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authorJessica Tölke <jtoelke@mail.upb.de>2011-08-28 16:58:30 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-08-28 16:58:30 +0200
commitbeea050d4600732d51d5a293f690b50f8cb9db94 (patch)
tree5691e5e10fa3a6b66936273e39565b71d299e588 /world/map/npc/033-1/yerrnk.txt
parentb52f230eb0712c43b49767279921bb69a0f17a18 (diff)
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Barbarians: Birrod and Yerrnk changed to new scripting guidelines
and some dialogue about the Raging Skill added.
Diffstat (limited to 'world/map/npc/033-1/yerrnk.txt')
-rw-r--r--world/map/npc/033-1/yerrnk.txt139
1 files changed, 69 insertions, 70 deletions
diff --git a/world/map/npc/033-1/yerrnk.txt b/world/map/npc/033-1/yerrnk.txt
index a951a8e4..a474a759 100644
--- a/world/map/npc/033-1/yerrnk.txt
+++ b/world/map/npc/033-1/yerrnk.txt
@@ -1,96 +1,95 @@
-033-1.gat,66,28,0 script Yerrnk 216, {
+033-1.gat,66,28,0|script|Yerrnk|216,{
//TODO: minimum level for quests?
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
+ set @Q_Barbarians_MASK, NIBBLE_0_MASK;
+ set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
- if (@state == 6) goto L_Warrior;
- if (@state == 5) goto L_Birrod;
- if (@state == 4) goto L_Sorrow;
- if (@state == 3) goto L_Duty;
- if (@state == 2) goto L_Kimarr;
- if (@state == 1) goto L_Fluffy;
+ if (@state == 6) goto L_Warrior;
+ if (@state == 5) goto L_Birrod;
+ if (@state == 4) goto L_Sorrow;
+ if (@state == 3) goto L_Duty;
+ if (@state == 2) goto L_Kimarr;
+ if (@state == 1) goto L_Fluffy;
- mes "[Barbarian]";
- mes "\"Hello. I'm Yerrnk, first warrior of the Mangarr.\"";
- next;
- mes "Yerrnk looks at you in a reserved way.";
- mes "[Yerrnk]";
- mes "\"Please take care of your own business.\"";
- close;
+ mes "[Barbarian]";
+ mes "\"Hello. I'm Yerrnk, first warrior of the Mangarr.\"";
+ next;
+ mes "Yerrnk looks at you in a reserved way.";
+ mes "[Yerrnk]";
+ mes "\"Please take care of your own business.\"";
+ close;
L_Fluffy:
- mes "[Yerrnk]";
- mes "\"Kimarr talks too much sometimes.\"";
- mes "He sighs.";
- next;
- mes "[Yerrnk]";
- mes "\"Are you going to accept Kimarr's task? It's an ancient ceremony in our tribe. A young member is accepted as an adult when completing it.\"";
- close;
+ mes "[Yerrnk]";
+ mes "\"Kimarr talks too much sometimes.\"";
+ mes "He sighs.";
+ next;
+ mes "[Yerrnk]";
+ mes "\"Are you going to accept Kimarr's task? It's an ancient ceremony in our tribe. A young member is accepted as an adult when completing it.\"";
+ close;
L_Kimarr:
- mes "[Yerrnk]";
- mes "\"I think Kimarr wants to give you something.\"";
- close;
+ mes "[Yerrnk]";
+ mes "\"I think Kimarr wants to give you something.\"";
+ close;
L_Duty:
- mes "[Yerrnk]";
- mes "\"I'm not sure if you are aware about the meaning of your actions.\"";
- next;
- mes "\"You passed the inition ritus for hunters of our tribe. That means now you are a hunter of our tribe, with all the rights and duties that come along with that.\"";
- next;
- mes "\"So you'll have to obey our laws and traditiones, protect and help any member of our tribe that is in need and never show weakness nor fear in battle.\"";
- next;
- mes "\"Keep this in mind. If you fail you'll have to recieve the elders judgement.\"";
- close;
+ mes "[Yerrnk]";
+ mes "\"I'm not sure if you are aware about the meaning of your actions.\"";
+ next;
+ mes "\"You passed the inition ritus for hunters of our tribe. That means now you are a hunter of our tribe, with all the rights and duties that come along with that.\"";
+ next;
+ mes "\"So you'll have to obey our laws and traditiones, protect and help any member of our tribe that is in need and never show weakness nor fear in battle.\"";
+ next;
+ mes "\"Keep this in mind. If you fail you'll have to recieve the elders judgement.\"";
+ close;
L_Sorrow:
- mes "[Yerrnk]";
- mes "\"I noticed that you're getting along with Kimarr and Birrod very well. That's good.\"";
- mes "He smiles, but then an expression of worry gets back to his face.";
- next;
- mes "[Yerrnk]";
- mes "\"Our tribe is going through dire straits. We used to live in harmony with the mountain ever since.";
- mes "Life is hard in the snowy mountains, but this life suits our nature.\"";
- next;
- mes "\"But some weeks ago the Yetis started to act very strange. Usually they are very shy, but now...";
- mes "They left the secluded areas high up in the mountains they used to live on and started roaming our hunting grounds.\"";
- next;
- mes "\"It became very dangerous to leave the village, so it's even harder to gather enough food to survive.";
- mes "But not only this, the Yetis are getting more daring every day - they might attack the village itself sooner or later.\"";
- next;
- mes "\"Other wild animals got more aggressive as well, though the Yetis are the most dangerous.";
- mes "Something like that has never happened before. We have no idea what could cause the animals to behave like this.\"";
- next;
- mes "\"That's why we were sent on a mission to find and talk to Santa, one of the Sages of Kazei.";
- mes "The Sages are wizards of great power and wisdom, and we hope Santa might be able to give us advice.\"";
- close;
+ mes "[Yerrnk]";
+ mes "\"I noticed that you're getting along with Kimarr and Birrod very well. That's good.\"";
+ mes "He smiles, but then an expression of worry gets back to his face.";
+ next;
+ mes "[Yerrnk]";
+ mes "\"Our tribe is going through dire straits. We used to live in harmony with the mountain ever since.";
+ mes "Life is hard in the snowy mountains, but this life suits our nature.\"";
+ next;
+ mes "\"But some weeks ago the Yetis started to act very strange. Usually they are very shy, but now...";
+ mes "They left the secluded areas high up in the mountains they used to live on and started roaming our hunting grounds.\"";
+ next;
+ mes "\"It became very dangerous to leave the village, so it's even harder to gather enough food to survive.";
+ mes "But not only this, the Yetis are getting more daring every day - they might attack the village itself sooner or later.\"";
+ next;
+ mes "\"Other wild animals got more aggressive as well, though the Yetis are the most dangerous.";
+ mes "Something like that has never happened before. We have no idea what could cause the animals to behave like this.\"";
+ next;
+ mes "\"That's why we were sent on a mission to find and talk to Santa, one of the Sages of Kazei.";
+ mes "The Sages are wizards of great power and wisdom, and we hope Santa might be able to give us advice.\"";
+ close;
L_Birrod:
- mes "[Yerrnk]";
- mes "\"" + strcharinfo(0) + ", I have to admit that I'm surprised by your skills.";
- mes "You've proved your braveness and strength.\"";
-//TODO: find out the problem
- if (getskilllv(SKILL_POOL) == 0) goto L_Not_Ready;
- mes "\"Please talk to Birrod to receive the initiation ritual to become a warrior of the Mangarr.\"";
- close;
+ mes "[Yerrnk]";
+ mes "\"" + strcharinfo(0) + ", I have to admit that I'm surprised by your skills.";
+ mes "You've proved your braveness and strength.\"";
+ if (getskilllv(SKILL_POOL) == 0) goto L_Not_Ready;
+ mes "\"Please talk to Birrod to receive the initiation ritual to become a warrior of the Mangarr.\"";
+ close;
L_Not_Ready:
- mes "[Yerrnk]";
- mes "\"But you're not yet ready to become a fully accepted warrior of our tribe.";
- mes "You should travel the world to gain the ability to focus on your inner strength.\"";
- close;
+ mes "[Yerrnk]";
+ mes "\"But you're not yet ready to become a fully accepted warrior of our tribe.";
+ mes "You should travel the world to gain the ability to focus on your inner strength.\"";
+ close;
L_Warrior:
//TODO: player is now fully accepted warrior of the tribe, gets a task: bring yeti claws
// reason: claws can be used to craft spears which are effective to use against the yetis
- mes "TODO: add story about bringing yeti claw (probably final quest)";
- close;
+ mes "TODO: add story about bringing yeti claw (probably final quest)";
+ close;
S_Update_Mask:
set QUEST_Barbarians,
- (QUEST_Barbarians & ~(@Q_Barbarians_MASK))
+ (QUEST_Barbarians & ~(@Q_Barbarians_MASK))
| (@state << @Q_Barbarians_SHIFT);
return;
}