1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
|
// $Id: map.h,v 1.8 2004/09/25 11:39:17 MouseJstr Exp $
#ifndef _MAP_H_
#define _MAP_H_
#include <stdarg.h>
#include "mmo.h"
#define MAX_PC_CLASS (1+6+6+1+6+1+1+1+1+4023)
#define PC_CLASS_BASE 0
#define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001)
#define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22)
#define MAX_NPC_PER_MAP 512
#define BLOCK_SIZE 8 // Never zero
#define AREA_SIZE battle_config.area_size
#define LOCAL_REG_NUM 16
#define LIFETIME_FLOORITEM 60
#define DAMAGELOG_SIZE 30
#define LOOTITEM_SIZE 10
#define MAX_SKILL_LEVEL 100
#define MAX_STATUSCHANGE 210
#define MAX_SKILLUNITGROUP 32
#define MAX_MOBSKILLUNITGROUP 8
#define MAX_SKILLUNITGROUPTICKSET 32
#define MAX_SKILLTIMERSKILL 32
#define MAX_MOBSKILLTIMERSKILL 10
#define MAX_MOBSKILL 32
#define MAX_EVENTQUEUE 2
#define MAX_EVENTTIMER 32
#define NATURAL_HEAL_INTERVAL 500
#define MAX_FLOORITEM 500000
#define MAX_LEVEL 255
#define MAX_WALKPATH 32
#define MAX_DROP_PER_MAP 48
#define MAX_IGNORE_LIST 80
#define MAX_VENDING 12
#define DEFAULT_AUTOSAVE_INTERVAL 60*1000
#define OPTION_HIDE 0x40
enum { BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL , BL_PET };
enum { WARP, SHOP, SCRIPT, MONS };
struct block_list {
struct block_list *next,*prev;
int id;
short m,x,y;
unsigned char type;
unsigned char subtype;
};
struct walkpath_data {
unsigned char path_len,path_pos,path_half;
unsigned char path[MAX_WALKPATH];
};
struct shootpath_data {
int rx,ry,len;
int x[MAX_WALKPATH];
int y[MAX_WALKPATH];
};
struct script_reg {
int index;
int data;
};
struct script_regstr {
int index;
char data[256];
};
struct status_change {
int timer;
int val1,val2,val3,val4;
};
struct vending {
short index;
unsigned short amount;
unsigned int value;
};
struct skill_unit_group;
struct skill_unit {
struct block_list bl;
struct skill_unit_group *group;
int limit;
int val1,val2;
short alive,range;
};
struct skill_unit_group {
int src_id;
int party_id;
int guild_id;
int map;
int target_flag;
unsigned int tick;
int limit,interval;
int skill_id,skill_lv;
int val1,val2,val3;
char *valstr;
int unit_id;
int group_id;
int unit_count,alive_count;
struct skill_unit *unit;
};
struct skill_unit_group_tickset {
unsigned int tick;
int id;
};
struct skill_timerskill {
int timer;
int src_id;
int target_id;
int map;
short x,y;
short skill_id,skill_lv;
int type;
int flag;
};
struct npc_data;
struct pet_db;
struct item_data;
struct square;
struct map_session_data {
struct block_list bl;
struct {
unsigned auth : 1;
unsigned change_walk_target : 1;
unsigned attack_continue : 1;
unsigned menu_or_input : 1;
unsigned dead_sit : 2;
unsigned skillcastcancel : 1;
unsigned waitingdisconnect : 1;
unsigned lr_flag : 2;
unsigned connect_new : 1;
unsigned arrow_atk : 1;
unsigned attack_type : 3;
unsigned skill_flag : 1;
unsigned gangsterparadise : 1;
unsigned produce_flag : 1;
unsigned make_arrow_flag : 1;
unsigned potionpitcher_flag : 1;
unsigned storage_flag : 1;
unsigned snovice_flag : 4;
int gmaster_flag;
// originally by Qamera, adapted by celest
unsigned event_death : 1;
unsigned event_kill : 1;
unsigned event_disconnect : 1;
} state;
struct {
unsigned killer : 1;
unsigned killable : 1;
unsigned restart_full_recover : 1;
unsigned no_castcancel : 1;
unsigned no_castcancel2 : 1;
unsigned no_sizefix : 1;
unsigned no_magic_damage : 1;
unsigned no_weapon_damage : 1;
unsigned no_gemstone : 1;
unsigned infinite_endure : 1;
} special_state;
int char_id, login_id1, login_id2, sex;
int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor])
struct mmo_charstatus status;
struct item_data *inventory_data[MAX_INVENTORY];
short equip_index[11];
unsigned short unbreakable_equip;
unsigned short unbreakable; // chance to prevent equipment breaking [celest]
int weight,max_weight;
int cart_weight,cart_max_weight,cart_num,cart_max_num;
char mapname[24];
int fd,new_fd;
short to_x,to_y;
short speed,prev_speed;
short opt1,opt2,opt3;
char dir,head_dir;
unsigned int client_tick,server_tick;
struct walkpath_data walkpath;
int walktimer;
int next_walktime;
int npc_id,areanpc_id,npc_shopid;
int npc_pos;
int npc_menu;
int npc_amount;
int npc_stack,npc_stackmax;
char *npc_script,*npc_scriptroot;
char *npc_stackbuf;
char npc_str[256];
unsigned int chatID;
unsigned long idletime;
struct{
char name[24];
} ignore[MAX_IGNORE_LIST];
int ignoreAll;
int attacktimer;
int attacktarget;
short attacktarget_lv;
unsigned int attackabletime;
int followtimer; // [MouseJstr]
int followtarget;
time_t emotionlasttime; // to limit flood with emotion packets
short attackrange,attackrange_;
int skilltimer;
int skilltarget;
short skillx,skilly;
short skillid,skilllv;
short skillitem,skillitemlv;
short skillid_old,skilllv_old;
short skillid_dance,skilllv_dance;
struct skill_unit_group skillunit[MAX_SKILLUNITGROUP];
struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
char blockskill[MAX_SKILL]; // [celest]
//unsigned int skillstatictimer[MAX_SKILL];
unsigned short timerskill_count; // [celest]
int cloneskill_id;
int potion_hp,potion_sp,potion_per_hp,potion_per_sp;
int invincible_timer;
unsigned int canact_tick;
unsigned int canmove_tick;
unsigned int canlog_tick;
unsigned int canregen_tick;
int hp_sub,sp_sub;
int inchealhptick,inchealsptick,inchealspirithptick,inchealspiritsptick;
// -- moonsoul (new tick for berserk self-damage)
// int berserkdamagetick;
int fame;
short view_class;
short weapontype1,weapontype2;
short disguiseflag,disguise; // [Valaris]
int paramb[6],paramc[6],parame[6],paramcard[6];
int hit,flee,flee2,aspd,amotion,dmotion;
int watk,watk2,atkmods[3];
int def,def2,mdef,mdef2,critical,matk1,matk2;
int atk_ele,def_ele,star,overrefine;
int castrate,delayrate,hprate,sprate,dsprate;
int addele[10],addrace[12],addsize[3],subele[10],subrace[12];
int addeff[10],addeff2[10],reseff[10];
int watk_,watk_2,atkmods_[3],addele_[10],addrace_[12],addsize_[3]; //���̂��߂ɒlj�
int atk_ele_,star_,overrefine_; //���̂��߂ɒlj�
int base_atk,atk_rate;
int weapon_atk[16],weapon_atk_rate[16];
int arrow_atk,arrow_ele,arrow_cri,arrow_hit,arrow_range;
int arrow_addele[10],arrow_addrace[12],arrow_addsize[3],arrow_addeff[10],arrow_addeff2[10];
int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp;
int aspd_rate,speed_rate,hprecov_rate,sprecov_rate,critical_def,double_rate;
int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
int matk_rate,ignore_def_ele,ignore_def_race,ignore_def_ele_,ignore_def_race_;
int ignore_mdef_ele,ignore_mdef_race;
int magic_addele[10],magic_addrace[12],magic_subrace[12];
int perfect_hit,get_zeny_num;
int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
int def_ratio_atk_ele,def_ratio_atk_ele_,def_ratio_atk_race,def_ratio_atk_race_;
int add_damage_class_count,add_damage_class_count_,add_magic_damage_class_count;
short add_damage_classid[10],add_damage_classid_[10],add_magic_damage_classid[10];
int add_damage_classrate[10],add_damage_classrate_[10],add_magic_damage_classrate[10];
short add_def_class_count,add_mdef_class_count;
short add_def_classid[10],add_mdef_classid[10];
int add_def_classrate[10],add_mdef_classrate[10];
short monster_drop_item_count;
short monster_drop_itemid[10];
int monster_drop_race[10],monster_drop_itemrate[10];
int double_add_rate,speed_add_rate,aspd_add_rate,perfect_hit_add, get_zeny_add_num;
short splash_range,splash_add_range;
short autospell_id,autospell_lv,autospell_rate;
short hp_drain_rate,hp_drain_per,sp_drain_rate,sp_drain_per;
short hp_drain_rate_,hp_drain_per_,sp_drain_rate_,sp_drain_per_;
short hp_drain_value,sp_drain_value,hp_drain_value_,sp_drain_value_;
int short_weapon_damage_return,long_weapon_damage_return;
int weapon_coma_ele[10],weapon_coma_race[12];
int break_weapon_rate,break_armor_rate;
short add_steal_rate;
//--- 02/15's new card effects [celest]
int crit_atk_rate;
int critaddrace[12];
short no_regen;
int addeff3[10];
short addeff3_type[10];
short autospell2_id,autospell2_lv,autospell2_rate,autospell2_type;
int skillatk[2];
unsigned short unstripable_equip;
short add_damage_classid2[10],add_damage_class_count2;
int add_damage_classrate2[10];
short sp_gain_value, hp_gain_value;
short sp_drain_type;
short ignore_def_mob, ignore_def_mob_;
int hp_loss_tick, hp_loss_rate;
short hp_loss_value, hp_loss_type;
int addrace2[12],addrace2_[12];
int subsize[3];
short unequip_losehp[11];
short unequip_losesp[11];
int itemid;
int itemhealrate[7];
//--- 03/15's new card effects
int expaddrace[12];
int subrace2[12];
short sp_gain_race[12];
short spiritball, spiritball_old;
int spirit_timer[MAX_SKILL_LEVEL];
int magic_damage_return; // AppleGirl Was Here
int random_attack_increase_add,random_attack_increase_per; // [Valaris]
int perfect_hiding; // [Valaris]
int classchange; // [Valaris]
int die_counter;
short doridori_counter;
int reg_num;
struct script_reg *reg;
int regstr_num;
struct script_regstr *regstr;
struct status_change sc_data[MAX_STATUSCHANGE];
short sc_count;
struct square dev;
int trade_partner;
int deal_item_index[10];
int deal_item_amount[10];
int deal_zeny;
short deal_locked;
int party_sended,party_invite,party_invite_account;
int party_hp,party_x,party_y;
int guild_sended,guild_invite,guild_invite_account;
int guild_emblem_id,guild_alliance,guild_alliance_account;
int guildspy; // [Syrus22]
int partyspy; // [Syrus22]
int vender_id;
int vend_num;
char message[80];
struct vending vending[MAX_VENDING];
int catch_target_class;
struct s_pet pet;
struct pet_db *petDB;
struct pet_data *pd;
int pet_hungry_timer;
int pvp_point,pvp_rank,pvp_timer,pvp_lastusers;
char eventqueue[MAX_EVENTQUEUE][50];
int eventtimer[MAX_EVENTTIMER];
unsigned short eventcount; // [celest]
int last_skillid,last_skilllv; // Added by RoVeRT
unsigned char change_level; // [celest]
int autoloot; //by Upa-Kun
unsigned nodelay :1;
unsigned noexp :1;
unsigned detach :1;
#ifndef TXT_ONLY
int mail_counter; // mail counter for mail system [Valaris]
#endif
};
struct npc_timerevent_list {
int timer,pos;
};
struct npc_label_list {
char name[24];
int pos;
};
struct npc_item_list {
int nameid,value;
};
struct npc_data {
struct block_list bl;
short n;
short class_,dir;
short speed;
char name[24];
char exname[24];
int chat_id;
short opt1,opt2,opt3,option;
short flag;
int walktimer; // [Valaris]
short to_x,to_y; // [Valaris]
struct walkpath_data walkpath;
unsigned int next_walktime;
unsigned int canmove_tick;
struct { // [Valaris]
unsigned state : 8;
unsigned change_walk_target : 1;
unsigned walk_easy : 1;
} state;
union {
struct {
char *script;
short xs,ys;
int guild_id;
int timer,timerid,timeramount,nexttimer,rid;
unsigned int timertick;
struct npc_timerevent_list *timer_event;
int label_list_num;
struct npc_label_list *label_list;
int src_id;
} scr;
struct npc_item_list shop_item[1];
struct {
short xs,ys;
short x,y;
char name[16];
} warp;
} u;
// �����Ƀ����o��lj����Ă͂Ȃ�Ȃ�(shop_item���ϒ��̈�)
char eventqueue[MAX_EVENTQUEUE][50];
int eventtimer[MAX_EVENTTIMER];
short arenaflag;
void *chatdb;
};
struct mob_data {
struct block_list bl;
short n;
short base_class,class_,dir,mode,level;
short m,x0,y0,xs,ys;
char name[24];
int spawndelay1,spawndelay2;
struct {
unsigned state : 8;
unsigned skillstate : 8;
unsigned targettype : 1;
unsigned steal_flag : 1;
unsigned steal_coin_flag : 1;
unsigned skillcastcancel : 1;
unsigned master_check : 1;
unsigned change_walk_target : 1;
unsigned walk_easy : 1;
unsigned special_mob_ai : 3;
unsigned soul_change_flag : 1; // Celest
int provoke_flag; // Celest
} state;
int timer;
short to_x,to_y;
short target_dir;
short speed;
int hp;
int target_id,attacked_id;
short target_lv;
struct walkpath_data walkpath;
unsigned int next_walktime;
unsigned int attackabletime;
unsigned int last_deadtime,last_spawntime,last_thinktime;
unsigned int canmove_tick;
short move_fail_count;
struct {
int id;
int dmg;
} dmglog[DAMAGELOG_SIZE];
struct item *lootitem;
short lootitem_count;
struct status_change sc_data[MAX_STATUSCHANGE];
short sc_count;
short opt1,opt2,opt3,option;
short min_chase;
int guild_id;
int deletetimer;
int skilltimer;
int skilltarget;
short skillx,skilly;
short skillid,skilllv,skillidx;
unsigned int skilldelay[MAX_MOBSKILL];
int def_ele;
int master_id,master_dist;
int exclusion_src,exclusion_party,exclusion_guild;
struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL];
struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP];
struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
char npc_event[50];
unsigned char size;
short recall_flag;
int recallmob_count;
short recallcount;
};
struct pet_data {
struct block_list bl;
short n;
short class_,dir;
short speed;
char name[24];
struct {
unsigned state : 8 ;
unsigned skillstate : 8 ;
unsigned change_walk_target : 1 ;
short skillbonus;
} state;
int timer;
short to_x,to_y;
short equip;
struct walkpath_data walkpath;
int target_id;
short target_lv;
int move_fail_count;
unsigned int attackabletime,next_walktime,last_thinktime;
int skilltype,skillval,skilltimer,skillduration; // [Valaris]
//int skillbonustype,skillbonusval,skillbonustimer,skillbonusduration; // [Valaris]
int skillbonustype,skillbonusval,skillbonustimer;
struct item *lootitem;
short loot; // [Valaris]
short lootmax; // [Valaris]
short lootitem_count;
short lootitem_weight;
int lootitem_timer;
struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL]; // [Valaris]
struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; // [Valaris]
struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; // [Valaris]
struct map_session_data *msd;
};
enum { MS_IDLE,MS_WALK,MS_ATTACK,MS_DEAD,MS_DELAY };
enum { NONE_ATTACKABLE,ATTACKABLE };
enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // �͂܂�y�i���e�B�v�Z�p
// �����R�[�h
enum {
EQP_WEAPON = 0x0002, // �E��
EQP_ARMOR = 0x0010, // ��
EQP_SHIELD = 0x0020, // ����
EQP_HELM = 0x0100, // ����i
};
struct map_data {
char name[24];
unsigned char *gat; // NULL�Ȃ牺��map_data_other_server�Ƃ��Ĉ���
char *alias; // [MouseJstr]
struct block_list **block;
struct block_list **block_mob;
int *block_count,*block_mob_count;
int m;
short xs,ys;
short bxs,bys;
int npc_num;
int users;
struct {
unsigned alias : 1;
unsigned nomemo : 1;
unsigned noteleport : 1;
unsigned noreturn : 1;
unsigned monster_noteleport : 1;
unsigned nosave : 1;
unsigned nobranch : 1;
unsigned nopenalty : 1;
unsigned pvp : 1;
unsigned pvp_noparty : 1;
unsigned pvp_noguild : 1;
unsigned pvp_nightmaredrop :1;
unsigned pvp_nocalcrank : 1;
unsigned gvg : 1;
unsigned gvg_noparty : 1;
unsigned nozenypenalty : 1;
unsigned notrade : 1;
unsigned noskill : 1;
unsigned nowarp : 1;
unsigned nowarpto : 1;
unsigned nopvp : 1; // [Valaris]
unsigned noicewall : 1; // [Valaris]
unsigned snow : 1; // [Valaris]
unsigned fog : 1; // [Valaris]
unsigned sakura : 1; // [Valaris]
unsigned leaves : 1; // [Valaris]
unsigned rain : 1; // [Valaris]
unsigned indoors : 1; // celest
unsigned nogo : 1; // [Valaris]
} flag;
struct point save;
struct npc_data *npc[MAX_NPC_PER_MAP];
struct {
int drop_id;
int drop_type;
int drop_per;
} drop_list[MAX_DROP_PER_MAP];
};
struct map_data_other_server {
char name[24];
unsigned char *gat; // NULL�Œ�ɂ��Ĕ��f
unsigned long ip;
unsigned int port;
struct map_data* map;
};
struct flooritem_data {
struct block_list bl;
short subx,suby;
int cleartimer;
int first_get_id,second_get_id,third_get_id;
unsigned int first_get_tick,second_get_tick,third_get_tick;
struct item item_data;
};
enum {
SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
SP_CARTINFO=99, // 99
SP_BASEJOB=119, // 100+19 - celest
// original 1000-
SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
SP_ADDEFF, SP_RESEFF, // 1012-1013
SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030
SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_SUBRACE, // 1035-1037
SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
SP_DISGUISE,SP_CLASSCHANGE, // 1077-1078
SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
SP_DELAYRATE, // 1083
SP_RESTART_FULL_RECORVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
SP_NO_CASTCANCEL2,SP_INFINITE_ENDURE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020
SP_SP_GAIN_VALUE, SP_IGNORE_DEF_MOB, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
SP_SUBSIZE, SP_DAMAGE_WHEN_UNEQUIP, SP_ADD_ITEM_HEAL_RATE, SP_LOSESP_WHEN_UNEQUIP, SP_EXP_ADDRACE, // 2026-2030
SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT // 2031-2033
};
enum {
LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES
};
// CELL
#define CELL_MASK 0x0f
#define CELL_NPC 0x80 // NPC�Z��
#define CELL_BASILICA 0x40 // BASILICA�Z��
#define CELL_MOONLIT 0x100
#define CELL_REGEN 0x200
/*
* map_getcell()�Ŏg�p�����t���O
*/
typedef enum {
CELL_CHKWALL=0, // ��(�Z���^�C�v1)
CELL_CHKWATER, // ����(�Z���^�C�v3)
CELL_CHKGROUND, // �n�ʏ�Q��(�Z���^�C�v5)
CELL_CHKPASS, // �ʉ߉\(�Z���^�C�v1,5�ȊO)
CELL_CHKNOPASS, // �ʉߕs��(�Z���^�C�v1,5)
CELL_GETTYPE, // �Z���^�C�v��Ԃ�
CELL_CHKNPC=0x10, // �^�b�`�^�C�v��NPC(�Z���^�C�v0x80�t���O)
CELL_CHKBASILICA, // �o�W���J(�Z���^�C�v0x40�t���O)
} cell_t;
// map_setcell()�Ŏg�p�����t���O
enum {
CELL_SETNPC=0x10, // �^�b�`�^�C�v��NPC���Z�b�g
CELL_SETBASILICA, // �o�W���J���Z�b�g
CELL_CLRBASILICA, // �o�W���J���N���A
};
struct chat_data {
struct block_list bl;
unsigned char pass[8]; /* password */
unsigned char title[61]; /* room title MAX 60 */
unsigned char limit; /* join limit */
unsigned char trigger;
unsigned char users; /* current users */
unsigned char pub; /* room attribute */
struct map_session_data *usersd[20];
struct block_list *owner_;
struct block_list **owner;
char npc_event[50];
};
extern struct map_data map[];
extern int map_num;
extern int autosave_interval;
extern int agit_flag;
extern int night_flag; // 0=day, 1=night [Yor]
// gat?֧
int map_getcell(int,int,int,cell_t);
int map_getcellp(struct map_data*,int,int,cell_t);
void map_setcell(int,int,int,int);
extern int map_read_flag; // 0: grf�ի����� 1: ����ë��� 2: ����ë���(?��)
enum {
READ_FROM_GAT, READ_FROM_AFM,
READ_FROM_BITMAP, CREATE_BITMAP,
READ_FROM_BITMAP_COMPRESSED, CREATE_BITMAP_COMPRESSED
};
extern char motd_txt[];
extern char help_txt[];
extern char talkie_mes[];
extern char wisp_server_name[];
// �I�S�̏��
void map_setusers(int);
int map_getusers(void);
// block�폜�֘A
int map_freeblock( void *bl );
int map_freeblock_lock(void);
int map_freeblock_unlock(void);
// block�֘A
int map_addblock(struct block_list *);
int map_delblock(struct block_list *);
void map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...);
// -- moonsoul (added map_foreachincell)
void map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...);
void map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...);
void map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int type,...); // Celest
int map_countnearpc(int,int,int);
//block�֘A�ɒlj�
int map_count_oncell(int m,int x,int y);
struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *);
// �ꎞ�Iobject�֘A
int map_addobject(struct block_list *);
int map_delobject(int);
int map_delobjectnofree(int id);
void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
//
int map_quit(struct map_session_data *);
// npc
int map_addnpc(int,struct npc_data *);
// ���A�C�e���֘A
int map_clearflooritem_timer(int,unsigned int,int,int);
#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int);
int map_searchrandfreecell(int,int,int,int);
// �L����id�����L������ �ϊ��֘A
void map_addchariddb(int charid,char *name);
void map_delchariddb(int charid);
int map_reqchariddb(struct map_session_data * sd,int charid);
char * map_charid2nick(int);
struct map_session_data * map_charid2sd(int);
struct map_session_data * map_id2sd(int);
struct block_list * map_id2bl(int);
int map_mapname2mapid(char*);
int map_mapname2ipport(char*,int*,int*);
int map_setipport(char *name,unsigned long ip,int port);
int map_eraseipport(char *name,unsigned long ip,int port);
int map_eraseallipport(void);
void map_addiddb(struct block_list *);
void map_deliddb(struct block_list *bl);
int map_foreachiddb(int (*)(void*,void*,va_list),...);
void map_addnickdb(struct map_session_data *);
struct map_session_data * map_nick2sd(char*);
int compare_item(struct item *a, struct item *b);
// ���̑�
int map_check_dir(int s_dir,int t_dir);
int map_calc_dir( struct block_list *src,int x,int y);
// path.c���
int path_search(struct walkpath_data*,int,int,int,int,int,int);
int path_search_long(struct shootpath_data *,int,int,int,int,int);
int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
int map_who(int fd);
int cleanup_sub(struct block_list *bl, va_list ap);
void map_helpscreen(); // [Valaris]
int map_delmap(char *mapname);
extern char *INTER_CONF_NAME;
extern char *LOG_CONF_NAME;
extern char *MAP_CONF_NAME;
extern char *BATTLE_CONF_FILENAME;
extern char *ATCOMMAND_CONF_FILENAME;
extern char *CHARCOMMAND_CONF_FILENAME;
extern char *SCRIPT_CONF_NAME;
extern char *MSG_CONF_NAME;
extern char *GRF_PATH_FILENAME;
#ifndef TXT_ONLY
// MySQL
#ifdef __WIN32
#include <my_global.h>
#include <my_sys.h>
#endif
#include <mysql.h>
void char_online_check(void); // [Valaris]
void char_offline(struct map_session_data *sd);
extern MYSQL mmysql_handle;
extern char tmp_sql[65535];
extern MYSQL_RES* sql_res ;
extern MYSQL_ROW sql_row ;
extern MYSQL lmysql_handle;
extern char tmp_lsql[65535];
extern MYSQL_RES* lsql_res ;
extern MYSQL_ROW lsql_row ;
extern MYSQL mail_handle;
extern MYSQL_RES* mail_res ;
extern MYSQL_ROW mail_row ;
extern char tmp_msql[65535];
extern int db_use_sqldbs;
extern char item_db_db[32];
extern char mob_db_db[32];
extern char login_db[32];
extern char login_db_level[32];
extern char login_db_account_id[32];
extern char gm_db[32];
extern char gm_db_level[32];
extern char gm_db_account_id[32];
extern int lowest_gm_level;
extern int read_gm_interval;
extern char char_db[32];
#endif /* not TXT_ONLY */
#endif
|