|
|
function script ClearVariables {
if (@login_event != 1) goto L_Deprecated;
// Remove old variables to new quest system
if (QL_VALON) {
setq CandorQuest_Valon, QL_VALON;
QL_VALON = 0;
}
if (QL_HIDENSEEK) {
setq CandorQuest_HideNSeek, (QL_HIDENSEEK >= 64 ? 2 : 1), (QL_HIDENSEEK-1);
QL_HIDENSEEK = 0;
}
if (#CRYPT_PASSWORD && !getq(Quest_Reapercry)) {
learnskill SKILL_REAPERCRY, 1;
setq Quest_Reapercry, 1;
}
if (#DD5_TALLY) {
setq Quest_Doomsday, 2;
#DD5_TALLY = 0; // Whatever, one is enough
}
if (#BankAccount) {
BankVault += #BankAccount;
#BankAccount = 0;
}
if (QL_CINDY) {
if (QL_CINDY == 5) QL_CINDY = 0;
else if (QL_CINDY == 6) QL_CINDY = 1;
else if (QL_CINDY == 1) QL_CINDY = 2;
else if (QL_CINDY == 2) QL_CINDY = 3;
else if (QL_CINDY == 3) QL_CINDY = 4;
else if (QL_CINDY == 4) QL_CINDY = 5;
setq KaizeiQuest_Cindy, QL_CINDY;
QL_CINDY = 0;
}
if (MAGIC_EXPERIENCE) {
setq2(MagicQuest_Healing, MAGIC_EXPERIENCE >> 24);
MAGIC_EXP = (MAGIC_EXPERIENCE & 65535);
MAGIC_EXPERIENCE = 0;
/* Convert the old magic system to new magic system */
setq1(MagicQuest_DarkMage,
OrumQuest);
setq1(MagicQuest_Healing,
(QUEST_MAGIC2 & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT);
//setq1(MagicQuest_Wyara,
// (QUEST_MAGIC2 & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);
//setq1(MagicQuest_Kadiya,
// (QUEST_MAGIC2 & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
setq1(MagicQuest_Pauline,
(QUEST_MAGIC2 & NIBBLE_4_MASK) >> NIBBLE_4_SHIFT);
//setq1(MagicQuest_BrotherSword,
// (QUEST_MAGIC2 & NIBBLE_6_MASK) >> NIBBLE_6_SHIFT);
//setq1(MagicQuest_SisterSword,
// (QUEST_MAGIC2 & (NIBBLE_6_MASK | NIBBLE_7_MASK)) >> NIBBLE_6_SHIFT); // Twobits, overlap w/ brothersword o.o
//setq1(MagicQuest_Auldsbel,
// (QUEST_MAGIC & (NIBBLE_0_MASK | NIBBLE_1_MASK)) >> NIBBLE_0_SHIFT); // Twobits
//setq1(MagicQuest_WhiteMage,
// (QUEST_MAGIC & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT); // Boo + Druid
//SAGATHA_ST = (QUEST_MAGIC & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT; // Unhappy
//Saggy - 4+5
//Alchemist - 6+7 (War Quest - Swords again?)
/* Update skill list */
// Morgan & Orum
if (QL_MORGAN >= 2)
learnskill SKILL_CONFRINGO;
if (OrumQuest >= 37)
learnskill SKILL_HELORP;
if (OrumQuest >= 38)
learnskill SKILL_PHLEX;
if (OrumQuest >= 41)
learnskill SKILL_HALHISS;
// Pauline
if (getq(MagicQuest_Pauline) >= 3)
learnskill SKILL_KALBOO;
if (getq(MagicQuest_Pauline) >= 4)
learnskill SKILL_KALGINA;
// Auldsbel
.@i=((QUEST_MAGIC & (NIBBLE_0_MASK | NIBBLE_1_MASK)) >> NIBBLE_0_SHIFT);
if ((.@i >> 5) >= 5)
learnskill SKILL_GOLE;
.@i = .@i & 31;
if (.@i >= 2)
learnskill SKILL_PARUM;
if (.@i >= 4)
learnskill SKILL_PATVILOREE;
if (.@i >= 5)
learnskill SKILL_PATLOREE;
if (.@i >= 6)
learnskill SKILL_PATMUPLOO;
if (.@i >= 7)
learnskill SKILL_KULARZUFRILL;
// War Mage
.@i = (QUEST_MAGIC & NIBBLE_6_MASK) >> NIBBLE_6_SHIFT;
if (.@i >= 1)
learnskill SKILL_FLAR;
if (.@i >= 2)
learnskill SKILL_CHIZA;
if (.@i == 4)
learnskill SKILL_FRILLYAR;
if (.@i == 5)
learnskill SKILL_UPMARMU;
if (.@i >= 6) {
learnskill SKILL_FRILLYAR;
learnskill SKILL_UPMARMU;
}
if (.@i >= 7)
learnskill SKILL_INGRAV;
// Healing magic
if (getq(MagicQuest_Healing) >= 1)
learnskill SKILL_LUM;
if (getq(MagicQuest_Healing) >= 3)
learnskill SKILL_INMA;
// Light Mage
.@i=((QUEST_MAGIC & (NIBBLE_4_MASK | NIBBLE_5_MASK)) >> NIBBLE_4_SHIFT);
if (.@i >= 2)
learnskill SKILL_CHIPCHIP;
if (.@i >= 3)
learnskill ALL_INCCARRY;
if (.@i >= 4)
learnskill SKILL_ASORM;
if (.@i >= 5)
learnskill SKILL_KALRENK;
if (.@i >= 6)
learnskill SKILL_KALAKARENK;
if (.@i >= 7)
learnskill SKILL_BETSANC;
//QUEST_MAGIC = 0;
//QUEST_MAGIC2 = 0;
OrumQuest = 0;
}
return;
}
|