// TMW-2 Script.
// Author:
// Jesusalva
// Description:
// Applies effects for INC_* (STR doesn't exist)
// Valid values: INCAGI INCVIT INCINT INCDEX INCLUK INCHIT INCFLEE SC_FURY
// Doesn't works: SC_STRUP
// Works if .@min == .@max: INCMHP INCMHPRATE INCMSP INCMSPRATE
/// Untested Values: WALKSPEED (reverse logic) INVINCIBLE (broken)
// PS. SC_FURY causes crit rate to increase
//
// Variables:
// .@delay Second of buffing
// .@type SC_*
// .@min Min amount of type
// .@max Max amount of type (optional)
// SC_Bonus(delay, SC, min{, max})
function script SC_Bonus {
.@delay=getarg(0);
.@type=getarg(1);
.@min=getarg(2);
.@max=getarg(3, .@min);
if (.@delay <= 0)
return false;
// Get the bonus value
if (.@min != .@max)
.@bonus=rand2(.@min, .@max);
else
.@bonus=.@min;
// Remaining time and effect conversion
.@v=getstatus(.@type, 1);
.@t=getstatus(.@type, 5);
// Convert remaining time to seconds, rounded down
if (.@t > 1000)
.@t=.@t/1000;
else
.@t=0;
// If there was effect previously, get ponderate average
if (.@v > 0)
.@v=ponderate_avg(.@bonus, .@delay, .@v, .@t);
else
.@v=.@bonus;
// Update time value to ms and to stack
.@t+=.@delay;
.@t*=1000;
// Debug print if needed
if (debug || $@GM_OVERRIDE)
debugmes "Effect %d (+%d percent) for %d ms", .@type, .@bonus, .@t;
// Restart the bonus
sc_end .@type;
sc_start .@type,.@t,.@v;
return true;
}
// SC_Bonus2(delay, SC1, val1, val2)
function script SC_Bonus2 {
.@delay=getarg(0);
.@type=getarg(1);
.@val1=getarg(2);
.@val2=getarg(3);
if (.@delay <= 0)
return false;
// Remaining time and effect conversion
.@v1=getstatus(.@type, 1);
.@v2=getstatus(.@type, 2);
.@ts=getstatus(.@type, 5);
// Convert remaining time to seconds, rounded down
.@ts=.@ts/1000;
// If there was effect previously, get ponderate average (val1)
if (.@v1 > 0)
.@v1=ponderate_avg(.@val1, .@delay, .@v1, .@ts);
else
.@v1=.@val1;
// If there was effect previously, get ponderate average (val2)
if (.@v2 > 0)
.@v2=ponderate_avg(.@val2, .@delay, .@v2, .@ts);
else
.@v2=.@val2;
// Update time value to ms and to stack
.@t+=.@delay;
.@t*=1000;
// Debug print if needed
if (debug || $@GM_OVERRIDE)
debugmes "Effect %d (%d/%d bonus) for %d ms", .@type, .@v1, .@v2, .@ts;
// Restart the bonus
sc_end .@type;
sc_start2 .@type, .@ts, .@v1, .@v2;
return true;
}