summaryrefslogtreecommitdiff
path: root/world/map/npc/009-1/old_woman.txt
diff options
context:
space:
mode:
Diffstat (limited to 'world/map/npc/009-1/old_woman.txt')
-rw-r--r--world/map/npc/009-1/old_woman.txt90
1 files changed, 44 insertions, 46 deletions
diff --git a/world/map/npc/009-1/old_woman.txt b/world/map/npc/009-1/old_woman.txt
index c48b3557..abca82c4 100644
--- a/world/map/npc/009-1/old_woman.txt
+++ b/world/map/npc/009-1/old_woman.txt
@@ -1,68 +1,67 @@
// Old woman
-009-1.gat,29,43,0 script Old Woman 154,{
- if (BaseLevel < 40) goto L_Lower;
+009-1.gat,29,43,0|script|Old Woman|154,{
+ if (BaseLevel < 40) goto L_Lower;
- mes "[Old Woman]";
- mes "\"Hello deary.\"";
- next;
+ mes "[Old Woman]";
+ mes "\"Hello deary.\"";
+ next;
L_Continue:
- if ((Inspector >= 1 && Inspector <= 7) || Inspector == 9) goto L_NohMask;
- close;
+ if ((Inspector >= 1 && Inspector <= 7) || Inspector == 9) goto L_NohMask;
+ close;
L_Lower:
- mes "[Old Woman]";
- mes "\"Watch out for these flowers. They don't like to be messed with.\"";
- next;
- goto L_Continue;
+ mes "[Old Woman]";
+ mes "\"Watch out for these flowers. They don't like to be messed with.\"";
+ next;
+ goto L_Continue;
L_NohMask:
- if (Inspector == 7) goto L_NohMask_Alibi;
- callfunc "ProcessEquip";
- if (@torsoC == cDarkBlue && @legsC == cDarkBlue) goto L_NohMask_Fake;
- if (Inspector >= 3 && Inspector <= 6) close;
-
- menu
- "Have you seen anything strange lately?", L_NohMask_FirstAsk,
- "Do you know anything about the recent robberies?", L_NohMask_FirstAsk,
- "Hello", -;
- close;
+ if (Inspector == 7) goto L_NohMask_Alibi;
+ callfunc "ProcessEquip";
+ if (@torsoC == cDarkBlue && @legsC == cDarkBlue)
+ goto L_NohMask_Fake;
+ if (Inspector >= 3 && Inspector <= 6) close;
+ menu
+ "Have you seen anything strange lately?", L_NohMask_FirstAsk,
+ "Do you know anything about the recent robberies?", L_NohMask_FirstAsk,
+ "Hello", -;
+ close;
L_NohMask_FirstAsk:
- mes "[Old Woman]";
- mes "\"Yes, but I'm only talking to the inspector himself!\"";
- if (Inspector == 1) set Inspector, 2;
- close;
+ mes "[Old Woman]";
+ mes "\"Yes, but I'm only talking to the inspector himself!\"";
+ if (Inspector == 1) set Inspector, 2;
+ close;
L_NohMask_Alibi:
- menu
- "Was your husband with you at home all night the last night that the troupe was in town?", -;
-
- mes "[Old Woman]";
- mes "\"Yes, we were both at home all night.\"";
- set Inspector, 8;
- close;
+ menu
+ "Was your husband with you at home all night the last night that the troupe was in town?", -;
+ mes "[Old Woman]";
+ mes "\"Yes, we were both at home all night.\"";
+ set Inspector, 8;
+ close;
L_NohMask_Fake:
- if (Inspector == 9) goto L_NohMask_Fake_Satchel;
- if (Inspector >= 3 && Inspector <= 6) goto L_NohMask_Filler;
+ if (Inspector == 9) goto L_NohMask_Fake_Satchel;
+ if (Inspector >= 3 && Inspector <= 6) goto L_NohMask_Filler;
- mes "[Old Woman]";
- mes "\"I saw someone sneaking around town wearing a theater mask. It looked like one of the masks used by the troupe that was in town recently.\"";
- set Inspector, 3;
- close;
+ mes "[Old Woman]";
+ mes "\"I saw someone sneaking around town wearing a theater mask. It looked like one of the masks used by the troupe that was in town recently.\"";
+ set Inspector, 3;
+ close;
L_NohMask_Filler:
- mes "[Old Woman]";
- mes "\"I hope you catch that naughty person!\"";
- close;
+ mes "[Old Woman]";
+ mes "\"I hope you catch that naughty person!\"";
+ close;
L_NohMask_Fake_Satchel:
- mes "[Old Woman]";
- mes "\"I've remembered something else. The night the troupe left, I saw someone with a theater mask take a large satchel out of town. He was heading north.\"";
- set Inspector, 10;
- close;
+ mes "[Old Woman]";
+ mes "\"I've remembered something else. The night the troupe left, I saw someone with a theater mask take a large satchel out of town. He was heading north.\"";
+ set Inspector, 10;
+ close;
OnPCDieEvent:
if (countitem(E10_TOKEN_ID) < 1) end;
@@ -74,5 +73,4 @@ OnPCDieEvent:
message strcharinfo(0), "But you do not move... the force is too distant, too weak, a shadow of the power that it might have once been.";
set Easter_2010_QuestState, (Easter_2010_QuestState & ~(E10_STATE_ROSE_MASK << E10_STATE_ROSE_SHIFT)) | (E10_STATE_ROSE_ROSE_USED << E10_STATE_ROSE_SHIFT);
end;
-
}