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authorJesusaves <cpntb1@ymail.com>2021-04-09 11:00:49 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-09 11:00:49 -0300
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+// The Mana World scripts.
+// Author:
+// Micksha
+// Jesusalva
+// Description:
+// Anwar, the farmer in Tulimshar.
+
+020-1,178,196,0 script Anwar NPC_ANWAR,{
+ // This code is from Moubootaur Legends and needs cleaning up
+ .@q=getq(TulimsharQuest_AnwarField);
+ if (BaseLevel < 18) {
+ hello;
+ end;
+ }
+
+ if (.@q > 10) goto L_Complete;
+ if (.@q == 10) goto L_SecondReward;
+ if (.@q == 9) goto L_FirstReward;
+ if (.@q == 8) goto L_SecondTry;
+ if (.@q == 7) goto L_AnwarField;
+ if (.@q == 6) goto L_FirstTry;
+ if (.@q == 5) goto L_TryIt;
+ if (.@q >= 1) goto L_FirstTry;
+ // TODO: "What is this contraband fake potion you have there?! I do not accept potions without the seal of the Magic Academy. They might not work and I won't have warranty."
+
+ speech
+ l("Hi there."),
+ l("Nothing grows in this stupid desert."),
+ l("I could try to water it, but where to get water.. also a fertility potion could help."),
+ l("Maybe you can do a small errand for me?");
+ //l("But I have no water, no potion, no script. *cries* ");
+ select
+ l("Sure!"),
+ l("I'm busy, sorry.");
+ mes "";
+ if (@menu == 1)
+ goto L_Sure;
+ close;
+
+L_Complete:
+ mesn;
+ mesq l("Thanks for saving Tulimshar from a famine. I'll be forever grateful.");
+ next;
+ mesn;
+ mesq l("Dealing with raijin is too bothersome to me.");
+ close;
+
+L_AnwarField:
+ mesn;
+ mesq l("My crops! Hurry up, and talk to Hocus!!");
+ close;
+
+L_Sure:
+ mes "";
+ mesn;
+ mesq l("Great! Hocus, the magic academy grandmaster, is a real Nature mage. He probably makes fertilizers.");
+ next;
+ mesn;
+ mesq l("Please, talk to him. I am too busy tending the crops to go myself.");
+ setq TulimsharQuest_AnwarField, 1;
+ close;
+
+L_FirstTry:
+ mesn;
+ mesq l("Good luck getting the fertilizer from Hocus!");
+ if (countitem(FertilityPotion))
+ mesc l("Anwar will only accept fertility potions certified by the Magic Academy.");
+ close;
+
+L_TryIt:
+ .@q2=getq2(TulimsharQuest_AnwarField);
+ if (!countitem(FertilityPotion)) {
+ mesn;
+ mesq l("Bring me the fertilizer!");
+ close;
+ }
+ mesn;
+ mesq l("You've brought me fertilizer! Let me see if it works...");
+ next;
+ delitem FertilityPotion, 1;
+ setq2 TulimsharQuest_AnwarField, .@q2+1;
+
+ // Fail chances are 100% - 13% per attempt
+ if (rand2(0,100) < 100-(.@q2*13)) {
+ setq1 TulimsharQuest_AnwarField, 6;
+ mesc l("Nothing happens.");
+ next;
+ mesn;
+ mesq l("Uhm, it was not enough. Please bring me another one.");
+ } else {
+ setq1 TulimsharQuest_AnwarField, 7;
+ mesc l("Evil worms crawl from earth and starts devouring the plants!");
+ // Okay, maybe Galimatia's potion was a better idea.
+ next;
+ mesn;
+ mesq l("Uh... That should not happen, right? RIGHT?");
+ next;
+ mesn;
+ mesq l("Don't just stand here! Go fetch help, NOW!!");
+ }
+
+ close;
+
+L_SecondTry:
+ if (!countitem(PurificationPotion)) {
+ mesn;
+ mesq l("Bring me the bug bomb or whatever!");
+ close;
+ }
+ mesn strcharinfo(0);
+ mesq l("Here is a certified(R) purification potion! Hocus just gave me. Hurry up!");
+ next;
+ delitem PurificationPotion, 1;
+ getexp 20, 0;
+ specialeffect(51);
+ setq TulimsharQuest_AnwarField, 9;
+ mesn;
+ mesq l("Thanks God... The crops are safe. Not only that, but the fertilizer works!");
+ next;
+ mesn;
+ mesq l("Ah, that was tiresome... I'll go make a reward for them, talk to me again later.");
+ close;
+
+L_FirstReward:
+ mesn;
+ mesq l("Here are two %s. Please deliver it to them. I hope they'll like it.", getitemlink(SilverBell));
+ setq TulimsharQuest_AnwarField, 10, 0;
+ getitembound(SilverBell, 2, 4); // Prevent accidental item loss
+ close;
+
+L_SecondReward:
+ .@q2=getq2(TulimsharQuest_AnwarField);
+ if (.@q2 < 3){
+ mesn;
+ mesq l("Please deliver the two %s to Eomie and Hocus, and then I'll give you something for your help.", getitemlink(SilverBell));
+ close;
+ }
+ setq TulimsharQuest_AnwarField, 11, 0;
+ getitem SilkPants, 1;
+ getexp 750, 0;
+ mesn;
+ mesq l("Many thanks for your help! Here, take this. I'm sure it can be very useful later. It always is.");
+ close;
+
+OnInit:
+ .distance = 4;
+ end;
+}