diff options
Diffstat (limited to 'npc/031-4_Cave/cindyCave.txt')
-rw-r--r-- | npc/031-4_Cave/cindyCave.txt | 256 |
1 files changed, 0 insertions, 256 deletions
diff --git a/npc/031-4_Cave/cindyCave.txt b/npc/031-4_Cave/cindyCave.txt deleted file mode 100644 index 223aa80b..00000000 --- a/npc/031-4_Cave/cindyCave.txt +++ /dev/null @@ -1,256 +0,0 @@ -// author: Jenalya -// reviewed by: -// state0: Cindy is totally scared and does nothing helpful -// state1: you are able to open the cage -// state2: Cindy is saved, she gives you a reward (wizard hat or wooden staff) -// state3: and greater: Cindy is saved, she asks you to visit them - -031-4.gat,42,42,0 script Cindy 198, { - if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti; - - set @KEYS_AMOUNT, 10; - - set @Q_Nivalis_state_MASK, NIBBLE_5_MASK; - set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT; - - set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT); - - if (Sex == 0) set @title$, "Misses"; - if (Sex == 1) set @title$, "Mister"; - - if (@rescue_Cindy >= 3) goto L_Please_Visit; - if (@rescue_Cindy == 2) goto L_Reward; - if (@rescue_Cindy == 1) goto L_Please_Help; - - mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage."; - next; - mes "You don't know what to do."; - close; - -L_Please_Help: - mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage."; - next; - menu - "Hello Cindy, I'm here to save you.", - ; - mes "Cindy doesn't look so scared anymore."; - next; - mes "[Cindy]"; - mes "\"Hello, dear " + @title$ + " adventurer. Did my mother send you?\""; - next; - mes "\"It's so cold in here! Can you please open the cage?\""; - next; - mes "\"But be careful. If the Yetis hear you, they will come!\""; - menu - "Try to open the cage", L_Try_Cage, - "Leave", -; - close; - -L_Try_Cage: - if (baselevel < 70) goto L_To_Weak; - if (countitem("TreasureKey") < @KEYS_AMOUNT) goto L_Not_Enough_Keys; - delitem "TreasureKey", @KEYS_AMOUNT; - mes "As you try to open the door of the cage, there is a loud squeaking noise."; - next; - mes "You get an uncomfortable feeling and Cindy starts to shiver."; - next; - mes "\"Oh no, the Yetis...\""; - if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti; - - // initialize fight - set $@FIGHT_YETI_STATUS, 1; - set $@FIGHT_YETI_WAVE, 0; - set $@YETI_COUNT, 1; - set $@FIGHT_YETI_PLAYER_COUNT, getareausers("031-4.gat", 0, 0, 95, 91); - // this yeti is spawned because of some timing problems - // without it, the first and second wave start nearly the same time - areamonster "031-4.gat", 0, 0, 95, 91, "", 1072, 1, "Cindy::onPetDeath"; - - startnpctimer; - goto L_Exit; - -L_Exit: - close; - -L_Yeti: - mes "[Cindy]"; - mes "\"Watch out, the Yetis!\""; - close; - -L_Reward: - mes "[Cindy]"; - mes "\"You are a hero! All these strong monsters!\""; - next; - mes "\"I've found this thing in the cave - it looks valuable. I want you to have it.\""; - next; - getinventorylist; - if (@inventorylist_count == 100) goto L_Full_Inv; - - set @reward, rand(15); - if (@reward < 10) goto L_Wizard_Hat; - getitem "WoodenStaff", 1; - set @rescue_Cindy, 3; - callsub S_Update_Mask; - goto L_Visit; - -L_Wizard_Hat: - // get a wizard hat in one of the ten colors - no white - setarray @wizardhats, 2200, 2201, 2202, 2203, 2204, 2205, 2206, 2207, 2208, 2209; - getitem @wizardhats[@reward], 1; - set @rescue_Cindy, 3; - callsub S_Update_Mask; - -L_Visit: - mes "\"Thank you so much; please come to my home. It's the house at the beach.\""; - next; - mes "\"I'm sure my mother wants to thank you as well.\""; - close; - -L_Please_Visit: - mes "[Cindy]"; - mes "\"Thank you, thank you! You're a hero! Please come home with me to our house at the beach!\""; - close; - -L_To_Weak: - mes "You try to open the cage, but it's stuck. It seems you're too weak!"; - close; - -L_Not_Enough_Keys: - mes "You don't have enough keys to open the cage."; - close; - -L_Full_Inv: - mes "\"Oh, it seems you carry so much stuff - I will keep it for you until you can take it.\""; - close; - -// Fight logic attached to npc -OnTimer5000: - setnpctimer 0; - if ($@FIGHT_YETI_STATUS != 0) goto L_CaveLogic; -L_Return_1: - set $@FIGHT_YETI_PLAYER_COUNT, 0; - areatimer "031-4.gat", 0, 0, 95, 91, 10, "Cindy::onTick"; - end; - -L_CaveLogic: - set $@FIGHT_YETI_ROUND_PEN, $@FIGHT_YETI_PLAYER_COUNT; - if ($@FIGHT_YETI_ROUND_PEN > 60) set $@FIGHT_YETI_ROUND_PEN, 60; - if ($@FIGHT_YETI_PLAYER_COUNT <= 0) goto L_CleanUp; - set $@FIGHT_YETI_ROUND_TIMER, $@FIGHT_YETI_ROUND_TIMER + 5; // Advance 5 seconds - if (mobcount("031-4.gat", "Cindy::onPetDeath") <= 0) goto L_NextWave; - if ($@FIGHT_YETI_ROUND_TIMER + $@FIGHT_YETI_ROUND_PEN >= 120) goto L_NextWave; - goto L_Return_1; - -L_NextWave: - set $@FIGHT_YETI_ROUND_TIMER, 0; - set $@FIGHT_YETI_WAVE, $@FIGHT_YETI_WAVE + 1; - if ($@FIGHT_YETI_WAVE > 10 && $@YETI_COUNT == 0) goto L_CleanUp; - if ($@FIGHT_YETI_WAVE > 10 && $@FIGHT_YETI_WAVE < 22) goto L_Return_1; - if ($@FIGHT_YETI_WAVE > 22) - areamonster "031-4.gat", 0, 0, 95, 91, "", 1072, $@FIGHT_YETI_WAVE*2 + $@FIGHT_YETI_PLAYER_COUNT*5, "Cindy::onPetDeath"; - if ($@FIGHT_YETI_WAVE > 22) - set $@YETI_COUNT, $@YETI_COUNT + $@FIGHT_YETI_WAVE*2 + $@FIGHT_YETI_PLAYER_COUNT*5; - set $@FIGHT_YETI_NUMBER, (1 + (1 * $@FIGHT_YETI_WAVE) + (2 * $@FIGHT_YETI_PLAYER_COUNT))/4; - set $@YETI_COUNT, $@YETI_COUNT + $@FIGHT_YETI_NUMBER; - - areamonster "031-4.gat", 0, 0, 95, 91, "", 1072, $@FIGHT_YETI_NUMBER, "Cindy::onPetDeath"; - - if ($@FIGHT_YETI_WAVE == 1) - mapannounce "031-4.gat", "Cindy: Yetis!", 0; - if ($@FIGHT_YETI_WAVE == 2) - mapannounce "031-4.gat", "Cindy: Watch out!", 0; - if ($@FIGHT_YETI_WAVE == 3) - mapannounce "031-4.gat", "Cindy: More of them are coming!", 0; - if ($@FIGHT_YETI_WAVE == 4) - mapannounce "031-4.gat", "Cindy: Be careful! More of them!", 0; - if ($@FIGHT_YETI_WAVE == 5) - mapannounce "031-4.gat", "Cindy: Attention! There is another bunch of them!", 0; - if ($@FIGHT_YETI_WAVE == 6) - mapannounce "031-4.gat", "Cindy: Hang on! More of them!", 0; - if ($@FIGHT_YETI_WAVE == 7) - mapannounce "031-4.gat", "Cindy: More Yetis! Will this never end?", 0; - if ($@FIGHT_YETI_WAVE == 8) - mapannounce "031-4.gat", "Cindy: There are coming more and more!", 0; - if ($@FIGHT_YETI_WAVE == 9) - mapannounce "031-4.gat", "Cindy: Watch your back! There are so many of them!", 0; - if ($@FIGHT_YETI_WAVE == 10) - mapannounce "031-4.gat", "Cindy: This seems to be their final attack! I believe in you!", 0; - - if ($@FIGHT_YETI_WAVE == 1) - mapannounce "031-3.gat", "Cindy: Yetis!", 0; - if ($@FIGHT_YETI_WAVE == 2) - mapannounce "031-3.gat", "Cindy: Watch out!", 0; - if ($@FIGHT_YETI_WAVE == 3) - mapannounce "031-3.gat", "Cindy: More of them are coming!", 0; - if ($@FIGHT_YETI_WAVE == 4) - mapannounce "031-3.gat", "Cindy: Be careful! More of them!", 0; - if ($@FIGHT_YETI_WAVE == 5) - mapannounce "031-3.gat", "Cindy: Attention! There is another bunch of them!", 0; - if ($@FIGHT_YETI_WAVE == 6) - mapannounce "031-3.gat", "Cindy: Hang on! More of them!", 0; - if ($@FIGHT_YETI_WAVE == 7) - mapannounce "031-3.gat", "Cindy: More Yetis! Will this never end?", 0; - if ($@FIGHT_YETI_WAVE == 8) - mapannounce "031-3.gat", "Cindy: There are coming more and more!", 0; - if ($@FIGHT_YETI_WAVE == 9) - mapannounce "031-3.gat", "Cindy: Watch your back! There are so many of them!", 0; - if ($@FIGHT_YETI_WAVE == 10) - mapannounce "031-3.gat", "Cindy: This seems to be their final attack! I believe in you!", 0; - - goto L_Return_1; - -// Called on each player once every 5 seconds -onTick: - if (isdead(0)) end; - set $@FIGHT_YETI_PLAYER_COUNT, $@FIGHT_YETI_PLAYER_COUNT + 1; - end; - -onPetDeath: - set $@YETI_COUNT, $@YETI_COUNT - 1; - end; - -onInit: - initnpctimer; - stopnpctimer; -L_CleanUp: - areatimer "031-4.gat", 0, 0, 95, 91, 10, "Cindy::onReward"; - set $@FIGHT_YETI_STATUS, 0; - set $@FIGHT_YETI_PLAYER_COUNT, 0; - set $@FIGHT_YETI_WAVE, 1; - set $@FIGHT_YETI_ROUND_TIMER, 0; - killmonster "031-4.gat", "Cindy::onPetDeath"; - stopnpctimer; - setnpctimer 0; - end; - -onReward: - if (isdead(0)) end; - set @bonus, (baselevel/2); - set DailyQuestBonus, DailyQuestBonus + @bonus; - message strcharinfo(0), "You feel a temporary rush of power and zest for action. " + @bonus + " daily bonus gained." ; - if (@rescue_Cindy != 1 ) goto L_No_Progress; - set @rescue_Cindy, 2; - callsub S_Update_Mask; - message strcharinfo(0), "Cindy looks relieved and as if she wants to talk with you."; -L_No_Progress: - end; - -///////// -S_Update_Mask: - set QUEST_Nivalis_state, - (QUEST_Nivalis_state & ~(@Q_Nivalis_state_MASK)) - | (@rescue_Cindy << @Q_Nivalis_state_SHIFT); - return; -} - - - - - - - - - - - - - |