//Sandstorm mine trigger
// Variables used:
// - nibble 4 and 5 of QUEST_SouthTulimshar
// - in FLAGS, FLAG_OPENED_UNDERGROUND
002-4.gat,100,37,0|script|Button#mine-2|400,0,0,
{
// This NPC previously used the variable TMW_Quest
callfunc "ClearVarTMW_Quest";
set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);
if (@state == 24) goto L_Trigger_2;
if (@state == 23) goto L_Trigger_Wrong_2;
if (@state == 22) goto L_Trigger_Wrong_2;
mes "There is a large button on the ground. A key hole appears on the button.";
goto L_Close;
L_Trigger_Wrong_2:
mes "There is a large button on the ground. A key hole appears on the button.";
menu
"Put the key in, turn right.", L_Right_Wrong_2,
"Put the key in, turn left.", L_Left_Wrong_2,
"Do nothing.", L_Nothing_2;
L_Right_Wrong_2:
set @state, 22;
callsub S_Update_Var;
mes "You turn the key right.";
goto L_Close;
L_Left_Wrong_2:
set @state, 22;
callsub S_Update_Var;
mes "You turn the key left.";
goto L_Close;
L_Trigger_2:
mes "There is a large button on the ground. A key hole appears on the button.";
menu
"Put the key in, turn right.", L_Right_2,
"Put the key in, turn left.", L_Left_2,
"Do nothing.", L_Nothing_2;
L_Right_2:
set @state, 22;
callsub S_Update_Var;
mes "You turn the key right.";
goto L_Close;
L_Left_2:
set @state, 25;
callsub S_Update_Var;
set FLAGS, FLAGS | FLAG_OPENED_UNDERGROUND;
mes "You turn the key left. A clicking sound echoes throughout the mine, followed by a loud thump.";
goto L_Close;
L_Nothing_2:
mes "You leave the button alone.";
goto L_Close;
L_Close:
set @state, 0;
close;
S_Update_Var:
set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT));
return;
}