40);
                            message (caster, "You have no idea what a Skrytlurk looks like.");
             )


SPELL make-sulphur : "#T01" =
      LET level = 0
          school = TRANSMUTE
      IN (MANA 4, CASTTIME 4000,
          REQUIRE skill(caster, MAGIC) > level,
          COMPONENTS ["PileOfAsh"])
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    CALL create_item("SulphurPowder", 1 + spellpower / 100 + (random(max(1, 800 - spellpower)) / 180), "PileOfAsh", 50);
                    CALL gain_xp(1);

SPELL lesser-heal (target : STRING) : "#L00" =
      LET level = 0
          school = LIFE
      IN (MANA 6, CASTTIME 500,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE if_then_else(failed(pc(target)), 1,
                                                  rdistance(location(caster), location(pc(target))) < 2 + (spellpower / 100)),
          (COMPONENTS ["Lifestone"]))
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    IF failed(pc(target))
                      THEN (IF ((target = "mouboo" || target = "Mouboo")
                                 && rdistance(location(caster), location(npc("Mouboo"))) < 2 + (spellpower / 100))
                            THEN { mes "Your spell seems to have no effect on the mouboo."; close; }
                            ELSE target = caster;)
                      ELSE (target = pc(target);
                            IF is_dead(target)
                            THEN ABORT;)
                    CALL gain_heal_xp(min(200, max_hp(target) - hp(target)), 1, 2, 2); # report half values for non-instaheal
                    CALL heal(target, 200);
                    CALL gain_xp(1);


SPELL flare-dart : "#W00" =
      LET level = 0
          school = WAR
      IN (MANA 10, CASTTIME 500,
          REQUIRE skill(caster, MAGIC) > level,
          (REQUIRE skill(caster, school) > 2 OR COMPONENTS ["SulphurPowder"]))
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    damage = 5 * sqrt(spellpower);
                    damage_bonus = 5 + level(caster) / 3;
                    CALL install_attack_spell(3 + spellpower / 50,
                                         1200,
                                         4, 31);
                    CALL gain_xp(1);
             ATTRIGGER CALL attack_check(target);
                       CALL elt_damage (target, damage, damage_bonus, ELT_WATER, ELT_FIRE, 15);


SPELL magic-blade : "#W01" =
      LET level = 0
          school = WAR
      IN (MANA 9, CASTTIME 500,
          REQUIRE skill(caster, MAGIC) > level)
          => (  COMPONENTS ["SharpKnife"] =>
                            EFFECT CALL adjust_spellpower(WAR);
                                   CALL default_effect();
                                   CALL install_melee_spell(10 + spellpower / 15, 1200, 30);
                                   CALL gain_xp(1);
                            ATTRIGGER CALL melee_damage(target, 60, 5 + str(caster));
              | COMPONENTS ["Knife"] =>
                            EFFECT CALL adjust_spellpower(WAR);
                                   CALL default_effect();
                                   CALL install_melee_spell(10 + spellpower / 15, 1200, 30);
                                   CALL gain_xp(1);
                            ATTRIGGER CALL melee_damage(target, 40, 5 + str(caster));
             )

SPELL aggravate : "#N00" =
      LET level = 0
          school = NATURE
      IN (MANA 3, CASTTIME 1000,
          REQUIRE skill(caster, MAGIC) > level)
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    FOREACH MOB target IN rbox(location(caster), 2 + spellpower / 50) DO
                            IF line_of_sight(location(caster), location(target))
			    THEN (CALL sfx_generic(target);
                                  aggravate(target, 0, caster);)

SPELL grow-mauve : "#N01" =
      LET level = 0
          school = NATURE
      IN (MANA 4, CASTTIME 2000,
          REQUIRE skill(caster, MAGIC) > level,
          COMPONENTS ["MauveHerb", "Root"])
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    CALL gain_xp(1);
                    spawn(rbox(location, 2), caster, 1029, 1, skill(caster, school) / 2 + 1, 10000);

SPELL grow-alizarin : "#N02" =
      LET level = 0
          school = NATURE
      IN (MANA 4, CASTTIME 2000,
          REQUIRE skill(caster, MAGIC) > level,
          COMPONENTS ["AlizarinHerb", "Root"])
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    CALL gain_xp(1);
                    spawn(rbox(location, 2), caster, 1032, 1, skill(caster, school) / 2 + 1, 10000);

SPELL grow-gamboge : "#N03" =
      LET level = 0
          school = NATURE
      IN (MANA 4, CASTTIME 2000,
          REQUIRE skill(caster, MAGIC) > level,
          COMPONENTS ["GambogeHerb", "Root"])
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    CALL gain_xp(1);
                    spawn(rbox(location, 2), caster, 1031, 1, skill(caster, school) / 2 + 1, 10000);

SPELL grow-cobalt : "#N04" =
      LET level = 0
          school = NATURE
      IN (MANA 4, CASTTIME 2000,
          REQUIRE skill(caster, MAGIC) > level,
          COMPONENTS ["CobaltHerb", "Root"])
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    CALL gain_xp(1);
                    spawn(rbox(location, 2), caster, 1030, 1, skill(caster, school) / 2 + 1, 10000);


LOCAL SPELL summon-maggots : "#A00" =
      LET level = 0
          school = ASTRAL
      IN (MANA 21, CASTTIME 20000,
          REQUIRE skill(caster, MAGIC) > level,
          COMPONENTS ["MaggotSlime", "Root"])
          => EFFECT CALL adjust_spellpower(school);
                    CALL gain_xp(1);
                    CALL summon_spell(1002,
                                      1 + ((sqrt(spellpower) + (spellpower / 15)) / 5),
                                      5000 - (spellpower * 5),
                                      10000 + (spellpower * 50), 1);

SPELL detect-magic : "#G00" =
      LET level = 0
          school = MAGIC
      IN (MANA 3, CASTTIME 6000,
          REQUIRE skill(caster, MAGIC) > level)
      => EFFECT CALL adjust_spellpower(school);
                CALL default_effect();
                range = 1 + spellpower / 50;
                FOREACH NPC n IN rbox(location(caster), range)
                DO IF (contains_string(name_of(n), "#MAGIC") || contains_string(name_of(n), "#_M"))
                   THEN sfx(n, SFX_DEFAULT, 0);
                FOREACH SPELL s IN rbox(location(caster), range)
                DO IF (s <> self_invocation)
                   THEN sfx(s, SFX_DEFAULT, 0);


#--------------------------------------------------------------------------------
# Level 1 spells
#--------------------------------------------------------------------------------

SPELL make-arrows : "#T10" =
      LET level = 1
          school = TRANSMUTE
      IN (MANA 8, CASTTIME 5000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          COMPONENTS ["RawLog"])
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    CALL create_item("Arrow", 1 + spellpower / 40 + (random(max(1, 800 - spellpower)) / 80), "WarpedLog", 500);
                    CALL gain_xp(1);

SPELL make-shirt : "#T11" =
      LET level = 1
          school = TRANSMUTE
      IN (MANA 25, CASTTIME 5000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          COMPONENTS [5 * "CottonCloth"])
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    CALL create_item("CottonShirt", 1, "CottonCloth", 425);
                    CALL gain_xp(2);

SPELL make-tanktop : "#T12" =
      LET level = 1
          school = TRANSMUTE
      IN (MANA 25, CASTTIME 5000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          COMPONENTS [4 * "CottonCloth"])
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    CALL create_item("TankTop", 1, "CottonCloth", 350);
                    CALL gain_xp(2);

SPELL make-short-tanktop : "#T13" =
      LET level = 1
          school = TRANSMUTE
      IN (MANA 25, CASTTIME 5000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          COMPONENTS [3 * "CottonCloth"])
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    CALL create_item("ShortTankTop", 1, "CottonCloth", 250);
                    CALL gain_xp(2);

SPELL make-iron-powder : "#T14" =
      LET level = 1
          school = TRANSMUTE
      IN (MANA 8, CASTTIME 5000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          COMPONENTS ["IronOre"])
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    CALL create_item("IronPowder", 1 + spellpower / 140 + (random(max(1, 900 - spellpower)) / 220), "IronOre", 700);
                    CALL gain_xp(3);

SPELL make-concentration-potion : "#T15" =
      LET level = 1
          school = TRANSMUTE
      IN (MANA 8, CASTTIME 5000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          COMPONENTS ["BottleOfWater", 2 * "CobaltHerb", 2 * "PinkPetal"])
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    CALL create_item( if_then_else(random(2000 + experience) < experience, "ConcentrationPotion", "DarkConcentrationPotion"), 1,
                                      if_then_else(random(2), 744, "DarkConcentrationPotion"),
                                      2000);
                    IF (success)
                    THEN CALL set_var(MAGIC_FLAGS, 1, MFLAG_MADE_CONC_POTION_SHIFT, 1);
                    CALL gain_xp(4);

SPELL merge-concentration-potions : "#T16" =
      LET level = 1
          school = TRANSMUTE
      IN (MANA 8, CASTTIME 5000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          COMPONENTS ["DarkConcentrationPotion", 744])
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    CALL create_item("ConcentrationPotion", 1, 744, 1000);
                    message (caster, "success = " + success);
                    IF (success)
                    THEN CALL set_var(MAGIC_FLAGS, 1, MFLAG_MADE_CONC_POTION_SHIFT, 1);
                    CALL gain_xp(4);


SPELL lay-on-hands (target : STRING) : "#L10" =
      LET level = 1
          school = LIFE
      IN (MANA 10, CASTTIME 500,
          REQUIRE hp(caster) > max_hp(caster) / 20,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          REQUIRE if_then_else(failed(pc(target)), 1,
                                                  (pc(target) <> caster)
                                                  &&
                                                  (rdistance(location(caster),
                                                           location(pc(target))) < 2 + (spellpower / 50))
                                                  && not (running_status_update(pc(target), SC_HALT_REGENERATE))
                                                  ))
          => EFFECT CALL adjust_spellpower(school);
		    IF (not (target)) THEN ABORT;
                    IF failed(pc(target))
                      THEN (IF ((target = "mouboo" || target = "Mouboo")
                                 && (rdistance(location(caster), location(npc("Mouboo"))) < 2 + (spellpower / 100)))
                            THEN (needed = 1000;
                                  {
                                   set @spell, 1;
                                   callfunc "QuestMoubooHeal";
                                  })
                            ELSE ABORT;
                            )
                      ELSE (target = pc(target);
                            needed = max_hp(target) - hp(target);)
                    
                    pay_fraction = max(80, 200 - (vit(caster) + (spellpower / 10))); # Pay at least 40%
                    payment = (needed * pay_fraction) / 200;
                    available = hp(caster) - (max_hp(caster) / 20);

                    IF payment < available
                    THEN power = needed;
                    ELSE (payment = available;
                          power = (available * 200) / pay_fraction;
                    )
                    CALL gain_heal_xp(power, 1, 1, 3);
                    CALL quickheal(target, power);
                    status_change(caster, SC_HALT_REGENERATE, 0, 0, 0, 0, 10000);
                    CALL gain_xp(min(4, payment / 100));

SPELL lightning-strike : "#W10" =
      LET level = 1
          school = WAR
      IN (MANA 20, CASTTIME 1000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["IronPowder"]))
          => EFFECT CALL adjust_spellpower(school);
                    damage = spellpower;
                    damage_bonus = 1 + spellpower / 2;
                    CALL install_attack_spell(1 + spellpower / 90,
                                              3000,
                                              8, 31);
                    CALL gain_xp(2);
             ATTRIGGER CALL attack_check(target);
                       in_rain = 0;
                       area = location(caster);
                       FOREACH SPELL s IN rbox(location(caster), MAX_RAIN_SPELL_RADIUS + 1) DO
                               IF name_of(s) = "rain" THEN (
                                  IF is_in (location(caster), s.area)
                                  THEN (in_rain = in_rain | 1;
                                        area = area + s.area;);
                                  IF is_in (location(target), s.area)
                                  THEN in_rain = in_rain | 2;
                               );
                       IF in_rain & 1
                       THEN (# caster standing in the rain?  This is going to be fun.
                            used = 0;
                            FOREACH TARGET t IN area DO
                                  IF (random(200) + luk(caster) > 175)
                                  THEN (used = used + 1;
                                        CALL elt_damage (t, damage / 6, 1 + (damage_bonus / 3), ELT_EARTH, ELT_WIND, 17 + random(3)););
                            IF (not(used) || (random(200) + luk(caster) < 150))
                            THEN (sfx(caster, 17 + random(3), 0);
                                  itemheal(caster, 0 - damage - (random(damage_bonus)), 0););
                       ) ELSE
                       CALL elt_damage (target, damage, damage_bonus, ELT_EARTH, ELT_WIND, 17 + random(3));

LOCAL SPELL arrow-hail : "#W11" =
      LET level = 1
          school = WAR
      IN (MANA 25, CASTTIME 5000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          REQUIRE is_exterior(location(caster)),
          (COMPONENTS [20 * "Arrow"] OR COMPONENTS [20 * "IronArrow"]),
          (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SulphurPowder"]))
      => EFFECT CALL adjust_spellpower(school);
                CALL default_effect();
                CALL abort_on_area_shield(location(caster));

                range = 7;
                area = rbox(awayfrom(location(caster), dir(caster), 1 + range), range);

                FOREACH SPELL s IN rbox(awayfrom(location(caster), dir(caster), 1 + range), range * 2) DO
                                IF (s <> self_invocation) && (name_of(s) = "arrow-hail")
                                THEN (message (caster, "A nearby arrow hail spell absorbs your magic!");
                                      ABORT;)

                damage = 125;
                damage_bonus = spellpower / 5;
                CALL gain_xp(2);
                FOR i = 0 TO spellpower / 8 DO (
                    FOR j = 0 TO 2 DO (
                        location = random_location(area);
                        sfx(location, SFX_ARROW_HAIL, 0);
                        done = 0;
                        FOREACH TARGET target IN rbox(location, 0) DO (
                      	        injure(caster, target, damage + random(damage_bonus) + random(damage_bonus), 0);
                                done = 1;
                                BREAK;
                        )
                        IF location(caster) = location && not(done)
                        THEN (itemheal(caster, 0 - (damage + random(damage_bonus) + random(damage_bonus)), 0);
                             sfx(caster, SFX_HIT, 0);
                        )
                    );
                    WAIT 250 + random(50) + random(50);
                );

SPELL magic-knuckles : "#W12" =
      LET level = 1
          school = WAR
      IN (MANA 20, CASTTIME 500,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["Beer"]))
          => 
             EFFECT CALL adjust_spellpower(WAR);
                    str = str(caster);
                    CALL install_melee_spell(10 + spellpower / 10, 1300, 34);
             ATTRIGGER CALL melee_damage(target, 30, 5 + (str * 2));

SPELL flying-backpack (target : PC) : "#N10" =
      LET level = 1
          school = NATURE
      IN (MANA 12, CASTTIME 1000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SilkCocoon"]),
          REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
      => EFFECT CALL adjust_spellpower(school);
                CALL default_effect();
                IF (caster <> target)
                THEN sfx(caster, 2, 0);
                status_change(target, SC_FLYING_BACKPACK, 0, 0, 0, 0, 5000 + (spellpower * 500));
                message (target, "Your backpack is lifted by a mystical force; you no longer feel it pressing on your back.");
                CALL gain_xp(1);
         ATEND message (target, "Your backpack is no longer levitating.");
               sfx(target, 2, 0);

SPELL protect (target : PC) : "#N11" =
      LET level = 1
          school = NATURE
      IN (MANA 14, CASTTIME 1500,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["HardSpike"]),
          REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
      => EFFECT CALL adjust_spellpower(school);
                sfx(target, 11, 0);
                IF (caster <> target)
                THEN CALL default_effect();
                status_change(target, SC_PHYS_SHIELD, 5 + max(15, spellpower / 20), 0, 0, 0, 5000 + (spellpower * 1000));
                message (target, "You feel more protected.");
                CALL gain_xp(2);
         ATEND message (target, "You feel less protected.");
               sfx(target, 111, 0);

SPELL happy-curse (target : PC) : "#N12" =
      LET level = 1
          school = NATURE
      IN (MANA 13, CASTTIME 1000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["GingerBreadMan"]),
          REQUIRE rdistance(location(target), location(caster)) < 1 + spellpower / 100)
      => EFFECT CALL adjust_spellpower(school);
                CALL default_effect();
                FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;);
                CALL gain_xp(1);

LOCAL SPELL rain : "#N13" =
      LET level = 1
          school = NATURE
      IN (MANA 17, CASTTIME 3000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          REQUIRE is_exterior(location(caster)),
          (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["BottleOfWater"]))
      => EFFECT CALL adjust_spellpower(school);
                CALL default_effect();
                CALL abort_on_area_shield(location(caster));
                FOREACH SPELL s IN rbox(location(caster), MAX_RAIN_SPELL_RADIUS + 1) DO
                                IF (s <> self_invocation) && (name_of(s) = "rain")
                                THEN (message (caster, "A nearby raincloud absorbs your magic.");
                                      ABORT;)

                CALL gain_xp(1);
                range = min(MAX_RAIN_SPELL_RADIUS, 3 + min(spellpower, 200) / 30);
                area = rbox(location(caster), range);
                IF (is_in(location(npc("#DruidTree0#_M")), area)
                    || is_in(location(npc("#DruidTree1#_M")), area))
                THEN {
                    set @flag, 1;
                    callfunc "QuestTreeTrigger";
                };
                FOR i = 0 TO (spellpower / 3) DO (
                    FOR j = 0 TO min(spellpower / 2, 200) / 100 DO (
                        location = random_location(area);
                        sfx(location, SFX_RAIN, 0);
                        FOREACH TARGET target IN rbox(location, 1) DO
                            IF element(target) = ELT_FIRE
                            THEN injure(caster, target, 2 + random(5 + spellpower / 15), 0);
                    )
                    WAIT 400 + random(100);
                );

PROCEDURE shear-drop(target, target2, item, prob) =
                     IF (target = name || target2 = name)
                     THEN (IF (score < prob)
                           THEN drop_item_for(place, item, 1, 60000, caster, 5000);)

PROCEDURE shear-drop2(target, target2, item, prob, item2, prob2) =
                     IF (target = name || target2 = name)
                     THEN (IF (score < prob)
                           THEN drop_item_for(place, item, 1, 60000, caster, 5000);
                           ELSE CALL shear-drop(target, target2, item2, prob2 + prob);)
          
PROCEDURE shear-drop3(target, target2, item, prob, item2, prob2, item3, prob3) =
                     IF (target = name || target2 = name)
                     THEN (IF (score < prob)
                           THEN drop_item_for(place, item, 1, 60000, caster, 5000);
                           ELSE CALL shear-drop2(target, target2, item2, prob2 + prob, item3, prob3 + prob);)
          

SPELL shear : "#N14" =
      LET level = 1
          school = NATURE
      IN (MANA 23, CASTTIME 1000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level)
      => EFFECT CALL adjust_spellpower(school);
                CALL default_effect();
                override_attack (caster, 1, 2000, 1, ATTACK_ICON_SHEARING, 30, 0);
         ATTRIGGER IF not(is_pc(target))
                   THEN (score = random (1000 - (random (spellpower))); # lower score -> more valuable item
                         name = name_of(target);
                         place = random_location(rbox(location(target), 1));
                         IF running_status_update(target, SC_SHEARED)
                         THEN ABORT;
                         status_change(target, SC_SHEARED, 1, 1, 1, 1, 600000); # 10 minutes
                         CALL shear-drop("Fluffy", "Fluffy",			"WhiteFur", 300);
                         CALL shear-drop("EasterFluffy", "Easter Fluffy",	"WhiteFur", 300);
                         CALL shear-drop("SpikyMushroom", "Spiky Mushroom",	"HardSpike", 250);
                         CALL shear-drop("Mouboo", "Mouboo",			"CottonCloth", 175);
                         CALL shear-drop("Cobalt", "CobaltPlant",		"CobaltHerb", 700);
                         CALL shear-drop("Alizarin", "AlizarinPlant",		"AlizarinHerb", 700);
                         CALL shear-drop("Gamboge", "GambogePlant",		"GambogeHerb", 700);
                         CALL shear-drop("Mauve", "MauvePlant",			"MauveHerb", 700);
                         CALL shear-drop("SilkWorm", "Silkworm",		"SilkCocoon", 300);
                         IF ((name = "Fluffy" || name = "Mouboo") && random(2))
                         THEN { set @value, 1; callfunc "QuestSagathaHappy"; };
                    )

      

SPELL barrier (target : PC) : "#A10" =
      LET level = 1
          school = ASTRAL
      IN (MANA 16, CASTTIME 1000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SmallMushroom"]),
          REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
      => EFFECT CALL adjust_spellpower(school);
                sfx(target, SFX_BARRIER, 0);
                IF (caster <> target)
                THEN CALL default_effect();
                status_change(target, SC_MBARRIER, 20 + max(30, spellpower / 8), 0, 0, 0, 2000 + (spellpower * 200));
                message (target, "You are surrounded by a magical barrier.");
                CALL gain_xp(3);
         ATEND message (target, "Your magical barrier dissipates.");
               sfx(target, SFX_UNBARRIER, 0);


LOCAL SPELL summon-spiky-mushrooms : "#A11" =
      LET level = 1
          school = ASTRAL
      IN (MANA 33, CASTTIME 20000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          COMPONENTS ["HardSpike", "Root"])
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    CALL gain_xp(1);
                    CALL summon_spell(1019, 1 + spellpower / 120, 5000 - (spellpower * 9), spellpower * 400, 2);

LOCAL SPELL summon-fluffies : "#A12" =
      LET level = 1
          school = ASTRAL
      IN (MANA 39, CASTTIME 20000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          COMPONENTS ["WhiteFur", "Root"])
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    CALL gain_xp(1);
                    CALL summon_spell(1020, 1 + spellpower / 170 + spellpower / 430, 5000 - (spellpower * 8), spellpower * 350, 3);


SPELL detect-players : "#G10" =
      LET level = 1
          school = MAGIC
      IN (MANA 7, CASTTIME 300,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level)
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    message = "";
                    FOREACH PC target IN rbox(location(caster), spellpower / 2)
                    DO IF ((target <> caster)
                           && not (running_status_update(pc(target), SC_HIDE))
                           && not (status_option(target, SO_GMINVISIBLE)))
                       THEN (IF message <> ""
                             THEN message = message + ", ";
                             message = message + name_of (target);
                             IF spellpower > 99
                             THEN message = message + "(" + level(target) + ")";
                             )
                    IF message = ""
                    THEN message(caster, "You sense no-one else nearby.");
                    ELSE message(caster, "You sense the following: " + message);

SPELL reveal : "#G11" =
      LET level = 1
          school = MAGIC
      IN (MANA 18, CASTTIME 3000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level)
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
             FOREACH PC target IN rbox(location(caster), 1 + spellpower / 100)
             DO IF has_shroud(target) && level(caster) * 2 > level(target)
                THEN (unshroud(target);
                      sfx(target, SFX_DEFAULT, 500);)
                      

SPELL enchant-lifestone : "#G12" =
      LET level = 1
          school = MAGIC
      IN (MANA 15, CASTTIME 4000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          (COMPONENTS["BugLeg"] OR COMPONENTS ["MaggotSlime"]
           OR COMPONENTS ["MauveHerb", "AlizarinHerb", "CobaltHerb", "GambogeHerb"]))
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    create_item(caster, "Lifestone", 1);
                    CALL gain_xp(1);

SPELL sense-spouse : "#G13" =
      LET level = 1
          school = MAGIC
      IN (MANA 7, CASTTIME 400,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          REQUIRE is_married(caster),
          REQUIRE is_equipped(caster, "WeddingRing"))
          => EFFECT CALL adjust_spellpower(school);
                    CALL default_effect();
                    IF (failed(partner(caster)) || not(is_equipped(partner(caster), "WeddingRing")))
                    THEN (message(caster, "You cannot sense your partner.");
                          ABORT;)
                    partner = partner(caster);
                    name = name_of(partner);
                    IF (is_dead(partner) || (map_nr(location(partner)) <> map_nr(location(caster))))
                    THEN (message(caster, "You cannot sense " + name + " nearby.");
                          ABORT;)
                    IF (map_level(location(partner)) > 2 && map_level(location(caster)) < map_level(location(partner)))
                    THEN (message(caster, "You sense " + name + " somewhere below.");
                          ABORT;)
                    IF (map_level(location(caster)) > 2 && map_level(location(partner)) < map_level(location(caster)))
                    THEN (message(caster, "You sense " + name + " somewhere above.");
                          ABORT;)
                    IF (map_level(location(caster)) <> map_level(location(partner)))
                    THEN message(caster, "You sense " + name + " somewhere in the vincinity.");
                    ELSE (distance = rdistance(location(caster), location(partner));
                          dir = dir_towards(location(caster), location(partner), 1);
                          IF (distance < 3)
                          THEN message(caster, "You sense " + name + " right next to you.");
                          ELSE IF (distance < 30)
                          THEN message(caster, "You sense " + name + " close by, towards the " + dir + ".");
                          ELSE IF (distance < 200)
                          THEN message(caster, "You sense " + name + " nearby, towards the " + dir + ".");
                          ELSE message(caster, "You sense " + name + " in the " + dir + ".");
                    )

SPELL hide (target : PC) : "#A13" =
      LET level = 1
          school = ASTRAL
      IN (MANA 11, CASTTIME 1000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["CottonCloth"]),
          REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
      => EFFECT CALL adjust_spellpower(school);
                sfx(target, SFX_DEFAULT, 0);
                IF (caster <> target)
                THEN CALL default_effect();
                status_change(target, SC_HIDE, 0, 0, 0, 0, 5000 + (spellpower * 2500));
                CALL gain_xp(2);
                message(target, "You are hidden!");
                IF (caster <> target) THEN message(caster, "You hid someone!");
          ATEND message(target, "You are no longer hidden.");

#--------------------------------------------------------------------------------
# Level 2 spells
#--------------------------------------------------------------------------------

SPELL cure-poison (target : PC) : "#L20" =
      LET level = 2
          school = LIFE
      IN (MANA 15, CASTTIME 1000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          REQUIRE (rdistance(location(caster),
                   location(pc(target))) < 1 + (spellpower / 60)),
          COMPONENTS ["GambogeHerb"])
      => EFFECT CALL adjust_spellpower(school);
                CALL default_effect();
                IF (running_status_update (target, SC_POISON))
                THEN (CALL gain_heal_xp(40, 1, 2, 2);
                      stop_status_change (target, SC_POISON);
                      CALL gain_xp(2);
                      IF caster <> target
                      THEN sfx(target, SFX_HEAL, 0););


SPELL fire-ball : "#W22" =
      LET level = 2
          school = WAR
      IN (MANA 30, CASTTIME 1000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          COMPONENTS ["PileOfAsh"])
          => EFFECT CALL adjust_spellpower(school);
                    damage = min(50 + skill(caster, school) * 40,
                                 30 + ((spellpower * 3) / 2));
                    damage_bonus = level(caster) + spellpower * 2;
                    radius = 2 + spellpower / 50;
                    CALL install_attack_spell(1 + spellpower / 60,
                                              5000,
                                              10, 31);
             ATTRIGGER CALL attack_check(target);
                       loc = location(target);
                       #WAIT 500;
                       sfx(loc, 16, 0);
                       FOREACH TARGET target IN rbox(loc, radius)
                         DO IF line_of_sight(loc, location(target))
                            THEN (divisor = (3 + rdistance(loc, location(target)));
                                  CALL elt_damage (target, (damage * 3) / divisor, (damage_bonus * 3) / divisor, ELT_WATER, ELT_FIRE, 15);
                            )

SPELL summon-partner : "#A23" = 
      LET level = 2
          school = ASTRAL
      IN (MANA 30, CASTTIME 2000,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level,
          REQUIRE is_married(caster),
          REQUIRE is_equipped(caster, "WeddingRing"))
	=> EFFECT CALL adjust_spellpower(school);
                  CALL default_effect();
                  IF (failed (partner (caster)))
                  THEN message (caster, "You call out for your partner, but there is no response.");
                  ELSE (message (caster, "You call out for " + (name_of (partner (caster))) + ".");
                        message (partner(caster), name_of(caster) + " is calling for your aid!");
                        sfx(partner(caster), 2, 0);
                        WAIT (max (5000, 30000 - (spellpower * 60)));
                        IF (failed (partner (caster)))
                        THEN message (caster, "Your partner has abandoned you.");
                        ELSE IF (is_dead (partner (caster)))
                        THEN message (caster, "Something seems to have happened to " + (name_of(partner(caster))) + ".");
                        ELSE (sfx(location(partner(caster)), SFX_TELEPORT, 0);
                              dest = awayfrom(location(caster), random_dir(1), 1);
                              warp(partner(caster), dest);
                              sfx(dest, SFX_TELEPORT, 0);
                             )
                       )



#--------------------------------------------------------------------------------
# Level 4 spells
#--------------------------------------------------------------------------------

SPELL shroud : "#N40" = 
      LET level = 4
          school = NATURE
      IN (MANA 40, CASTTIME 400,
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level)
	=> EFFECT CALL default_effect();
                  shroud(caster, 0x04);

SPELL teleport (destination : STRING) : "#A40" = 
      LET level = 4
          school = ASTRAL
      IN (MANA 80, CASTTIME 400,
          # COMPONENT ["EtherEssence"],
          # CATALYST ["TeleportCrystal"],
          REQUIRE skill(caster, MAGIC) > level,
          REQUIRE skill(caster, school) > level)
	=> EFFECT CALL default_effect();
                  WAIT 1000 + (200000 / (spellpower + 10));
                  sfx(location(caster), SFX_TELEPORT, 200);
                  warp(caster, random_location(anchor(destination)));
                  sfx(caster, SFX_TELEPORT, 200);

#--------------------------------------------------------------------------------
# Debug keywords
#--------------------------------------------------------------------------------

SPELL debug : "debug" =
      REQUIRE DEBUG
      => EFFECT message (caster, "FLAGS: "
                                 + "drank=" + ((script_int(caster, "MAGIC_FLAGS") & 1) > 0) + ", "
                                 + "Kmseed=" + ((script_int(caster, "MAGIC_FLAGS") & 2) > 0) + ", "
                                 + "touched-mseed=" + ((script_int(caster, "MAGIC_FLAGS") & 4) > 0) + ", "
                                 + "mseed-max=" + ((script_int(caster, "MAGIC_FLAGS") & 8) > 0) + ", "
                                 + "Kauldsbel=" + ((script_int(caster, "MAGIC_FLAGS") & 16) > 0) + ", "
                                 + "Kwyara=" + ((script_int(caster, "MAGIC_FLAGS") & 32) > 0) + ", "
                                 + "Ksagatha=" + ((script_int(caster, "MAGIC_FLAGS") & 64) > 0) + ", "
                                 + "Kmpotion=" + ((script_int(caster, "MAGIC_FLAGS") & 128) > 0) + ", "
                                 + "mseed-rumour=" + ((script_int(caster, "MAGIC_FLAGS") & 256) > 0) + ", "
                                 + "Kcuttree=" + ((script_int(caster, "MAGIC_FLAGS") & 512) > 0) + ", "
                                 + "cut=" + ((script_int(caster, "MAGIC_FLAGS") & 1024) > 0) + ", "
                                 + "Kdruidtree=" + ((script_int(caster, "MAGIC_FLAGS") & 2048) > 0) + ", "
                                 + "Kimp=" + ((script_int(caster, "MAGIC_FLAGS") & 4096) > 0) + ", "
                                 + "Koldwiz=" + ((script_int(caster, "MAGIC_FLAGS") & 8192) > 0) + ", "
                                 + "made-conc=" + ((script_int(caster, "MAGIC_FLAGS") & 16384) > 0) + ", "
                                 + "elanore-omar=" + ((script_int(caster, "MAGIC_FLAGS") & 32768) > 0));
                message (caster, "EXP: " + (script_int(caster, "MAGIC_EXPERIENCE") & 0xffff)
                                 + ", lastspell=" + ((script_int(caster, "MAGIC_EXPERIENCE") >> 16) & 0xff)
                                 + ", healexp=" + ((script_int(caster, "MAGIC_EXPERIENCE") >> 24) & 0xff));
                message (caster, "STATUS: "
                                 + "auldsbel:" + (script_int(caster, "QUEST_MAGIC") & 0x1f) + "," + ((script_int(caster, "QUEST_MAGIC") >> 5) & 0x7) + ", "
                                 + "dt/mb:" + ((script_int(caster, "QUEST_MAGIC") >> 8) & 0xf) + ", "
                                 + "s-unhappy:" + ((script_int(caster, "QUEST_MAGIC") >> 12) & 0xf) + ", "
                                 + "sagatha:" + ((script_int(caster, "QUEST_MAGIC") >> 16) & 0xff) + ", "
                                 + "swords:" + ((script_int(caster, "QUEST_MAGIC") >> 24) & 0xff) + ", "
                                 + "imp:" + ((script_int(caster, "QUEST_MAGIC2") >> 0) & 0xf) + ", "
                                 + "elanore:" + ((script_int(caster, "QUEST_MAGIC2") >> 4) & 0xf) + ", "
                                 + "elanore-sub:" + ((script_int(caster, "QUEST_MAGIC2") >> 12) & 0xf) + ", "
                                 + "wyara:" + ((script_int(caster, "QUEST_MAGIC2") >> 8) & 0xf));

PROCEDURE debug_xmod(name, mask, shift, gain) =
          value = ((script_int(caster, name) >> shift) & mask) + gain;
          IF (value < 0)
          THEN value = 0;
          IF (value > mask)
          THEN value = mask;
          CALL set_var(name, mask, shift, value);

PROCEDURE debug_mod(name, delta) =
          IF (name = "mexp") THEN CALL debug_xmod("MAGIC_EXPERIENCE", 0xffff, 0, delta);
          ELSE IF (name = "lastspell") THEN CALL debug_xmod("MAGIC_EXPERIENCE", 0xff, 16, delta);
          ELSE IF (name = "healexp") THEN CALL debug_xmod("MAGIC_EXPERIENCE", 0xff, 24, delta);
          ELSE IF (name = "drank") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 0, delta);
          ELSE IF (name = "Kmseed") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 1, delta);
          ELSE IF (name = "touched-mseed") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 2, delta);
          ELSE IF (name = "mseed-max") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 3, delta);
          ELSE IF (name = "Kauldsbel") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 4, delta);
          ELSE IF (name = "Kwyara") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 5, delta);
          ELSE IF (name = "Ksagatha") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 6, delta);
          ELSE IF (name = "Kmpotion") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 7, delta);
          ELSE IF (name = "mseed-rumour") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 8, delta);
          ELSE IF (name = "Kcuttree") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 9, delta);
          ELSE IF (name = "cut") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 10, delta);
          ELSE IF (name = "Kdruidtree") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 11, delta);
          ELSE IF (name = "Kimp") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 12, delta);
          ELSE IF (name = "oldwiz") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 13, delta);
          ELSE IF (name = "made-conc") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 14, delta);
          ELSE IF (name = "elanore-omar") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 15, delta);
          ELSE IF (name = "auldsbel") THEN CALL debug_xmod("QUEST_MAGIC", 0x1f, 0, delta);
          ELSE IF (name = "Qauldsbel") THEN CALL debug_xmod("QUEST_MAGIC", 0x7, 5, delta);
          ELSE IF (name = "dt") THEN CALL debug_xmod("QUEST_MAGIC", 0x3, 10, delta);
          ELSE IF (name = "mb") THEN CALL debug_xmod("QUEST_MAGIC", 0x3, 8, delta);
          ELSE IF (name = "s-unhappy") THEN CALL debug_xmod("QUEST_MAGIC", 0xff, 12, delta);
          ELSE IF (name = "sagatha") THEN CALL debug_xmod("QUEST_MAGIC", 0xff, 16, delta);
          ELSE IF (name = "swords") THEN CALL debug_xmod("QUEST_MAGIC", 0xff, 24, delta);
          ELSE IF (name = "imp") THEN CALL debug_xmod("QUEST_MAGIC2", 0xf, 0, delta);
          ELSE IF (name = "elanore") THEN CALL debug_xmod("QUEST_MAGIC2", 0xf, 4, delta);
          ELSE IF (name = "wyara") THEN CALL debug_xmod("QUEST_MAGIC2", 0xf, 8, delta);
          ELSE IF (name = "elanore-sub") THEN CALL debug_xmod("QUEST_MAGIC2", 0xf, 12, delta);
          ELSE message(caster, "Unknown");

SPELL debug-up1 (name : STRING) : "debug+1" = 
	REQUIRE DEBUG
        => EFFECT CALL debug_mod(name, 1);

SPELL debug-down1 (name : STRING) : "debug-1" = 
	REQUIRE DEBUG
        => EFFECT CALL debug_mod(name, 0 - 1);

SPELL debug-up16 (name : STRING) : "debug+16" = 
	REQUIRE DEBUG
        => EFFECT CALL debug_mod(name, 16);

SPELL debug-down16 (name : STRING) : "debug-16" = 
	REQUIRE DEBUG
        => EFFECT CALL debug_mod(name, 0 - 16);

SPELL debug-up256 (name : STRING) : "debug+256" = 
	REQUIRE DEBUG
        => EFFECT CALL debug_mod(name, 256);

SPELL debug-down256 (name : STRING) : "debug-256" = 
	REQUIRE DEBUG
        => EFFECT CALL debug_mod(name, 0 - 256);

SPELL debug-reset : "debug-reset" =
      REQUIRE DEBUG
	=> EFFECT set_script_variable(caster, "QUEST_MAGIC", 0);
                  set_script_variable(caster, "QUEST_MAGIC2", 0);
                  set_script_variable(caster, "MAGIC_FLAGS", 0);
                  set_script_variable(caster, "MAGIC_EXP", 0);


#--------------------------------------------------------------------------------
# Special-purpose quasispells
#--------------------------------------------------------------------------------

CONST MIN_MARRY_LEVEL = 32;

NONMAGIC SILENT SPELL marriage (target : PC) : "marry" =
       (REQUIRE (is_in(location(caster), @("014-1.gat", 28,39) @+ (8, 6)) || is_in(location(caster), @("021-2.gat", 20,25) @+ (4, 4)) ))=>
       EFFECT IF target == caster  # no valid target or tried to marry self?
              THEN ABORT;

              IF (level(caster) < MIN_MARRY_LEVEL)
              THEN (message(caster, "You must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;)

              IF (level(target) < MIN_MARRY_LEVEL)
              THEN (message(caster, "Your partner must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;)

              IF partner(caster) = target
              THEN (message(caster, "You and " + name_of(target) + " are already married."); ABORT;)

              IF is_married(caster)
              THEN (message(caster, "You are already married!"); ABORT;)

              IF is_married(target)
              THEN (message(caster, name_of(target) + " is already married."); ABORT;);

              IF distance(location(caster), location(target)) <> 1
              THEN (message(caster, "You need to stand next to each other."); ABORT;);

              IF (count_item(caster, "WeddingRing") == 0 || count_item(target, "WeddingRing") == 0)
              THEN (message(caster, "You must both be wearing your wedding rings!"); ABORT;)

              script_target = target;
              { 
                announce @caster_name$ + " is asking " + strcharinfo(0) + " for marriage.", 2;
                mes @caster_name$ + " wishes to marry you.";
                mes "Do you accept?";
                next;
                menu "Yes, I do!", L_yes,
                     "No.", -;
                close;

                L_yes:
                if marriage(@caster_name$)
                     announce @caster_name$ + " and " + strcharinfo(0) + " are now married!", 0;
                close;
              }

              IF not (is_married(caster))
              THEN message(caster, name_of(target) + " turned down your marriage offer.");

# SPELL change-hair-colour (colour : STRING) : "trapa" =
#       (MANA 20) => EFFECT IF colour = "nworbl"
#                           THEN x = 0; # light brown
#                           ELSE IF colour = "der"
#                           THEN x = 1; # red
#                           ELSE IF colour = "neerg"
#                           THEN x = 2; # green
#                           ELSE IF colour = "elprup"
#                           THEN x = 3; # purple
#                           ELSE IF colour = "yerg"
#                           THEN x = 4; # grey
#                           ELSE IF colour = "wolley"
#                           THEN x = 5; # yellow
#                           ELSE IF colour = "eulb"
#                           THEN x = 6; # blue
#                           ELSE IF colour = "nwrob"
#                           THEN x = 7; # brown
#                           ELSE IF colour = "elpropl"
#                           THEN x = 8; # light purple
#                           ELSE IF colour = "elpropd"
#                           THEN x = 9; # dark purple
#                           ELSE x = random(10);
#                           sfx(caster, 2, 0);
#                           set_hair_colour(caster, x);


# SPELL trick-or-treat : "trick-or-treat" =
#       (CASTTIME 30000, MANA 20,
#        COMPONENTS [ "BugLeg" ]) => EFFECT              IF (random(2))
#                                                        THEN (sfx(caster, 2, 0);
#                                                              FOR i = 0 TO random(10) DO
#                                                                  drop_item_for (random_location(rbox(location(caster), 5)),
#                                                                                 "Candy", 1, 10000 + random(10000), caster, 3000);
#                                                              FOR i = 0 TO random(10) DO
#                                                                  drop_item_for (random_location(rbox(location(caster), 5)),
#                                                                                 "ChocolateBar", 1, 10000 + random(10000), caster, 3000);
#                                                             )
#                                                        ELSE (sfx(caster, 5, 0);
#                                                              message(caster, "No treat for you!");
#                                                              spawn(rbox(location(caster), 3), caster, 1010, 0, 1 + random(3), 10000 + random(20000));
#                                                              FOREACH MOB target IN rbox(location(caster), 5) DO
#                                                                      (sfx(target, 5, 0);
#                                                                       aggravate(target, 0, caster);))


LOCAL SPELL mouboo-groan : "#g" =
      (MANA 1,
       REQUIRE name_of(caster) = "MOUBOOTAUR") =>
      	EFFECT FOREACH PC p IN rbox(location(caster), 200) DO
               distance = rdistance(location(caster), location(p));
               IF (distance < 15)
               THEN message(p, "The moubootaur's groaning rings in your ears!");
               ELSE IF (distance < 70)
               THEN message(p, "You hear a loud groaning noise, not far away...");
               ELSE message(p, "You hear an odd groaning noise in the distance...");


LOCAL SPELL mouboo-smell : "#s" =
      (MANA 1,
       REQUIRE name_of(caster) = "MOUBOOTAUR") =>
      	EFFECT WAIT 30000;
               FOREACH PC p IN rbox(location(caster), 30) DO
               		message(p, "You notice a strange smell all around you.");


CONST E10_FLAG_USED_FREE_WARP_SHIFT = 17

#NONMAGIC SILENT SPELL easter (type : STRING) : "#m" =
#    (REQUIRE name_of(caster) == "Freeyorp") =>
#        EFFECT IF (type == "EE_RF") THEN (
#            {
#                doevent("Old Woman::OnReplenish");
#            }
#        ) ELSE IF (type == "EE_SUS") THEN (
#            {
#                doevent "Old Woman::OnManualStopTimer";
#            }
#        ) ELSE IF (type == "EE_INIT") THEN (
#            {
#                doevent "Old Woman::OnManualStartTimer";
#            }
#        ) ELSE IF (type == "BLOCKER_DISABLE") THEN (
#            {
#                set $Easter_2010_Npc_State2, ($Easter_2010_Npc_State2 & ~(E10_BARRIER_MASK << E10_BARRIER_SHIFT)) | (E10_BARRIER_OPEN << E10_BARRIER_SHIFT);
#            }
#        ) ELSE IF (type == "BLOCKER_ENABLE") THEN (
#            {
#                set $Easter_2010_Npc_State2, ($Easter_2010_Npc_State2 & ~(E10_BARRIER_MASK << E10_BARRIER_SHIFT)) | (E10_BARRIER_ACTIVE << E10_BARRIER_SHIFT);
#            }
#        ) ELSE message(caster, "Unknown action '" + type + "'!");

# Invader spells

#NONMAGIC SILENT SPELL easter-invader-init : "#i" =
#    (REQUIRE name_of(caster) == "Xakelbael the Dark") =>
#      EFFECT warp(caster, @("028-1.gat", 139, 46));
#             {
#              gmcommand strcharinfo(0)+":@blvl -255";
#              gmcommand strcharinfo(0)+":@blvl 199";
#              gmcommand strcharinfo(0)+":@setmagic all 5 Xakelbael the Dark";
#              gmcommand strcharinfo(0)+":@allstats";
#              savepoint "028-1.gat", 130, 46;
#             }
#             create_item(caster, "DarkTalisman", 1);

#NONMAGIC SILENT SPELL easter-invader-hide : "#h" =
#    (REQUIRE name_of(caster) == "Xakelbael the Dark") =>
#      EFFECT { if (checkoption(4096)) goto L_toggle;
#               setoption(4096);
#               end;
#               L_toggle:
#               setoption(0);
#               end; };
#               warp(caster, location(caster));

#NONMAGIC SILENT SPELL easter-invader-warp-taunt : "#o" =
#    (REQUIRE name_of(caster) == "Xakelbael the Dark") =>
#      EFFECT warp(caster, @("009-1.gat", 48, 35));
#             WAIT 80;
#             sfx(caster, 32, 0);
#             WAIT 80;
#             FOREACH PC p IN rbox(location(caster), 50)
#                     DO IF (p <> caster) THEN (
#                         message(p, "A powerful explosion " + if_then_else(distance(location(caster), location(p)) < 10, "right around you nearly deafens you!", if_then_else(distance(location(caster), location(p)) < 30, "nearby shocks you!", "in the distance erupts... you're not sure of the source, but it will be something big...")));
#                         itemheal(p, -1 - random(hp(p)), 0-(random(sp(p) >> 2)));
#                     )
#             WAIT 1000;
#             FOREACH PC p IN rbox(location(caster), 15)
#                     DO (
#                         message(p, "As the smoke clears, you hear a distant, sickly laughing ringing in your ears...");
#                     )

#NONMAGIC SILENT SPELL easter-invader-warp-taunt-explosion : "#q" =
#    (REQUIRE name_of(caster) == "Xakelbael the Dark") =>
#      EFFECT sfx(caster, 32, 0);
#             WAIT 100;
#             sfx(caster, 31, 0);
#             WAIT 30;
#             sfx(caster, 30, 0);
#             WAIT 30;
#             sfx(caster, 30, 0);
#             WAIT 20;
#             sfx(caster, 30, 0);
#             WAIT 10;
#             sfx(caster, 30, 0);
#             WAIT 10;

#NONMAGIC SILENT SPELL easter-invader-warp-taunt-end : "#p" =
#    (REQUIRE name_of(caster) == "Xakelbael the Dark") =>
#      EFFECT FOREACH PC p IN rbox(location(caster), 50) DO IF (p <> caster)
#             THEN ( script_target = p;
#                    { gmcommand strcharinfo(0)+":@jump"; }
#                    message(p, "A powerful force sends you flying!");
#                  )
#             warp(caster, @("028-1.gat", 130, 46));


#NONMAGIC SILENT SPELL easter-invader-attack-pulse : "#a" =
#    (REQUIRE name_of(caster) == "Xakelbael the Dark") =>
#      EFFECT IF (script_int(caster, "InvState") == 1) THEN ( set_script_variable(caster, "InvState", 0); ABORT; );
#             set_script_variable(caster, "InvState", 1);
#             FOR i = 1 TO 500
#             DO ( sfx(caster, 31, 0);
#                  WAIT 80;
#                  FOREACH PC p IN rbox(location(caster), 4)
#                          DO IF (p <> caster) THEN ( injure(caster, p, 30 - random(random(25)) - random(5) + random(i), 0); )
#                  WAIT 420;
#                  IF (script_int(caster, "InvState") == 0) THEN ABORT;
#                )
#             set_script_variable(caster, "InvState", 0);

#NONMAGIC SILENT SPELL easter-invader-command : "#d" =
#    (REQUIRE name_of(caster) == "Xakelbael the Dark") =>
#      EFFECT override_attack(caster, 3, ((200 - agi(caster)) * 5000) / 200,
#                             8, ATTACK_ICON_GENERIC, 31, 0);
#      ATTRIGGER CALL attack_check(target);
#                area = rbox(location(target), 8);
#                FOREACH MOB m IN area
#                DO (message(caster, "Class Id: " + mob_id(m));
#                    IF (mob_id(m) = 1040 || mob_id(m) == 1042 || mob_id(m) == 1047) THEN (
#                    CALL sfx_generic(m);
#                    aggravate(m, 0, target);
#                    )
#                    )

#NONMAGIC SILENT SPELL easter-invader-spike : "#w" =
#    (REQUIRE name_of(caster) == "Xakelbael the Dark") =>
#      EFFECT FOR i = 1 TO 40
#             DO ( point = random_location(rbox(location(caster), sqrt(i) << 1));
#                  IF (random(3))
#                  THEN (sfx(point, 32, 0);
#                        WAIT 50;
#                        FOREACH PC p IN rbox(point, sqrt(i) >> 1)
#                        DO IF (p <> caster)
#                           THEN (injure(caster, p, i + random(i << 1), random(random(i)));)
#                  ) ELSE (sfx(point, 31, 0);
#                          WAIT 50;
#                          FOREACH PC p IN rbox(point, sqrt(i))
#                          DO IF (p <> caster)
#                             THEN (injure(caster, p, i + random(i << 2), random(random(i)));)
#                  )
#                  WAIT 400 - (i << 3);
#                )

#NONMAGIC SILENT SPELL easter-invader-jump (t : STRING) : "#j" =
#    (REQUIRE name_of(caster) == "Xakelbael the Dark") =>
#      EFFECT IF not (status_option(caster, 4096)) THEN ( sfx(caster, 33, 0);
#                                                  WAIT 200; );
#             IF (t == "r") THEN ( warp(caster, @("028-1.gat", 129, 46)); )
#             ELSE IF (t == "s") THEN ( warp(caster, @("028-1.gat", 69, 96)); )
#             ELSE IF (t == "c") THEN ( warp(caster, @("028-3.gat", 50, 58)); )
#             ELSE IF (t == "t") THEN ( warp(caster, @("009-1.gat", 48, 35)); )
#             ELSE { gmcommand strcharinfo(0)+":@jump"; };

#NONMAGIC SILENT SPELL easter-invader-taunt-local (s : STRING) : "#l" =
#    (REQUIRE name_of(caster) == "Xakelbael the Dark") =>
#      EFFECT FOREACH PC p IN rbox(location(caster), 20) DO message(p, s);

#NONMAGIC SILENT SPELL easter-invader-taunt-global (s : STRING) : "#b" =
#    (REQUIRE name_of(caster) == "Xakelbael the Dark") =>
#      EFFECT FOREACH PC p IN rbox(location(caster), 100) DO message(p, s);

#NONMAGIC SILENT SPELL easter-invader-spawn : "#c" =
#    (REQUIRE name_of(caster) == "Xakelbael the Dark") =>
#      EFFECT spawn(rbox(location(caster), 20), caster, 1040, random(random(5)), 1, 100000);
#             spawn(rbox(location(caster), 20), caster, 1042, random(random(5)), 1, 100000);
#             spawn(rbox(location(caster), 20), caster, 1047, random(random(5)), 1, 100000);

NONMAGIC SILENT SPELL world-shift : "#S00" =
    (REQUIRE (script_int(caster, "Easter_2010_QuestState") >> 16) & 1 == 1 && (script_int(caster, "Easter_2010_QuestState") >> 7) & 3 == 2) => # Travel only works when you have both helped the doctor at least thrice and have defeated the invader - top level requirement.
     (  (REQUIRE count_item(caster, "DarkPetal")) # Allow unlimited travel with the petal
     => ((REQUIRE rdistance(location(caster), @("028-1.gat", 63, 67)) < 5) =>
     	         EFFECT sfx(location(caster), SFX_TELEPORT, 200);
                        WAIT 8000;
                        { savepoint "009-1", 52, 39; };
                        warp(caster, @("009-1.gat", 55, 37));
                        sfx(location(caster), SFX_TELEPORT, 200);
         |
         (REQUIRE map_nr(location(caster)) != 28) =>
                 EFFECT inithp = hp(caster); // Store this value.
                        sfx(location(caster), SFX_TELEPORT, 200);
                        IF (map_nr(location(caster)) == 9 || map_nr(location(caster)) == 1 || map_nr(location(caster)) == 21 || map_nr(location(caster)) == 20) THEN WAIT 8000;
                        ELSE WAIT 20000;
                        IF (hp(caster) < inithp) THEN ABORT; // Cancel teleport if the player took damage during channel time (hacky, but for most purposes should work.)
                        { savepoint "028-1", 63, 68; };
                        warp(caster, @("028-1.gat", 63, 67));
                        sfx(location(caster), SFX_TELEPORT, 200);
        )
     | (REQUIRE (rdistance(location(caster), @("028-1.gat", 63, 67)) < 5 )
                => EFFECT set_script_variable(caster, "Easter_2010_QuestState", script_int(caster, "Easter_2010_QuestState") | (1 << 17));
                          sfx(location(caster), SFX_TELEPORT, 200);
                          WAIT 8000;
                          { savepoint "009-1", 52, 39; };
                          warp(caster, @("009-1.gat", 55, 37));
                          sfx(location(caster), SFX_TELEPORT, 200);
       | (REQUIRE map_nr(location(caster)) != 28 && (script_int(caster, "Easter_2010_QuestState") >> 17) & 1 == 0)  # Allow for one free warp home without the petal
         => EFFECT inithp = hp(caster); // Store this value.
                   sfx(location(caster), SFX_TELEPORT, 200);
                   IF (map_nr(location(caster)) == 9 || map_nr(location(caster)) == 1 || map_nr(location(caster)) == 21 || map_nr(location(caster)) == 20) THEN WAIT 8000;
                   ELSE WAIT 20000;
                   IF (hp(caster) < inithp) THEN ABORT; // Cancel teleport if the player took damage during channel time (hacky, but for most purposes should work.)
                   set_script_variable(caster, "Easter_2010_QuestState", script_int(caster, "Easter_2010_QuestState") | (1 << 17));
                   { savepoint "028-1", 63, 68; };
                   warp(caster, @("028-1.gat", 63, 67));
                   sfx(location(caster), SFX_TELEPORT, 200);
       )
     )

#NONMAGIC SILENT SPELL easter-invader-killer : "#z" =
#    (REQUIRE name_of(caster) == "Xakelbael the Dark") =>
#    EFFECT { gmcommand strcharinfo(0)+"@killer"; }

#NONMAGIC SILENT SPELL easter-invader-killable : "#x" =
#    (REQUIRE name_of(caster) == "Xakelbael the Dark") =>
#    EFFECT { gmcommand strcharinfo(0)+"@killable"; }

#NONMAGIC SILENT SPELL easter-debug-reset (s : STRING) : "#r" =
#    (REQUIRE name_of(caster) == "Freeyorp") =>
#    EFFECT set_script_variable(pc(s), "Easter_2010_QuestState", 0);

#NONMAGIC SILENT SPELL easter-set-flag (s : PC) : "#k" =
#    (REQUIRE name_of(caster) == "Freeyorp" || name_of(caster) == "Xakelbael the Dark") =>
#    EFFECT IF (s == caster) THEN ABORT;
#           IF ((script_int(s, "Easter_2010_QuestState") >> 16) & 1) THEN ( message(caster, s + " already has the flag set!"); ABORT; )
#           script_target = s;
#           {    set Easter_2010_QuestState, Easter_2010_QuestState | (1 << 16); // RETURN_READY flag
#                mes "As the smoke clears, you feel stronger, vivified.";
#                next;
#                mes "The world seems more vibrant. It looks the same as ever, but you get a sense of something more.";
#                next;
#                mes "You feel something familiar.";
#                next;
#                mes "This sensation... could it be home?";
#                next;
#                mes "A single word comes to your mind - " + getspellinvocation("world-shift") + ". While it sounds magical, you know with certainty that you will not need any magical power to use it.";
#                next;
#                mes "Could this be the way to move to and from the worlds? Either way, the dark petal the rose vanished into seems to be the key.";
#                next;
#                mes "Though you might be able to succeed in one trip without it, returning home.";
#                if ((Easter_2010_QuestState >> E10_STATE_ROSE_SHIFT) & E10_STATE_ROSE_MASK == E10_STATE_ROSE_ROSE_COMPLETE) close;
#                next;
#                mes "But the world is still not quite right. Perhaps there is someone you should help before the world releases its hold on you?";
#                close;
#           }

NONMAGIC SILENT SPELL easter-get-debug (p : PC) : "#e" =
    (REQUIRE name_of(caster) == "Freeyorp" || name_of(caster) == "Xakelbael the Dark") =>
    EFFECT { message strcharinfo(0), "Global state egg1: " + $Easter_2010_Egg_Loc_State1;
             message strcharinfo(0), "Global state egg2: " + $Easter_2010_Egg_Loc_State2;
             message strcharinfo(0), "Global state egg3: " + $Easter_2010_Egg_Loc_State3;
             message strcharinfo(0), "Global state egg4: " + $Easter_2010_Egg_Loc_State4;
             message strcharinfo(0), "Global state egg5: " + $Easter_2010_Egg_Loc_State5;
             message strcharinfo(0), "Global npc state1: " + $Easter_2010_Npc_State1;
             message strcharinfo(0), "Global npc state2: " + $Easter_2010_Npc_State2;
           };
           message(caster, "Local state egg1: " + script_int(p, "Easter_2010_EggState1"));
           message(caster, "Local state egg2: " + script_int(p, "Easter_2010_EggState2"));
           message(caster, "Local state egg3: " + script_int(p, "Easter_2010_EggState3"));
           message(caster, "Local state egg4: " + script_int(p, "Easter_2010_EggState4"));
           message(caster, "Local state egg5: " + script_int(p, "Easter_2010_EggState5"));
           message(caster, "Local state quest: " + script_int(p, "Easter_2010_QuestState"));




PROCEDURE hug_tree(target) =
          IF (target = ""
              || target = "tree" || target = "tree*"
              || target = "Tree" || target = "Tree*"
              || target = "druid" || target = "druid*"
              || target = "Druid" || target = "Druid*")
          THEN {
                    set @flag, 2;
                    callfunc "QuestTreeTrigger";
                };

NONMAGIC SPELL hug0 (target : STRING) : "hug" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
                                                         || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
                                                => EFFECT CALL hug_tree(target);

NONMAGIC SPELL hug1 (target : STRING) : "*hug*" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
                                                         || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
                                                => EFFECT CALL hug_tree(target);

NONMAGIC SPELL hug2 (target : STRING) : "*hug" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
                                                         || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
                                                => EFFECT CALL hug_tree(target);

NONMAGIC SPELL hug3 (target : STRING) : "hugs" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
                                                         || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
                                                => EFFECT CALL hug_tree(target);

NONMAGIC SPELL hug4 (target : STRING) : "*hugs*" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
                                                         || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
                                                => EFFECT CALL hug_tree(target);

NONMAGIC SPELL hug5 (target : STRING) : "*hugs" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
                                                         || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
                                                => EFFECT CALL hug_tree(target);


#--------------------------------------------------------------------------------
# Teleport anchors
#--------------------------------------------------------------------------------

TELEPORT-ANCHOR tulimshar : "tulimshar" = @("001-1.gat", 43, 66) @+ (3, 3);
TELEPORT-ANCHOR hurnscald : "hurnscald" = @("009-1.gat", 55, 37) @+ (3, 3);
TELEPORT-ANCHOR nivalis : "nivalis" = @("020-1.gat", 75, 63) @+ (19, 12);
TELEPORT-ANCHOR wizardhut : "##00" = @("013-1.gat", 41, 92) @+ (3, 3);
TELEPORT-ANCHOR pachua : "##01" = @("006-1.gat", 22, 101) @+ (3, 3);
TELEPORT-ANCHOR desert : "##02" = @("005-1.gat", 160, 64) @+ (5, 5);
TELEPORT-ANCHOR forest : "##03" = @("015-1.gat", 35, 35) @+ (40, 40);
TELEPORT-ANCHOR snakecave : "##04" = @("011-4.gat", 50, 75) @+ (3, 3);
TELEPORT-ANCHOR dimondscove : "##05" = @("010-2.gat", 23, 79) @+ (3, 3);