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path: root/src/map/map.h
AgeCommit message (Expand)AuthorFilesLines
2008-01-04Modified the map_setcell() code to to use a boolean flag instead of needing S...ultramage1-38/+29
2008-01-03Changes to reduce the number of map cell typesultramage1-16/+2
2008-01-03Map cell mechanism rewriteultramage1-91/+114
2008-01-03Moved extra junk from map_addblock/map_delblock to where it logically belongs...ultramage1-4/+2
2008-01-03Removed map_data's block_count, as (quote Yor/ja2160), "Perhaps useful for de...ultramage1-12/+9
2007-12-31* Added code to reject double logins in clif_parse_WantToConnection and added...FlavioJS1-1/+2
2007-12-27* Corrected description of scope and npc variables in script_commands.txt.FlavioJS1-1/+1
2007-12-27* Tweeked the declaration and initialization defines for vectors.FlavioJS1-3/+3
2007-12-26Moved distance-related functions to path.c/hultramage1-11/+0
2007-12-22- Corrected mob spawn utilization of the delay1/delay2 values (one is respawn...skotlex1-2/+1
2007-12-22Path code cleaning...ultramage1-11/+1
2007-12-18- Cleaned up a bit the format of skill_db.txt (that comma next to the skill n...skotlex1-0/+1
2007-12-14Guardian hp handling code removal (see bugreport:342)ultramage1-3/+4
2007-12-06- The default event script behaviour is to trigger on labels rather than NPCs...skotlex1-10/+1
2007-12-05- Made the struct weapon_atk lhw in status_data a static member rather than a...skotlex1-2/+1
2007-11-22- Changed the status_change structure to use dynamic rather than static memor...skotlex1-4/+9
2007-11-21- Moved subtype from struct block_list to struct npc_data.skotlex1-4/+3
2007-11-18* Replaced jA's way of allocating npc shop data with a simple dynamic array t...ultramage1-2/+4
2007-11-17Made OnTouch zone dimensions be stored as radius instead of diameter.ultramage1-4/+4
2007-11-03Added script function 'strnpcinfo', for increased npc awareness (originally f...ultramage1-0/+1
2007-11-02Removed some long-unneccessary debug messages (from r1105).ultramage1-3/+3
2007-10-31* Added names to the SC_ and SI_ enums, now they can be used to properly indi...ultramage1-8/+2
2007-10-27- Improvements to the mail system.zephyrus1-0/+1
2007-10-26* Removed confusing map_nick2sd_nocase(), let the charserver handle itultramage1-1/+0
2007-10-24- added defines JOB_MAX_BASIC and JOB_MAX to mmo.h so the code can know which...skotlex1-4/+4
2007-10-22- Added the new mail system. Requires optimization and tests.zephyrus1-7/+7
2007-10-19- Added bonusautoscript and bonusautoscript2. These are used to attach a scri...skotlex1-0/+6
2007-10-18Fixed some gcc-specific stuff, silenced some more warningsultramage1-7/+0
2007-10-18Fixed numerous /W4 warnings (and created more :)ultramage1-7/+7
2007-10-18* Clarified how npc names work in script_commands.txt.FlavioJS1-2/+2
2007-10-18Some code cleaning...ultramage1-5/+5
2007-10-17* Reworked the parsing at npc.c.FlavioJS1-1/+1
2007-10-10* Removed 'into_abyss' effect on traps; tests show that it works ONLY for Gem...ultramage1-1/+0
2007-10-09* Corrected string lengths according to bugreport:198ultramage1-7/+6
2007-10-08* Delayed the check for required items when a skill is cast to when they are ...FlavioJS1-2/+2
2007-10-06 * the mapserver won't exit when no mapcache is found, with use_grf: yesultramage1-4/+0
2007-10-01* Fixed various trading/vending glitchesultramage1-2/+2
2007-09-28Added missing msg_athena.conf entry for the summer outfit; name 'Summer' used...ultramage1-2/+2
2007-09-28* Implemented Summer Outfit care of Zephyrus_CR.L0ne_W0lf1-0/+1
2007-09-27* Loot code using charid's instead of id's in pick priority.FlavioJS1-2/+2
2007-09-25- Modified a bit the hard/lazy ai triggers to match aegis:skotlex1-0/+1
2007-09-25* Disabled tick cache (to enable it: define TICK_CACHE to the number of calls...FlavioJS1-6/+5
2007-09-23* map_addflooritem and struct item_drop_list using id's instead of struct map...FlavioJS1-1/+1
2007-09-21some unimportant path.c / unit.c cleaningultramage1-1/+1
2007-09-20* Merged the tmpsql branch:FlavioJS1-32/+21
2007-09-15Getting some (mostly atcommand) code cleaning out of the way...ultramage1-3/+3
2007-09-10- Removed bonus bAddEffWhenHitShort as it is unneeded and unused.skotlex1-1/+2
2007-09-04- bonus3 autospell (and autospell when hit) will now select for spell target ...skotlex1-1/+1
2007-09-04- Removed usage of MAX_PC_BONUS all over the code, it is now only used in map...skotlex1-8/+7
2007-09-03- Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite of ...skotlex1-15/+12