summaryrefslogblamecommitdiff
path: root/db/pre-re/skill_tree.conf
blob: b0f2a03f50f35c1696513887213438da094e5517 (plain) (tree)




























                                                                                                                                                                                     





                                        
                              
                                 
 






                                      
 
                                    



           
                              


             
                              


              
                              


            
                              

























                                   
//====================================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//=
//=            http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/1188-skill-tree-db-redesign/
//================ Structure Example =================
/*
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
	inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source

	skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt
		SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files
		SKILL_NAME2: { // Use this for skills which have other skills as prerequisites
			MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files
			SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files
			SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way
	}
}
*/
//====================================================

Talpan: {
	skills: {
		NV_BASIC: 0
		ALL_INCCARRY: 0
		AM_CALLHOMUN: 0
		EVOL_PHYSICAL_SHIELD: 0
		EVOL_MONSTER_IDENTIFY: 0
		AC_SHOWER: 0
		MG_FIREWALL: 0
		TMW2_FAKESKILL: 0

		SKILL_POOL: 0
		SKILL_MALLARDS_EYE: 0
		SKILL_BRAWLING: 0
		SKILL_SPEED: 0
		SKILL_RESIST_POISON: 0
		SKILL_ASTRAL_SOUL: 0
		SKILL_RAGING: 0

		EVOL_AREA_PROVOKE: 0
	}
}

CaveUkar: {
	inherit: ( "Talpan" );
}

FireKralog: {
	inherit: ( "Talpan" );
}

LightRaijin: {
	inherit: ( "Talpan" );
}

SeaTritan: {
	inherit: ( "Talpan" );
}


FrostKralog: {
	inherit: ( "FireKralog" );
}

DarkRaijin: {
	inherit: ( "LightRaijin" );
}

LakeTritan: {
	inherit: ( "SeaTritan" );
}

MountainUkar: {
	inherit: ( "CaveUkar" );
}

ArgaesTalpan: {
	inherit: ( "Talpan" );
}

TonoriTalpan: {
	inherit: ( "Talpan" );
}