018-1,83,29,0 script #FlowerPentagram3 NPC400,{
if (OrumQuest >= 31) goto L_PlacedFifthFlower;
if (OrumQuest > 23) goto L_PlacedThirdFlower;
if (OrumQuest == 23) goto L_ThirdFlower;
message strcharinfo(0), "Something is odd about this place.";
end;
L_ThirdFlower:
mes "You recognize this place as the spot where Orum wants you to place the third of his magical flowers.";
menu
"Place the flower.", L_Next,
"Leave.", L_close;
L_Next:
if (isin("018-1", 82, 28, 84, 30))
goto L_Place;
mes "This isn't working, you're too far away.";
goto L_close;
L_Place:
set @localMonsterCount,
mobcount("018-1", "#FlowerPentagram3::OnSquirrelDeath") +
mobcount("018-1", "#FlowerPentagram3::OnMushroomDeath") +
mobcount("018-1", "#FlowerPentagram3::OnBlueparDeath") +
mobcount("018-1", "#FlowerPentagram3::OnScorpionDeath") +
mobcount("018-1", "#FlowerPentagram3::OnRScorpionDeath") +
mobcount("018-1", "#FlowerPentagram3::OnAScorpionDeath") +
6; // the mobcount function has an offset of -1, so we add 6 to have the actual amount of monsters
if (@localMonsterCount > 4)
goto L_MonstersAlive;
if (countitem("WhiteSummonFlower") < 1)
goto L_NoFlower;
delitem "WhiteSummonFlower", 1;
mes "Knowing what will happen, you prepare yourself for a fight. Then you go ahead with the ritual and place the magical flower.";
mes "You feel the now familiar tension around you. Here they come.";
OrumQuest = 24;
close2;
areamonster "018-1", 73, 22, 89, 36, "", 1105, 1, "#FlowerPentagram3::OnSquirrelDeath";
areamonster "018-1", 73, 22, 89, 36, "", 1106, 2, "#FlowerPentagram3::OnMushroomDeath";
areamonster "018-1", 73, 22, 89, 36, "", 1107, 1, "#FlowerPentagram3::OnBlueparDeath";
areamonster "018-1", 73, 22, 89, 36, "", 1003, 2, "#FlowerPentagram3::OnScorpionDeath";
areamonster "018-1", 73, 22, 89, 36, "", 1004, 1, "#FlowerPentagram3::OnRScorpionDeath";
areamonster "018-1", 73, 22, 89, 36, "", 1057, 2, "#FlowerPentagram3::OnAScorpionDeath";
@value = 15;
callfunc "QuestSagathaAnnoy";
@value = 0;
end;
OnSquirrelDeath:
@mobId = 1105;
callfunc "MobPoints";
end;
OnMushroomDeath:
@mobId = 1106;
callfunc "MobPoints";
end;
OnBlueparDeath:
@mobId = 1107;
callfunc "MobPoints";
end;
OnScorpionDeath:
@mobId = 1003;
callfunc "MobPoints";
end;
OnRScorpionDeath:
@mobId = 1004;
callfunc "MobPoints";
end;
OnAScorpionDeath:
@mobId = 1057;
callfunc "MobPoints";
end;
L_MonstersAlive:
mes "As you get closer to the place, you feel an unnerving presence.";
mes "This place has recently been used to summon something! And the beings are still nearby!";
next;
mes "You should get rid of them before attempting the summoning yourself.";
goto L_close;
L_NoFlower:
mes "You reach into your inventory to take out the flower and place it, but you can't find it!";
mes "Did you lose it somewhere along the way? If you can't find it, go talk to Orum again.";
goto L_close;
L_PlacedThirdFlower:
mes "You placed the third of Orum's magical flowers on this spot.";
mes "You can feel the magical power around the place, waiting to be unleashed.";
goto L_close;
L_PlacedFifthFlower:
mes "You remember this place. You placed the third of Orum's magical flowers here.";
mes "However, now that the summoning spell has been cast, everything is back to normal here.";
goto L_close;
L_close:
@localMonsterCount = 0;
close;
}