function script XmasDebug {
if(debug)
goto L_Debug;
goto L_Live;
L_Live:
mes "What do you want to do?";
menu
"Debug Vars", L_DebugLive,
"Xmas Time Key Change.", L_XmasTimeKey,
"Reset Xmas Chamber.", L_XmasChamberReset,
"Do nothing.", L_close;
L_DebugLive:
mes "--Sever--";
mes "Event State: " + $@xmas_time;
mes "Event Start" + $XMAS_TIME_KEY[0] + "/1";
mes "Reward Start: " + $XMAS_TIME_KEY[1] + "/" + $XMAS_TIME_KEY[3];
mes "Event End: " + $XMAS_TIME_KEY[2] + "/" + $XMAS_TIME_KEY[4];
mes "Event Time Key (year (CCYY)): " + $XMAS_TIME_KEY[5];
goto L_close;
L_Debug:
mes "What do you want to do?";
menu
"Debug Vars", L_DebugVars,
"Set Quest State.", L_XmasState,
"Set Karma. [0-15] 15 Nice", L_XmasKarma,
"Set All Lists", L_SetAllLists,
"Set All Helpers", L_SetAllHelpers,
"Set Boss Hero", L_SetBossHero,
"Reset Quest State.", L_Reset,
"Set Old Event Flag.", L_LastReset,
"Xmas Time Key Change.", L_XmasTimeKey,
"Reset Xmas Chamber.", L_XmasChamberReset,
"Do nothing.", L_close;
L_DebugVars:
callfunc "XmasStates";
mes "--Sever--";
mes "Event State: " + $@xmas_time;
mes "Event Start" + $XMAS_TIME_KEY[0] + "/1";
mes "Reward Start: " + $XMAS_TIME_KEY[1] + "/" + $XMAS_TIME_KEY[3];
mes "Event End: " + $XMAS_TIME_KEY[2] + "/" + $XMAS_TIME_KEY[4];
mes "Event Time Key (year (CCYY)): " + $XMAS_TIME_KEY[5];
next;
mes "--Player--";
mes "Player Event Time Key " + XMASYEAR;
mes "xmas_state: " + @xmas_state;
mes "xmas_karma: " + @xmas_karma;
mes "xmas_side: " + @xmas_side;
next;
mes "xmas_list_gather: " + @xmas_list_gather;
mes "xmas_list_complete: " + @xmas_list_complete;
mes "xmas_list_deliver: " + @xmas_list_deliver;
mes "xmas_helper_start_state: " + @xmas_helper_start_state;
mes "xmas_helper_done_state: " + @xmas_helper_done_state;
mes "xmas_reagent_start_state: " + @xmas_reagent_start_state;
mes "xmas_reagent_done_state: " + @xmas_reagent_done_state;
mes "xmas_boss_door_state: " + @xmas_boss_door_state;
mes "xmas_reward_start_state " + @xmas_reward_start_state;
mes "xmas_reward1_done_state " + @xmas_reward1_done_state;
mes "xmas_reward2_done_state " + @xmas_reward2_done_state;
mes "xmas_reward_done_state: " + @xmas_reward_done_state;
next;
mes "xmas_basement_passage: " + @xmas_basement_passage;
mes "xmas_thrown_out: " + @xmas_thrown_out;
mes "xmas_hard_mode: " + @xmas_boss_hero;
next;
mes "xmas_sweater: " + @xmas_sh_done;
next;
mes "xmas_all_lists: " + @xmas_all_lists;
next;
mes "xmas_helper_bit: " + @xmas_helper_bit;
mes "xmas_all_helpers: " + @xmas_all_helpers;
mes "xmas_helper_acorn: " + @xmas_helper_acorn;
mes "xmas_helper_bedding: " + @xmas_helper_bedding;
mes "xmas_helper_glitter: " + @xmas_helper_glitter;
mes "xmas_helper_storage: " + @xmas_helper_storage;
mes "xmas_knows_route: " + @xmas_knows_route;
goto L_close;
L_LastReset:
XMASTIME = 255;
XMASYEAR = 2012;
goto L_close;
L_Reset:
XMASTIME = 0;
XMASYEAR = $XMAS_TIME_KEY[5];
goto L_close;
L_XmasTimeKey:
mes "Xmas Time Key Change.";
mes "Start Month?";
input @xmas_time_key_smonth;
if((@xmas_time_key_smonth == 0) || (@xmas_time_key_smonth > 12))
goto L_XmasError;
mes "Reward Start Month?";
input @xmas_time_key_srmonth;
if((@xmas_time_key_srmonth == 0) || (@xmas_time_key_srmonth > 12))
goto L_XmasError;
mes "End Month?";
input @xmas_time_key_emonth;
if((@xmas_time_key_emonth == 0) || (@xmas_time_key_emonth > 12))
goto L_XmasError;
mes "Reward Start Day?";
input @xmas_time_key_rsday;
if((@xmas_time_key_rsday == 0) || (@xmas_time_key_rsday > 31))
goto L_XmasError;
mes "Reward End Day?";
input @xmas_time_key_reday;
if((@xmas_time_key_reday == 0) || (@xmas_time_key_reday > 31))
goto L_XmasError;
mes "Time Key (CCYY) ";
input @xmas_time_key_year;
goto L_SetNewKey;
L_XmasError:
mes "Incorrect Entry. Try again.";
goto L_close;
L_SetNewKey:
setarray $XMAS_TIME_KEY, @xmas_time_key_smonth, @xmas_time_key_srmonth, @xmas_time_key_emonth, @xmas_time_key_rsday, @xmas_time_key_reday, @xmas_time_key_year;
donpcevent "#XmasConfig::OnCommandRestartQuest";
goto L_close;
L_XmasChamberReset:
donpcevent "AniManOMat::OnCommandChamberReset";
goto L_close;
L_XmasState:
mes "Quest state?";
input @xmas_state;
callfunc "XmasSetState";
goto L_close;
L_XmasKarma:
mes "Karma (0-15) 0: Naughty, 15: Good";
input @xmas_karma;
XMASTIME = (XMASTIME & ~(NIBBLE_1_MASK) | (@xmas_karma << NIBBLE_1_SHIFT));
goto L_close;
L_SetAllLists:
XMASTIME = XMASTIME | $@xmas_all_lists_bit;
goto L_close;
L_SetAllHelpers:
XMASTIME = XMASTIME | $@xmas_all_helpers_bit;
goto L_close;
L_SetBossHero:
XMASTIME = XMASTIME | $@xmas_boss_hero_bit;
goto L_close;
L_close:
@xmas_state = 0;
@xmas_karma = 0;
@xmas_hard_mode = 0;
@xmas_time_key_smonth = 0;
@xmas_time_key_emonth = 0;
@xmas_time_key_rsday = 0;
@xmas_time_key_reday = 0;
@xmas_time_key_year = 0;
close2;
return;
}
020-1,86,76,0 script XmasDebug#1 NPC105,{
callfunc "XmasDebug";
goto L_End;
OnInit:
if(!(debug))
disablenpc "XmasDebug#1";
goto L_End;
L_End:
end;
}
030-2,193,62,0 script XmasDebug#2 NPC105,{
callfunc "XmasDebug";
goto L_End;
OnInit:
if(!(debug))
disablenpc "XmasDebug#2";
goto L_End;
L_End:
end;
}
030-3,26,26,0 script XmasDebug#3 NPC105,{
callfunc "XmasDebug";
goto L_End;
OnInit:
if(!(debug))
disablenpc "XmasDebug#3";
goto L_End;
L_End:
end;
}
030-4,30,30,0 script XmasDebug#4 NPC111,{
callfunc "XmasDebug";
goto L_End;
OnInit:
if(!(debug))
disablenpc "XmasDebug#4";
goto L_End;
L_End:
end;
}