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path: root/npc/annuals/xmas/states.txt
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function	script	XmasStates	{
    // Check for Old Quest Line Keys. Reset Quest if so.
    callfunc "XmasCheckOld";
    // Main Quest
    @xmas_state = ((XMASTIME & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT);
    @xmas_karma = ((XMASTIME & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT);
    @xmas_side = XMASTIME & $@xmas_side_bit;

    @xmas_list_gather = (@xmas_state >= $@xmas_list_path2_state);
    @xmas_list_path2 = (@xmas_state == $@xmas_list_path2_state);
    @xmas_list_path1 = (@xmas_state == $@xmas_list_path1_state);
    @xmas_list_both = (@xmas_state == $@xmas_list_both_state);
    @xmas_list_complete = (@xmas_state >= $@xmas_list_complete_state);
    @xmas_list_deliver = (@xmas_state >= $@xmas_list_deliver_state);
    @xmas_helper_start_state = (@xmas_state >= $@xmas_helpers_start_state);
    @xmas_helper_done_state = (@xmas_state >= $@xmas_helpers_done_state);
    @xmas_reagent_start_state = (@xmas_state >= $@xmas_reagents_start);
    @xmas_reagent_done_state = (@xmas_state >= $@xmas_reagents_done);
    @xmas_boss_door_state = (@xmas_state >= $@xmas_boss_door_open_state);
    @xmas_reward_start_state = (@xmas_state == $@xmas_reward_start);
    @xmas_reward1_done_state = (@xmas_state == $@xmas_reward1_done);
    @xmas_reward2_done_state = (@xmas_state == $@xmas_reward2_done);
    @xmas_reward_done_state = (@xmas_state == $@xmas_reward_done);

    // Basement Passage
    @xmas_basement_passage = XMASTIME & $@xmas_basement_passage;
    // Thrown Out
    @xmas_thrown_out = XMASTIME & $@xmas_thrown_out_bit;
    // Learned Route to Orum
    @xmas_knows_route = XMASTIME & $@xmas_route_bit;
    // Santas Helper
    @xmas_sh_done = XMASTIME & $@xmas_sh_bit;
    // List Quest
    @xmas_all_lists = XMASTIME & $@xmas_all_lists_bit;
    // Helper Quest
    @xmas_helper_bit = XMASTIME & $@xmas_helper_bit;
    @xmas_all_helpers = XMASTIME & $@xmas_all_helpers_bit;
    // Acorns
    @xmas_helper_acorn = XMASTIME & $@xmas_helper_bit_acorns;
    // Bedding
    @xmas_helper_bedding = XMASTIME & $@xmas_helper_bit_bed_starts;
    // Glitter
    @xmas_helper_glitter = XMASTIME & $@xmas_helper_bit_glitter_starts;
    // Storage
    @xmas_helper_storage = XMASTIME & $@xmas_helper_bit_storage;
    // Bosses
    @xmas_boss_start = XMASTIME & $@xmas_boss_start_bit;
    @xmas_boss_hero = XMASTIME & $@xmas_boss_hero_bit;
    return;
}