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Diffstat (limited to 'npc/099-7/chronos.txt')
-rw-r--r-- | npc/099-7/chronos.txt | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/npc/099-7/chronos.txt b/npc/099-7/chronos.txt new file mode 100644 index 00000000..1a0ab6ed --- /dev/null +++ b/npc/099-7/chronos.txt @@ -0,0 +1,177 @@ +// Cronos, the lord of time and apparently a shopkeeper +// There's also Father Time in the GM stuff + +099-7,99,30,0 script Chronos NPC313,{ + function outOfStock; + mesn; + mesq l("I'm Chronos, lord of time, the immortal, the head editor of the Almanach, the... Alright, let's forget that."); + if (BOSS_POINTS < .price) + close; + // Boss Points validation + .@cur=(BOSS_POINTS / .price); + .@dif=.@cur - BOSS_MEDALS; + if (.@dif) { + next; + getitembound BossMedal, .@dif, IBT_ACCOUNT; + BOSS_MEDALS+=.@dif; + mesn; + mesq l("For your deeds, I shall bestow upon you %d %s. Use them wisely, they are the results of your hard effort.", .@dif, getitemlink(BossMedal)); + mesc l("Boss Medals are earned each %s boss points. They are account-bound and cannot be given to other players.", fnum(.price)); + next; + } + + // Check for stock. + // Adding a limit to individual purchases would be a pain so I didn't. + // But code is commented below + //.@cur_date = (gettime(7) * 100 + gettime(6)); + //if (#CHRONOS == .@cur_date) outOfStock(); + if ($CHRONOS_STOCK < 1) outOfStock(); + + // Shopkeeping + mesc l("All things shall pass, but with the limited time you have, please enjoy shopkeeping."); + if (countitem(UnderworldKey)) { + select + l("Thanks."), + l("Do you know what the Underworld Key is for?"); + mes ""; + if (@menu == 2) { + mesn; + mesq l("Yes, I do. But now is not the time. One day, when the event horizon aligns itself and the lazy titans move, then I shall tell you what you need to know."); // lazy titans = The developers and shout out to Kronus from mythology + close; + } + } else { + next; + } + openshop; + closeclientdialog; + close; + +function outOfStock { + mesn; + mesq l("I'm afraid I don't have anything now, please wait until my next travel, or complete the Tree of Knowledge quest for my amusement."); + close; +} + +OnClock0010: + if (gettime(5) == 1) + set $CHRONOS_STOCK, 5; + end; + +OnInit: + tradertype(NST_CUSTOM); + .distance=4; + .price=5000; + if ($CHRONOS_STOCK < 1) + set $CHRONOS_STOCK, 3; + + sellitem MovieCap, 1; + sellitem BlueWolfHelmet, 1; + sellitem CloverHat, 1; + sellitem RabbitEars, 1; + sellitem Goggles, 1; + sellitem LeatherGoggles, 1; + sellitem Crown, 1; + sellitem Cap, 1; + + sellitem GuyFawkesMask, 1; + sellitem WitchDoctorsMask, 1; + sellitem ElfNightcap, 1; + sellitem Sunglasses, 1; + sellitem ChristmasTreeHat, 1; + sellitem SantaBeardHat, 1; + sellitem MoubooHead, 1; + sellitem PaperBag, 1; + sellitem BunchOfParsley, 1; + sellitem SkullMask, 1; + + sellitem SnowGoggles, 1; + sellitem HeartGlasses, 1; + sellitem OperaMask, 1; + sellitem JesterMask, 1; + sellitem WitchHat, 1; + sellitem GoblinMask, 1; + + sellitem ChefHat, 1; + sellitem EskimoHat, 1; + sellitem AFKCap, 1; + sellitem SmileyCap, 1; + + sellitem RedShades, 1; + sellitem GreenShades, 1; + sellitem DarkBlueShades, 1; + sellitem YellowShades, 1; + sellitem LightBlueShades, 1; + sellitem PinkShades, 1; + sellitem BlackShades, 1; + sellitem OrangeShades, 1; + sellitem PurpleShades, 1; + sellitem DarkGreenShades, 1; + + sellitem SnowLauncher, 1; + + sellitem Eyepatch, 2; + sellitem TopHat, 2; + sellitem FunkyHat, 2; + sellitem MushHat, 2; + sellitem ShroomHat, 2; + sellitem ChristmasElfHat, 2; + sellitem FaceMask, 2; + sellitem CaptainsHat, 2; + sellitem TamOShanter, 2; + sellitem BunnyEars, 2; + sellitem PanHat, 2; + sellitem PilotHat, 2; + sellitem CarbonGasMask, 2; + sellitem GroovyHat, 2; + sellitem JazzyHat, 2; + sellitem AnniversaryHat, 2; + sellitem ChicSantaHat, 2; + sellitem ReadingGlasses, 2; + sellitem EggshellHat, 2; + sellitem Pipe, 2; + sellitem ScarabArmlet, 2; + sellitem BlinkingEvil, 2; + sellitem BlinkingEvilRed, 2; + sellitem BlinkingEvilBlue, 2; + sellitem BlinkingEvilPink, 2; + sellitem BlinkingEvilYellow, 2; + sellitem BlinkingHocus, 2; + sellitem GoldenPlatemail, 2; + sellitem Earmuffs, 2; + //sellitem DesertHelmet, 2; // UNRELEASED + + sellitem BlinkingEvilHalloween, 3; + sellitem MoonshroomHat, 3; + sellitem WhiteEvokersRobeBlue, 3; + sellitem BlackEvokersRobeBlue, 3; + sellitem ApprenticeRobe, 3; + sellitem GoldenWarlordPlate, 3; + sellitem MageRing, 3; + + sellitem OverlordsHelmet, 4; + sellitem DarkTalisman, 4; + sellitem Aureole, 4; + sellitem PaladinsHelmet, 4; + sellitem EnchantersAmulet, 4; + sellitem HeartOfIsis, 4; + sellitem BansheeBow, 4; + sellitem BullHelmet, 4; + sellitem AssassinShirt, 4; + sellitem LazuriteRobe, 4; + sellitem DarkHelm, 4; + sellitem UnderworldMask, 4; + sellitem Phylactery, 4; + end; + +OnCountFunds: + setcurrency(countitem(BossMedal)); + end; + +OnPayFunds: + if( countitem(BossMedal) < @price ) + end; + delitem BossMedal, @price; + purchaseok(); + end; +} + |