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author | Ben Longbons <b.r.longbons@gmail.com> | 2011-09-26 22:07:59 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2011-10-18 21:47:21 -0700 |
commit | 235709d0d10c632bef619df6f8d6ea27f5c190ac (patch) | |
tree | 1e9026e23cba5bbc79d3660e9e46ba3dc57c1990 /world/map/npc/halloween/2011/config.txt | |
parent | c2f9e626d98b929d81d2dc76ee1094885d801bb1 (diff) | |
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Halloween 2011 Trick-or-Treating
Diffstat (limited to 'world/map/npc/halloween/2011/config.txt')
-rw-r--r-- | world/map/npc/halloween/2011/config.txt | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/world/map/npc/halloween/2011/config.txt b/world/map/npc/halloween/2011/config.txt new file mode 100644 index 00000000..39587685 --- /dev/null +++ b/world/map/npc/halloween/2011/config.txt @@ -0,0 +1,224 @@ +// Halloween 2011 +// Authors: alastrim, enchilado, o11c +// This file initializes global constants, which includes dialog. + +// Event Configuration: +// Generic stuff +// $@hw2011_start_day = the first day in October the quest can be done +// $@hw2011_year = the year this quest is activated, for event necromancers +// $@hw2011_memory_count = Number of masks each NPC remembers +// $@hw2011_min_level = Minimum level to go trick-or-treating + +// Global stuff +// $@hw2011_sweets$ = Array with all the sweets to be given as treats +// $@hw2011_mask_IDs = Array with the IDs of all the masks that cover your face + The Scary Axehat +// $@hw2011_scare_factors = Array with the basic scare factor of each mask +// 678 Noh Mask 2 +// 679 Demon Mask 4 +// 1221 Skull Mask 4 +// 634 Face Mask 4 +// 615 Pumpkin Helmet 2 +// 639 Crusade Helmet 3 +// 769 Guy Fawkes Mask 2 +// 801 Pinkie Helmet 2 +// 1218 Paper Bag 1 +// 1276 Opera Mask 3 +// 1277 Jester Mask 2 +// 1279 Goblin Mask 4 +// 4027 Yeti Mask 4 +// 616 Axe Hat 4 + +// Per-NPC stuff +// $@hw2011_npc_<name> = constants for @hw2011_npc_id, the index into the array +// $@hw2011_npc_names$ = Array with all NPC names inside brackets, to be used in the function +// $@hw2011_greetings$ = Array with all the NPC initial greetings when you "trick or treat" them +// $@hw2011_trick_notscary$ = Array with the less scary menu options +// $@hw2011_react_notscary$ = Array with all the reactions to the less scary menu options +// $@hw2011_trick_scary$ = Array with scary menu options +// $@hw2011_react_scary$ = Array with all the reactions to the scary menu options +// $@hw2011_trick_veryscary$ = Array with the most scary menu options +// $@hw2011_react_veryscary$ = Array with all the reactions to the very scary menu options + +// !!! IMPORTANT NOTE: a maximum of 16 NPCs can be used for this quest !!! + +009-1.gat,43,40,0|script|#hw2011config|45,{ +OnInit: + // Set this to 1 for testing, to enable for all of October + set $@hw2011_start_day, 24; + // Using this means the calling NPCs don't need to be edited when the event + // is done, but allows the possibility of reenabling it in a later year. + // If we make it an annual event it will become obsolete. + set $@hw2011_year, 2011; + // How many, maximum is 8 + set $@hw2011_memory_count, 5; + // Level to go trick-or-treating + // Don't decrease this below 10 or the surgeon will be filled with plot holes + set $@hw2011_min_level, 10; + + // TODO: review this list + // all sweets are equal currently + setarray $@hw2011_sweets$, + "CaramelApple", + "OrangeCupcake", + "ChocolateCake", + "Candy", + "DecorCandy", + "Cake", + "CandyCane", + "XmasCake", + "ChocolateBar", + "GingerBreadMan", + "XmasCandyCane", + "CherryCake", + "WhiteCake", + "OrangeCake", + "AppleCake", + "LollipopColor1", + "LollipopColor2", + "LollipopColor3", + "TonoriDelight", + "Marshmallow", + "JellySkull", + "CandyPumpkin"; + + setarray $@hw2011_mask_IDs, 678, 679, 1221, 634, 615, 639, 769, 801, 1218, 1276, 1277, 1279, 4027, 616; + setarray $@hw2011_scare_factors, 2, 4, 4, 4, 2, 3, 2, 2, 1, 3, 2, 4, 4, 4; + + // temporary counter + set $@n, 0; + + set $@hw2011_npc_caretaker, $@n; + set $@hw2011_npc_names$[$@n], "[Caretaker]"; + set $@hw2011_greetings$[$@n], "\"Alright, come on then. Show me your trick.\""; + set $@hw2011_trick_notscary$[$@n], "Trick? You must have misheard me. I've come because the Government needs to build a road through your house."; + set $@hw2011_react_notscary$[$@n], "\"And?\""; + set $@hw2011_trick_scary$[$@n], "You look pretty deceased to me, old man. Undead must die! Yaah!"; + set $@hw2011_react_scary$[$@n], "\"Now listen here, I'm as alive as you - oh. Say, that was a good trick!\""; + set $@hw2011_trick_veryscary$[$@n], "Your wife... she's - she's - she's DEAD!"; + set $@hw2011_react_veryscary$[$@n], "\"But... I live here! My wife l... is dead here. You can't - oh. I DIDN'T mishear you. You really had me fooled!\""; + + set $@n, $@n + 1; + + set $@hw2011_npc_eurni, $@n; + set $@hw2011_npc_names$[$@n], "[Eurni the Surgeon]"; + set $@hw2011_greetings$[$@n], "\"Oh, right.\""; + set $@hw2011_trick_notscary$[$@n], "I paid good money for your services, and when I get home I find that now I'm not a man OR a woman..."; + set $@hw2011_react_notscary$[$@n], "\"Heheh, sucks, buddy. But there's always a risk.\""; + set $@hw2011_trick_scary$[$@n], "Look out! A scorpion!"; + set $@hw2011_react_scary$[$@n], "\"Where? Darn things, I think they're what keep scaring away my customers.\""; + set $@hw2011_trick_veryscary$[$@n], "I know about your hobby of performing numerous sex changes on yourself."; + set $@hw2011_react_veryscary$[$@n], "\"Shut up! Look, will you hold your tongue if I give you more treats...?\""; + + set $@n, $@n + 1; + + set $@hw2011_npc_george, $@n; + set $@hw2011_npc_names$[$@n], "[George the Pirate]"; + set $@hw2011_greetings$[$@n], "\"Shiver me timbers! What do ye mean?\""; + set $@hw2011_trick_notscary$[$@n], "Well... I do a trick, and then... you give me a treat..."; + set $@hw2011_react_notscary$[$@n], "\"Arrrrh, I knew what ye meant, to be sure! I were just kidding with ye, pretending to be a crazy old pirate! Arrrrh!\""; + set $@hw2011_trick_scary$[$@n], "Your eyepatch is on the wrong eye!"; + set $@hw2011_react_scary$[$@n], "\"Arrrrh, so it is! Ta for pointing it out, mate - wait, no it isn't! Harhar, what a good trick!\""; + set $@hw2011_trick_veryscary$[$@n], "By the powers, ye're a daft landlubber to be sure, ye barnacle-ridden swab!"; + set $@hw2011_react_veryscary$[$@n], "\"Arrrrh, ye scurvy dog! I'm sure my first mate will return with the ship eventually.\""; + + set $@n, $@n + 1; + + set $@hw2011_npc_inac, $@n; + set $@hw2011_npc_names$[$@n], "[Inac]"; + set $@hw2011_greetings$[$@n], "\"Oh, yes?\""; + set $@hw2011_trick_notscary$[$@n], "Yes, we monsters moved into the tunnels... and now we're coming out... for revenge!"; + set $@hw2011_react_notscary$[$@n], "\"Haha! That's the worse trick I've seen today.\""; + set $@hw2011_trick_scary$[$@n], "One of those monsters you mentioned is crawling out of the well!"; + set $@hw2011_react_scary$[$@n], "\"He IS? Where!? Aah! Oh. You were just tricking, right? Hahaha, that was good, I really believed you.\""; + set $@hw2011_trick_veryscary$[$@n], "Yeah, but it's all fossil water. One day it's gonna dry up!"; + set $@hw2011_react_veryscary$[$@n], "\"Fossil water? You mean it's turned to STONE? But you can't drink - oh... you were just tricking, right? You WEREN'T? Aaaah!\""; + + set $@n, $@n + 1; + + set $@hw2011_npc_kfahr, $@n; + set $@hw2011_npc_names$[$@n], "[Kfahr the Warrior]"; + set $@hw2011_greetings$[$@n], "\"Ah, yes!\" He rubs his hands. \"Trick away, then!\""; + set $@hw2011_trick_notscary$[$@n], "Meh... I'm only trick-or-treating you to avoid listening to your BORING stories."; + set $@hw2011_react_notscary$[$@n], "\"Boring?\" He grins. \"You must be mistaking me for someone else.\""; + set $@hw2011_trick_scary$[$@n], " TODO "; + set $@hw2011_react_scary$[$@n], "\" TODO \""; + set $@hw2011_trick_veryscary$[$@n], "Have you heard? Tulimshar was destroyed by a giant Desert Worm!"; + set $@hw2011_react_veryscary$[$@n], "\"What!?\" Kfahr stares. \"And no one called for me? This is appalling! But - what? That was your trick? Hm, nice one. You almost had me fooled!\""; + + set $@n, $@n + 1; + + set $@hw2011_npc_nurse, $@n; + set $@hw2011_npc_names$[$@n], "[Nurse]"; + set $@hw2011_greetings$[$@n], "\"I don't know why I let the Mayor trick me into this... well, go on then.\""; + set $@hw2011_trick_notscary$[$@n], "I ate too much Hallowe'en candy, now I'm sick!"; + set $@hw2011_react_notscary$[$@n], "\"Well, no one's to blame but yourself, you know. Just make sure you don't eat any more.\""; + set $@hw2011_trick_scary$[$@n], "Hurnscald has been struck by plague! You must come and tend to the dying!"; + set $@hw2011_react_scary$[$@n], "\"But I don't know how to deal with plague! Oh no! You must get the Doctor! Unless... you were just tricking me! Whew, that's a relief!\""; + set $@hw2011_trick_veryscary$[$@n], "The Doctor asked me to tell you that he doesn't want to see you any more."; + set $@hw2011_react_veryscary$[$@n], "\"What? But we were getting it on so well. I mean, getting on so well! Oh... that was your trick! Dear me, I believed you!\""; + + set $@n, $@n + 1; + + set $@hw2011_npc_pachua, $@n; + set $@hw2011_npc_names$[$@n], "[Chief Pachua]"; + set $@hw2011_greetings$[$@n], "\"Ah, the strange custom the Government man told me about.\""; + set $@hw2011_trick_notscary$[$@n], "Look out! A scorpion!"; + set $@hw2011_react_notscary$[$@n], "\"Don't mind him, he won't hurt you. Er... so I give you sweets now, or what?\""; + set $@hw2011_trick_scary$[$@n], "Yes, the ritual giving of treats... LOTS of treats... or else!"; + set $@hw2011_react_scary$[$@n], "\"Alright, here you go.\""; + set $@hw2011_trick_veryscary$[$@n], "Yes, the ritual giving of treats followed by the sacrifice of the treat-giver..."; + set $@hw2011_react_veryscary$[$@n], "\"I do like a good sacrifice, but less so if it's me! I'll give you extra sweets if you forget the sacrifice.\""; + + set $@n, $@n + 1; + + set $@hw2011_npc_tathin, $@n; + set $@hw2011_npc_names$[$@n], "[Tathin]"; + set $@hw2011_greetings$[$@n], "\"I am employed by the Tonori Government, make sure you abide the regulations we wrote down for Trick-or-Treaters this year...\""; + set $@hw2011_trick_notscary$[$@n], "Of course I will... not!"; + set $@hw2011_react_notscary$[$@n], "\"Hm!\""; + set $@hw2011_trick_scary$[$@n], "Regulations, smegulations. The Tonori Government can go suck a lollipop for all I care!"; + set $@hw2011_react_scary$[$@n], "\"!? How dare you - oh, that was your trick! You did have me worried for a moment...\""; + set $@hw2011_trick_veryscary$[$@n], "What regulations?"; + set $@hw2011_react_veryscary$[$@n], "\"You mean you haven't even READ - I don't believe - this is ghastly - I - oh... that was your trick... gosh, I believed you for a minute! I thought you really hadn't read them!\""; + + set $@n, $@n + 1; + + set $@hw2011_npc_vincent, $@n; + set $@hw2011_npc_names$[$@n], "[Vincent]"; + set $@hw2011_greetings$[$@n], "\"Ooh, okay! Trick away!\""; + set $@hw2011_trick_notscary$[$@n], "Look out! A scorpion!"; + set $@hw2011_react_notscary$[$@n], "\"They're everywhere in this desert! Don't worry about them.\""; + set $@hw2011_trick_scary$[$@n], "Hey, that action figure you're building just CAME TO LIFE!"; + set $@hw2011_react_scary$[$@n], "\"Really? Cool! Where? What? You were tricking me? WAAAH!\""; + set $@hw2011_trick_veryscary$[$@n], "Wow, this is a neat action figure! Haha, check out its moves! Oops! Never mind, I'm sure it'll glue back on."; + set $@hw2011_react_veryscary$[$@n], "\"My Bug Leg action figure! You broke it!\""; + + set $@n, $@n + 1; + + set $@hw2011_npc_weellos, $@n; + set $@hw2011_npc_names$[$@n], "[Weellos]"; + set $@hw2011_greetings$[$@n], "\"Trick me, then!\""; + set $@hw2011_trick_notscary$[$@n], "Look out! A scorpion!"; + set $@hw2011_react_notscary$[$@n], "\"Pesky things, I know, but they're everywhere around here...\""; + set $@hw2011_trick_scary$[$@n], "Actually, it's a fake. It was built just ten years ago."; + set $@hw2011_react_scary$[$@n], "\"No! But I've read all the accounts... oh, haha! Very funny!\""; + set $@hw2011_trick_veryscary$[$@n], "They say the earthquake ruined the foundations of this building, and that it's going to fall down."; + set $@hw2011_react_veryscary$[$@n], "\"B-but it's one of the oldest buildings around! And... wait, I just remembered that it was designed to be earthquake-proof. You were tricking me!\""; + + set $@n, $@n + 1; + + set $@hw2011_npc_zack, $@n; + set $@hw2011_npc_names$[$@n], "[Zack]"; + set $@hw2011_greetings$[$@n], "\"I thought no one would find me down here, but I'm glad I was wrong! Let's see your trick, then.\""; + set $@hw2011_trick_notscary$[$@n], "You think this is something to do with Hallowe'en? Hands up!"; + set $@hw2011_react_notscary$[$@n], "\"Heh... That was ok.\""; + set $@hw2011_trick_scary$[$@n], "And now that I've found you, you die!"; + set $@hw2011_react_scary$[$@n], "\"Aah! What did I do? Oh - wait - I see! That was a good one!\""; + set $@hw2011_trick_veryscary$[$@n], "Yes, I have found you. After all these years."; + set $@hw2011_react_veryscary$[$@n], "\"Uncle Henry? But how, I covered my tracks so well! I never told anyone that - wait... that was your trick! You had me worried for a minute!\""; + + set $@hw2011_num_npcs, $@n + 1; + set $@hw2011_all_npc_bits, 0xFFFFFFFF << (32 - $@hw2011_all_npc_bits); + + set $@n, 0; +} |