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authorJared Adams <jaxad0127@gmail.com>2009-01-05 13:26:07 +0000
committerJared Adams <jaxad0127@gmail.com>2009-01-05 13:26:07 +0000
commitfca3097d6dc5ba49d057926730858d7fe25537f6 (patch)
tree7cba621ebcdfcefeb46fbe55f75deca0c6fb9545 /conf/battle_athena.conf
parenta884e009e0a8978cbe0b14ce318184461c903844 (diff)
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Adjust respawn HP and SP to be 100%
Diffstat (limited to 'conf/battle_athena.conf')
-rw-r--r--conf/battle_athena.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/battle_athena.conf b/conf/battle_athena.conf
index 21191154..c9bd2b28 100644
--- a/conf/battle_athena.conf
+++ b/conf/battle_athena.conf
@@ -162,11 +162,11 @@ zeny_penalty: 0
// The amount of HP a player will respawn with, 0 is default.
// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
-restart_hp_rate: 0
+restart_hp_rate: 100
// The amount of SP a player will respawn with, 0 is default.
// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
-restart_sp_rate: 0
+restart_sp_rate: 100
// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)
mvp_hp_rate: 100