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-rw-r--r--npc/009-2_Hurnscald/nicholas.txt6
1 files changed, 2 insertions, 4 deletions
diff --git a/npc/009-2_Hurnscald/nicholas.txt b/npc/009-2_Hurnscald/nicholas.txt
index c7e1728c..349593db 100644
--- a/npc/009-2_Hurnscald/nicholas.txt
+++ b/npc/009-2_Hurnscald/nicholas.txt
@@ -244,8 +244,7 @@ L_YesShield:
if (countitem(@INFANTRY) < 2) goto L_ShieldNoInfantry;
if (countitem(@IRON_ORE) < 10) goto L_ShieldNoOre;
if (countitem(@LEATHER_PATCH) < 1) goto L_ShieldNoLeatherPatch;
- getinventorylist;
- if (@inventorylist_count == 100) goto L_TooMany;
+ // No inventory check needed, as infantry helms are removed, opening two slots
mes "[Nicholas]";
mes "\"Yes, it looks as if you have all that is needed!\"";
@@ -334,8 +333,7 @@ L_SetzerQuest:
if (countitem(@IRON_ORE) < 5) goto L_SetzerNoOre;
if (countitem(@MONSTER_OIL) < 1) goto L_SetzerNoMonsterOil;
if (countitem(@SHORT_SWORD) < 1) goto L_SetzerNoSword;
- getinventorylist;
- if ((@inventorylist_count == 100) && (countitem(@MONSTER_OIL) > 1)) goto L_TooMany;
+ // No inventory check needed, as the short sword is removed, opening a slot
mes "[Nicholas]";
mes "Nicholas takes the items, heats up your sword and pounds it with a heavy hammer. Before your eyes it turns thinner and flatter. Finally he pours the monster oil over it, heats it up again and douses it in water.";