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//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2016 Hercules Dev Team
//= Copyright (C) 2016 Ridley
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Nightmare Glastheim Dungeon
//================= Description ===========================================
//= NPCs related to Glastheim (Nightmare)
//================= Current Version =======================================
//= 1.0
//=========================================================================
glast_01,195,273,4 script Hugin's Follower#n_gh 2_F_MAGICMASTER,{
mes("[Hugin's Follower]");
mes("I can't move between time and dimension like a master Hugin but I can pretend to move.");
next;
mes("[Hugin's Follower]");
mes("What about this Glast Heim is born with powerful dark force?");
next;
if (select("I don't care", "That is interesting, please tell me more") != 1) {
mes("[Hugin's Follower]");
mes("As learning ability from Hugin, I just find out the path to Old Glast Heim of more powerful dark force.");
next;
mes("[Hugin's Follower]");
mes("How is it? Do you want to explore there?");
next;
if (select("No, I want to stop it", "I really want to do that!") != 1) {
mes("[Hugin's Follower]");
mes("Sure that is not free~ I have to get something little bit. Hoho...");
next;
mes("[Hugin's Follower]");
mes("I can send you just two place. How is it? Do you want to try?");
next;
.@menu = select("Cancel", "Monastery Cemetery (Lv100~130) - 5000z", "Corridor of 2nd floor (Over Lv140) - 10000z");
switch (.@menu) {
case 1:
mes("[Hugin's Follower]");
mes("Alright, please come back whenever you change mind. I think you will have lots of thing to talk with me...");
close;
case 2:
case 3:
if (.@menu == 2) {
.@map$ = "gl_chyard_";
.@x = 148;
.@y = 144;
.@zeny = 5000;
} else {
.@map$ = "gl_cas02_";
.@x = 104;
.@y = 31;
.@zeny = 10000;
}
if (Zeny < .@zeny) {
mes("[Hugin's Follower]");
mes("What, did you ask me without money?");
close;
}
Zeny -= .@zeny;
warp .@map$, .@x, .@y;
end;
}
}
}
mes("[Hugin's Follower]");
mes("Well~ If you are not interested in it, never mind.");
close;
}
gl_chyard_,148,149,4 script Hugin's Follower#n_gh1 2_F_MAGICMASTER,{
mes("[Hugin's Follower]");
mes("You want to break?");
mes("Ok, let's get out of here.?");
next;
if (select("Ah, wrong click... I mean I was not talk to you", "Please let me out from here") == 1) {
mes("[Hugin's Follower]");
mes("Alright just tell me whenever you want to leave.");
close;
}
warp "glast_01", 210, 269;
end;
}
gl_cas02_,104,36,4 duplicate(Hugin's Follower#n_gh1) Hugin's Follower#n_gh2 2_F_MAGICMASTER
|