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author | wushin <pasekei@gmail.com> | 2013-06-21 11:28:26 -0500 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2013-06-21 22:38:39 +0200 |
commit | f4aad0b8a088ffbd648bb1fcace56d2f8dc96909 (patch) | |
tree | 93878be55cc1bf45fa3cee8a9dbb54c359ef68b5 /world/map/npc/002-4/mine_triggerthree.txt | |
parent | 1f5fe84a1b593574bdf37d812e343bf9690f24e9 (diff) | |
download | serverdata-f4aad0b8a088ffbd648bb1fcace56d2f8dc96909.tar.gz serverdata-f4aad0b8a088ffbd648bb1fcace56d2f8dc96909.tar.bz2 serverdata-f4aad0b8a088ffbd648bb1fcace56d2f8dc96909.tar.xz serverdata-f4aad0b8a088ffbd648bb1fcace56d2f8dc96909.zip |
New server content to support new caves
Added mobs:Angry Fire Goblin, Angry Sea Slime, Angry Green Slime.
Moved NPCs in sandstorm around.
Malvox got a house and lives in it now on 002-2
The mines go a layer deeper so the merchant was moved into the camp along with nathan.
Naem and Sema moved down with respective maps.
Sandstorm_mine_barrier is not mining_camp_barrier
Diffstat (limited to 'world/map/npc/002-4/mine_triggerthree.txt')
-rw-r--r-- | world/map/npc/002-4/mine_triggerthree.txt | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/world/map/npc/002-4/mine_triggerthree.txt b/world/map/npc/002-4/mine_triggerthree.txt new file mode 100644 index 00000000..621da0b2 --- /dev/null +++ b/world/map/npc/002-4/mine_triggerthree.txt @@ -0,0 +1,67 @@ +//Sandstorm mine trigger 3 Trigger 002-4 98,42 (127) +// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar + +002-4.gat,91,99,0|script|Button|400,0,0,{ + + // This NPC previously used the variable TMW_Quest + callfunc "ClearVarTMW_Quest"; + + set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT); + + if (@state == 24) goto L_Trigger_Wrong_3; + if (@state == 23) goto L_Trigger_3; + if (@state == 22) goto L_Trigger_Wrong_3; + + mes "There is a large button on the ground. A key hole appears on the button."; + goto L_Close; + +L_Trigger_Wrong_3: + mes "There is a large button on the ground. A key hole appears on the button."; + menu + "Put the key in, turn right.", L_Right_Wrong_3, + "Put the key in, turn left.", L_Left_Wrong_3, + "Do nothing.", L_Nothing_3; + +L_Right_Wrong_3: + set @state, 22; + callsub S_Update_Var; + mes "You turn the key right."; + goto L_Close; + +L_Left_Wrong_3: + set @state, 22; + callsub S_Update_Var; + mes "You turn the key left."; + goto L_Close; + +L_Trigger_3: + mes "There is a large button on the ground. A key hole appears on the button."; + menu + "Put the key in, turn right.", L_Right_3, + "Put the key in, turn left.", L_Left_3, + "Do nothing.", L_Nothing_3; + +L_Right_3: + set @state, 22; + callsub S_Update_Var; + mes "You turn the key right."; + goto L_Close; + +L_Left_3: + set @state, 24; + callsub S_Update_Var; + mes "You turn the key left. A clicking sound echoes throughout the mine."; + goto L_Close; + +L_Nothing_3: + mes "You leave the button alone."; + goto L_Close; + +L_Close: + set @state, 0; + close; + +S_Update_Var: + set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT)); + return; +} |