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// this file contains the game logic of the fight club

function|script|fightclub_sendrequest|,
{
  set @loop, 0;
  goto L_Loop;

L_Loop:
  if(@Duel_Queue$[@loop] == @caster_name$) goto L_Exists;
  if(@Duel_Queue$[@loop] == "") goto L_Proceed;
  set @loop, (@loop + 1);
  if(@loop >= getarraysize(@Duel_Queue)) goto L_Full; // this shouldn't happen since we check in magic but we still handle it
  goto L_Loop;

L_Full:
  message @caster_name$, "There is already "+ $@Duel_PlayerQueueLimit +" duel request(s) in the queue of this player, which is the maximum.";
  return;

L_Exists:
  message @caster_name$, "You already requested a duel with this player.";
  return;

L_Proceed:
  misceffect FX_MAGIC_DARKRED, @caster_name$;
  message @caster_name$, "Your request has been sent.";
  set @Duel_Queue$[@loop], @caster_name$;
  if(@Duel_Fighter == 0) message strcharinfo(0), "You have received a new duel request. Talk to Rouge to accept or decline.";
  if(@Duel_Fighter == 0) misceffect FX_MAGIC_DARKRED, strcharinfo(0);
  if(@Duel_Fighter == 1) set @Duel_HasPendingRequest, 1;
  return;
}

function|script|fightclub_getrules|,
{
  set $@fightclub_myself, getcharid(3);
  if(@target < 1) goto L_Proceed; // get our own rules
  if(attachrid(@target) == 1) goto L_Proceed;
  goto L_Missing;

L_Proceed:
  set $@Temp_NoMagic, Duel_NoMagic;
  if($@fightclub_myself == getcharid(3)) goto L_Proceed2; // the target is ourselves
  if(attachrid($@fightclub_myself) == 1) goto L_Proceed2;
  goto L_Missing;

L_Missing:
  end;

L_Proceed2:
  set $@fightclub_myself, 0;
  set @target, 0;
  if($@Temp_NoMagic != 1)
    mes "(no rules)";
  if($@Temp_NoMagic == 1) mes "- No Magic";
  set $@Temp_NoMagic, 0; // now we clean these vars ASAP because they're globals
  return;
}

function|script|fightclub_AddToQueue|, // ** called when someone agree to duel
{
  set @Duel_Loop, 0;
  goto L_Loop;

L_Loop:
  if(($@Duel_Queue_Blue$[@Duel_Loop] == @caster_name$) && ($@Duel_Queue_Red$[@Duel_Loop] == @target_name$)) goto L_Exists;
  if(($@Duel_Queue_Red$[@Duel_Loop] == @caster_name$) && ($@Duel_Queue_Blue$[@Duel_Loop] == @target_name$)) goto L_Exists;
  set @Duel_Loop, (@Duel_Loop + 1);
  if(@Duel_Loop >= getarraysize($@Duel_Queue_ID)) goto L_Proceed;
  goto L_Loop;

L_Exists:
  mes "This battle is already in the queue.";
  close;

L_Full:
  mes "There is already " + $@Duel_QueueLimit + " battles in the queue, which is the maximum. Please try again later.";
  close;

L_Proceed:
  if(getarraysize($@Duel_Queue_ID) >= ($@Duel_QueueLimit + 1)) goto L_Full;
  set @index, getarraysize($@Duel_Queue_ID);
  if(@index >= 1) goto L_Proceed2;
  set @index, 1;
  goto L_Proceed2;

L_Proceed2:
  if($@Duel_Queue_Red$[@index] != "") goto L_NotClean;
  set $@Duel_Queue_Red$[@index], @caster_name$;
  if($@Duel_Queue_Blue$[@index] != "") goto L_NotClean;
  set $@Duel_Queue_Blue$[@index], @target_name$;
  if($@Duel_Queue_ID[@index] != 0) goto L_NotClean;
  set $@Duel_Queue_ID[@index], ($@Duel_Queue_ID[(@index - 1)] + 1);
  if($@Duel_Queue_ID[@index] <= $Duel_LastDuel) goto L_FixId;
  if($@Duel_CurrentDuel < 1) goto L_Request;
  return;

L_NotClean:
  message @caster_name$, "An error occured: array element not empty. Try again in 5 seconds.";
  return;

L_FixId:
  set $@Duel_Queue_ID[@index], ($Duel_LastDuel + 1);
  if($@Duel_CurrentDuel < 1) goto L_Request;
  return;

L_Request:
  callfunc "fightclub_NextBattle";
  return;
}

function|script|fightclub_NextBattle|, // ** called when a duel is finished
{
  set $@Duel_Queue_Blue$[0], ""; // clean the 0 index
  set $@Duel_Queue_Red$[0], "";
  set $@Duel_Queue_ID[0], 0;
  set $@Duel_Loop, 1; // start the loop at 1
  goto L_Loop;

L_Loop: // here we shift the array to the left
  if($@Duel_Queue_ID[$@Duel_Loop] < 1) goto L_Empty;
  set $@Duel_Queue_Red$[($@Duel_Loop - 1)], $@Duel_Queue_Red$[$@Duel_Loop];
  set $@Duel_Queue_Red$[$@Duel_Loop], ""; // it is always important to clean
  set $@Duel_Queue_Blue$[($@Duel_Loop - 1)], $@Duel_Queue_Blue$[$@Duel_Loop];
  set $@Duel_Queue_Blue$[$@Duel_Loop], "";
  set $@Duel_Queue_ID[($@Duel_Loop - 1)], $@Duel_Queue_ID[$@Duel_Loop];
  set $@Duel_Queue_ID[$@Duel_Loop], 0;
  set $@Duel_Loop, ($@Duel_Loop + 1);
  if($@Duel_Loop >= getarraysize($@Duel_Queue_ID)) goto L_Proceed;
  goto L_Loop;

L_Empty:
  // the queue is now empty
  return;

L_Proceed:
  callfunc "fightclub_CleanStage";
  set $@Duel_CurrentDuel, $@Duel_Queue_ID[0]; // since the array is shifted, the index is always 0
  set $Duel_LastDuel, $@Duel_Queue_ID[0]; // this is used to keep the same index across reboots
  set $@Duel_BluePlayer, getcharid(3,$@Duel_Queue_Blue$[0]);
  set $@Duel_RedPlayer, getcharid(3,$@Duel_Queue_Red$[0]);
  if(attachrid($@Duel_BluePlayer) != 1) goto L_Missing;
  if(attachrid($@Duel_RedPlayer) == 1) goto L_Proceed2;
  goto L_Missing;

L_Missing:
  callfunc "fightclub_CleanStage";
  callfunc "fightclub_NextBattle";
  return;

L_Proceed2:
  addtimer ($@Duel_TimeBeforeNext * 1000), "#FightClub#utils::OnDelayedNextBattle";
  return;
}

function|script|fightclub_NextBattleProceed|, // ** called after the delay
{
    set $@Duel_NoMagic, Duel_NoMagic; // get the rules of the caster
    donpcevent "Rouge#Duels::OnAnnounceNext";
    set $@Duel_Started, 0;
    addtimer ($@Duel_TimeBeforeWarp * 1000), "#FightClub#utils::OnDelayedStart";
    return;
}

function|script|fightclub_StartBattle|,
{
  set $@Duel_Started, 1;
  npcwarp 40, 45, "Rouge#Duels";
  donpcevent "#FightClub#TimeLimit::OnStartTimer";
  if(attachrid($@Duel_RedPlayer) != 1) goto L_Missing;
  callfunc "fightclub_enter";
  if(attachrid($@Duel_BluePlayer) != 1) goto L_Missing;
  callfunc "fightclub_enter";
  return;

L_Missing:
  callfunc "fightclub_CleanStage";
  callfunc "fightclub_NextBattle";
  return;
}

function|script|fightclub_TimeOut|,
{
  debugmes "on time out";
  donpcevent "Rouge#Duels::OnAnnounceTimeOut";
  if(attachrid($@Duel_RedPlayer) != 1) goto L_Missing;
  callfunc "fightclub_exit";
  if(attachrid($@Duel_BluePlayer) != 1) goto L_Missing;
  callfunc "fightclub_exit";
  callfunc "fightclub_CleanStage";
  callfunc "fightclub_NextBattle";
  return;

L_Missing:
  callfunc "fightclub_CleanStage";
  callfunc "fightclub_NextBattle";
  return;
}

function|script|fightclub_Intrusion|, // ** called when someone uninvited is on stage
{
  // nothing to do here (yet)
  return;
}

function|script|fightclub_EmergencyWipe|,
{
  callfunc "fightclub_CleanStage";
  callfunc "fightclub_StartUp";
  // TODO: check if everything is clean (function) and mapexit otherwise
  return;
}

function|script|fightclub_Victory|, // ** called whenever someone wins (to handle rewards and bids)
{
  // TODO: give some sort of reward
  // TODO: increase score
  // TODO: update leaderboard
  return;
}

function|script|fightclub_DestroyMe|, // ** called when the player needs to be reset
{
  callfunc "fightclub_exit";
  percentheal -100, 0; // dying removes @killable, @killer or any temp buff
  return;
}

function|script|fightclub_Missing|, // ** called when the red or blue player disappears from stage
{
  // $@Duel_Missing 1 = red, 2 = blue
  if (attachrid($@Duel_BluePlayer) == 1) goto L_Proceed; // we need to attach to at least one player
  if (attachrid($@Duel_RedPlayer) == 1) goto L_Proceed;
  goto L_Resume; // can't attach either of them (this is not a problem since it means they are offline so their vars are clean anyway)

L_Proceed:
  if($@Duel_Missing == 1) goto L_BlueWins;
  goto L_RedWins;

L_BlueWins:
  donpcevent "Rouge#Duels::OnAnnounceBlueForfeit";
  set $@duel_winner, $@Duel_BluePlayer;
  callfunc "fightclub_Victory";
  goto L_Clean;

L_RedWins:
  donpcevent "Rouge#Duels::OnAnnounceRedForfeit";
  set $@duel_winner, $@Duel_RedPlayer;
  callfunc "fightclub_Victory";
  goto L_Clean;

L_KillBlue:
  callfunc "fightclub_exit";
  if(attachrid($@Duel_RedPlayer) == 1) goto L_KillRed;
  goto L_Resume;

L_KillRed:
  callfunc "fightclub_exit";
  goto L_Resume;

L_Clean:
  if(attachrid($@Duel_BluePlayer) == 1) goto L_KillBlue;
  if(attachrid($@Duel_RedPlayer) == 1) goto L_KillRed;
  goto L_Resume; // couldn't kill them

L_Resume:
  callfunc "fightclub_CleanStage";
  callfunc "fightclub_NextBattle";
  return;
}

function|script|fightclub_StartUp|, // ** called after the server boots up
{
  if($fightclub_enabled < 1) set $fightclub_enabled, 1; // init the (permanent) enabled global (this will only be done once, when the duel system is merged with master)
  if($@Duel_TimeBeforeNext < 1) set $@Duel_TimeBeforeNext, 5; // init the (temporary) TimeBeforeNext global
  if($@Duel_TimeBeforeWarp < 1) set $@Duel_TimeBeforeWarp, 5; // init the (temporary) TimeBeforeWarp global
  if($@Duel_TimeBeforeStart < 1) set $@Duel_TimeBeforeStart, 3; // init the (temporary) TimeBeforeStart global
  if($@Duel_TimeLimit < 1) set $@Duel_TimeLimit, 120; // init the (temporary) TimeLimit global
  if($@Duel_QueueLimit < 1) set $@Duel_QueueLimit, 5; // init the (temporary) QueueLimit global
  if($@Duel_PlayerQueueLimit < 1) set $@Duel_PlayerQueueLimit, 2; // init the (temporary) PlayerQueueLimit global
  if($@fightclub_password$ == "") set $@fightclub_password$, "Banana"; // init the (temporary) fightclub_password global
  setarray $@Duel_Queue_ID, 0;
  cleararray $@Duel_Queue_ID, 0, ($@Duel_QueueLimit + 1);
  setarray $@Duel_Queue_Blue$, "";
  cleararray $@Duel_Queue_Blue$, "", ($@Duel_QueueLimit + 1);
  setarray $@Duel_Queue_Red$, "";
  cleararray $@Duel_Queue_Red$, "", ($@Duel_QueueLimit + 1);
  set $@Duel_TotalTime, 0;
  return;
}

function|script|fightclub_CleanStage|, // ** called before and after each duel to wipe the vars
{
  if($@Duel_NoWarp != 1) areawarp "009-7.gat", $@fightclub_x1, $@fightclub_y1, $@fightclub_x2, $@fightclub_y2, "009-7.gat", 31, 40; // kick all players from stage
  set $@Duel_NoWarp, 0;
  set $@Duel_NoMagic, 0; // clean the Duel parameters
  set $@Duel_CurrentDuel, 0; // no duel atm
  set $@Duel_Started, 0; // no duel atm
  set $@Duel_RedPlayer, 0;
  set $@Duel_BluePlayer, 0;
  set $@Duel_Missing, 0;
  set $@Duel_TotalTime, 0;
  npcwarp 32, 45, "Rouge#Duels";
  donpcevent "#FightClub#TimeLimit::OnStopTimer";
  killmonster "009-7.gat", "All";
  return;
}

function|script|fightclub_setrules|, // ** called by npc; allows the player to change their custom rules
{
  goto L_Main;

L_Main:
  mes "Your rules are the following: "; mes "";
  callfunc "fightclub_getrules";
  mes ""; mes "What do you want to do?";
  menu
    "Change my rules.", L_Start,
    "Nevermind.", L_Return;

L_Start:
  set Duel_NoMagic, 1; // set the rule to 1 to enable it
  goto L_NoMagic;

L_NoMagic:
  if(Duel_NoMagic != 1) goto L_Done;
  mes "Do you want to allow magic?";
  mes "If disabled, the fighters will not be able to use any kind of spell.";
  menu
    "Yes.", L_NoMagicYes,
    "No.", L_Done;
L_NoMagicYes:
  set Duel_NoMagic, 0;
  goto L_Done;

L_Done:
  next;
  mes "You have succesfully changed your options.";
  goto L_Main;

L_Return:
  return;
}

function|script|fightclub_death|, // ** called by event handler whenever someone dies
{
  if(@Duel_Fighter != 1) goto L_NoDuel;
  if(@killerrid != 0) goto L_Murdered;
  goto L_Killed;

L_Killed:
  if(getcharid(3) == $@Duel_RedPlayer) goto L_BlueWins;
  goto L_RedWins;

L_RedWins:
  donpcevent "Rouge#Duels::OnAnnounceRedWins";
  set $@duel_winner, $@Duel_RedPlayer;
  callfunc "fightclub_Victory";
  callfunc "fightclub_exit";
  if(attachrid($@Duel_RedPlayer) == 1) goto L_RedWins2;
  goto L_Missing;

L_RedWins2:
  callfunc "fightclub_exit";
  goto L_Proceed;

L_BlueWins:
  donpcevent "Rouge#Duels::OnAnnounceBlueWins";
  set $@duel_winner, $@Duel_BluePlayer;
  callfunc "fightclub_Victory";
  callfunc "fightclub_exit";
  if(attachrid($@Duel_BluePlayer) == 1) goto L_BlueWins2;
  goto L_Missing;

L_Missing:
  callfunc "fightclub_CleanStage";
  callfunc "fightclub_NextBattle";
  return;

L_BlueWins2:
  callfunc "fightclub_exit";
  goto L_Proceed;

L_Proceed:
  callfunc "fightclub_CleanStage";
  callfunc "fightclub_NextBattle";
  return;

L_Murdered:
  if(($@Duel_RedPlayer != @killerrid) && ($@Duel_BluePlayer != @killerrid)) goto L_Stranger;
  goto L_Killed; // now we proceed the same way as L_Killed

L_Stranger:
  // the victim was not murdered by its adversary (wtf)
  if(debug) donpcevent "Debug#Duels::OnKillerNotInDuel";
  callfunc "fightclub_EmergencyWipe";
  end;

L_NoDuel:
  if(debug) donpcevent "Debug#Duels::OnVictimNotInDuel";
  end;
}

function|script|fightclub_enter|, // ** called every time a player enters the ring
{
  set @Duel_Fighter, 1;
  warp "009-7.gat", rand($@fightclub_x1,$@fightclub_x2), rand($@fightclub_y1,$@fightclub_y2);
  gmcommand "@alive"; // ensure that you can't duel wih a corpse
  message strcharinfo(0), "Get Ready.";
  addtimer ($@Duel_TimeBeforeStart * 1000), "#FightClub#utils::OnBecomeKiller"; // call fightclub_enter_killer in 3 seconds
  return;
}

function|script|fightclub_enter_killer|, // ** called 3 seconds after a player enters the ring
{
  gmcommand "@killable";
  gmcommand "@killer"; // add both killable and killer so if one doesn't kick in, the other (hopefully) will
  set @killer, 1;
  message strcharinfo(0), "GO !";
  return;
}

function|script|fightclub_exit|, // ** called every time a player exits the ring
{
  set @Duel_Fighter, 0;
  if(getmap() == "009-7") warp "009-7.gat", 31, 40; // do not warp if player left the room
  if(@killer != 1) goto L_Clean;
  gmcommand "@killable";
  gmcommand "@killer";
  goto L_Clean;

L_Clean:
  set @killer, 0; // the player no longer have @killer
  gmcommand "@alive"; // refill hp/mana
  sc_end 132; sc_end 14; sc_end 37; sc_end 185; // remove effects
  message strcharinfo(0), "Thank you for participating in the fight club!";
  if(@Duel_HasPendingRequest) message strcharinfo(0), "You have received a new duel request.";
  return;
}