blob: 978c537eaef9c097b78c010371839c469483f00e (
plain) (
tree)
|
|
// part of quest given by 021-2/kylian.txt
// Author: Jenalya
// state 1: player has the task to get the luggage from the harbor
// state 2: Adrian gave the luggage to the player
// state 3: player gave luggage to Kylian and Kylian asks who to talk to for the shop license
022-1.gat,58,54,0|script|Adrian|213,
{
set @state, ((QUEST_NorthTulimshar & NIBBLE_5_MASK) >> NIBBLE_5_SHIFT);
mes "[Adrian]";
mes "\"Hello. Are you here to get the luggage for some of our passengers?\"";
if (@state == 1)
menu
"Yes, Kylian sent me to get his luggage.",L_Get,
"No.",L_No;
menu
"No.",L_No;
L_No:
mes "[Adrian]";
mes "\"Too bad. I want to go and drink a beer, but I have to wait here until all the luggage is picked up.\"";
mes "He sighs.";
goto L_Close;
L_Get:
mes "[Adrian]";
mes "\"Wonderful! Show me the ticket.\"";
mes "He checks the paper Kylian gave you and then takes a critical look at you.";
next;
getinventorylist;
if ((checkweight("LeatherSuitcase", 1) == 0) || (@inventorylist_count == 100))
goto L_Inventory;
mes "[Adrian]";
mes "\"Alright, here it is.\"";
mes "Adrain hands you a very heavy suitcase.";
getitem "LeatherSuitcase", 1;
set @state, 2;
set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_5_MASK)) | (@state << NIBBLE_5_SHIFT);
goto L_Close;
L_Inventory:
mes "[Adrian]";
mes "\"The suitcase is rather heavy. You doesn't look as if you can handle that.";
mes "Maybe if you get rid of some of the other stuff you're carrying.\"";
goto L_Close;
L_Close:
set @state, 0;
set @inventorylist_count, 0;
close;
}
|