summaryrefslogtreecommitdiff
path: root/db/pre-re
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2021-04-13 13:18:52 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-13 13:18:52 -0300
commitdd1ed72e9a740b8240308706d391aabd3b54e343 (patch)
tree40ddc1b8b8a41a47b6ce65859957e2f3fb4a6424 /db/pre-re
parent7f3ee7b17d27b2644e14728289c93c557608dd29 (diff)
downloadserverdata-dd1ed72e9a740b8240308706d391aabd3b54e343.tar.gz
serverdata-dd1ed72e9a740b8240308706d391aabd3b54e343.tar.bz2
serverdata-dd1ed72e9a740b8240308706d391aabd3b54e343.tar.xz
serverdata-dd1ed72e9a740b8240308706d391aabd3b54e343.zip
Include Flare Dart
Diffstat (limited to 'db/pre-re')
-rw-r--r--db/pre-re/skill_db.conf28
-rw-r--r--db/pre-re/skill_tree.conf1
2 files changed, 28 insertions, 1 deletions
diff --git a/db/pre-re/skill_db.conf b/db/pre-re/skill_db.conf
index 7c201e3e..abd93387 100644
--- a/db/pre-re/skill_db.conf
+++ b/db/pre-re/skill_db.conf
@@ -38567,7 +38567,7 @@ skill_db: (
Id: 20020
Name: "EVOL_AREA_PROVOKE"
Description: "Itenplz"
- MaxLevel: 9
+ MaxLevel: 10
SkillType: {
//Self: true
Friend: true // <- Can it aim an enemy??
@@ -38596,6 +38596,32 @@ skill_db: (
SPCost: 1
}
},
+{
+ Id: 20022
+ Name: "SKILL_FLAR"
+ Description: "Flar"
+ MaxLevel: 10
+ Range: 8
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ Hit: "BDT_SKILL"
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ DamageType: {
+ NoDamage: true
+ }
+ CoolDown: 500
+ Requirements: {
+ SPCost: 10
+ Items: {
+ SulphurPowder: 1
+ }
+ }
+},
// Wand Abizit FlareDart Alizarin Cobalt Gamboge Mauve Lum MagicBlade Sulphur Kalmurk Parum ArrowHail Barrier(OK) EnchantLifestone FlyingBackpack(?) Joyplim Hide(?) LayOnHands Ingrav Knuclkes MakeArrow MakeIronPowder MakeShirt MakeTanktop MakeSTanktop Protect Rain Shear SFluffy SMouboo SPinkie SSnake SSPiky SWicked ToxicDart Necro
)
diff --git a/db/pre-re/skill_tree.conf b/db/pre-re/skill_tree.conf
index adae55d6..2602048b 100644
--- a/db/pre-re/skill_tree.conf
+++ b/db/pre-re/skill_tree.conf
@@ -67,6 +67,7 @@ Talpan: {
// Level 1
SKILL_ABIZIT: 1
EVOL_AREA_PROVOKE: 9
+ SKILL_FLAR: 9
// Level 2
EVOL_PHYSICAL_SHIELD: 5