function script SpawnGhost {
if ($GHOSTS_DISABLED)
return;
if (BaseLevel >= 40 &&
(getmapname() == "026-1" ||
getmapname() == "027-1" ||
getmapname() == "027-2" ||
getmapname() == "027-3" ||
getmapname() == "027-4" ||
getmapname() == "027-5"))
goto L_Spawn;
return;
L_Spawn:
.@x = getx();
.@y = gety();
if (!(iscollision(getmapname(), .@x, .@y - 1))) set .@y, .@y - 1; // up
else if (!(iscollision(getmapname(), .@x, .@y + 1))) set .@y, .@y + 1; // down
else if (!(iscollision(getmapname(), .@x - 1, .@y))) set .@x, .@x - 1; // left
else if (!(iscollision(getmapname(), .@x + 1, .@y))) set .@x, .@x + 1; // right
// else on the player
// FIXME - verify if ghost GID is still alive, maybe add it an event label
if (@GHOST_GID)
unitkill(@GHOST_GID);
specialeffect(39, SELF, getcharid(3));
@GHOST_GID = monster(getmapname(), .@x, .@y, strcharinfo(0), LesserGhost, 1);
return;
}