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path: root/npc/052-2/lobby.txt
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052-2,50,29,0	script	#InnDoorTrigger	NPC32767,2,2,{
    @step = 5;
    if ($@illia_progress < @step) goto L_ShouldNotBeHere;
    if ($@illia_level_5_progress == 8) goto L_Warp;
    message strcharinfo(0), "A magical field prevents you from going further...";
    end;

L_Warp:
    warp "052-2", 33, 81;
    message strcharinfo(0), "This place is full of dust... *coughs*";
    end;

L_ShouldNotBeHere:
    heal -100, 0;
    end;

}

052-2,43,50,0	script	#EntranceTrigger	NPC32767,4,2,{
    @step = 5;
    if ($@illia_progress < @step) goto L_ShouldNotBeHere;
    if ($@illia_level_5_progress == 0 && strcharinfo(0) == $@iLLIA_HERO$) goto L_StartVoices;
    end;

L_StartVoices:
    $@illia_level_5_progress = 1;
    donpcevent "#MysteriousVoice::OnCommandStart";
    end;

L_ShouldNotBeHere:
    heal -100, 0;
    end;
}

052-2,1,1,0	script	#LuviaShadow	NPC127,{
end;

OnCommandEscape:
    initnpctimer;
    end;

OnTimer100:
    if ($@illia_level_5_progress != 7)
        end;
    npcwarp 49, 45, "#LuviaShadow";
    misceffect FX_DARK_TELEPORT;
    npcwarp 1, 1, "Luvia?";
    end;

OnTimer750:
    if ($@illia_level_5_progress != 7)
        end;
    npcwarp 1, 1, "#LuviaShadow";
    stopnpctimer;
    setnpctimer 0;
    end;

OnCommandInvoke:
    initnpctimer;
    end;

OnTimer650:
    if ($@illia_level_5_progress != 2)
        end;
    npcwarp 49, 45, "#LuviaShadow";
    misceffect FX_EVIL_SUMMON;
    end;

OnTimer1500:
    if ($@illia_level_5_progress != 2)
        end;
    npcwarp 1, 1, "#LuviaShadow";
    npcwarp 49, 45, "Luvia?";
    $@illia_level_5_progress = 3;
    stopnpctimer;
    setnpctimer 0;
    end;

OnNN:
    message strcharinfo(0), "The last guard is down. Let's go after Luvia now!";
    end;

}

052-2,1,1,0	script	#MysteriousVoice	NPC127,{
end;

OnInit:
    setarray $@illia_lobby_voices$, "Finally.", "I was...", "Waiting...", "For you!";
    end;

OnCommandStart:
    $@illia_lobby_voices_index = 0;
    initnpctimer;
    end;

OnTimer2000:
    if ($@illia_level_5_progress != 1)
        end;
    npcwarp rand(40,52), rand(42,48), "?";
    donpcevent "?::OnCommandTalk";
    end;

OnTimer3000:
    if ($@illia_level_5_progress != 1)
        end;
    npcwarp 1, 1, "?";
    $@illia_lobby_voices_index = $@illia_lobby_voices_index + 1;
    // FIXME Uncomment next line, comment the next next, when getarraysize is repaired.
    //if ($@illia_lobby_voices_index < getarraysize($@illia_lobby_voices$)) goto L_Continue;
    if ($@illia_lobby_voices_index < 4)
        goto L_Continue;
    // End the process
    stopnpctimer;
    setnpctimer 0;
    $@illia_lobby_voices_index = 0;
    $@illia_level_5_progress = 2;
    donpcevent "#LuviaShadow::OnCommandInvoke";
    end;

L_Continue:
    setnpctimer 0;
    end;

}

052-2,1,1,0	script	?	NPC127,{
end;

OnCommandTalk:
    npctalk $@illia_lobby_voices$[$@illia_lobby_voices_index];
    end;

}

052-2,1,1,0	script	Luvia?	NPC371,2,2,{
    if ($@illia_level_5_progress != 3) end;
    if (isin("052-2", 47,46, 51,49)) goto L_HandleTalk;
    // Notify too far
    mes "You see a strange and frightening, yet beautiful woman.";
    if (strcharinfo(0) == $@iLLIA_HERO$)
        mes "Maybe she knows something about this place.";
    close;

L_HandleTalk:
    if (strcharinfo(0) == $@iLLIA_HERO$)
        goto L_TalkToHero;
    goto L_TalkToHelper;

L_TalkToHelper:
    mes "She gives you a quick look then gives her attention to " + $@iLLIA_HERO$ + ".";
    close;

L_TalkToHero:
    mes "Are you Luvia? Your sister Valia sent me to save you! Where is Ismuth?";
    next;
    $@illia_level_5_progress = 4;
    initnpctimer;
    close;

OnTimer1500:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk "Yes " + $@iLLIA_HERO$ + ", I am Luvia.";
    end;

OnTimer4500:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk "How nice of all of you to have come to save me!";
    end;

OnTimer7500:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk "But I fear...";
    end;

OnTimer10500:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk "... that you are mistaken about who has to be saved!";
    end;

OnTimer13500:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk "Don't make these faces...";
    end;

OnTimer16500:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk "Valia is just helping me by sending new soldiers for my personal army!";
    end;

OnTimer21500:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk "So, if I may... Let's see what you are made of!";
    end;

OnTimer24500:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk "Demonotis!";
    misceffect FX_EVIL_SUMMON;
    callsub S_GetHeroRect;
    areamonster "052-2", $@illia_lobby_x1, $@illia_lobby_y1, $@illia_lobby_x2, $@illia_lobby_y2, "", 1101, 20 + 16 - 480/(30+$Illia_Luvia_Harvest), "Luvia?::OnDSDeath";
    callsub S_ClearHeroRect;
    end;

OnTimer44000:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk "Demonotis!";
    misceffect FX_EVIL_SUMMON;
    callsub S_GetHeroRect;
    areamonster "052-2", $@illia_lobby_x1, $@illia_lobby_y1, $@illia_lobby_x2, $@illia_lobby_y2, "", 1101, 28 + 16 - 480/(30+$Illia_Luvia_Harvest), "Luvia?::OnDSDeath";
    callsub S_ClearHeroRect;
    end;

OnTimer77000:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk "Demonotis!";
    misceffect FX_EVIL_SUMMON;
    callsub S_GetHeroRect;
    areamonster "052-2", $@illia_lobby_x1, $@illia_lobby_y1, $@illia_lobby_x2, $@illia_lobby_y2, "", 1101, 42 + 16 - 480/(30+$Illia_Luvia_Harvest), "Luvia?::OnDSDeath";
    callsub S_ClearHeroRect;
    // That was the last spawn: reset the timer to start the CheckInvoke loop.
    $@illia_level_5_progress = 5;
    setnpctimer 0;
    end;

OnTimer6500:
    if ($@illia_level_5_progress != 6)
        end;
    npctalk "Okay. You have some skill.";
    end;

OnTimer10000:
    if ($@illia_level_5_progress != 6)
        end;
    npctalk "But that was only the beginning!";
    end;

OnTimer13000:
    if ($@illia_level_5_progress != 6)
        end;
    npctalk "I'll leave you in the good hands of your predecessors. Farewell!";
    end;

OnTimer18500:
    if ($@illia_level_5_progress != 6)
        end;
    npctalk "Demonotis Major!";
    misceffect FX_EVIL_SUMMON;
    misceffect FX_MAGIC_DARK_EXPLOSION;
    callsub S_GetHeroRect;
    areamonster "052-2", $@illia_lobby_x1, $@illia_lobby_y1, $@illia_lobby_x2, $@illia_lobby_y2, "", 1103, 8 + (16 - 480/(30+$Illia_Luvia_Harvest))/3, "Luvia?::OnWGDeath";
    callsub S_ClearHeroRect;
    end;

OnTimer20000:
    if ($@illia_level_5_progress != 6)
        end;
    $@illia_level_5_progress = 7;
    donpcevent "#LuviaShadow::OnCommandEscape";
    setnpctimer 0;
    end;

OnTimer2000:
    if ($@illia_progress != 5)
        goto L_Clear;
    if ($@illia_level_5_progress != 5 && $@illia_level_5_progress != 7)
        end;
    setnpctimer 0;
    // Mock players randomly (more or less once every 40 secs) and if still enough mobs running after them
    if ($@illia_level_5_progress == 5 && rand(20) == 0 && (mobcount("052-2", "Luvia?::OnDSDeath") > 21))
        npctalk "Ahaha! Run... Run!";
    if ($@illia_level_5_progress == 5 && (mobcount("052-2", "Luvia?::OnDSDeath") <= 0))
        goto L_AllWavesClear;
    if ($@illia_level_5_progress == 7 && (mobcount("052-2", "Luvia?::OnWGDeath") <= 0))
        goto L_AllWavesClear;
    end;

L_Clear:
    stopnpctimer;
    setnpctimer 0;
    killmonster "052-2", "Luvia?::OnDSDeath";
    killmonster "052-2", "Luvia?::OnWGDeath";
    end;

L_AllWavesClear:
    $@illia_level_5_progress = $@illia_level_5_progress + 1;
    stopnpctimer;
    setnpctimer 0;
    if ($@illia_level_5_progress == 6)
        startnpctimer;
    if ($@illia_level_5_progress == 8)
        goto L_ChaseLuvia;
    end;

L_ChaseLuvia:
    $@illia_progress = 6;
    callfunc "UpdateIlliaProgress";
    $@illia_max_time = $@illia_max_time + 360;
    areatimer 0, "052-2", 29, 28, 58, 53, 2000, "#LuviaShadow::OnNN";
    end;

S_GetHeroRect:
    if (!(attachrid($@iLLIA_HERO_ID)))
        goto L_Clear;
    if(!(isin("052-2", 30, 31, 57, 53)))
        goto L_Clear;

    $@illia_lobby_x = getx();
    $@illia_lobby_y = gety();

    $@illia_lobby_x1 = $@illia_lobby_x - 12;
    $@illia_lobby_y1 = $@illia_lobby_y - 8;
    $@illia_lobby_x2 = $@illia_lobby_x + 12;
    $@illia_lobby_y2 = $@illia_lobby_y + 8;

    if ($@illia_lobby_x1 < 30)
        $@illia_lobby_x1 = 30;
    if ($@illia_lobby_y1 < 19)
        $@illia_lobby_y1 = 19;
    if ($@illia_lobby_x2 > 57)
        $@illia_lobby_x2 = 57;
    if ($@illia_lobby_y2 > 42)
        $@illia_lobby_y2 = 42;

    detachrid;
    return;

S_ClearHeroRect:
    $@illia_lobby_x1 = 30;
    $@illia_lobby_y1 = 19;
    $@illia_lobby_x2 = 57;
    $@illia_lobby_y2 = 42;
    return;

OnDSDeath:
    end;

OnWGDeath:
    end;

}