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//===== Hercules Script ======================================
//= Stylist
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= Changes your hair style, hair color, and cloth color.
//===== Additional Comments: =================================
//= 1.1 Switched to 'getbattleflag', credits to Saithis. [Euphy]
//============================================================

prontera,170,180,1	script	Stylist#custom_stylist	122,{

	setarray .@Styles[1],getbattleflag("max_cloth_color"),getbattleflag("max_hair_style"),getbattleflag("max_hair_color");
	setarray .@Look[1],7,1,6;
	set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color");
	set .@Revert, getlook(.@Look[.@s]);
	set .@Style,1;
	while(1) {
		setlook .@Look[.@s], .@Style;
		message strcharinfo(0),"This is style #"+.@Style+".";
		set .@menu$, " ~ Next (^0055FF"+((.@Style!=.@Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.@Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)";
		switch(select(.@menu$)) {
			case 1: set .@Style, ((.@Style!=.@Styles[.@s])?.@Style+1:1); break;
			case 2: set .@Style, ((.@Style!=1)?.@Style-1:.@Styles[.@s]); break;
			case 3: message strcharinfo(0),"Choose a style between 1 - "+.@Styles[.@s]+".";
				input .@Style,0,.@Styles[.@s];
				if (!.@Style) set .@Style, rand(1,.@Styles[.@s]);
				break;
			case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break;
		}
	}
}