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authornmaligec <wouldnot@hotmail.com>2011-01-03 14:50:23 -0500
committernmaligec <wouldnot@hotmail.com>2011-01-03 14:50:23 -0500
commit0362815db48dcd49b5df5d1bd8565613e1979f70 (patch)
treeb6c9733c488c5f87387a500ac2ef25441fdc1538 /npc/027-3_Crypt
parent8b09943b83d9eeb2180fb6c50023a22d3ffae18d (diff)
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Updates I made since ta-testing repo was closed: minor fix to Hurnsald warps and entrances, plus additions for the crypt quest.
Diffstat (limited to 'npc/027-3_Crypt')
-rwxr-xr-xnpc/027-3_Crypt/_import.txt10
-rwxr-xr-xnpc/027-3_Crypt/_mobs.txt2
-rwxr-xr-xnpc/027-3_Crypt/_warps.txt5
-rwxr-xr-xnpc/027-3_Crypt/caskets.txt7
-rwxr-xr-xnpc/027-3_Crypt/entrance.txt41
-rwxr-xr-xnpc/027-3_Crypt/mapflags.txt1
-rwxr-xr-xnpc/027-3_Crypt/test.txt8
7 files changed, 66 insertions, 8 deletions
diff --git a/npc/027-3_Crypt/_import.txt b/npc/027-3_Crypt/_import.txt
index e6c51628..627fe137 100755
--- a/npc/027-3_Crypt/_import.txt
+++ b/npc/027-3_Crypt/_import.txt
@@ -1,3 +1,7 @@
-map: 027-3.gat
-npc: npc/027-3_Crypt/_mobs.txt
-npc: npc/027-3_Crypt/_warps.txt
+map: 027-3.gat
+npc: npc/027-3_Crypt/_mobs.txt
+npc: npc/027-3_Crypt/_warps.txt
+npc: npc/027-3_Crypt/mapflags.txt
+npc: npc/027-3_Crypt/entrance.txt
+npc: npc/027-3_Crypt/caskets.txt
+npc: npc/027-3_Crypt/test.txt
diff --git a/npc/027-3_Crypt/_mobs.txt b/npc/027-3_Crypt/_mobs.txt
index 29ff7685..2e423ee7 100755
--- a/npc/027-3_Crypt/_mobs.txt
+++ b/npc/027-3_Crypt/_mobs.txt
@@ -1,3 +1,3 @@
// 027-3 Crypt mobs
-027-3.gat,40,38,0,0 monster TheLost 1063,1,8000,2000,0
+//027-3.gat,40,38,0,0 monster TheLost 1063,1,8000,2000,0
diff --git a/npc/027-3_Crypt/_warps.txt b/npc/027-3_Crypt/_warps.txt
index 745a75c2..295215ca 100755
--- a/npc/027-3_Crypt/_warps.txt
+++ b/npc/027-3_Crypt/_warps.txt
@@ -2,7 +2,4 @@
027-3.gat,126,44,0 warp ToReaperL -1,-1,027-4.gat,36,21
027-3.gat,127,44,0 warp ToReaperM -1,-1,027-4.gat,37,21
-027-3.gat,128,44,0 warp ToReaperR -1,-1,027-4.gat,38,21
-
-// Temp
-027-3.gat,41,75,0 warp ToInnFirstFloor 4,-1,027-2.gat,106,45
+027-3.gat,128,44,0 warp ToReaperR -1,-1,027-4.gat,38,21 \ No newline at end of file
diff --git a/npc/027-3_Crypt/caskets.txt b/npc/027-3_Crypt/caskets.txt
new file mode 100755
index 00000000..c7ae44bd
--- /dev/null
+++ b/npc/027-3_Crypt/caskets.txt
@@ -0,0 +1,7 @@
+// Casket monster traps and key puzzle.
+027-3.gat,40,35,0 script #casket1 127,1,1{
+ heal 3,0;
+ specialeffect 301;
+ specialeffect 302;
+ end;
+} \ No newline at end of file
diff --git a/npc/027-3_Crypt/entrance.txt b/npc/027-3_Crypt/entrance.txt
new file mode 100755
index 00000000..f8da11b8
--- /dev/null
+++ b/npc/027-3_Crypt/entrance.txt
@@ -0,0 +1,41 @@
+// Effects for opening and closing the gate. Also set it so no new player can't be warped in once the gate is opened.
+
+027-3.gat,40,57,0 script #gatecontrol 127, 2, 1{
+ mes "Once you pass this point I cannot warp anyone else to help.";
+ mes "Are you sure you are ready to go?";
+ menu
+ "Let's go",L_BEGIN,
+ "No thank you",-;
+ warp "027-3.gat",40,60;
+ close;
+
+L_BEGIN:
+ disablenpc "#closedgate";
+ initnpctimer;
+ specialeffect 300;
+ // add stop alacrius warp flag to temp globals
+ close;
+
+OnTimer2000:
+ enablenpc "#opengate";
+ disablenpc "#gatecontrol";
+ end;
+}
+
+027-3.gat,40,59,0 script #closedgate 322,{
+ end;
+}
+027-3.gat,40,59,0 script #opengate 323,{
+ end;
+}
+
+
+// Effects for the exit.
+
+027-3.gat,40,78,0 script #cryptexit2 127, 3, 3{
+ mes "Unfortunately, once I bring you to this pocket";
+ mes "in time you cannot leave through its normal exit.";
+ mes "The only way to get out is to defeat the reaper";
+ mes "or die...";
+ close;
+} \ No newline at end of file
diff --git a/npc/027-3_Crypt/mapflags.txt b/npc/027-3_Crypt/mapflags.txt
new file mode 100755
index 00000000..533b7a6c
--- /dev/null
+++ b/npc/027-3_Crypt/mapflags.txt
@@ -0,0 +1 @@
+027-3.gat mapflag nosave 027-2,104,41;
diff --git a/npc/027-3_Crypt/test.txt b/npc/027-3_Crypt/test.txt
new file mode 100755
index 00000000..0f353a8d
--- /dev/null
+++ b/npc/027-3_Crypt/test.txt
@@ -0,0 +1,8 @@
+027-3.gat,40,25,0 script zombifier 200,1,1{
+ npctalk "If you die in the crypt, you are turned into a zombie";
+ end;
+OnPCDieEvent:
+ npctalk "The corpse of " + strcharinfo(0) + " has risen";
+ monster "027-3.gat",41,25,"Corpse",1036,1,"Reaper::OnAvenged";
+ end;
+}