summaryrefslogtreecommitdiff
path: root/npc/commands/debug.txt
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2021-04-11 11:46:57 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-11 11:46:57 -0300
commit5a74b05a113c5d0eea21c3d061f44c72f1df2ff7 (patch)
treeba1fce51143e1a1e76c4789531a44985739cb4bd /npc/commands/debug.txt
parent964018501cd9c86790ff206692500841056733d1 (diff)
downloadserverdata-5a74b05a113c5d0eea21c3d061f44c72f1df2ff7.tar.gz
serverdata-5a74b05a113c5d0eea21c3d061f44c72f1df2ff7.tar.bz2
serverdata-5a74b05a113c5d0eea21c3d061f44c72f1df2ff7.tar.xz
serverdata-5a74b05a113c5d0eea21c3d061f44c72f1df2ff7.zip
The meaning of addtoskill is different here; Make a wrapper
Diffstat (limited to 'npc/commands/debug.txt')
-rw-r--r--npc/commands/debug.txt194
1 files changed, 97 insertions, 97 deletions
diff --git a/npc/commands/debug.txt b/npc/commands/debug.txt
index ad56d904..4c2d8196 100644
--- a/npc/commands/debug.txt
+++ b/npc/commands/debug.txt
@@ -102,21 +102,21 @@ L_FocusSkills:
case -1:
skill SKILL_POOL, max(0, @pool-1), 0; break;
case 0:
- addtoskill SKILL_MALLARDS_EYE, 9;
- addtoskill SKILL_BRAWLING, 9;
- addtoskill SKILL_SPEED, 9;
- addtoskill SKILL_RESIST_POISON, 9;
- addtoskill SKILL_ASTRAL_SOUL, 9;
- addtoskill SKILL_RAGING, 9;
+ updateskill SKILL_MALLARDS_EYE, 9;
+ updateskill SKILL_BRAWLING, 9;
+ updateskill SKILL_SPEED, 9;
+ updateskill SKILL_RESIST_POISON, 9;
+ updateskill SKILL_ASTRAL_SOUL, 9;
+ updateskill SKILL_RAGING, 9;
break;
case -4:
skill SKILL_POOL, 0, 0; break;
- addtoskill SKILL_MALLARDS_EYE, 0;
- addtoskill SKILL_BRAWLING, 0;
- addtoskill SKILL_SPEED, 0;
- addtoskill SKILL_RESIST_POISON, 0;
- addtoskill SKILL_ASTRAL_SOUL, 0;
- addtoskill SKILL_RAGING, 0;
+ updateskill SKILL_MALLARDS_EYE, 0;
+ updateskill SKILL_BRAWLING, 0;
+ updateskill SKILL_SPEED, 0;
+ updateskill SKILL_RESIST_POISON, 0;
+ updateskill SKILL_ASTRAL_SOUL, 0;
+ updateskill SKILL_RAGING, 0;
break;
default:
if (FOCUSING & getpoolskillFID(@menuret)) {
@@ -163,7 +163,7 @@ L_Unfocus:
cleararray @skilllist_id[0], 0, 8;
cleararray @skilllist_count[0], 0, 8;
if (getskilllv(SKILL_POOL) == 0)
- addtoskill SKILL_POOL, 1;
+ updateskill SKILL_POOL, 1;
getactivatedpoolskilllist;
if (@skilllist_count == 0)
goto L_Focus;
@@ -235,7 +235,7 @@ L_ChangeFocusingSkill:
input @lvl;
if (@lvl > 1)
goto L_BadSkillLevel;
- addtoskill SKILL_POOL, @lvl;
+ updateskill SKILL_POOL, @lvl;
next;
goto L_FocusSkills;
@@ -244,7 +244,7 @@ L_ChangeMallardsEyeSkill:
input @lvl;
if (@lvl > 9)
goto L_BadSkillLevel;
- addtoskill SKILL_MALLARDS_EYE, @lvl;
+ updateskill SKILL_MALLARDS_EYE, @lvl;
next;
goto L_FocusSkills;
@@ -253,7 +253,7 @@ L_ChangeBrawlingSkill:
input @lvl;
if (@lvl > 9)
goto L_BadSkillLevel;
- addtoskill SKILL_BRAWLING, @lvl;
+ updateskill SKILL_BRAWLING, @lvl;
next;
goto L_FocusSkills;
@@ -262,7 +262,7 @@ L_ChangeSpeedSkill:
input @lvl;
if (@lvl > 9)
goto L_BadSkillLevel;
- addtoskill SKILL_SPEED, @lvl;
+ updateskill SKILL_SPEED, @lvl;
next;
goto L_FocusSkills;
@@ -271,7 +271,7 @@ L_ChangeResistPoisonSkill:
input @lvl;
if (@lvl > 9)
goto L_BadSkillLevel;
- addtoskill SKILL_RESIST_POISON, @lvl;
+ updateskill SKILL_RESIST_POISON, @lvl;
next;
goto L_FocusSkills;
@@ -280,7 +280,7 @@ L_ChangeAstralSoulSkill:
input @lvl;
if (@lvl > 9)
goto L_BadSkillLevel;
- addtoskill SKILL_ASTRAL_SOUL, @lvl;
+ updateskill SKILL_ASTRAL_SOUL, @lvl;
next;
goto L_FocusSkills;
@@ -289,30 +289,30 @@ L_ChangeRagingSkill:
input @lvl;
if (@lvl > 9)
goto L_BadSkillLevel;
- addtoskill SKILL_RAGING, @lvl;
+ updateskill SKILL_RAGING, @lvl;
next;
goto L_FocusSkills;
L_AllFocusSkills:
- addtoskill SKILL_POOL, 1;
- addtoskill SKILL_MALLARDS_EYE, 9;
- addtoskill SKILL_BRAWLING, 9;
- addtoskill SKILL_SPEED, 9;
- addtoskill SKILL_RESIST_POISON, 9;
- addtoskill SKILL_ASTRAL_SOUL, 9;
- addtoskill SKILL_RAGING, 9;
+ updateskill SKILL_POOL, 1;
+ updateskill SKILL_MALLARDS_EYE, 9;
+ updateskill SKILL_BRAWLING, 9;
+ updateskill SKILL_SPEED, 9;
+ updateskill SKILL_RESIST_POISON, 9;
+ updateskill SKILL_ASTRAL_SOUL, 9;
+ updateskill SKILL_RAGING, 9;
mes "Focus skills added.";
next;
goto L_FocusSkills;
L_ResetFocusSkills:
- addtoskill SKILL_POOL, 0;
- addtoskill SKILL_MALLARDS_EYE, 0;
- addtoskill SKILL_BRAWLING, 0;
- addtoskill SKILL_SPEED, 0;
- addtoskill SKILL_RESIST_POISON, 0;
- addtoskill SKILL_ASTRAL_SOUL, 0;
- addtoskill SKILL_RAGING, 0;
+ updateskill SKILL_POOL, 0;
+ updateskill SKILL_MALLARDS_EYE, 0;
+ updateskill SKILL_BRAWLING, 0;
+ updateskill SKILL_SPEED, 0;
+ updateskill SKILL_RESIST_POISON, 0;
+ updateskill SKILL_ASTRAL_SOUL, 0;
+ updateskill SKILL_RAGING, 0;
mes "Focus skills removed.";
next;
goto L_FocusSkills;
@@ -399,19 +399,19 @@ L_ChangeGeneralMagicSkill:
L_Next4:
if (@menu == 1)
- addtoskill SKILL_MAGIC, 0;
+ updateskill SKILL_MAGIC, 0;
mes "General Magic skill changed to level 0.";
next;
goto L_MagicSkills;
L_ChangeGeneralMagicSkill1:
- addtoskill SKILL_MAGIC, 1;
+ updateskill SKILL_MAGIC, 1;
mes "General Magic skill changed to level 1.";
next;
goto L_MagicSkills;
L_ChangeGeneralMagicSkill2:
- addtoskill SKILL_MAGIC, 2;
+ updateskill SKILL_MAGIC, 2;
if (@mexp < 100)
@mexp = 100;
callsub S_Update_Mask;
@@ -428,19 +428,19 @@ L_ChangeLifeMagicSkill:
L_Next5:
if (@menu == 1)
- addtoskill SKILL_MAGIC_LIFE, 0;
+ updateskill SKILL_MAGIC_LIFE, 0;
mes "Life Magic skill changed to level 0.";
next;
goto L_MagicSkills;
L_ChangeLifeMagicSkill1:
- addtoskill SKILL_MAGIC_LIFE, 1;
+ updateskill SKILL_MAGIC_LIFE, 1;
mes "Life Magic skill changed to level 1.";
next;
goto L_MagicSkills;
L_ChangeLifeMagicSkill2:
- addtoskill SKILL_MAGIC_LIFE, 2;
+ updateskill SKILL_MAGIC_LIFE, 2;
if (@mexp < 100)
@mexp = 100;
callsub S_Update_Mask;
@@ -457,19 +457,19 @@ L_ChangeWarMagicSkill:
L_Next6:
if (@menu == 1)
- addtoskill SKILL_MAGIC_WAR, 0;
+ updateskill SKILL_MAGIC_WAR, 0;
mes "War Magic skill changed to level 0.";
next;
goto L_MagicSkills;
L_ChangeWarMagicSkill1:
- addtoskill SKILL_MAGIC_WAR, 1;
+ updateskill SKILL_MAGIC_WAR, 1;
mes "War Magic skill changed to level 1.";
next;
goto L_MagicSkills;
L_ChangeWarMagicSkill2:
- addtoskill SKILL_MAGIC_WAR, 2;
+ updateskill SKILL_MAGIC_WAR, 2;
if (@mexp < 100)
@mexp = 100;
callsub S_Update_Mask;
@@ -486,19 +486,19 @@ L_ChangeTransmutationMagicSkill:
L_Next7:
if (@menu == 1)
- addtoskill SKILL_MAGIC_TRANSMUTE, 0;
+ updateskill SKILL_MAGIC_TRANSMUTE, 0;
mes "Transmutation Magic skill changed to level 0.";
next;
goto L_MagicSkills;
L_ChangeTransmutationMagicSkill1:
- addtoskill SKILL_MAGIC_TRANSMUTE, 1;
+ updateskill SKILL_MAGIC_TRANSMUTE, 1;
mes "Transmutation Magic skill changed to level 1.";
next;
goto L_MagicSkills;
L_ChangeTransmutationMagicSkill2:
- addtoskill SKILL_MAGIC_TRANSMUTE, 2;
+ updateskill SKILL_MAGIC_TRANSMUTE, 2;
if (@mexp < 100)
@mexp = 100;
callsub S_Update_Mask;
@@ -515,19 +515,19 @@ L_ChangeNatureMagicSkill:
L_Next8:
if (@menu == 1)
- addtoskill SKILL_MAGIC_NATURE, 0;
+ updateskill SKILL_MAGIC_NATURE, 0;
mes "Nature Magic skill changed to level 0.";
next;
goto L_MagicSkills;
L_ChangeNatureMagicSkill1:
- addtoskill SKILL_MAGIC_NATURE, 1;
+ updateskill SKILL_MAGIC_NATURE, 1;
mes "Nature Magic skill changed to level 1.";
next;
goto L_MagicSkills;
L_ChangeNatureMagicSkill2:
- addtoskill SKILL_MAGIC_NATURE, 2;
+ updateskill SKILL_MAGIC_NATURE, 2;
if (@mexp < 100)
@mexp = 100;
callsub S_Update_Mask;
@@ -544,19 +544,19 @@ L_ChangeAstralMagicSkill:
L_Next9:
if (@menu == 1)
- addtoskill SKILL_MAGIC_ASTAL, 0;
+ updateskill SKILL_MAGIC_ASTAL, 0;
mes "Astral Magic skill changed to level 0.";
next;
goto L_MagicSkills;
L_ChangeAstralMagicSkill1:
- addtoskill SKILL_MAGIC_ASTRAL, 1;
+ updateskill SKILL_MAGIC_ASTRAL, 1;
mes "Astral Magic skill changed to level 1.";
next;
goto L_MagicSkills;
L_ChangeAstralMagicSkill2:
- addtoskill SKILL_MAGIC_ASTRAL, 2;
+ updateskill SKILL_MAGIC_ASTRAL, 2;
if (@mexp < 100)
@mexp = 100;
callsub S_Update_Mask;
@@ -573,19 +573,19 @@ L_ChangeDarkMagicSkill:
L_Next10:
if (@menu == 1)
- addtoskill SKILL_MAGIC_DARK, 0;
+ updateskill SKILL_MAGIC_DARK, 0;
mes "Dark Magic skill changed to level 0.";
next;
goto L_MagicSkills;
L_ChangeDarkMagicSkill1:
- addtoskill SKILL_MAGIC_DARK, 1;
+ updateskill SKILL_MAGIC_DARK, 1;
mes "Dark Magic skill changed to level 1.";
next;
goto L_MagicSkills;
L_ChangeDarkMagicSkill2:
- addtoskill SKILL_MAGIC_DARK, 2;
+ updateskill SKILL_MAGIC_DARK, 2;
if (@mexp < 100)
@mexp = 100;
callsub S_Update_Mask;
@@ -600,13 +600,13 @@ S_Update_Mask:
return;
L_GetAllMagic:
- addtoskill SKILL_MAGIC, 5;
- addtoskill SKILL_MAGIC_LIFE, 5;
- addtoskill SKILL_MAGIC_WAR, 5;
- addtoskill SKILL_MAGIC_TRANSMUTE, 5;
- addtoskill SKILL_MAGIC_NATURE, 5;
- addtoskill SKILL_MAGIC_ASTRAL, 5;
- addtoskill SKILL_MAGIC_DARK, 5;
+ updateskill SKILL_MAGIC, 5;
+ updateskill SKILL_MAGIC_LIFE, 5;
+ updateskill SKILL_MAGIC_WAR, 5;
+ updateskill SKILL_MAGIC_TRANSMUTE, 5;
+ updateskill SKILL_MAGIC_NATURE, 5;
+ updateskill SKILL_MAGIC_ASTRAL, 5;
+ updateskill SKILL_MAGIC_DARK, 5;
@mexp = 8000;
callsub S_Update_Mask;
mes "Magic skills added.";
@@ -614,13 +614,13 @@ L_GetAllMagic:
goto L_MagicSkills;
L_ResetMagicSkills:
- addtoskill SKILL_MAGIC, 0;
- addtoskill SKILL_MAGIC_LIFE, 0;
- addtoskill SKILL_MAGIC_WAR, 0;
- addtoskill SKILL_MAGIC_TRANSMUTE, 0;
- addtoskill SKILL_MAGIC_NATURE, 0;
- addtoskill SKILL_MAGIC_ASTRAL, 0;
- addtoskill SKILL_MAGIC_DARK, 0;
+ updateskill SKILL_MAGIC, 0;
+ updateskill SKILL_MAGIC_LIFE, 0;
+ updateskill SKILL_MAGIC_WAR, 0;
+ updateskill SKILL_MAGIC_TRANSMUTE, 0;
+ updateskill SKILL_MAGIC_NATURE, 0;
+ updateskill SKILL_MAGIC_ASTRAL, 0;
+ updateskill SKILL_MAGIC_DARK, 0;
@mexp = 0;
callsub S_Update_Mask;
mes "Magic skills removed.";
@@ -629,20 +629,20 @@ L_ResetMagicSkills:
L_AddAll:
adddefaultskills();
- addtoskill SKILL_POOL, 1;
- addtoskill SKILL_MALLARDS_EYE, 9;
- addtoskill SKILL_BRAWLING, 9;
- addtoskill SKILL_SPEED, 9;
- addtoskill SKILL_RESIST_POISON, 9;
- addtoskill SKILL_ASTRAL_SOUL, 9;
- addtoskill SKILL_RAGING, 9;
- addtoskill SKILL_MAGIC, 5;
- addtoskill SKILL_MAGIC_LIFE, 5;
- addtoskill SKILL_MAGIC_WAR, 5;
- addtoskill SKILL_MAGIC_TRANSMUTE, 5;
- addtoskill SKILL_MAGIC_NATURE, 5;
- addtoskill SKILL_MAGIC_ASTRAL, 5;
- addtoskill SKILL_MAGIC_DARK, 5;
+ updateskill SKILL_POOL, 1;
+ updateskill SKILL_MALLARDS_EYE, 9;
+ updateskill SKILL_BRAWLING, 9;
+ updateskill SKILL_SPEED, 9;
+ updateskill SKILL_RESIST_POISON, 9;
+ updateskill SKILL_ASTRAL_SOUL, 9;
+ updateskill SKILL_RAGING, 9;
+ updateskill SKILL_MAGIC, 5;
+ updateskill SKILL_MAGIC_LIFE, 5;
+ updateskill SKILL_MAGIC_WAR, 5;
+ updateskill SKILL_MAGIC_TRANSMUTE, 5;
+ updateskill SKILL_MAGIC_NATURE, 5;
+ updateskill SKILL_MAGIC_ASTRAL, 5;
+ updateskill SKILL_MAGIC_DARK, 5;
@mexp = 8000;
resetstatus;
BaseLevel = 99;
@@ -657,20 +657,20 @@ L_ResetAll:
cleararray @skilllist_id[0], 0, 8;
cleararray @skilllist_count[0], 0, 8;
//adddefaultskills();
- addtoskill SKILL_POOL, 0;
- addtoskill SKILL_MALLARDS_EYE, 0;
- addtoskill SKILL_BRAWLING, 0;
- addtoskill SKILL_SPEED, 0;
- addtoskill SKILL_RESIST_POISON, 0;
- addtoskill SKILL_ASTRAL_SOUL, 0;
- addtoskill SKILL_RAGING, 0;
- addtoskill SKILL_MAGIC, 0;
- addtoskill SKILL_MAGIC_LIFE, 0;
- addtoskill SKILL_MAGIC_WAR, 0;
- addtoskill SKILL_MAGIC_TRANSMUTE, 0;
- addtoskill SKILL_MAGIC_NATURE, 0;
- addtoskill SKILL_MAGIC_ASTRAL, 0;
- addtoskill SKILL_MAGIC_DARK, 0;
+ updateskill SKILL_POOL, 0;
+ updateskill SKILL_MALLARDS_EYE, 0;
+ updateskill SKILL_BRAWLING, 0;
+ updateskill SKILL_SPEED, 0;
+ updateskill SKILL_RESIST_POISON, 0;
+ updateskill SKILL_ASTRAL_SOUL, 0;
+ updateskill SKILL_RAGING, 0;
+ updateskill SKILL_MAGIC, 0;
+ updateskill SKILL_MAGIC_LIFE, 0;
+ updateskill SKILL_MAGIC_WAR, 0;
+ updateskill SKILL_MAGIC_TRANSMUTE, 0;
+ updateskill SKILL_MAGIC_NATURE, 0;
+ updateskill SKILL_MAGIC_ASTRAL, 0;
+ updateskill SKILL_MAGIC_DARK, 0;
@mexp = 0;
callsub S_Update_Mask;
resetstatus;