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|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2015 Hercules Dev Team
//= Copyright (C) Dastgir
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= 2010 Headgear Quest
//================= Description ===========================================
//= Quests For Headgears:
//= Flower Of Fairy, NeckTie, Hair Brush
//= Status Of Baby Angel, Frog Cap, Solo Play Box
//================= Current Version =======================================
//= 1.0
//=========================================================================
gonryun,149,189,0 script Yotang#Flower_Of_Fairy 1_M_04,{
mes "[Yotang]";
mes "There lives a fairy on the 3rd floor of Gonryun.";
mes "She is so famous for her beauty";
mes "that she even got a fan club.";
next;
mes "[Yotang]";
mes "Of course, I am the master of the fan club.";
mes "How about joining the fairy fan club?";
next;
if (select("I'm not that interested!!", "I'll join it right away!!") == 1) {
mes "[Yotang]";
mes "What! I'm going to tell on you!";
close;
}
if ((countitem(Limpid_Celestial_Robe) > 99) && (countitem(Soft_Silk_Cloth) > 99) && countitem(Wedding_Bouquet) && countitem(Violet_Dyestuffs) && countitem(Bandana)) {
mes "[Yotang]";
mes "Oh, aren't those....!";
mes "the materials for the Flower of Fairy?";
mes "Have we met before? You already know everything...";
next;
mes "[Yotang]";
mes "Anyway, do you want me to make the Flower of Fairy?";
next;
mes "[Yotang]";
mes "^FF0000Please be aware that^000000";
mes "^FF0000the refinement on the matereials will all disapper^000000";
mes "^FF0000if you once combine those.^000000";
next;
if (select("No, next time.", "Make it right now!!") == 1) {
mes "[Yotang]";
mes "You'll regret it!";
close;
}
mes "[Yotang]";
mes "You're speedy!";
mes "You deserve to be a master of the fanclub for the next term.";
next;
emotion e_swt;
mes "Combining... ... ...";
next;
//Double-check the materials
if ((countitem(Limpid_Celestial_Robe) < 100) || (countitem(Soft_Silk_Cloth) < 100) || !countitem(Wedding_Bouquet) || !countitem(Violet_Dyestuffs) || !countitem(Bandana)) {
mes "[Yotang]";
mes "Huh? You don't have enough";
mes "materials for it..";
mes "Aren't you wearing Bandana?";
mes "Check it out!";
next;
mes "[Yotang]";
mes "Bring me all the materials,";
mes "If you want to get the Flower of Fairy.";
next;
mes "[Yotang]";
mes "If you bring me ^0000FF100 Limpid Celestial Robes, 100 Soft Silk Cloth,";
mes "1 Wedding Bouquet, 1 Violet Dyestuffs";
mes "and ^0000FF1 Bandana^000000 which you can find at a store,";
mes "I will make you a ^0000FFFlower of Fairy^000000.";
close;
}
// Checking weight
if ((MaxWeight-Weight) < 200) {
mes "[Yotang]";
mes "Your bag is too heavy, isn't it?";
mes "Come to me again";
mes "after emptying your bag.";
close;
}
else if (checkweight(Flower_Of_Fairy,1) == 0) {
mes "- Wait !! -";
mes "- You have too many items, so it's -";
mes "- impossible to have more. -";
mes "- Come to me again -";
mes "- after emptying some of it. -";
close;
}
mes "[Yotang]";
mes "Here, the Flower of Fairy.";
delitem Limpid_Celestial_Robe,100; //Limpid_Celestial_Robe
delitem Soft_Silk_Cloth,100; //Soft_Silk_Cloth
delitem Wedding_Bouquet,1; //Wedding_Bouquet
delitem Violet_Dyestuffs,1; //Violet_Dyestuffs
delitem Bandana,1; //Bandana
getitem Flower_Of_Fairy,1; //Flower_Of_Fairy
emotion e_no1;
next;
mes "[Yotang]";
mes "See you on the fan meeting!";
close;
}
mes "[Yotang]";
mes "You can meet the fairy soon";
mes "for there will be a fan meeting";
mes "in the near future.";
mes "The Flower of Fairy is necessary";
mes "for joining the fan meeting. Everyone wears it.";
next;
mes "[Yotang]";
mes "If you bring me some materials";
mes "I'll make it for you.";
next;
mes "[Yotang]";
mes "I need ^0000FF100 Limpid Celestial Robes, 100 Soft Silk Cloth,";
mes "1 Wedding Bouquet, 1 Violet Dyestuffs";
mes "and ^0000FF1 Bandana^000000 which you can find at a store,";
next;
mes "[Yotang]";
mes "If you bring me ^0000FF100 Limpid Celestial Robes, 100 Soft Silk Cloth,";
mes "1 Wedding Bouquet, 1 Violet Dyestuffs";
mes "and ^0000FF1 Bandana^000000 which you can find at a store,";
mes "I will make you a ^0000FFFlower of Fairy^000000.";
next;
mes "[Yotang]";
mes "^FF0000Please be aware that^000000";
mes "^FF0000the refinement on the matereials will all disapper^000000";
mes "^FF0000if you once combine those.^000000";
next;
if (select("I won't do it.", "Here, I have the materials!")==1) {
mes "[Yotang]";
mes "You'll regret it!";
close;
}
mes "[Yotang]";
mes "Huh? Are you kidding me?";
next;
mes "[Yotang]";
mes "I need ^0000FF100 Limpid Celestial Robes, 100 Soft Silk Cloth,";
mes "1 Wedding Bouquet, 1 Violet Dyestuffs";
mes "and ^0000FF1 Bandana^000000 which you can find at a store";
mes "to make a ^0000FFFlower of Fairy^000000.";
close;
}
//== 2. Making the new headgear Necktie(5442) ==============
lhz_in02,276,281,1 script Drunken Man#Necktie 4_M_ALCHE_A,{
mes "[Drunken Man]";
mes "Hey.. you wanna fight?!";
next;
mes "He seems to be drunken badly. What should I do?";
next;
if (select("Just ignore him.", "Fight!") == 1) {
mes "[Drunken Man]";
mes "Why are you ignoring me?";
mes "Are you afraid of me?";
close;
}
// Checking player's level
if (BaseLevel < 65) {
mes "[Drunken Man]";
mes "What... you're weaker than me.";
mes "Go and reach the higher level!";
emotion e_go;
close;
}
mes "[Drunken Man]";
mes "Hold! I need some armor to wear.";
mes "That's it, Necktie, Necktie...";
next;
mes "[Drunken Man]";
mes "Once I wear the Necktie on my head,";
mes "I will be no match for you!";
mes "You must be nervous...";
mes "Hmm... where is the Necktie?";
next;
// If having the materials
if ((countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Oil_Paper) > 29) && (countitem(Transparent_Cloth) > 99) && (countitem(Spool) > 19)) {
mes "[Drunken Man]";
mes "Oh, you're having the materials for Necktie! give them to me!!";
next;
if (select("No way!", "Here you are.")==1) {
mes "[Drunken Man]";
mes "Ohh, you are scared!";
mes "I won again!!";
close;
}
mes "[Drunken Man]";
mes "Great, wait for a moment!";
next;
mes "Combining... ch...ch... ...";
emotion e_swt;
next;
mes "[Drunken Man]";
mes "Drunk...drunk.... Zzzzz...";
emotion e_what,1;
next;
//Double-check the materials
if ((countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Oil_Paper) > 29) && (countitem(Transparent_Cloth) > 99) && (countitem(Spool) > 19)) {
// Checking weight
if ((MaxWeight - Weight) < 100) {
mes "Necktie is heavier than I thought.";
mes "Seems like the very legendary Necktie.";
close;
}
else if (checkweight(Necktie,1) == 0) {
mes "- Wait !! -";
mes "- You have too many items, so it's -";
mes "- impossible to have more. -";
mes "- Come to me again -";
mes "- after emptying some of it. -";
close;
}
mes "He zonked out as soon as";
mes "he finished it.";
mes "Let's just take the Necktie.";
delitem Cobaltblue_Dyestuffs,1; //Cobaltblue_Dyestuffs
delitem Oil_Paper,30; //Oil_Paper
delitem Transparent_Cloth,100; //Transparent_Cloth
delitem Spool,20; //Spool
getitem Necktie,1; //Necktie
close;
}
mes "[Drunken Man]";
mes "Huh? Where are all the materials gone?";
mes "Did you take it back that you're so afraid of me?";
close;
}
mes "[Drunken Man]";
mes "Hey, go and get";
mes "^FF00001 Cobaltblue Dyestuff, 30 Oil Papers, 100 Transparent Cloth, 20 Spools^000000!";
next;
mes "[Drunken Man]";
mes "I will beat you off wearing the legendary Necktie!";
next;
if (select("I won't.", "Let's go and get them.") == 1) {
mes "[Drunken Man]";
mes "Are you dropping out?";
mes "Did I win again?";
close;
}
mes "[Drunken Man]";
mes "I'm telling you once more";
mes "for you might forget it, dumbhead!";
next;
mes "[Drunken Man]";
mes "^FF00001 Cobaltblue Dyestuff, 30 Oil Papers, 100 Transparent Cloth, 20 Spools^000000!";
mes "Hurry! I'll be futzing around with others.";
emotion e_go;
close;
}
//== 3. Making the new headgear Hair Brush(5444) ===========
comodo,236,164,0 script Hat Girl#Hair_Brush 1_F_04,{
mes "[Hat Girl]";
mes "Isn't the unique hat much better";
mes "than the common hairbands?";
next;
if (select("I still prefer hairbands!", "Hat is the best!") == 1) {
mes "[Hat Girl]";
mes "Wear your boring hairband for the whole lifetime!";
emotion e_pif;
close;
}
mes "[Hat Girl]";
mes "You have a good sense!";
mes "I thought I would make";
mes "a trendy hat.";
next;
mes "[Hat Girl]";
mes "I will give you an honor,";
mes "to be a fashion superstar,";
mes "if you bring me the materials for it.";
next;
if ((countitem(Mixture) > 0) && (countitem(Scarlet_Dyestuffs) > 0) && (countitem(Solid_Shell) > 49) && (countitem(Elunium) > 4) && (countitem(Axe_) > 0)) {
mes "[Hat Girl]";
mes "Oh! you're bringing ^0000FFthe materials for Hair Brush^000000.";
mes "Do you want me to make it now?";
next;
if (select("I think the hairband is better...", "Yes, please make it!") == 1) {
mes "[Hat Girl]";
mes "Wear your boring hairband for the whole lifetime!";
emotion e_pif;
close;
}
mes "[Hat Girl]";
mes "Okay, I'll do it right away!";
next;
mes "Ch ch ch... combining...ch ch...";
emotion e_swt2,1;
next;
mes "[Hat Girl]";
mes "Here, it's done!";
mes "Now you're the fashionista!";
next;
//Double-check the materials
if ((countitem(Mixture) > 0) && (countitem(Scarlet_Dyestuffs) > 0) && (countitem(Solid_Shell) > 49) && (countitem(Elunium) > 4) && (countitem(Axe_) > 0)) {
// Checking weight
if ((MaxWeight - Weight) < 100) {
mes "[Hat Girl]";
mes "You're carrying too much stuff.";
mes "Come again after emptying your bag.";
close;
}
else if (checkweight(Status_Of_Baby_Angel,1) == 0) {
mes "- Wait !! -";
mes "- You have too many items, so it's -";
mes "- impossible to have more. -";
mes "- Come to me again -";
mes "- after emptying some of it. -";
close;
}
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I got the Hair Brush.";
mes "...but it makes me sad.";
delitem Mixture,1; //Mixture
delitem Scarlet_Dyestuffs,1; //Scarlet_Dyestuffs
delitem Solid_Shell,50; //Solid_Shell
delitem Elunium,5; //Elunium
delitem Axe_,1; //Axe_
getitem Hair_Brush,1; //Hair_Brush
close;
}
mes "[Hat Girl]";
mes "Huh? Don't you want to be";
mes "the best fashionista?";
mes "You don't have enough materials?";
close;
}
mes "[Hat Girl]";
mes "To make the latest style ^0000FFHair_Brush^000000,";
mes "I need ^0000FF1 Mixture, 1 Scarlet Dyestuffs,";
mes "50 Solid Shells, 5 Eluniums,^000000";
mes "also 1 ^0000FFAxe^000000 with 4 sockets on it.";
next;
mes "[Hat Girl]";
mes "What are you doing? Hurry!";
next;
mes "[Hat Girl]";
mes "Here is one tip for you.";
mes "You can easily get Solid Shells and Elunium from the monsters.";
close;
}
//== 4. Making the new headgear Statue Of Baby Angel(5443) =
alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{
// Check if wearing Ear_Of_Angels_Wing, Angelic_Chain, Flying_Angel
if (!isequipped(Ear_Of_Angels_Wing) && !isequipped(Angelic_Chain) && !isequipped(Flying_Angel)) {
mes "[Bebete]";
mes "A fake angel? Go away!!";
next;
mes "[Bebete]";
mes "The real angel has";
mes "the wings on the head!";
close;
}
if (BaseLevel < 65) {
mes "[Bebete]";
mes "A fake angel? Go away!";
next;
mes "[Bebete]";
mes "The real angel";
mes "is not as weak as you.";
close;
}
// If wearing Status_Of_Baby_Angel
if (isequipped(Status_Of_Baby_Angel) > 0) {
mes "[Bebete]";
mes "Oh, the angel came again.";
mes "Are you quite satisfied with ^FF0000Statue Of Baby Angel^000000, aren't you?";
close;
}
if ((countitem(Holy_Water) > 0) && (countitem(Feather_Of_Birds) > 499) && (countitem(Muscovite) > 9) && (countitem(Spirit_Chain) > 0) && (countitem(Shining_Stone) > 0)) {
mes "[Bebete]";
mes "Ah! Hey, angel~ angel~";
next;
mes "[Bebete]";
mes "Please show me the Statue of Baby Angel!";
mes "I heard every angel has it!";
next;
select("Statue of Baby Angel?");
mes "[Bebete]";
mes "Did you lose it?";
mes "Do you want me to make it for you?";
next;
if (select("No, thanks.", "Yes, I want it now.") == 1) {
mes "[Bebete]";
mes "Oh... it's not easy to make a living!";
close;
}
// Check weight
mes "[Bebete]";
mes "Wow, you already know all the materials, angel.";
emotion e_lv2;
next;
mes "[Bebete]";
mes "You're lucky. I have one statue on going.";
mes "So you don't need to wait for long.";
next;
if ((countitem(Holy_Water) > 0) && (countitem(Feather_Of_Birds) > 499) && (countitem(Muscovite) > 9) && (countitem(Spirit_Chain) > 0) && (countitem(Shining_Stone) > 0)) {
// Check weight
if ((MaxWeight - Weight) < 600) {
mes "[Bebete]";
mes "What are you carrying that much, angel?";
mes "I can't give you the item";
mes "because your bag is too full.";
close;
}
else if (checkweight(Status_Of_Baby_Angel,1) == 0) {
mes "- Wait !! -";
mes "- You have too many items, so it's -";
mes "- impossible to have more. -";
mes "- Come to me again -";
mes "- after emptying some of it. -";
close;
}
mes "I got the ^FF0000Statue of Baby Angel^000000.";
delitem Feather_Of_Birds,500; //Feather_Of_Birds
delitem Holy_Water,1; //Holy_Water
delitem Muscovite,10; //Muscovite
delitem Spirit_Chain,1; //Spirit_Chain
delitem Shining_Stone,1; //Shining_Stone
getitem Status_Of_Baby_Angel,1; //Status_Of_Baby_Angel
next;
mes "[Bebete]";
mes "See you again, my angel~!";
emotion e_thx;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "... ...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm... I guess I was fooled by that little kid.";
close;
}
mes "[Bebete]";
mes "Hey, I don't see";
mes "any materials in your bag..";
emotion e_sob;
close;
}
mes "[Bebete]";
mes "Hey, angel...";
next;
mes "[Bebete]";
mes "Wow, the angel!";
emotion e_omg;
next;
mes "[Bebete]";
mes "Are you a real angel? Have you been to heaven?";
next;
if (select("What a bullshit!", "Let's keep the childhood innocence!") == 1) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Angel and heaven? It's all made up! ";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "There's nothing. Everything is lie!";
emotion e_gg,1;
next;
mes "[Bebete]";
mes "You're a devil! a monster! an idiot!";
emotion e_sigh;
close;
}
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Of course. I used to dance with the dragon and zebra";
mes "on the vanilla-taste clouds.";
next;
mes "[Bebete]";
mes "That's just what I've been imagining!";
next;
mes "[Bebete]";
mes "Please show me the Statue of Baby Angel!";
mes "I heard every angel has it!";
next;
mes "[Bebete]";
mes "Oops, did you lose it?";
mes "Do you want me to make one for you?";
next;
mes "[Bebete]";
mes "I made it several times before";
mes "for the angels like you.";
next;
mes "[Bebete]";
mes "I can make it with ^FF0000 500 Feather Of Birds, 1 Holy Water, 10 Muscovite, 1 Spirit Chain and 1 Shining Stone^000000.";
next;
mes "[Bebete]";
mes "Okay, hurry!";
close;
end;
}
//== 5. Making the new headgear Frog_Cap(5447) =============
gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{
if (2009_hat == 0) {
mes "[???]";
mes "Hmm..Hm..";
mes "It seems my transformation into the child's appearance is succeessful.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "... ... ... ...";
next;
mes "[???]";
mes "Human! I am here to ask you some help.";
next;
if (BaseLevel < 65) {
mes "[???]";
mes "... ... ...";
next;
mes "[???]";
mes "I am the great king Froggie Vll!";
next;
mes "[King Froggie Vll]";
mes "but I think you're not strong enough to help us.";
mes "Go and train more!";
next;
mes "[King Froggie Vll]";
mes "Over lvl 65 human will be fine for us.";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
mes "[???]";
mes "I am the great king, Froggie Vll..";
mes "I need your help!";
next;
if (select("Just ignore it.", "Let's help him.") == 1) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Talking frog...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now I've seen everything.";
next;
mes "[King Froggie Vll]";
mes "Croaking...Croaking...";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
mes "[" + strcharinfo(PC_NAME) + "]";
mes "What can I help you?";
next;
mes "[King Froggie Vll]";
mes "Our great frog race is now endangered because many travellers came here and take our eggs as a kind of souvenirs. I even heard there are many left on the ground here and there, so I need your help. Please bring back ^FF0000100 Frogspawn^000000.";
setquest 5000;
2009_hat = 1;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Sure, I will.";
next;
mes "[King Froggie Vll]";
mes "I will be waiting for you!";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
else if (2009_hat == 1) {
if (countitem(Spawn) < 100) {
mes "[King Froggie Vll]";
mes "What are you doing here?";
mes "Go and get ^FF0000100 Frogspawn^000000!";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
mes "[King Froggie Vll]";
mes "Oh, you brought all of them!";
next;
mes "[King Froggie Vll]";
mes "Thank you so much, " + strcharinfo(PC_NAME) + ".";
emotion e_thx;
next;
mes "[King Froggie Vll]";
mes "By the way, we have another urgent matter. So I would ask you one more help.";
next;
mes "[King Froggie Vll]";
mes "Frogs are healthy food to the snakes.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I know well.";
next;
mes "[King Froggie Vll]";
mes "Well, that's good. Aren't you feel sorry for our race?";
next;
mes "[King Froggie Vll]";
mes "So, I hereby ask you to take revenge on them. Kill ^FF000050 Side Winder^000000 for us.";
delitem Spawn,100; //Spawn
changequest 5000,5001;
2009_hat = 2;
next;
mes "[King Froggie Vll]";
mes "I'll be waiting for your news!";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
else if (2009_hat == 2) {
if (questprogress(5001,HUNTING) == 1) {
mes "[King Froggie Vll]";
mes "I'm waiting for your good news.";
mes "It would be a piece of cake for you";
mes "to kill ^FF000050 Side Winders^000000. Keep it up!";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
else if (questprogress(5001,HUNTING) == 2) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm back.";
next;
mes "[King Froggie Vll]";
mes "You seemingly killed all the Side Winders!";
next;
mes "[King Froggie Vll]";
mes "You became an example for the young frogs. Thank you again.";
emotion e_thx;
next;
mes "[King Froggie Vll]";
mes "Therefore, I'm considering adding your outstanding exploit to our frog's history book. But I need your evidence for your work.";
next;
mes "[King Froggie Vll]";
mes "Please bring me ^FF0000 100 ^000000 ^FF0000Poisonous Canines^000000 from the snakes.";
changequest 5001,5002;
2009_hat = 3;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm happy to be added in the history book. I'll go and get them.";
next;
mes "[King Froggie Vll]";
mes "Obedient, hard-working... I hope I have a loyal frog like you.";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
close;
}
else if (2009_hat == 3) {
if (countitem(Posionous_Canine) < 100) {
mes "[King Froggie Vll]";
mes "How about ^FF0000100 Poisonous Canines^000000?";
mes "Hurry, it's a rare opportunity to be added in the frog histroy book!";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
mes "[King Froggie Vll]";
mes "Oh, you brought Poisonous Canines! Now, I'm able to put you in the frog history book officially.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "That's good for me.";
next;
mes "[King Froggie Vll]";
mes "I have a better news!";
next;
mes "[King Froggie Vll]";
mes "I found a great method to keep our race while I was looking up the history book!";
next;
mes "[King Froggie Vll]";
mes "The answer was in the frog history book. In the old days, the great King Froggie lll made a secret medicine enabling us to use a hiding skill from the snakes.";
next;
mes "[King Froggie Vll]";
mes "I should have known this earlier...";
mes "Please get me ^FF000050 Scaled Skins^000000.";
delitem Posionous_Canine,100; //Posionous_Canine
changequest 5002,5003;
2009_hat = 4;
next;
mes "[King Froggie Vll]";
mes "It's not easy to get, but I'm sure you can do it.";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
else if (2009_hat == 4) {
if (countitem(Scales_Shell) < 50) {
mes "[King Froggie Vll]";
mes "Still here? Go and get ^FF000050 Scaled Skins^000000! Please hurry!";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
mes "[King Froggie Vll]";
mes "Excellent!";
mes "You're like the great King Froggie lll in his young days!";
next;
mes "[King Froggie Vll]";
mes "You are already the hero for our frogs! If I have a child, I would marry you up with my child.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah.. No, thanks.";
mes "^FF0000(Are you telling me to marry with A Frog???)^000000";
next;
mes "[King Froggie Vll]";
mes "Thanks to you, the population of frog has increased but we're short of food.";
next;
mes "[King Froggie Vll]";
mes "The best food for us is ^FF0000Argiope^000000.";
next;
mes "[King Froggie Vll]";
mes "Now, what are you doing, our hero?";
mes "Go and get ^FF000050 Argiopes^000000!";
delitem Scales_Shell,50; //Scales_Shell
2009_hat = 5;
changequest 5003,5004;
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
else if (2009_hat == 5) {
if (questprogress(5004,HUNTING) == 1) {
mes "[King Froggie Vll]";
mes "My hero, are you going to starve us to death?";
mes "Go and bring us ^FF000050 Argiopes^000000!";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
else if (questprogress(5004,HUNTING) == 2) {
mes "[King Froggie Vll]";
mes "I think I saw you a while ago, but now you became the hero for the frogs...";
next;
mes "[King Froggie Vll]";
mes "It was really lucky for me to ask you a favor.";
next;
// checking weight
if ((MaxWeight - Weight) < 500) {
mes "[King Froggie Vll]";
mes "I'd like to give you a reward, our hero. But your bag is now too heavy.";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
else if (checkweight(Frog_Cap,1) == 0) {
mes "- Wait !! -";
mes "- You have too many items, so it's -";
mes "- impossible to have more. -";
mes "- Come to me again -";
mes "- after emptying some of it. -";
close;
}
mes "[King Froggie Vll]";
mes "Frogs, do you have any objection";
mes "to give our hero, " + strcharinfo(PC_NAME) + "";
mes "a Frog Hat which is one of our precious treasures?";
next;
mes "[Sounds from somewhere]";
mes "Croak...croak...";
mes "croooooaaaaak~~~";
mes "Croak croak";
next;
mes "[King Froggie Vll]";
mes "Hmm, there is no objection.";
next;
mes "[King Froggie Vll]";
mes "I hearby give " + strcharinfo(PC_NAME) + ", our hero, this Frog Hat.";
specialeffect2 EF_MAPPILLAR2;
specialeffect2 EF_BLESSING;
erasequest 5004;
2009_hat = 6;
getitem Frog_Cap,1; //Frog_Cap
next;
mes "[King Froggie Vll]";
mes "You are always welcome.";
mes "Visit here at any time.";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
}
else if (2009_hat == 6) {
mes "[King Froggie Vll]";
mes "All the frogs in the world, praise " + strcharinfo(PC_NAME) + ", our eternal hero!";
emotion e_thx;
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
end;
OnInit:
setnpcdisplay "Roda Frog#Frog_Cap",RODA_FROG;
end;
OnEnable:
setnpcdisplay "Roda Frog#Frog_Cap",4_M_KID2;
end;
OnDisable:
hideonnpc "Roda Frog#Frog_Cap";
initnpctimer;
end;
OnReset:
setnpcdisplay "Roda Frog#Frog_Cap",RODA_FROG;
hideoffnpc "Roda Frog#Frog_Cap";
end;
OnTimer2000:
donpcevent "Roda Frog#Frog_Cap::OnReset";
stopnpctimer;
end;
OnTouch:
mes "There is a frog. What should I do?";
next;
if (select("Throw it a stone.", "Have a conversation.") == 1) {
donpcevent "Roda Frog#Frog_Cap::OnDisable";
mes "Ouch~";
close;
}
donpcevent "Roda Frog#Frog_Cap::OnEnable";
if (2009_hat > 0) {
emotion e_dots,1;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "It's so amazing to see";
mes "the frog which transforms itself.";
close;
}
emotion e_omg,1;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh my.. the frog transformed into a child...";
close;
}
//== 6. Making the new headgear Solo Playing Box 1,2 (5448,5449) =
alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{
if (2009_1_hat == 0) {
mes "[Alonie]";
mes "I am an expert at playing alone.";
mes "I'm trying my best to play alone!";
next;
mes "[Alonie]";
mes "HuHu, Yapyap!";
mes "I can feel your admiration for me.";
mes "Wanna be my student?";
next;
if (select("You're out of your mind!", "Please let me be your disciple!") == 1) {
mes "[Alonie]";
mes "Yes, I'm out of my mind.";
mes "Huhu, Yapyap!";
close;
}
mes "[Alonie]";
mes "I can feel you are lack of affection. Okay!";
mes "Now, let's start the training!";
next;
mes "[Alonie]";
mes "The special training, to play alone in Sphinx Dungeon!";
mes "For make it";
mes "the fruitful training,";
mes "Get around and kill";
mes "^FF000020 Zeroms, 20 Requiems^000000!";
mes "Hurry!";
next;
if (select("What a bullshit!", "Let's go!") == 1) {
mes "[Alonie]";
mes "Of course, I don't care.";
mes "Huhu, Yapyap!";
close;
}
mes "[Alonie]";
mes "Hurry up, my student.";
mes "I am so capricious";
mes "so I don't know what I will";
mes "give you as a reward!";
setquest 1100;
setquest 1101;
2009_1_hat = 1;
close;
}
else if (2009_1_hat == 1) {
if ((questprogress(1100,HUNTING) == 2) && (questprogress(1101,HUNTING) == 2)) {
mes "[Alonie]";
mes "Already finished?";
mes "Good, here is the next training";
mes "to be a playing-alone expert!";
next;
mes "[Alonie]";
mes "The special training, to play alone at Clock Tower!";
mes "For make it";
mes "the fruitful training,";
mes "Get around and kill";
mes "^FF000040 Arclouses and 30 High Orcs^000000";
next;
if (select("What a bullshit!", "Let's go!") == 1) {
mes "[Alonie]";
mes "Of course, I don't care.";
mes "Huhu, Yapyap!";
close;
}
mes "[Alonie]";
mes "Hurry up, my student.";
mes "I am so capricious";
mes "so I don't know what I will";
mes "give you as a reward!";
changequest 1100,1102;
changequest 1101,1103;
2009_1_hat = 2;
close;
}
mes "[Alonie]";
mes "Hmm, it's not enough.";
mes "Playing alone is not that easy!";
mes "Go and kill";
mes "^FF000020 Zeroms, 20 Requiems^000000!";
close;
}
else if (2009_1_hat == 2) {
if ((questprogress(1102,HUNTING) == 2) && (questprogress(1103,HUNTING) == 2)) {
mes "[Alonie]";
mes "You're really good at playing alone...!";
mes "Are you lonely?";
mes "Well, here is the next training";
mes "to be a playing-alone expert!";
next;
mes "[Alonie]";
mes "The special training, to play alone in Louyang!";
mes "For make it";
mes "the fruitful training,";
mes "Get around and kill";
mes "^FF000020 Chung E and 50 Civil Servant^000000!";
next;
if (select("What a bullshit!", "Let's go!") == 1) {
mes "[Alonie]";
mes "Of course, I don't care.";
mes "Huhu, Yapyap!";
close;
}
mes "[Alonie]";
mes "Hurry up, my student.";
mes "I am so capricious";
mes "so I don't know what I will";
mes "give you as a reward!";
changequest 1102,1108;
changequest 1103,1105;
2009_1_hat = 3;
close;
}
mes "[Alonie]";
mes "Hmm, It's not enough.";
mes "Playing alone is not that easy!";
mes "Go and kill";
mes "^FF000040 Arclouses and 30 High Orcs^000000!";
close;
}
else if (2009_1_hat == 3) {
if ((questprogress(1108,HUNTING) == 2) && (questprogress(1105,HUNTING) == 2)) {
mes "[Alonie]";
mes "Great job.";
mes "How lonely you are!";
mes "Okay, here is the last training";
mes "to be a real playing-alone expert!";
next;
mes "[Alonie]";
mes "The special training, to play alone in Amatsu Dungeon!";
mes "For make it";
mes "the fruitful training,";
mes "Get around and kill";
mes "^FF000020 The Papers and 40 Antique Firelocks^000000!";
next;
if (select("What a bullshit!", "Let's go!") == 1) {
mes "[Alonie]";
mes "Of course, I don't care.";
mes "huhu, Yapyap!";
close;
}
mes "[Alonie]";
mes "Hurry up, my student!";
mes "I am so capricious";
mes "so I don't know what I will";
mes "give you as a reward!";
changequest 1108,1106;
changequest 1105,1107;
2009_1_hat = 4;
close;
}
else if ((questprogress(1104,HUNTING) == 2) && (questprogress(1105,HUNTING) == 2)) {
mes "[Alonie]";
mes "Great job.";
mes "How lonely you are!";
mes "Okay, here is the last training";
mes "to be a real playing-alone expert!";
next;
mes "[Alonie]";
mes "The special training, to play alone in Amatsu Dungeon!";
mes "For make it";
mes "the fruitful training,";
mes "Get around and kill";
mes "^FF000020 The Papers and 40 Antique Firelocks^000000!";
next;
if (select("What a bullshit!", "Let's go!") == 1) {
mes "[Alonie]";
mes "Of course, I don't care.";
mes "huhu, Yapyap!";
close;
}
mes "[Alonie]";
mes "Hurry up, my student!";
mes "I am so capricious";
mes "so I don't know what I will";
mes "give you as a reward!";
changequest 1104,1106;
changequest 1105,1107;
2009_1_hat = 4;
close;
}
mes "[Alonie]";
mes "Hmm, It's not enough.";
mes "Playing alone is not that easy!";
mes "Go and kill";
mes "^FF000020 Chung E and 50 Civil Servant^000000!";
if (questprogress(1104,HUNTING) == 1) {
erasequest 1104;
setquest 1108;
}
close;
}
else if (2009_1_hat == 4) {
if ((MaxWeight - Weight) < 300) {
mes "[Alonie]";
mes "Playing outside with this heavy bag?";
mes "You are the real";
mes "expert to play alone!";
next;
mes "[Alonie]";
mes "If you want the reward, empty your bag, first!";
close;
}
if ((questprogress(1106,HUNTING) == 2) && (questprogress(1107,HUNTING) == 2)) {
mes "[Alonie]";
mes "Finally you did it.";
mes "My affection-lacked student!";
mes "This is the end of your training!";
next;
if (gettime(GETTIME_HOUR) < 12) {
if (checkweight(Solo_Play_Box1,1) == 0) {
mes "[Alonie]";
mes "Playing outside with this heavy bag?";
mes "You are the real";
mes "expert to play alone!";
next;
mes "[Alonie]";
mes "If you want the reward, empty your bag, first!";
close;
}
mes "[Alonie]";
mes "Here! The solo play box";
mes "the most effective at AM!";
mes "After putting on this box,";
mes "you're the best lonely being!";
next;
mes "[Alonie]";
emotion e_no1;
mes "Fight back your tears!";
mes "Huhu, Yapyap!";
completequest 1106;
completequest 1107;
2009_1_hat = 5;
getitem Solo_Play_Box1,1; //Solo_Play_Box1
close;
}
if (checkweight(Solo_Play_Box2,1) == 0) {
mes "[Alonie]";
mes "Playing outside with this heavy bag?";
mes "You are the real";
mes "expert to play alone!";
next;
mes "[Alonie]";
mes "If you want the reward, empty your bag, first!";
close;
}
mes "[Alonie]";
mes "Here! The solo play box";
mes "the most effective at PM!";
mes "After putting on this box,";
mes "you're the best lonely being!";
next;
mes "[Alonie]";
emotion e_no1;
mes "Fight back your tears!";
mes "Huhu, Yapyap!";
completequest 1106;
completequest 1107;
2009_1_hat = 5;
getitem Solo_Play_Box2,1; //Solo_Play_Box2
close;
}
mes "[Alonie]";
mes "Hmmm, It's not enough.";
mes "Playing alone is not that easy thing!";
mes "Go and kill";
mes "^FF000020 The Papers and 40 Antique Firelocks^000000!";
close;
}
else if (2009_1_hat == 5) {
mes "[Alonie]";
mes "I am the playing-alone expert.";
mes "Always trying my best to play alone!";
next;
mes "[Alonie]";
mes "Huhu, Yapyap!";
close;
}
end;
}
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