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authorJesusaves <cpntb1@ymail.com>2021-04-11 11:18:45 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-11 11:18:45 -0300
commit3e0b87a60f6a8f02be36446a0fcc21ac72fe2bb0 (patch)
treebb88a8fceecdffe181a099e838ebf92825a6d9e4 /npc/commands
parent89e22489f5835652b53ebeb81003fdda497fd181 (diff)
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Add debug menu for focus skills
Diffstat (limited to 'npc/commands')
-rw-r--r--npc/commands/debug.txt45
1 files changed, 42 insertions, 3 deletions
diff --git a/npc/commands/debug.txt b/npc/commands/debug.txt
index 6aa0510d..e61858be 100644
--- a/npc/commands/debug.txt
+++ b/npc/commands/debug.txt
@@ -57,7 +57,6 @@ L_BasicSkills:
goto L_Begin;
L_FocusSkills:
- /*
@pool = getskilllv(SKILL_POOL);
@mallard = getskilllv(SKILL_MALLARDS_EYE);
@brawling = getskilllv(SKILL_BRAWLING);
@@ -65,6 +64,7 @@ L_FocusSkills:
@poison = getskilllv(SKILL_RESIST_POISON);
@astralsoul = getskilllv(SKILL_ASTRAL_SOUL);
@raging = getskilllv(SKILL_RAGING);
+ /*
menu
"Overview of my focus skills.", L_SeeFocusSkills,
"Focus or unfocus.", L_Unfocus,
@@ -72,7 +72,47 @@ L_FocusSkills:
"Reset focus skills.", L_ResetFocusSkills,
"Back to the main menu.", L_Begin,
"Close.", L_close;
-
+ */
+ mes "Your focusing skill level is " + @pool + ".";
+ mes "Your mallard's eye skill level is " + @mallard + ".";
+ mes "Your brawling skill level is " + @brawling + ".";
+ mes "Your speed skill level is " + @speed + ".";
+ mes "Your resist poison skill level is " + @poison + ".";
+ mes "Your astral soul skill level is " + @astralsoul + ".";
+ mes "Your raging skill level is " + @raging + ".";
+ next;
+ .@t=getactivatedpoolskilllist();
+ menuint
+ l("Back"), -3,
+ l("Focus Skill +"), -2,
+ rif(getskilllv(SKILL_POOL), l("Focus Skill -")), -1,
+ ("Toggle Focus - Mallards Eye"), SKILL_MALLARDS_EYE,
+ ("Toggle Focus - Brawling"), SKILL_BRAWLING,
+ ("Toggle Focus - Speed"), SKILL_SPEED,
+ ("Toggle Focus - Resist Ailment"), SKILL_RESIST_POISON,
+ ("Toggle Focus - Astral Soul"), SKILL_ASTRAL_SOUL,
+ ("Toggle Focus - Raging"), SKILL_RAGING;
+ mes "";
+ switch (@menuret) {
+ case -3: goto L_Begin;
+ case -2:
+ skill SKILL_POOL, @pool+1, 0; break;
+ case -1:
+ skill SKILL_POOL, max(0, @pool-1), 0; break;
+ default:
+ if (FOCUSING & getpoolskillFID(@menuret)) {
+ unpoolskill(@menuret);
+ mesc "Focus removed", 1;
+ } else {
+ .@s = poolskill(@menuret);
+ if (.@s)
+ mesc "Focus added", 2;
+ else
+ mesc sprintf("Impossible to focus. You can only focus %d skills at a time.", .@t), 1;
+ }
+ }
+ goto L_FocusSkills;
+ /*
L_SeeFocusSkills:
cleararray @skilllist_name$[0], "", 8;
cleararray @skilllist_id[0], 0, 8;
@@ -258,7 +298,6 @@ L_ResetFocusSkills:
next;
goto L_FocusSkills;
*/
- goto L_Begin;
L_MagicSkills:
@general = getskilllv(SKILL_MAGIC);