summaryrefslogtreecommitdiff
path: root/npc/custom/events/cluckers.txt
blob: bc98994883bc2546806e4adca6227fde0a2cace7 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
//===== rAthena Script =======================================
//= Cluck! Cluck! Boom!
//===== By: ==================================================
//= Keale
//===== Current Version: =====================================
//= 1.2a
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Click the chicken and try retrieve the item at a low 
//= chance. If you fail he will nuke, freeze, stone, 
//= stun, or make you fall asleep.
//= The prize is configurable and triggered by the NPC.
//===== Additional Comments: =================================
//= 1.0 First release.
//= 1.1 Using 'switch rand' instead.
//= 1.2 Cleaned and standardized. [Euphy]
//= 1.2a Switched 'atcommand' to 'unitskilluseid'.
//============================================================

prontera,156,219,4	script	Cluckers	800,{

	set .@GMAccess,80;	// GM level required to access NPC

	if (.startcluck) {
		specialeffect2 2;
		switch(rand(15)) {
			case 0: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;
			case 1: npctalk "Cluuuuuck!~"; break;
			case 2: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;
			case 3: sc_start SC_Freeze,10000,0; break;
			case 4: npctalk "CLUUUUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;
			case 5: sc_start SC_Sleep,10000,0; break;
			case 6: sc_start SC_Stone,10000,0; emotion 29; break;
			case 7: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;
			case 8: npctalk "Cluck! CLUUUCK!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;
			case 9: sc_start SC_Stun,10000,0; break;
			case 10: sc_start SC_Sleep,10000,0; emotion 29; break;
			case 11: npctalk "Cluck! Cluck!"; break;
			case 12: sc_start SC_Stun,10000,0; break;
			case 13: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;
			default:
				if (rand(50) < 4) {
					npctalk "WOOF!...........";
					specialeffect2 72;
					announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
					getitem $cluck_item_id,$cluck_item_amount;
					set .startcluck,0;
				} else {
					npctalk "Cluck! CLUUUCK!!";
					unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1;
				}
				break;
		}
		end;
	}
	mes "[Cluckers]";
	if (getgmlevel() >= .@GMAccess) {
		mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";
		mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";
		next;
		while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) {
			case 1:
				mes "[Cluckers]";
				mes "CLUCK! ^FF0000~Sure thing!~^000000";
				emotion 33;
				close2;
				announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue;
				initnpctimer;
				end;
			case 2:
				mes "[Cluckers]";
				mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000";
				next;
				break;
			case 3:
				mes "[Cluckers]";
				mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000";
				input $cluck_item_id;
				next;
				mes "[Cluckers]";
				mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";
				input $cluck_item_amount;
				next;
				mes "[Cluckers]";
				mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
				emotion 33;
				next;
				break;
			case 4:
				mes "[Cluckers]";
				mes "Cluck cluck cluck...";
				close;
		}
	}
	mes "Cluck cluck! Cluuuuuck?";
	mes "Cluck....";
	close;

OnTimer10000:
	announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue;
	end;
OnTimer20000:
	announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue;
	end;
OnTimer30000:
	announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue;
	end;
OnTimer40000:
	announce "GO! Click the chicken to get the prize!",bc_blue;
	if (!$cluck_item_id) set $cluck_item_id,512;
	if (!$cluck_item_amount) set $cluck_item_amount,1;
	set .startcluck,1;
	end;
}