diff options
Diffstat (limited to 'conf/map/battle/client.conf')
-rw-r--r-- | conf/map/battle/client.conf | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf new file mode 100644 index 00000000..0422cfcf --- /dev/null +++ b/conf/map/battle/client.conf @@ -0,0 +1,240 @@ +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2019 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Client) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is a bit field. If no description is given, +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) +//========================================================================= + +// Whether to enable the official packet obfuscation support (good vs WPE) +// 0: disabled +// 1: optional (not recommended) -- identifies whether it is required +// 2: enabled (recommended) +packet_obfuscation: 0 + +// Minimum delay between whisper/global/party/guild messages (in ms) +// Messages that break this threshold are silently omitted. +min_chat_delay: 20 + +// Valid range of dyes and styles on the client. +min_hair_style: 0 +max_hair_style: 29 +min_hair_color: 0 +max_hair_color: 20 +min_cloth_color: 0 +max_cloth_color: 4 +min_body_style: 0 +max_body_style: 4 + +// When set to true, the damage field in packets sent from woe maps will be set +// to -1, making it impossible for GMs, Bots and Hexed clients to know the +// actual damage caused by attacks. (Note 1) +hide_woe_damage: true + +// "hair style" number that identifies pet. +// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. +// This value is always higher than the max hair-style available in said client. +// Known values to work (all 2005 clients): +// older sakexes: 20 +// sakexe 0614: 24 +// sakexe 0628 (and later): 100 +pet_hair_style: 100 + +// Visible area size (how many squares away from a player can they see) +area_size: 15 + +// Chat area size (how many squares away from a player can they chat) +chat_area_size: 15 + +// Area which monster death packets should be sent to. +// This should be set to the farthest distance a player can reach in 250ms +// after a monster dies. +// Setting it to (area_size + 18) (18 being the range of Monk's Snap skill) +// should be a great value +dead_area_size: 32 + +// Maximum walk path (how many cells a player can walk going to cursor) +// default: 17(official) +max_walk_path: 17 + +// Maximum allowed 'level' value that can be sent in unit packets. +// Use together with the aura_lv setting to tell when exactly to show the aura. +// NOTE: You also need to adjust the client if you want this to work. +// NOTE: Default is 99. Values above 127 will probably behave incorrectly. +// NOTE: If you don't know what this does, don't change it!!! +max_lv: 99 + +// Level required to display an aura. +// NOTE: This assumes that sending max_lv to the client will display the aura. +// NOTE: aura_lv must not be less than max_lv. +// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 +// will be sent as being all level 98, and only characters with level +// 150 or more will be reported as having level 99 and show an aura. +aura_lv: 99 + +// Units types affected by max_lv and aura_lv settings. (Note 3) +// Note: If an unit type, which normally does not show an aura, is +// set it will obtain an aura when it meets the level requirement. +// Default: 0 (none) +client_limit_unit_lv: 0 + +// Will tuxedo and wedding dresses be shown when worn? (Note 1) +wedding_modifydisplay: false + +// Save Clothes color. (This will degrade performance) (Note 1) +save_clothcolor: true + +// Save body styles? (Note 1) +save_body_style: false + +// Do not display cloth colors for the wedding costume? +// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled +// for this option to take effect. Set this to true if your cloth palettes +// pack doesn't has wedding palettes (or has less than the other jobs) +wedding_ignorepalette: false + +// Do not display cloth colors for the Xmas costume? +// Set this to true if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) +xmas_ignorepalette: false + +// Do not display cloth colors for the Summer costume? +// Set this to true if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs) +summer_ignorepalette: false + +// Do not display cloth colors for the Hanbok costume? +// Set this to true if your cloth palettes pack doesn't has Hanbok palettes (or has less than the other jobs) +hanbok_ignorepalette: false + +// Do not display cloth colors for the Oktoberfest costume? +// Set this to true if your cloth palettes pack doesn't has Oktoberfest palettes (or has less than the other jobs) +oktoberfest_ignorepalette: false + +// Do not display cloth colors for the Summer 2 costume? +// Set this to true if your cloth palettes pack doesn't has Summer 2 palettes (or has less than the other jobs) +summer2_ignorepalette: false + +// Show Hercules version to users when the login? +display_version: false + +// When affected with the "Hallucination" status effect, send the effect to client? (Note 1) +// Note: Set to false if the client lags due to the "Wavy" screen effect. +display_hallucination: true + +// Set this to 1 if your client supports status change timers and you want to use them +// Clients from 2009 onward support this +display_status_timers: true + +// Randomizes the dice emoticon server-side, to prevent clients from forging +// packets for the desired number. (Note 1) +client_reshuffle_dice: true + +// Sorts the character and guild storage before it is sent to the client. +// Official servers do not sort storage. (Note 1) +// NOTE: Enabling this option degrades performance. +client_sort_storage: false + +// Duration of client's self mute in minutes. +// Note: Do not enable this, if you enabled commands for players, +// because the client sees multiple commands in succession as spam. +// Default: 0 (means disabled) +client_accept_chatdori: 0 + +// Limits use of blank (transparent) pixels in guild emblems to a set +// percentage of the total. +// Official servers do not enforce this technically to date, but some disallow +// use of blank emblems in their rules. (Note 2) +// A value of 100 (allowing 100% blank pixels) disables this check. +// NOTE: Enabling this option slightly degrades performance. +client_emblem_max_blank_percent: 100 + +// Show the MVP EXP reward message for clients 2013-12-23cRagexe and newer? (Note 1) +// kRO removed the packet and this re-enables the message. +// Official: false. +mvp_exp_reward_message: false + +// Displays the same HP value as official servers do when a character is dead. +// (Note 1) +// On official servers, HP are never displayed as 0, but when dead, they +// display the value that will be shown after resurrection (50% HP for novice +// classes, 1 HP for other classes). Athena servers, instead, show the real +// value (0 when dead), to avoid confusion. +// Note: this is only a visual setting, and the server will internally handle +// it as 0 regardless of this. This means that scripts will know that the +// character has 0 HP when dead. +// Default: true (Official behavior) +display_fake_hp_when_dead: false + +// Send ping timer +// For clients 20190320 Re+ +// Interval in seconds for each timer invoke. +ping_timer_inverval: 30 + +// Send packets timeout in seconds before ping packet can be sent. +// For clients 20190320 Re+ +ping_time: 20 + +// Drop or not connection after client send disconnect request packet +// Official is false +drop_connection_on_quit: true + +// When to display the rate modifier messages? +// 0x0 - Never display rate modifier messages. +// 0x1 - Display rate modifier messages upon login. +// 0x2 - Display rate modifier messages upon map change. +// 0x4 - Display rate modifier messages upon teleporting (regardless of changing maps). +// Default: 0x1 (Official behavior.) +display_rate_messages: 0x1 + +// When to display the configuration messages and which? (Note 3) +// +// Flags for when to display the configuration messages: +// 0x000 - Never display configuration messages. +// 0x001 - Display configuration messages upon login. (Default. Should always be set.) +// 0x002 - Display configuration messages upon map change. +// 0x004 - Display configuration messages upon teleporting (regardless of changing maps). +// +// Flags for which configuration messages are displayed: +// 0x010 - Character's party invitation state. (Default.) +// 0x020 - Character's view equipment state. (Default.) +// 0x040 - Character's Urgent Call state. (Default.) +// 0x080 - Character's pet auto-feed state. (Default.) +// 0x100 - Character's homunculus auto-feed state. (Default.) +// +// Default: 0x1F1 (Official behavior.) +display_config_messages: 0x1F1 + +// When to display the overweight messages? +// 0x0 - Never display overweight messages. +// 0x1 - Display overweight messages upon login. (Default.) +// 0x2 - Display overweight messages upon map change. (Default.) +// Default: 0x3 (Official behavior.) +display_overweight_messages: 0x3 + +// Show tip of the day window upon login? +show_tip_window: false |