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//================= Hercules Database =====================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2019-2020 Hercules Dev Team
//= Copyright (C) 2019 Asheraf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Castle Database
//=========================================================================
castle_db: (
/**************************************************************************
************* Entry structure *********************************************
***************************************************************************
{
// ================ Mandatory fields ==============================
CastleID: (int) Unique ID of the castle. Must remain unique across all map-servers.
MapName: (string) Map name to be considered as the castle map.
CastleName: (string) Name of the castle (used by scripts and guardian name tags)
OnGuildBreakEventName: (string) NPC unique name to invoke ::OnGuildBreak on, when a occupied
castle is abandoned during guild break.
// ================ Optional fields ===============================
SiegeType: (string, default to SIEGE_TYPE_FE) define siege type
EnableClientWarp: (bool, default to false) enable or disable client teleport features
ClientWarp: {
Position: (int, int) x, y position of warp request
ZenyCost: (int) The zeny cost of warp
ZenyCostSiegeTime: (int) The zeny cost of warp durring woe
}
},
**************************************************************************/
)
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