// 011-1 Woodland mobs
011-1.gat,0,0,0,0 monster EvilMushroom 1013,30,0,0,Mob011-1::On1013
011-1.gat,0,0,0,0 monster Flower 1014,20,0,0,Mob011-1::On1014
011-1.gat,0,0,0,0 monster Spiky Mushroom 1019,5,0,0,Mob011-1::On1019
011-1.gat,0,0,0,0 monster Fluffy 1020,1,0,0,Mob011-1::On1020
011-1.gat,0,0,0,0 monster Mouboo 1028,5,0,10,Mob011-1::On1028
011-1.gat,0,0,0,0 monster Mauve 1029,3,270000,180000,Mob011-1::On1029
011-1.gat,0,0,0,0 monster Alizarin 1032,1,2700000,1800000,Mob011-1::On1032
011-1.gat,0,0,0,0 monster SilkWorm 1035,2,60000,30000,Mob011-1::On1035
011-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob011-1::On1037
011-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob011-1::On1038
011-1.gat,0,0,0 script Mob011-1 -1,{
On1013:
set @mobID, 1013;
callfunc "MobPoints";
break;
On1014:
set @mobID, 1014;
callfunc "MobPoints";
break;
On1019:
set @mobID, 1019;
callfunc "MobPoints";
break;
On1020:
set @mobID, 1020;
callfunc "MobPoints";
break;
On1028:
set @mobID, 1028;
callfunc "MobPoints";
break;
On1029:
set @mobID, 1029;
callfunc "MobPoints";
break;
On1032:
set @mobID, 1032;
callfunc "MobPoints";
break;
On1035:
set @mobID, 1035;
callfunc "MobPoints";
break;
On1037:
set @mobID, 1037;
callfunc "MobPoints";
break;
On1038:
set @mobID, 1038;
callfunc "MobPoints";
break;
end;
}