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-rw-r--r--npc/new_3-1-tulimshar/banker.txt4
-rw-r--r--npc/new_3-1-tulimshar/barber.txt9
-rw-r--r--npc/new_3-1-tulimshar/bard.txt10
-rw-r--r--npc/new_3-1-tulimshar/bleacher.txt126
-rw-r--r--npc/new_3-1-tulimshar/children.txt105
-rw-r--r--npc/new_3-1-tulimshar/constable.txt7
-rw-r--r--npc/new_3-1-tulimshar/elanore.txt90
-rw-r--r--npc/new_3-1-tulimshar/guards.txt74
-rw-r--r--npc/new_3-1-tulimshar/guide.txt162
-rw-r--r--npc/new_3-1-tulimshar/man.txt22
-rw-r--r--npc/new_3-1-tulimshar/merchant.txt1
-rw-r--r--npc/new_3-1-tulimshar/monster_guide.txt35
-rw-r--r--npc/new_3-1-tulimshar/monsters.txt26
-rw-r--r--npc/new_3-1-tulimshar/passages.txt5
-rw-r--r--npc/new_3-1-tulimshar/rewards_master.txt87
-rw-r--r--npc/new_3-1-tulimshar/rules.txt7
-rw-r--r--npc/new_3-1-tulimshar/sandra.txt81
-rw-r--r--npc/new_3-1-tulimshar/soul-menhir.txt6
-rw-r--r--npc/new_3-1-tulimshar/vincent.txt102
-rw-r--r--npc/new_3-1-tulimshar/workers.txt13
20 files changed, 0 insertions, 972 deletions
diff --git a/npc/new_3-1-tulimshar/banker.txt b/npc/new_3-1-tulimshar/banker.txt
deleted file mode 100644
index 9431f5cc..00000000
--- a/npc/new_3-1-tulimshar/banker.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-new_3-1.gat,57,52,0 script Tybalt 107,{
- set @npcName$, "Tybalt";
- callfunc "Banker";
-}
diff --git a/npc/new_3-1-tulimshar/barber.txt b/npc/new_3-1-tulimshar/barber.txt
deleted file mode 100644
index bd6b148e..00000000
--- a/npc/new_3-1-tulimshar/barber.txt
+++ /dev/null
@@ -1,9 +0,0 @@
-new_3-1.gat,53,38,0 script Nicolas 100,{
- mes "[Nicolas the Barber]";
- mes "\"Do you need a barber?\"";
- next;
- callfunc "Barber";
- mes "[Nicolas the Barber]";
- mes "\"Come again!\"";
- close;
-}
diff --git a/npc/new_3-1-tulimshar/bard.txt b/npc/new_3-1-tulimshar/bard.txt
deleted file mode 100644
index dcb56424..00000000
--- a/npc/new_3-1-tulimshar/bard.txt
+++ /dev/null
@@ -1,10 +0,0 @@
-//
-
-new_3-1.gat,50,44,0 script Bard 152,{
- setarray @songs$, "\"There once was a bard, who had it hard, because a man in dark green, was very mean.\"",
- "\"At Hurnscald inn, there was a person of fairest skin, declining wedding bands from quite a many hands.\"",
- "\"As the Sun sets down in the forest's brown, she whom the fragrance holds counts her gold.\"";
- set @id, rand(3);
- mes @songs$[@id];
- close;
-}
diff --git a/npc/new_3-1-tulimshar/bleacher.txt b/npc/new_3-1-tulimshar/bleacher.txt
deleted file mode 100644
index 6a15e273..00000000
--- a/npc/new_3-1-tulimshar/bleacher.txt
+++ /dev/null
@@ -1,126 +0,0 @@
-//
-
-new_3-1.gat,27,53,0 script Candide 156,{
- mes "[Candide]";
- mes "\"I've figured out how that volcanic ash bleaches cloth.";
- mes "I could do it for you, but I'll need three piles of ash and 5,000 GP for supplies per item.\"";
- next;
-
- if (countitem(701) < 3) goto L_no_ash;
-
- if (zeny < 5000) goto L_no_money;
-
- menu "I'd like to bleach something", -,
- "No thanks", L_close;
-
-L_bleach_menu:
- mes "[Candide]";
- mes "\"What would you like to bleach?\"";
- next;
-
- menu "Cotton shirt", L_cottonshirt,
- "V-Neck sweater", L_vneck,
- "Turtleneck sweater", L_tneck,
- "Cotton shorts", L_shorts,
- "Cotton skirt", L_skirt,
- "Tank top ", L_tanktop,
- "Short tank top", L_tanktop_short,
- "Silk robe", L_robe,
- "Nevermind", -;
- goto L_close;
-
-L_cottonshirt: set @normal, 1202;
- set @dyeBase, 2050;
- goto L_choose_color;
-
-L_vneck: set @normal, 624;
- set @dyeBase, 2060;
- goto L_choose_color;
-
-L_tneck: set @normal, 564;
- set @dyeBase, 2070;
- goto L_choose_color;
-
-L_shorts: set @normal, 586;
- set @dyeBase, 2110;
- goto L_choose_color;
-
-L_skirt: set @normal, 632;
- set @dyeBase, 2100;
- goto L_choose_color;
-
-L_tanktop: set @normal, 688;
- set @dyeBase, 2090;
- goto L_choose_color;
-
-L_tanktop_short: set @normal, 689;
- set @dyeBase, 2120;
- goto L_choose_color;
-
-L_robe: set @normal, 720;
- set @dyeBase, 2080;
- goto L_choose_color;
-
-L_choose_color:
- mes "[Candide]";
- mes "\"And the color?\"";
- next;
-
- menu "Red", -,
- "Green", -,
- "Dark Blue", -,
- "Yellow", -,
- "Light Blue", -,
- "Pink", -,
- "Black", -,
- "Orange", -,
- "Purple", -,
- "Dark Green", -;
-
- set @del, @dyeBase + @menu - 1;
-
- if (countitem(@del) == 0) goto L_no_item;
-
- if (countitem(701) < 3) goto L_no_ash;
-
- if (zeny < 5000) goto L_no_money;
-
- delitem @del, 1;
- getitem @normal, 1;
- delitem 701, 3;
- set zeny, zeny - 5000;
-
-L_again:
- mes "[Candide]";
- mes "\"Would you like to bleach something else?\"";
- next;
-
- menu "Yes", L_bleach_menu,
- "No", L_close;
-
-L_no_item:
- mes "[Candide]";
- mes "\"You don't have one of those.\"";
- next;
-
- goto L_again;
-
-L_no_ash:
- mes "[Candide]";
- mes "\"You don't have enough ash for me to bleach anything.";
- mes "I need three piles.\"";
- next;
-
- goto L_close;
-
-L_no_money:
- mes "[Candide]";
- mes "\"You don't have enough gold for me to bleach anything.";
- mes "I need 5,000 GP for supplies.\"";
- next;
-
-L_close:
- mes "[Candide]";
- mes "\"Come again.\"";
- close;
-}
diff --git a/npc/new_3-1-tulimshar/children.txt b/npc/new_3-1-tulimshar/children.txt
deleted file mode 100644
index 40efb233..00000000
--- a/npc/new_3-1-tulimshar/children.txt
+++ /dev/null
@@ -1,105 +0,0 @@
-new_3-1.gat,94,27,0 script Aisha 108,{
- set @TEMP,rand(9);
- if(@TEMP == 0) goto L_1;
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 4) goto L_4;
- if(@TEMP == 5) goto L_5;
- if(@TEMP == 6) goto L_6;
- if(@TEMP == 7) goto L_7;
- if(@TEMP == 8) goto L_8;
-
-L_1:
- mes "[Aisha]";
- mes "\"Maggots are soo slimey!\"";
- close;
-
-L_2:
- mes "[Aisha]";
- mes "\"Want to play ball with me?\"";
- close;
-
-L_3:
- mes "[Aisha]";
- mes "\"There are so many monsters; I hate scorpions!\"";
- close;
-
-L_4:
- mes "[Aisha]";
- mes "\"When I grow up, I want to be strong enough to kill a scorpion!\"";
- close;
-
-L_5:
- mes "[Aisha]";
- mes "\"Mommy told me that you can drop the things that monsters sell.\"";
- close;
-
-L_6:
- mes "[Aisha]";
- mes "\"Have you tried to eat a roasted maggot? They are sooo yummy! And you feel much healthier afterwards, too!\"";
- close;
-
-L_7:
- mes "[Aisha]";
- mes "\"I want to be a Doctor when i grow up!\"";
- close;
-
-L_8:
- mes "[Aisha]";
- mes "\"That volcano was sooo scary! The earth was shaking and everything was breaking down... but now they have rebuilt everything.\"";
- close;
-}
-
-new_3-1.gat,39,67,0 script Nina 103,{
- set @TEMP,rand(8);
- if(@TEMP == 0) goto L_1;
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 4) goto L_4;
- if(@TEMP == 5) goto L_5;
- if(@TEMP == 6) goto L_6;
- if(@TEMP == 7) goto L_7;
- if(@TEMP == 8) goto L_8;
-
-L_1:
- mes "[Nina]";
- mes "\"If I learned anything from school, Grenxen founded Tulimshar.\"";
- close;
-
-L_2:
- mes "[Nina]";
- mes "\"When I was picking rocks from the field, I saw a red scorpion.\"";
- close;
-
-L_3:
- mes "[Nina]";
- mes "\"Its polite to state your name before talking to anyone.\"";
- close;
-
-L_4:
- mes "[Nina]";
- mes "\"I have a Scorpion Doll!\"";
- close;
-
-L_5:
- mes "[Nina]";
- mes "\"I always take some spare Cactus Juices with me on the field. They are heavy, though.\"";
- close;
-
-L_6:
- mes "[Nina]";
- mes "\"When you are feeling bad, eating something can usually help you heal faster.\"";
- close;
-
-L_7:
- mes "[Nina]";
- mes "\"Grenxen is the Demon that founded Tulimshar.\"";
- close;
-
-L_8:
- mes "[Nina]";
- mes "That volcano eruption was terrifying; much of Tulimshar was destroyed. Fortunately the mayor had everything rebuilt quickly.";
- close;
-}
diff --git a/npc/new_3-1-tulimshar/constable.txt b/npc/new_3-1-tulimshar/constable.txt
deleted file mode 100644
index 673ff0a0..00000000
--- a/npc/new_3-1-tulimshar/constable.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-//
-
-new_3-1.gat,37,35,0 script Constable Perry Graf 150,{
-// set @npcName$, "Constable Perry Graf";
- set @canSkip, 1;
- callfunc "GameRules";
-}
diff --git a/npc/new_3-1-tulimshar/elanore.txt b/npc/new_3-1-tulimshar/elanore.txt
deleted file mode 100644
index cc474ca0..00000000
--- a/npc/new_3-1-tulimshar/elanore.txt
+++ /dev/null
@@ -1,90 +0,0 @@
-//Heal NPC costs 100 money
-
-new_3-1.gat,58,68,0 script Elanore 108,{
-
- if (baselevel > 10) goto L_NoHeal;
-
- set @TEMP,rand(4);
-
- if(@TEMP == 0) goto Heal1;
- if(@TEMP == 1) goto Heal2;
- if(@TEMP == 2) goto Heal3;
- if(@TEMP == 3) goto Heal4;
-
-Heal1:
-
- mes "[Elanore the Healer]";
- mes "\"You don't look too well; let me treat your wounds.\"";
- next;
- goto Heal_L;
-
-Heal2:
-
- mes "[Elanore the Healer]";
- mes "\"I will make quick work of your wounds.\"";
- next;
- goto Heal_L;
-
-Heal3:
-
- mes "[Elanore the Healer]";
- mes "\"Need a healing?\"";
- next;
- goto Heal_L;
-
-Heal4:
-
- mes "[Elanore the Healer]";
- mes "\"Sometimes you just need to run from battle.\"";
- next;
- goto Heal_L;
-
-Heal_L:
-
- set @TEMP,rand(3);
-
- if(@TEMP == 0) goto Heal_1;
- if(@TEMP == 1) goto Heal_2;
- if(@TEMP == 2) goto Heal_3;
- if(@TEMP == 3) goto Heal_4;
-
-Heal_1:
-
- mes "[Elanore the Healer]";
- mes "\"Here you go!\"";
- heal 10000,10000;
- close;
-
-Heal_2:
-
- mes "[Elanore the Healer]";
- mes "\"Painless, wasn't it?";
- mes "Here you go!\"";
- heal 10000,10000;
- close;
-
-Heal_3:
-
- mes "[Elanore the Healer]";
- mes "\"You should be more careful.\"";
- heal 10000,10000;
- close;
-
-Heal_4:
-
- mes "[Elanore the Healer]";
- mes "\"Much better, right?!\"";
- heal 10000,10000;
- close;
-
-L_NoHeal:
-
- mes "[Elanore the Healer]";
- mes "\"I'm sorry but unless you are young and in need, I can't help you, and your level is already higher than ten.";
- mes "With so many people still injured from the earthquake, I really have no time to help.";
- mes "You can get some rest in the inn near here.\"";
-
- close;
-
-}
-
diff --git a/npc/new_3-1-tulimshar/guards.txt b/npc/new_3-1-tulimshar/guards.txt
deleted file mode 100644
index 158a00a1..00000000
--- a/npc/new_3-1-tulimshar/guards.txt
+++ /dev/null
@@ -1,74 +0,0 @@
-new_3-1.gat,48,79,0 script Ekinu 104,{
- mes "[Ekinu the Town Guard]";
- mes "\"What a disaster... I can't believe that we managed to rebuild the town so fast, though.\"";
- next;
- menu "Can you give me any tips?", L_Tip,
- "Do you have information?", L_Info,
- "What disaster?", L_disaster;
-
-L_Tip:
- set @TEMP,rand(7);
- if(@TEMP == 0) goto L_0;
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 4) goto L_4;
- if(@TEMP == 5) goto L_5;
- if(@TEMP == 6) goto L_6;
-L_1:
- mes "[Ekinu the Town Guard]";
- mes "\"Try to carry spare food when on fields or in dungeons, they will come in handy. I always take beer, but don't tell the Sergeant...\"";
- close;
-L_2:
- mes "[Ekinu the Town Guard]";
- mes "\"Always carry a map of where you are, ask the Guides in most towns to get one.\"";
- close;
-L_3:
- mes "[Ekinu the Town Guard]";
- mes "\"When in a dungeon, monsters are more aggressive than if they were outside.\"";
- close;
-L_4:
- mes "[Ekinu the Town Guard]";
- mes "\"When gambling for money in casinos, make sure you have enough emergency money.\"";
- close;
-L_5:
- mes "[Ekinu the Town Guard]";
- mes "\"Never underestimate the enemy.\"";
- close;
-L_6:
- mes "[Ekinu the Town Guard]";
- mes "\"When fighting more than one enemy, try to focus on one at a time.\"";
- close;
-L_0:
- mes "[Ekinu the Town Guard]";
- mes "\"Let me think of something... Oh! Do NOT attack Red scorpions unless you can kill it for sure!\"";
- close;
-
-L_Info:
- mes "[Ekinu the Town Guard]";
- mes "\"Everyone wants information... you won't get it, at least not here. I'm not even sure what you mean, to be honest.\"";
- close;
-
-L_disaster:
- mes "[Ekinu the Town Guard]";
- mes "\"What do you mean, `what disaster'? Weren't you there? That huge huge volcano ex...rusion... whatever they call it, and the earthquake!\"";
- next;
-
- mes "[Ekinu the Town Guard]";
- mes "\"Half the town was reduced to rubble! Somehow, no-one was seriously injured though, so I guess we were lucky...\"";
- next;
-
- mes "[Ekinu the Town Guard]";
- mes "\"Well, the mayor rebuilt everything quickly, but I have no idea where he got the GP from...\"";
- close;
-}
-
-new_3-1.gat,40,79,0 script Ryan 104,{
- mes "[Ryan the Town Guard]";
- mes "ZzzZzzZ...";
- next;
- mes "[Ryan the Town Guard]";
- mes "\"Hmmmmmmh...?";
- mes "Oh, I wasn't sleeping, I was just resting my eyes!\"";
-close;
-}
diff --git a/npc/new_3-1-tulimshar/guide.txt b/npc/new_3-1-tulimshar/guide.txt
deleted file mode 100644
index b1458919..00000000
--- a/npc/new_3-1-tulimshar/guide.txt
+++ /dev/null
@@ -1,162 +0,0 @@
-new_3-1.gat,33,27,0 script Ian 102,{
- if (TUT_var & 1 == 1 && TUT_var & 2 == 0 && BaseLevel >= 10) callsub S_Grad;
- mes "[Ian the Guide]";
- mes "\"Would you like to know about something?\"";
- next;
-
-L_Menu_A:
- menu "Fighting", L_Fight,
- "Items", L_Items,
- "Monsters", L_Monster,
- "Stylist", L_Style,
- "Quests", L_Quests,
- "NPCs", L_NPC,
- "Commands", L_Comm,
- "Attributes", L_Stats,
- "Magic", L_Magic,
- "Quick Keys", L_Key,
- "Laws", L_Laws,
- "I know everything!", L_Know;
- close;
-
-L_Fight:
- mes "[Ian the Guide]";
- mes "\"People live in this world by living off of monsters.";
- mes "You can fight monsters and even players by hitting the [CTRL] key, or left mouse click.\"";
- next;
- mes "[Ian the Guide]";
- mes "\"If you get tired of pressing the key too much, you can also type [SHIFT]+[CTRL].";
- mes "This will make your character attack continuously for the time you are inactive.\"";
- next;
- goto L_Menu_A;
-
-L_Items:
- mes "[Ian the Guide]";
- mes "\"There are three types of items.";
- mes "They can be Consumables, Equipment, or Miscellaneous\"";
- next;
- mes "[Ian the Guide]";
- mes "\"Consumable items such as Potions, can be used only once.";
- mes "After use, they will disappear from your inventory.\"";
- next;
- mes "[Ian the Guide]";
- mes "\"Equipment items like Armors, Weapons, Accessories";
- mes "can be equipped for fashionable purposes or to raise your status.\"";
- next;
- mes "[Ian the Guide]";
- mes "\"Miscellaneous items such as maggot slime, are used";
- mes "in creating other items, or just to trade and sell.\"";
- next;
- goto L_Menu_A;
-
-L_Monster:
- mes "[Ian the Guide]";
- mes "\"In every world, there are beasts. Monsters can be found almost anywhere!~";
- mes "To fight them, please read [Fighting] if you do not know how.\"";
- next;
- mes "\"There a several types of monsters, Aggressive, Neutral, and Assistants.\"";
- next;
- mes "[Ian the Guide]";
- mes "\"Aggressive monsters know that they are always in danger";
- mes "so therefore they always keep their guard up,";
- mes "making them attack anybody in sight.\"";
- next;
- mes "[Ian the Guide]";
- mes "\"Neutral monsters tend to just lounge around until attacked.";
- mes "They will leave everything alone unless they are threatened.\"";
- next;
- mes "[Ian the Guide]";
- mes "\"Assistants are monsters who help each other.";
- mes "You should always check how many are around you before attacking a single one!\"";
- next;
- goto L_Menu_A;
-
-L_Style:
- mes "[Ian the Guide]";
- mes "\"The stylist NPCs will cut and perm your hair!";
- mes "They are known for their hair growth formula\"";
- next;
- goto L_Menu_A;
-
-L_Quests:
- mes "[Ian the Guide]";
- mes "\"There are people in the world in need of help!";
- mes "Most of these people aren't afraid to give rewards to those who help them.";
- mes "So be nice and help people along the way!\"";
- next;
- goto L_Menu_A;
-
-L_NPC:
- mes "[Ian the Guide]";
- mes "\"NPCs [Non Playable Characters] are people who are always in the game,";
- mes "tending to many varieties of services from just chatting to helping others.\"";
- next;
- goto L_Menu_A;
-
-L_Comm:
- mes "[Ian the Guide]";
- mes "\"/clear clears the text box.\"";
- mes "\"/help displays the client commands (ones starting with a /) in the chat box.\"";
- mes "\"/whisper [name] allows you to message someone privately.\"";
- mes "\"/who displays the current number of online users.\"";
- mes "\"/where displays the current map's name.\"";
- next;
- goto L_Menu_A;
-
-L_Stats:
- mes "[Ian the Guide]";
- mes "\"People vary greatly by how much strength, agility, dexterity, intelligence, vitality, and luck they have.\"";
- next;
- mes "[Ian the Guide]";
- mes "\"Strength helps you carry items, and it also allows you to hit harder-- but it is not too helpful if you focus on missile weapons.";
- mes "More agility allows you to attack faster, and to dodge attacks more easily.";
- mes "Your dexterity determines how likely you are to hit a monster, and how effective you are with missile weapons.\"";
- next;
- mes "[Ian the Guide]";
- mes "\"Vitality determines how resistant to injuries you are, and how much damage you can take before you die.";
- mes "Intelligence is useful for alchemy and magic, but there are few opportunities for either at the moment.";
- mes "Luck determines many small things, but, to be honest, I don't think that it is very useful.\"";
- next;
- mes "[Ian the Guide]";
- mes "\"I recommend that you practice your dexterity, since some of the more dangerous monsters are very hard to hit otherwise.";
- mes "Don't bother trying to work on your luck, and your intelligence is probably not something anyone cares about either.\"";
- next;
- goto L_Menu_A;
-
-L_Magic:
- mes "[Ian the Guide]";
- mes "\"In decades past, there was a Mana Seed south of Tulimshar, from which people could draw magical energies. Unfortunately, the seed is gone.";
- mes "Until we find a new Mana Seed, there will be no magic, except for those who already possess magical powers.\"";
- next;
- goto L_Menu_A;
-
-L_Key:
- mes "[Ian the Guide]";
- mes "\"There are many key combinations, press F1 for a short list of them!\"";
- next;
- goto L_Menu_A;
-
-L_Laws:
- mes "[Ian the Guide]";
- mes "\"Lady Platyna, the Overseer, has decreed the following rules:";
- mes "1. Do not abuse others (insult, swear etc.)";
- mes "2. No bots.";
- mes "3. No spamming/flooding.";
- mes "4. No begging.";
- mes "5. Speak English.";
- next;
- goto L_Menu_A;
-
-L_Know:
- close;
-
-S_Grad:
- mes "[Ian the Guide]";
- mes "\"Hey, you've been doing good, let me give you this.\"";
- next;
-
- getitem 675, 1;
- set TUT_var, TUT_var | 2;
-
- return;
-}
diff --git a/npc/new_3-1-tulimshar/man.txt b/npc/new_3-1-tulimshar/man.txt
deleted file mode 100644
index f2638a51..00000000
--- a/npc/new_3-1-tulimshar/man.txt
+++ /dev/null
@@ -1,22 +0,0 @@
-new_3-1.gat,108,55,0 script Luca 102,{
- mes "[Luca the Hunter]";
- mes "\"Ouch! It hurts, this wound I got from battle.\"";
- next;
- menu "Tell me about it",L_Exp,"Nevermind",L_Nev;
-
-L_Exp:
- mes "[Luca the Hunter]";
- mes "\"I was fighting scorpions for experience and I bumped into a RED one. I had NEVER seen it before!\"";
- next;
- mes "[Luca the Hunter]";
- mes "\"Luckily i had a camera with me! Here's a picture of it... Let me find it, I put it in my pocket somewhere...\"";
- next;
- mes "[Luca the Hunter]";
- mes "\"Oh man! My pockets have been ripped clean off!\"";
- close;
-
-L_Nev:
- mes "[Luca the Hunter]";
- mes "\"Hmpf!\"";
- close;
-}
diff --git a/npc/new_3-1-tulimshar/merchant.txt b/npc/new_3-1-tulimshar/merchant.txt
deleted file mode 100644
index 186365d6..00000000
--- a/npc/new_3-1-tulimshar/merchant.txt
+++ /dev/null
@@ -1 +0,0 @@
-new_3-1.gat,39,52,0 shop Neko 101,501:50,502:60,1201:100,522:300,521:1000,656:250,1202:1000,523:8000,603:-1
diff --git a/npc/new_3-1-tulimshar/monster_guide.txt b/npc/new_3-1-tulimshar/monster_guide.txt
deleted file mode 100644
index 3b2d8b6f..00000000
--- a/npc/new_3-1-tulimshar/monster_guide.txt
+++ /dev/null
@@ -1,35 +0,0 @@
-new_3-1.gat,48,52,0 script Aidan 102,{
- if(MPQUEST == 0) goto Register;
- mes "[Aidan the Monster Guide]";
- mes "You currently have " +Mobpt+ " Monster Points. These points are acquired while killing monsters";
- close;
-Register:
- mes "[Aidan the Monster Guide]";
- mes "Oh my, you dont seem to be registered as a Quest Participant, would you like to register?";
- next;
-Choice:
- menu "Register",L_R,"Not at the moment",L_N,"Information",L_I;
-L_R:
- mes "[Aidan the Monster Guide]";
- mes "Give me a second to look over your paperwork.";
- next;
- mes "[Monster Guide]";
- mes "Well, looks like you qualify!";
- mes "Welcome to the questing world!";
- set MPQUEST,1;
- close;
-L_N:
- mes "[Aidan the Monster Guide]";
- mes "Very well, you dont know what your missing.";
- close;
-L_I:
- mes "[Aidan the Monster Guide]";
- mes "Here in The Mana World, there are certain rewards for your vanquishing of foes.";
- mes "For example, there are Monster Points, every monster you kill has a certain amount of points that get added to your account.";
- mes "The more points you have, the more expensive things you can buy using them.";
- next;
- mes "[Monster Guide]";
- mes "So whaddya say, sign up won't you?";
- next;
- goto Choice;
-}
diff --git a/npc/new_3-1-tulimshar/monsters.txt b/npc/new_3-1-tulimshar/monsters.txt
deleted file mode 100644
index 1a17628f..00000000
--- a/npc/new_3-1-tulimshar/monsters.txt
+++ /dev/null
@@ -1,26 +0,0 @@
-// Map: new_3-1
-// This is Tulimshar the city -- southern part with market and casino/inn.
-//
-
-new_3-1.gat,0,0,0,0 monster Maggot 1002,35,2000,0,Mob3::OnMaggot
-new_3-1.gat,0,0,0,0 monster Scorpion 1003,25,2500,0,Mob3::OnScorpion
-new_3-1.gat,0,0,0,0 monster Firegoblin 1011,20,2500,0,Mob3::OnFireGoblin
-
-new_3-1.gat,0,0,0 script Mob3 -1,{
-OnMaggot:
- set @mobID, 1002;
- callfunc "MobPoints";
- break;
-
-OnScorpion:
- set @mobID, 1003;
- callfunc "MobPoints";
- break;
-
-OnFireGoblin:
- set @mobID, 1011;
- callfunc "MobPoints";
- break;
-
- end;
-}
diff --git a/npc/new_3-1-tulimshar/passages.txt b/npc/new_3-1-tulimshar/passages.txt
deleted file mode 100644
index 2ce31455..00000000
--- a/npc/new_3-1-tulimshar/passages.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-//
-
-new_3-1.gat,42,88 warp tofield 5,2,new_1-1.gat,58,17
-new_3-1.gat,32,71 warp toinn 0,0,new_8-1.gat,25,34
-new_3-1.gat,75,41 warp tohouse 0,0,new_8-1.gat,71,72
diff --git a/npc/new_3-1-tulimshar/rewards_master.txt b/npc/new_3-1-tulimshar/rewards_master.txt
deleted file mode 100644
index 9c0ddb43..00000000
--- a/npc/new_3-1-tulimshar/rewards_master.txt
+++ /dev/null
@@ -1,87 +0,0 @@
-new_3-1.gat,50,53,0 script Ishi 106,{
- if (MPQUEST == 0) goto L_Register;
- if (tvis == 0) set tvis, 1;
- if (Mobpt < tvis) goto L_NotEnough;
-
- setarray @Items, 502, 502, 503, 504, 505, 506, 507, 508, 509, 510, 586, 512, 513, 514, 515, 516, 517, 518, 519, 520;
-
- mes "[Ishi the Rewards Master]";
- mes "\"Welcome! I see you have " + Mobpt + " Monster Points. Would you like to exchange some of those for items?\"";
- next;
-
- set @i, 0;
- setarray @Menu$, "", "", "", "", "", "", "", "", "", "", "";
- callsub SUB_prep_menu;
-
- menu
- @Menu$[0], -,
- @Menu$[1], -,
- @Menu$[2], -,
- @Menu$[3], -,
- @Menu$[4], -,
- @Menu$[5], -,
- @Menu$[6], -,
- @Menu$[7], -,
- @Menu$[8], -,
- @Menu$[9], -,
- @Menu$[10], -;
-
- if (@menu > @i) close;
-
- set @req, @menu;
- set @rec, 0;
-
-L_Item_Loop:
- if (@rec == @req || Mobpt < tvis) goto L_Item_Done;
-
- callsub SUB_give_item;
- set @rec, @rec + 1;
- goto L_Item_Loop;
-
-L_Item_Done:
- if (@rec < @req) mes "It looks like your Monster Points were over estimated.";
- close;
-
-L_Register:
- mes "[Ishi the Rewards Master]";
- mes "\"Hey, it seems like you didn't register as a quest participant yet! You can sign up with Aidan.\"";
- close;
-
-L_NotEnough:
- mes "[Ishi the Rewards Master]";
- mes "\"You don't have enough Monster Points for a reward. You'll need to kill some more monsters first.\"";
- close;
-
-//////////////////////////////////////////////////
-// Subroutines
-//////////////////////////////////////////////////
-
-SUB_prep_menu:
- set @pts, Mobpt;
- set @dif, tvis;
-
-L_Menu_Loop:
- if (@pts < @dif || @i == 10) goto L_Menu_Done;
-
- set @Menu$[@i], @i + 1;
-
- set @i, @i + 1;
- set @pts, @pts - @dif;
- set @dif, @dif + 1;
-
- goto L_Menu_Loop;
-L_Menu_Done:
- set @Menu$[@i], "No thanks";
- return;
-
-SUB_give_item:
- set Mobpt, Mobpt - tvis;
- set tvis, tvis + 1;
- set @ID, @Items[rand(getarraysize(@Items))];
-
- getitem @ID, 1;
-
- mes "You received one " + getitemname(@ID) + "!";
-
- return;
-}
diff --git a/npc/new_3-1-tulimshar/rules.txt b/npc/new_3-1-tulimshar/rules.txt
deleted file mode 100644
index 70917804..00000000
--- a/npc/new_3-1-tulimshar/rules.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-//
-
-new_3-1.gat,29,28,0 script #Rules 127,1,1,{
- if (TUT_var & 1 == 1) close;
- callfunc "GameRules";
- mes "Ian, the trainer, can help you get to know the game.";
-}
diff --git a/npc/new_3-1-tulimshar/sandra.txt b/npc/new_3-1-tulimshar/sandra.txt
deleted file mode 100644
index 4922bd60..00000000
--- a/npc/new_3-1-tulimshar/sandra.txt
+++ /dev/null
@@ -1,81 +0,0 @@
-new_3-1.gat,110,71,0 script Sandra 114,{
- if(Scorp == 2) goto done;
- if(Scorp == 1) goto reas;
- set @TEMP,rand(3);
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 0) goto L_4;
-L_1:
- mes "[Sandra]";
- mes "\"In the outskirts of Tulimshar, there wanders a red scorpion. I need a favor, please help me.\"";
- next;
- goto red;
-L_2:
- mes "[Sandra]";
- mes "\"When you venture in the outskirts of Tulimshar, you can spot a red scorpion. Will you help me kill one?\"";
- next;
- goto red;
-L_3:
- mes "[Sandra]";
- mes "\"The red scorpion stinger carries many properties used in potions.\"";
- next;
- goto red;
-L_4:
- mes "[Sandra]";
- mes "\"You look sturdy enough, will you help me get something?\"";
- next;
- goto red;
-red:
- menu "Yes",L_kl,"No",L_N;
-L_kl:
- if(@TEMP == 1) goto K_1;
- if(@TEMP == 2) goto K_2;
- if(@TEMP == 3) goto K_3;
- if(@TEMP == 0) goto K_1;
-K_1:
- mes "[Sandra]";
- mes "\"I need you to slaughter the red scorpion found outside of Tulimshar and bring me 5 [Red Stingers].\"";
- next;
- goto set1;
-K_2:
- mes "[Sandra]";
- mes "\"I heard a while ago that the stinger of a red scorpion can be used for medical purposes. I need you to help me get 5 [Red Stingers].\"";
- next;
- goto set1;
-K_3:
- mes "[Sandra]";
- mes "\"Bring me 5 [Red Stingers] and i will reward you greatly.\"";
- next;
- goto set1;
-set1:
- set Scorp,1;
- mes "[Sandra]";
- mes "\"Please bring me them!\"";
- close;
-reas:
- if(countitem(517) >= 5) goto have;
- mes "[Sandra]";
- mes "\"Please hurry and bring me 5 [Red Stingers].\"";
- close;
-have:
- mes "[Sandra]";
- mes "\"Excellent!";
- mes "You brought me 5 [Red Stingers]!\"";
- delitem 517,5;
- next;
- mes "[Sandra]";
- mes "\"Here you go, your reward!\"";
- mes "+Got Bow";
- mes "+Got Arrows 100";
- getitem 1200,1;
- getitem 1199,100;
- set Scorp,2;
- close;
-done:
- mes "[Sandra]";
- mes "\"Thank you for all your help!\"";
- close;
-L_N:
- close;
-}
diff --git a/npc/new_3-1-tulimshar/soul-menhir.txt b/npc/new_3-1-tulimshar/soul-menhir.txt
deleted file mode 100644
index 147ed63d..00000000
--- a/npc/new_3-1-tulimshar/soul-menhir.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-new_3-1.gat,38,69,0 script Soul Menhir 144, {
- set @map$, "new_3-1.gat";
- set @x, 38;
- set @y, 70;
- callfunc "SoulMenhir";
-}
diff --git a/npc/new_3-1-tulimshar/vincent.txt b/npc/new_3-1-tulimshar/vincent.txt
deleted file mode 100644
index 4e2a0926..00000000
--- a/npc/new_3-1-tulimshar/vincent.txt
+++ /dev/null
@@ -1,102 +0,0 @@
-new_3-1.gat,135,42,0 script Vincent 113,{
- if(Bugleg == 1) goto L_Reas;
- if(Bugleg == 2) goto L_Done;
- set @TEMP, rand(4);
- if(@TEMP == 0) goto L_1;
- if(@TEMP == 1) goto L_2;
- if(@TEMP == 2) goto L_3;
- if(@TEMP == 3) goto L_4;
-
-L_1:
- mes "[Vincent]";
- mes "\"I just need 30 more [Bug Legs] to finish my action figure!\"";
- next;
- goto L_Ask;
-
-L_2:
- mes "[Vincent]";
- mes "\"This maggot action figure is awesome! I just need to attach [30 Part A{Bug Leg}]\"";
- next;
- goto L_Ask;
-
-L_3:
- mes "[Vincent]";
- mes "\"This is a great action figure! A must have! All I need is a few parts...\"";
- goto L_Ask;
-
-L_4:
- mes "[Vincent]";
- mes "\"Can you get me 30 [Bug Legs]? I need them to replace the action figure parts.\"";
- next;
- goto L_Ask;
-
-L_Ask:
- mes "[Vincent]";
- mes "\"Will you help me find 30 [Bug Legs]?\"";
- next;
- menu
- "Yes", L_Sure,
- "No", -;
- close;
-
-L_Sure:
- set Bugleg, 1;
- set @TEMP,rand(4);
- if(@TEMP == 0) goto J_1;
- if(@TEMP == 1) goto J_2;
- if(@TEMP == 2) goto J_3;
- if(@TEMP == 3) goto J_4;
-
-J_1:
- mes "[Vincent]";
- mes "\"Thank you!\"";
- next;
- goto L_Wait;
-
-J_2:
- mes "[Vincent]";
- mes "\"I don't know how to thank you enough!\"";
- next;
- goto L_Wait;
-
-J_3:
- mes "[Vincent]";
- mes "\"I will thank you when I get them!\"";
- next;
- goto L_Wait;
-
-J_4:
- mes "[Vincent]";
- mes "\"I'm sure I will give a small reward. :D\"";
- next;
- goto L_Wait;
-
-L_Wait:
- mes "[Vincent]";
- mes "\"Now please go get me 30 [Bug Legs]\"";
- close;
-
-L_Reas:
- if(countitem(518) >= 30) goto L_Have;
- mes "[Vincent]";
- mes "\"Please help me collect 30 [Bug Legs]!\"";
- close;
-
-L_Have:
- delitem 518, 30;
- mes "[Vincent]";
- mes "\"Excellent! Finally I can complete the model!!\"";
- next;
- mes "[Vincent]";
- mes "\"Here you go, a little of my appreciation!\"";
- next;
- set zeny, zeny + 1000;
- set Bugleg, 2;
- close;
-
-L_Done:
- mes "[Vincent]";
- mes "\"Thanks for your help!\"";
- close;
-}
-
diff --git a/npc/new_3-1-tulimshar/workers.txt b/npc/new_3-1-tulimshar/workers.txt
deleted file mode 100644
index 31c6afa3..00000000
--- a/npc/new_3-1-tulimshar/workers.txt
+++ /dev/null
@@ -1,13 +0,0 @@
-//
-
-new_3-1.gat,45,21,0 script Construction Worker 155,{
- mes "[Construction worker]";
- mes "\"I can't let you beyond this gate. The area is closed for renovation; most of it was destroyed during the earthquake.\"";
- close;
-}
-
-new_3-1.gat,124,21,0 script Construction Worker 155,{
- mes "[Construction worker]";
- mes "\"Move along.\"";
- close;
-}