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path: root/world/map/npc/002-2/imec.txt
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// Merchant got his shop shot down due to selling poison and asks the player for some errand
// after finishing this, daily quest with scorpion stingers
// Using bit 8 and 9 of QUEST_NorthTulimshar (first half of nibble 2)
// author: Jenalya
002-2,36,75,0|script|Imec|162
{
    set @state, ((QUEST_NorthTulimshar & TWOBIT_4_MASK) >> TWOBIT_4_SHIFT);
    set @EXP, 90;
    set @money, 500;
    set @lvl, 10;

    if (@state >= 3) goto L_Stingers;
    if (@state == 2) goto L_Return;
    if (@state == 1) goto L_Bring;

    mes "[Imec]";
    mes "%%9";
    mes "\"The Wizard's Council shut down my shop!";
    mes "Why'd they have to make such a fuss over a little poison?\"";
    next;
    mes "\"Someday, I'm going to get my permit back from those self-righteous snobs!\"";
    next;
    mes "He looks at you.";
    next;
    mes "[Imec]";
    mes "%%D";
    mes "\"Hey... I've got an idea!";
    next;
    mes "I just finished writing an appeal to the Council. If you bring it to the government building near the docks, they might be less... closed-minded.\"";
    goto L_Offer;

L_Offer:
    menu
        "Just tell me how to get there.",L_Explain,
        "I'll do it.",L_Next,
        "No way!",L_Close;

L_Next:
    mes "";
    mes "[Imec]";
    mes "\"Great! Here's the appeal.\"";
    mes "Imec gives you a sealed letter, which you store in a safe pocket outside of your inventory.";
    set @state, 1;
    callsub S_Update_Mask;
    goto L_Close;

L_Explain:
    mes "";
    mes "[Imec]";
    mes "\"Head north until you get to the docks – it's just west of the ferry.\"";
    next;
    mes "\"There are a couple of other offices inside. You can form a party if you want, but don't take too long.\"";
    if (BaseLevel < WEDDING_MIN_LEVEL) mes "\"Once you're older, you can even get married there.\"";
    next;
    mes "\"So... will you submit my appeal for me?\"";
    if (@state == 0)
        goto L_Offer;
    goto L_Close;

L_Bring:
    mes "[Imec]";
    mes "\"What are you waiting for? I'm not paying you till after the job is done!\"";
    menu
        "Where is it again?",L_Explain,
        "I'm on my way.",L_Close;

L_Return:
    mes "[Imec]";
    mes "\"Ah! You're back! How'd it go?\"";
    mes "You hand the letter of acknowledgment over to Imec.";
    next;
    mes "[Imec]";
    mes "\"Great! I'm sure I'll be able to open my shop again soon.\"";
    next;
    mes "It seems as though Imec has lost interest in you already.";
    menu
        "You mentioned a reward...",L_Next1;

L_Next1:
    mes "";
    mes "[Imec]";
    mes "\"What? Oh, right. Here, have this.\"";
    getexp @EXP, 0;
    set Zeny, Zeny + @money;
    set @state, 3;
    callsub S_Update_Mask;
    next;
    if (BaseLevel >= @lvl)
        goto L_Transition_Stingers;
    if (BaseLevel < @lvl)
        mes "\"Come back to see me once you grow stronger; I might have a job for you later on.\"";
    goto L_Close;

L_Transition_Stingers:
    mes "\"Actually, you could be of further use to me.\"";
    next;
    goto L_Stingers;

L_Stingers:
    mes "[Imec]";
    set @dq_level, @lvl;
    set @dq_cost, 3;
    set @dq_count, 3;
    set @dq_name$, "ScorpionStinger";
    set @dq_friendly_name$, "Scorpion Stingers";
    set @dq_money, 200;
    set @dq_exp, 40;

    callfunc "DailyQuest";
    goto L_Close;

L_Close:
    set @money, 0;
    set @state, 0;

    set @dq_level, 0;
    set @dq_cost, 0;
    set @dq_count, 0;
    set @dq_name$, "";
    set @dq_friendly_name$, "";
    set @dq_money, 0;
    set @dq_exp, 0;
    set @dq_return, 0;
    close;

S_Update_Mask:
    set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(TWOBIT_4_MASK)) | (@state << TWOBIT_4_SHIFT);
    return;
}