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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 011-6: Bandit Cave warps
011-6,51,75,0	warp	#011-6_51_75	0,0,011-6,260,127
011-6,61,71,0	warp	#011-6_61_71	0,0,011-6,270,124
011-6,270,125,0	warp	#011-6_270_125	0,0,011-6,61,72
011-6,260,128,0	warp	#011-6_260_128	0,0,011-6,51,76
011-6,145,118,0	warp	#011-6_145_118	0,0,011-6,47,119
011-6,196,26,0	warp	#011-6_196_26	0,0,011-6,261,46
011-6,261,47,0	warp	#011-6_261_47	0,0,011-6,196,27
011-6,271,52,0	warp	#011-6_271_52	0,0,011-6,98,31
011-6,98,30,0	warp	#011-6_98_30	0,0,011-6,271,51
011-6,47,120,0	warp	#011-6_47_120	0,0,011-6,145,117
011-6,49,101,0	warp	#011-6_49_101	0,0,011-1,38,37
011-6,24,206,0	warp	#011-6_24_206	0,0,011-4,16,58
011-6,47,185,0	warp	#011-6_47_185	0,0,011-4,39,36
011-6,97,169,0	warp	#011-6_97_169	0,0,011-4,89,21
011-6,113,182,0	warp	#011-6_113_182	0,0,011-4,106,33
011-6,122,211,0	warp	#011-6_122_211	0,0,011-4,115,62
011-6,94,225,0	warp	#011-6_94_225	0,0,011-4,87,76
011-6,68,235,0	warp	#011-6_68_235	0,0,011-4,62,87
011-6,251,278,0	warp	#011-6_251_278	0,0,011-4,111,122
011-6,186,182,0	warp	#011-6_186_182	1,0,011-4,32,6
011-6,266,182,0	warp	#011-6_266_182	0,0,011-4,45,119
011-6,174,256,0	warp	#011-6_174_256	0,0,011-6,264,237