function script EarthImpTouch {
if (getskilllv(SKILL_MAGIC)) goto L_message;
mes "[Well]";
mes "You hear noises from within the well.";
return;
L_message:
@Q_MASK = NIBBLE_0_MASK;
@Q_SHIFT = NIBBLE_0_SHIFT;
@Q_status = (QUEST_MAGIC2 & @Q_MASK) >> @Q_SHIFT;
// Set up SkillUp function
@SUP_id = SKILL_MAGIC_NATURE;
@SUP_name$ = "Nature Magic";
@Q_STATUS_INITIAL = 0;
@Q_STATUS_ONQUEST = 1;
@Q_STATUS_STUDENT0 = 2;
@Q_STATUS_STUDENT1 = 3;
@Q_STATUS_STUDENT2 = 4;
@Q_STATUS_STUDENT3 = 5;
if (MAGIC_FLAGS & MFLAG_KNOWS_IMP) goto L_wb;
mes "[Well]";
mes "Something is inside that well, and now that you have turned your attention towards it, it seems to be talking to you!";
next;
mes "[Well]";
mes "\"Hey! You there! Yes, I'm talking to you!\"";
mes "That strange voice seems to be coming from inside your head!";
next;
menu
"Who, me?", L_Next,
"Leave me alone!", L_close,
"Aaah! I'm hearing voices!", L_silly_close;
L_Next:
mes "[Well]";
mes "\"I'm in here, in the well, talking to you! If I'm not very mistaken, you are a powerful wizard-to-be, except that nobody has showed you how to properly do magic yet!\"";
next;
menu
"Who are you?", L_Next1,
"Aaaah! The voices are after me!", L_silly_close,
"Whatever it is, I'm not interested.", L_close;
L_Next1:
mesn l("Earth Spirit");
mes "\"I'm an earth spirit; my name isn't important... all that matters is that I like you, and that I will help you become a powerful wizard if you help me. Just a fair deal, no more than that...\"";
next;
MAGIC_FLAGS = MAGIC_FLAGS | MFLAG_KNOWS_IMP;
goto L_Main;
L_wb:
mesn l("Earth Spirit");
mes "\"It's excellent to see you again!\"";
next;
goto L_Main;
L_Main:
menu
"How did you get trapped?", L_Q_trapped,
"Can you teach me magic and spells?", L_Q_magic,
"What do you know about...", L_Q,
"Goodbye!", L_close;
L_Q_trapped:
mesn l("Earth Spirit");
mes "\"Oh, a wicked witch grew jealous of my power and locked me up in this well.\"";
next;
goto L_Main;
L_Q:
mesn l("Earth Spirit");
mes "\"Stop bothering me with your questions, will you? I'm trying to make you a powerful wizard, after all!\"";
next;
goto L_Main;
L_Q_magic:
if (@Q_status == @Q_STATUS_ONQUEST) goto L_Q_magic_1;
if (@Q_status == @Q_STATUS_STUDENT0) goto L_Q_magic_2;
if (@Q_status == @Q_STATUS_STUDENT1) goto L_Q_magic_3;
if (@Q_status == @Q_STATUS_STUDENT2) goto L_Q_magic_4;
mesn l("Earth Spirit");
mes "\"Good, good... that's the right attitude! Yes, I can teach you magic, but first you must prove that you are worthy to be my student!\"";
next;
mesn l("Earth Spirit");
mes "\"North-east of here sits and old, dead tree. Well, not completely dead, not yet, but almost. It's nothing special. Well, maybe a little, but not really. I want you to cut off one of its branches.\"";
next;
menu
"No way.", L_silly_close,
"Sure.", L_Q_tree_ok,
"Why that particular tree?", L_Next2;
L_Next2:
mesn l("Earth Spirit");
mes "\"Oh, you and your questions! Well, that tree was a druid once, so the branches contain a bit of its lifeforce. And that's useful.\"";
next;
menu
"Yuck.", L_silly_close,
"Sure, whatever.", L_Q_tree_ok,
"Isn't that like cutting off someone's arm?", L_Next3;
L_Next3:
mesn l("Earth Spirit");
mes "\"Oooh... now come on! Don't be so sentimental. He turned himself into a tree, he can hardly expect everyone to leave him alone.\"";
next;
mesn l("Earth Spirit");
mes "\"Who knows if he can even feel anything anymore? I'm sure he can't, being wooden and all. Besides, it's only a measly tree. Not like I'm asking you to cut him down!.\"";
next;
menu
"No way.", L_silly_close,
"Alright, that makes sense.", L_Q_tree_ok;
L_Q_tree_ok:
mesn l("Earth Spirit");
mes "\"Good, good, good! Yes, that will be very good! So, come back when you have the branch. Oh, and bring 100,000 GP, too, as an enrollment fee.\"";
@Q_status = @Q_STATUS_ONQUEST;
callsub S_Update_Var;
MAGIC_FLAGS = MAGIC_FLAGS | MFLAG_KNOWS_CUTTREE;
next;
goto L_Main;
L_Q_magic_1:
mesn l("Earth Spirit");
mes "\"Yes, yes, if you bring me the branch and the money, then I will!\"";
next;
menu
"Here are the branch and the money.", L_Next4,
"How much money did you want again?", L_Q_tree_howmuch,
"How can I cut it?", L_Q_tree_how,
"Where was the tree again?", L_Q_tree_where,
"What is that tree?", L_Q_tree_what;
L_Next4:
if (countitem("DruidTreeBranch") < 1) goto L_Q_tree_none;
if (!(MAGIC_FLAGS & MFLAG_DID_CUTTREE)) goto L_Q_tree_dry;
if (Zeny < 100000) goto L_Q_tree_nomoney;
Zeny = Zeny - 100000;
delitem "DruidTreeBranch", 1;
mesn l("Earth Spirit");
mes "Following the earth sprite's instructions, you throw branch and GP into the well.";
next;
mesn l("Earth Spirit");
mes "\"Well done, very well done! Consider yourself my student now.\"";
@SUP_xp = 5000;
@SUP_lvl = 2;
callfunc "SkillUp";
next;
@Q_status = @Q_STATUS_STUDENT0;
callsub S_Update_Var;
goto L_Main;
L_Q_magic_finish:
mes "[1000 experience points]";
@Q_status = @Q_status + 1;
callsub S_Update_Var;
getexp 1000,0;
next;
goto L_Main;
L_Q_magic_2:
mesn l("Earth Spirit");
mes "\"Yes, of course! For just 20,000 GP I will teach you your first spell!\"";
next;
menu
"Here you are.", L_Next5,
"No.", L_Main;
L_Next5:
if (Zeny < 20000) goto L_No20k;
Zeny = Zeny - 20000;
mesn l("Earth Spirit");
mesq l("Kekeke... excellent! Yes, here goes your first spell, and it is even a passive: the flying backpack! If you are overloaded, it will take the load off your shoulders.");
next;
mesn l("Earth Spirit");
mesq l("Take a cocoon, living or dead, and suffuse it in magic. Fell the %s, feel its lightness and feel it float! You no longer should be feeling overburned by your stolen goods, kekeke...", b("Plugh"));
learnskill ALL_INCCARRY;
goto L_Q_magic_finish;
L_Q_magic_3:
mesn l("Earth Spirit");
mes "\"But yes, yes! Only 20,000 GP, once again, and I will teach you a far more useful spell!\"";
next;
menu
"Here you are.", L_Next6,
"No.", L_Main;
L_Next6:
if (Zeny < 20000) goto L_No20k;
Zeny = Zeny - 20000;
mesn l("Earth Spirit");
mesq l("Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.");
next;
mesn l("Earth Spirit");
mesq l("Next, say '%s', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff. Lowers attack speed and only works on yourself, party, or guild allies, though.", b("betsanc"));
learnskill SKILL_BETSANC;
goto L_Q_magic_finish;
L_Q_magic_4:
mesn l("Earth Spirit");
mesq l("Naah, you're too weak now! Come back later when you have grown!");
next;
goto L_Main;
L_No20k:
mesn l("Earth Spirit");
mes "\"You can't pay me 20,000 if you don't have that much!\"";
next;
goto L_Main;
L_Q_tree_none:
mesn l("Earth Spirit");
mes "\"Where is your branch?\"";
next;
goto L_Main;
L_Q_tree_dry:
mesn l("Earth Spirit");
mes "\"That won't do. This branch is completely dead; you'll have to get another.\"";
next;
goto L_Main;
L_Q_tree_nomoney:
mesn l("Earth Spirit");
mes "\"No, you don't have enough money! Come back when you have 100,000.\"";
next;
goto L_Main;
L_Q_tree_howmuch:
mesn l("Earth Spirit");
mes "\"It's only 100,000 GP to become my student.\"";
next;
goto L_Main;
L_Q_tree_how:
mesn l("Earth Spirit");
mes "\"Oh... right, the tree might be protected. Only a bone knife will cut that. No idea where you can find one, but I'm sure you will manage!\"";
next;
goto L_Main;
L_Q_tree_where:
mesn l("Earth Spirit");
mes "\"North-east of here.\"";
next;
goto L_Main;
L_Q_tree_what:
mesn l("Earth Spirit");
mes "\"Just some silly druid who turned himself into a tree; nothing important.\"";
next;
goto L_Main;
L_silly_close:
if (MAGIC_FLAGS & MFLAG_KNOWS_IMP)
mesn l("Earth Spirit");
if (!(MAGIC_FLAGS & MFLAG_KNOWS_IMP))
mes "[Well]";
mes "\"Fool.\"";
goto L_close;
L_close:
@Q_MASK = 0;
@Q_SHIFT = 0;
@Q_status = 0;
@SUP_id = 0;
@SUP_name$ = "";
@SUP_xp = 0;
@SUP_lvl = 0;
@Q_STATUS_INITIAL = 0;
@Q_STATUS_ONQUEST = 0;
@Q_STATUS_STUDENT0 = 0;
@Q_STATUS_STUDENT1 = 0;
@Q_STATUS_STUDENT2 = 0;
@Q_STATUS_STUDENT3 = 0;
return;
S_Update_Var:
QUEST_MAGIC2 = (QUEST_MAGIC2 & ~(@Q_MASK) | (@Q_status << @Q_SHIFT));
return;
}
006-1,67,68,0 script #EarthImp0#_M NPC400,{
callfunc "EarthImpTouch";
close;
}
006-1,68,68,0 script #EarthImp1#_M NPC400,{
callfunc "EarthImpTouch";
close;
}