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//===== Hercules Script ======================================
//= Izlude Dungeon Renewal Warp Script
//===== By: ==================================================
//= Athena (1.0)
//= Nana (1.1)
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= Hercules
//===== Description: =========================================
//= Warp Points for Bibilyn Island & Undersea Cave
//===== Additional Comments: =================================
//= 1.2 Moved common warps to base path. [Euphy]
//= 1.3 Added Undersea Tunnel 6th floor warper. [L0ne_W0lf]
//============================================================

// Undersea Tunnel Warper
//============================================================
iz_dun04,130,234,5	script	Gatekeeper#iz_dun	413,{
	mes "[Gatekeeper]";
	mes "Halt!";
	mes "What brings you here, Adventurer?";
	mes "We've discovered a new floor of this underwater city.";
	next;
	mes "[Gatekeeper]";
	mes "Do you think you're up to the challenge?";
	mes "The monsters here are between levels 110 and 124.";
	mes "And you must beware of the Kraken!";
	next;
	switch(select("Release the Kraken!:I'll stay here.")) {
	case 1:
		mes "[Gatekeeper]";
		mes "Be cautious and good luck.";
		mes "If you see the Kraken be sure you have your friends to help or do what we do and run.";
		close2;
		warp "iz_dun05",141,187;
		end;
	case 2:
		mes "[Gatekeeper]";
		mes "It's always best to be prepared before exploring a new area.";
		mes "Come back when you're ready to go.";
		close;
	}
}

iz_dun05,142,190,5	script	Guard#iz_dun	413,{
	mes "[Gatekeeper]";
	mes "So I guess you want to go back to the fifth floor?";
	next;
	switch(select("Yes!:No, I'll stay.")) {
	case 1:
		mes "[Gatekeeper]";
		mes "Be safe, adventurer.";
		close2;
		warp "iz_dun04",129,232;
		end;
	case 2:
		mes "[Gatekeeper]";
		mes "You're not going?";
		mes "You're braver than I thought.";
		close;
	}
}