// TMW2 Script
// Author:
// Jesusalva
// Description:
// Alchemy System (oversimplified)
// Usage: AlchemySystem ()
// Returns true on success, false on failure
function script AlchemySystem {
.success=false;
setskin "craft2";
.@var$ = requestcraft(2);
.@craft = initcraft(.@var$);
.@entry = findcraftentry(.@craft, CRAFT_ALCHEMY);
if (debug || $@GM_OVERRIDE) mes "found craft entry: " + .@entry;
if (.@entry < 0) {
.success=false;
} else {
// Determine how many units to make
// This code comes from Moubootaur Legends
// Where sponsors could make up to 25 units
// And you could configure a fixed number to
// avoid prompts...
// ...
// PS. This is not using freeloop()
// Max amount is limited for performance.
if (GSET_FIXED_ALCHEMY) {
.@m=limit(1, GSET_FIXED_ALCHEMY, 25);
} else {
.@max=(is_trusted() ? 25 : 10);
mesc l("How many to brew? (%d-%d)", 1, .@max);
input(.@m, 1, .@max);
}
// Alchemy loop
.@i=0;
while (.@i < .@m) {
.@s=validatecraft(.@craft);
// Could not validate (not enough resources)
if (!.@s) {
mesc l("Insufficient materials to continue."), 1;
if (.@i)
mesc l("Only %d/%d units were produced.", .@i, .@m), 1;
break;
}
.@s=usecraft(.@craft);
.@i++;
// Exploiting?!
if (!.@s)
break;
}
.success=true;
}
deletecraft .@craft;
setskin "";
return .success;
}
////////////////////////////////////////////////////////////////////////////////
// Build the various crafting tables on the world
001-2,92,76,0 script #AlchemyTable000 NPC_NO_SPRITE,{
title l("Alchemy Lab");
mes l("This is an alchemy lab.");
mes l("With it, you can combine reagents together to create powerful potions.");
next;
mes b(l("Drag & drop 2 items from your inventory. All items used will be lost."));
if (AlchemySystem())
mesc l("Success!"), 3;
else
mesc l("That didn't work!"), 1;
close;
OnInit:
.distance=2;
end;
}
// Tonori Region (0~99)
001-2,92,89,0 duplicate(#AlchemyTable000) #AlchemyTable001 NPC_NO_SPRITE
001-2,98,76,0 duplicate(#AlchemyTable000) #AlchemyTable002 NPC_NO_SPRITE
001-2,98,89,0 duplicate(#AlchemyTable000) #AlchemyTable003 NPC_NO_SPRITE
// Argaes Region (100~199)
026-2,35,117,0 duplicate(#AlchemyTable000) #AlchemyTable100 NPC_NO_SPRITE
// Candor Region (200~299)
029-2,113,57,0 duplicate(#AlchemyTable000) #AlchemyTable200 NPC_NO_SPRITE