1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Masao
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Izlude Guides (Renewal)
//================= Description ===========================================
//= Guides for the city of Izlude.
//================= Current Version =======================================
//= 1.4
//=========================================================================
- script ::GuideIzlude FAKE_NPC,{
cutin "prt_soldier",2;
mes "[Izlude Guide]";
mes "Welcome to ^8B4513Izlude^000000,";
mes "Prontera's satellite town.";
mes "Do you need help navigating the town?";
F_Navi("[Izlude Guide]");
next;
.@map$ = strnpcinfo(NPC_MAP);
while (1) {
switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
switch(select("[ Cryptura Academy ]", "[ Marina ]", "[ International Airship ]", "[ Arena ]", "[ Kit Shop ]", "[ Swordsman Guild ]", "[ Enchant Association ]", "[ Forge ]", "Previous Menu")) {
case 1:
mes "[Izlude Guide]";
mes "Novice adventurers should go to "+F_Navi("Cryptura Academy","iz_ac01,100,39")+" to receive more information and training!";
mes "Would you like to check any other locations?";
viewpoint 1,128,260,0,0xD2691E;
next;
break;
case 2:
mes "[Izlude Guide]";
mes "You can use the "+F_Navi("Marina",.@map$+",197,205","^B9062F");
mes "to go to ^8B4513Alberta^000000 or ^8B4513Byalan Island^000000.";
mes "Beware of ^8B4513Izlude Dungeon^000000";
mes "on Byalan Island since it is";
mes "filled with dreadful monsters.";
mes "Would you like to check any other locations?";
viewpoint 1,197,205,1,0xFF0000;
next;
break;
case 3:
mes "[Izlude Guide]";
mes "The "+F_Navi("International Airship",.@map$+",202,75","^0000FF");
mes "goes to ^8B4513Juno^000000 and ^8B4513Rachel^000000.";
mes "Let me mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,210,73,2,0x0A82FF;
next;
break;
case 4:
mes "[Izlude Guide]";
mes "The "+F_Navi("Arena",.@map$+",213,161","^FF5400");
mes "is a perfect place to";
mes "test your combat capabilities.";
mes "Let me mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,213,161,3,0xFF5400;
next;
break;
case 5:
callsub L_Mark, F_Navi("Kit Shop",.@map$+",110,182","^006400");
viewpoint 1,108,179,4,0xAAFF00;
next;
break;
case 6:
mes "[Izlude Guide]";
mes "The "+F_Navi("Swordsman Guild",.@map$+",51,172")+" is where you can ^800080change your job to Swordsman.^000000";
mes "Let me mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,52,172,5,0xDA70D6;
next;
break;
case 7:
callsub L_Mark, F_Navi("Enchant Association",.@map$+",97,125","^B9062F");
viewpoint 1,97,125,6,0xDA70D6;
next;
break;
case 8:
callsub L_Mark, F_Navi("Forge",.@map$+",153,126");
viewpoint 1,153,126,7,0xAAFF00;
next;
break;
case 9:
.@loop = 0;
break;
}
}
break;
case 2:
.@loop = 1;
while (.@loop) {
switch(select("[ Eden Teleport Officer ]", "[ Kafra Employee ]", "[ Hypnotist ]", "[ Newlywed Helper ]", "[ Mercenary Guildsman ]", "[ Pet Groomer ]", "Previous Menu")) {
case 1:
mes "[Izlude Guide]";
mes "The "+F_Navi("Eden Teleport Officer",.@map$+",131,148","^0000FF");
mes "is currently staying inside";
mes "the Swordsman Guild building.";
mes "Let me mark his location on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,131,148,8,0x0A82FF;
next;
break;
case 2:
callsub L_Mark, F_Navi("Kafra Employee",.@map$+",128,148","^FF5400"),1;
viewpoint 1,128,148,9,0xFF5400;
next;
break;
case 3:
callsub L_Mark, F_Navi("Hypnotist",.@map$+",127,175"),1;
viewpoint 1,127,175,10,0x006400;
next;
break;
case 4:
mes "[Izlude Guide]";
mes "If you'd like to go on a honeymoon to";
mes "^8B4513Jawaii^000000, the paradise of newlyweds,";
mes "please speak to the ";
mes F_Navi("Newlywed Helper",.@map$+",180,224","^B9062F")+".";
mes "Would you like to check any other locations?";
viewpoint 1,180,224,11,0xFF0000;
next;
break;
case 5:
callsub L_Mark, F_Navi("Mercenary Guildsman",.@map$+",47,170","^0000FF");
viewpoint 1,47,170,12,0xDA70D6;
next;
break;
case 6:
callsub L_Mark, F_Navi("Pet Groomer","izlude_in,72,98"),1;
viewpoint 1,108,179,13,0x006400;
next;
break;
case 7:
.@loop = 0;
break;
}
}
break;
case 3:
mes "[Izlude Guide]";
mes "Sure, I'll remove all marks from your mini-map.";
mes "Is there anything else I can do for you?";
viewpoint 2,1,1,0,0xFFFF00;
viewpoint 2,1,1,1,0x000000;
viewpoint 2,1,1,2,0xFF0000;
viewpoint 2,1,1,3,0xFFFF00;
viewpoint 2,1,1,4,0xFFFF00;
viewpoint 2,1,1,5,0xFFFF00;
viewpoint 2,1,1,6,0xFFFF00;
viewpoint 2,1,1,7,0xFFFF00;
viewpoint 2,1,1,8,0xFFFF00;
viewpoint 2,1,1,9,0xFFFF00;
viewpoint 2,1,1,10,0xFFFF00;
viewpoint 2,1,1,11,0xFFFF00;
viewpoint 2,1,1,12,0xFFFF00;
viewpoint 2,1,1,13,0xFFFF00;
next;
break;
case 4:
mes "[Izlude Guide]";
mes "Enjoy your stay.";
mes "Bye~!";
close2;
cutin "prt_soldier",255;
end;
}
}
end;
L_Mark:
mes "[Izlude Guide]";
if (getarg(1,0)) {
mes "Let me mark the location of the";
mes getarg(0);
} else
mes "Let me mark the location of the "+getarg(0);
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
}
izlude,129,175,4 duplicate(GuideIzlude) Guide#01izlude 8W_SOLDIER
izlude_a,129,175,4 duplicate(GuideIzlude) Guide#01izlude_a 8W_SOLDIER
izlude_b,129,175,4 duplicate(GuideIzlude) Guide#01izlude_b 8W_SOLDIER
izlude_c,129,175,4 duplicate(GuideIzlude) Guide#01izlude_c 8W_SOLDIER
izlude_d,129,175,4 duplicate(GuideIzlude) Guide#01izlude_d 8W_SOLDIER
izlude,133,113,4 duplicate(GuideIzlude) Guide#02izlude 8W_SOLDIER
izlude_a,133,113,4 duplicate(GuideIzlude) Guide#02izlude_a 8W_SOLDIER
izlude_b,133,113,4 duplicate(GuideIzlude) Guide#02izlude_b 8W_SOLDIER
izlude_c,133,113,4 duplicate(GuideIzlude) Guide#02izlude_c 8W_SOLDIER
izlude_d,133,113,4 duplicate(GuideIzlude) Guide#02izlude_d 8W_SOLDIER
//izlude,120,206,4 duplicate(GuideIzlude) Guide#03izlude 8W_SOLDIER
|