diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 352 |
1 files changed, 250 insertions, 102 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 1a8cdf0a1..5dbd6d8be 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -215,26 +215,31 @@ int skill_get_casttype (int id) int skill_get_range2 (struct block_list *bl, int id, int lv) { int range; - if(bl->type == BL_MOB && !(battle_config.mob_ai&0x400)) + if( bl->type == BL_MOB && !(battle_config.mob_ai&0x400) ) return 9; //Mobs have a range of 9 regardless of skill used. range = skill_get_range(id, lv); - if(range < 0) { - if (battle_config.use_weapon_skill_range&bl->type) + if( range < 0 ) + { + if( battle_config.use_weapon_skill_range&bl->type ) return status_get_range(bl); range *=-1; } + //TODO: Find a way better than hardcoding the list of skills affected by AC_VULTURE - switch (id) { - case AC_SHOWER: - case AC_DOUBLE: + switch( id ) + { + case AC_SHOWER: case MA_SHOWER: + case AC_DOUBLE: case MA_DOUBLE: case HT_BLITZBEAT: case AC_CHARGEARROW: + case MA_CHARGEARROW: case SN_FALCONASSAULT: case SN_SHARPSHOOTING: + case MA_SHARPSHOOTING: case HT_POWER: - if (bl->type == BL_PC) + if( bl->type == BL_PC ) range += pc_checkskill((TBL_PC*)bl, AC_VULTURE); else range += 10; //Assume level 10? @@ -256,7 +261,7 @@ int skill_get_range2 (struct block_list *bl, int id, int lv) break; } - if(!range && bl->type != BL_PC) + if( !range && bl->type != BL_PC ) return 9; // Enable non players to use self skills on others. [Skotlex] return range; } @@ -553,6 +558,10 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int } break; + case MER_CRASH: + sc_start(bl,SC_STUN,(6*skilllv),skilllv,skill_get_time2(skillid,skilllv)); + break; + case AS_VENOMKNIFE: if (sd) //Poison chance must be that of Envenom. [Skotlex] skilllv = pc_checkskill(sd, TF_POISON); @@ -593,6 +602,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break; case HT_FREEZINGTRAP: + case MA_FREEZINGTRAP: sc_start(bl,SC_FREEZE,(3*skilllv+35),skilllv,skill_get_time2(skillid,skilllv)); break; @@ -601,6 +611,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break; case HT_LANDMINE: + case MA_LANDMINE: sc_start(bl,SC_STUN,(5*skilllv+30),skilllv,skill_get_time2(skillid,skilllv)); break; @@ -609,6 +620,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break; case HT_SANDMAN: + case MA_SANDMAN: sc_start(bl,SC_SLEEP,(10*skilllv+40),skilllv,skill_get_time2(skillid,skilllv)); break; @@ -728,6 +740,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break; case LK_SPIRALPIERCE: + case ML_SPIRALPIERCE: sc_start(bl,SC_STOP,(15+skilllv*5),0,skill_get_time2(skillid,skilllv)); break; @@ -852,12 +865,12 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break; } - if(sd && attack_type&BF_WEAPON && + if( sd && attack_type&BF_WEAPON && skillid != WS_CARTTERMINATION && skillid != AM_DEMONSTRATION && - skillid != CR_REFLECTSHIELD && - skillid != ASC_BREAKER - ){ //Trigger status effects + skillid != CR_REFLECTSHIELD && skillid != MS_REFLECTSHIELD && + skillid != ASC_BREAKER ) + { // Trigger status effects enum sc_type type; int i; for(i=0; i < ARRAYLENGTH(sd->addeff) && sd->addeff[i].flag; i++) @@ -1679,11 +1692,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds clif_skillinfoblock(tsd); } } - if (skillid != WZ_SIGHTRASHER && + if( skillid != WZ_SIGHTRASHER && skillid != WZ_SIGHTBLASTER && - skillid != AC_SHOWER && - skillid != SM_MAGNUM && - bl->type == BL_SKILL && damage > 0) { + skillid != AC_SHOWER && skillid != MA_SHOWER && + skillid != SM_MAGNUM && skillid != MS_MAGNUM && + bl->type == BL_SKILL && damage > 0 ) + { struct skill_unit* su = (struct skill_unit*)bl; if (su->group && skill_get_inf2(su->group->skill_id)&INF2_TRAP) damage = 0; //Sight rasher, blaster, and arrow shower may dmg traps. [Kevin] @@ -1835,12 +1849,16 @@ static int skill_check_unit_range_sub (struct block_list *bl, va_list ap) break; case AL_WARP: case HT_SKIDTRAP: + case MA_SKIDTRAP: case HT_LANDMINE: + case MA_LANDMINE: case HT_ANKLESNARE: case HT_SHOCKWAVE: case HT_SANDMAN: + case MA_SANDMAN: case HT_FLASHER: case HT_FREEZINGTRAP: + case MA_FREEZINGTRAP: case HT_BLASTMINE: case HT_CLAYMORETRAP: case HT_TALKIEBOX: @@ -2289,17 +2307,21 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int switch(skillid) { + case MER_CRASH: case SM_BASH: case MS_BASH: case MC_MAMMONITE: case TF_DOUBLE: case AC_DOUBLE: + case MA_DOUBLE: case AS_SONICBLOW: case KN_PIERCE: + case ML_PIERCE: case KN_SPEARBOOMERANG: case TF_POISON: case TF_SPRINKLESAND: case AC_CHARGEARROW: + case MA_CHARGEARROW: case RG_INTIMIDATE: case AM_ACIDTERROR: case BA_MUSICALSTRIKE: @@ -2338,6 +2360,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case NPC_SLEEPATTACK: case LK_AURABLADE: case LK_SPIRALPIERCE: + case ML_SPIRALPIERCE: case LK_HEADCRUSH: case CG_ARROWVULCAN: case HW_MAGICCRASHER: @@ -2438,6 +2461,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int break; case SN_SHARPSHOOTING: + case MA_SHARPSHOOTING: case NJ_KAMAITACHI: //It won't shoot through walls since on castend there has to be a direct //line of sight between caster and target. @@ -2552,8 +2576,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int flag |= SD_PREAMBLE; // a fake packet will be sent for the first target to be hit case AS_SPLASHER: case SM_MAGNUM: + case MS_MAGNUM: case HT_BLITZBEAT: case AC_SHOWER: + case MA_SHOWER: case MG_NAPALMBEAT: case MG_FIREBALL: case RG_RAID: @@ -2598,15 +2624,19 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id); //FIXME: move this to skill_additional_effect or some such? [ultramage] - if (skillid == SM_MAGNUM) { - //Initiate 10% of your damage becomes fire element. + if( skillid == SM_MAGNUM || skillid == MS_MAGNUM ) + { // Initiate 10% of your damage becomes fire element. sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv)); - if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv)); + if( sd ) + skill_blockpc_start(sd, skillid, skill_get_time(skillid, skilllv)); + if( bl->type == BL_MER ) + skill_blockmerc_start((TBL_MER*)bl, skillid, skill_get_time(skillid, skilllv)); } } break; case KN_BRANDISHSPEAR: + case ML_BRANDISH: //Coded apart for it needs the flag passed to the damage calculation. if (skill_area_temp[1] != bl->id) skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, flag|SD_ANIMATION); @@ -2615,6 +2645,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int break; case KN_BOWLINGBASH: + case MS_BOWLINGBASH: if(flag&1){ if(bl->id==skill_area_temp[1]) break; @@ -2883,14 +2914,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int *------------------------------------------*/ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, int skillid, int skilllv, unsigned int tick, int flag) { - struct map_session_data *sd; + struct map_session_data *sd, *dstsd; + struct mob_data *md, *dstmd; struct homun_data *hd; - struct map_session_data *dstsd; + struct mercenary_data *mer; struct status_data *sstatus, *tstatus; struct status_change *tsc; struct status_change_entry *tsce; - struct mob_data *md; - struct mob_data *dstmd; + int i; enum sc_type type; @@ -2905,6 +2936,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in sd = BL_CAST(BL_PC, src); hd = BL_CAST(BL_HOM, src); md = BL_CAST(BL_MOB, src); + mer = BL_CAST(BL_MER, src); dstsd = BL_CAST(BL_PC, bl); dstmd = BL_CAST(BL_MOB, bl); @@ -3080,10 +3112,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case AL_DECAGI: - clif_skill_nodamage (src, bl, skillid, skilllv, - sc_start(bl, type, - (40 + skilllv * 2 + (status_get_lv(src) + sstatus->int_)/5), - skilllv, skill_get_time(skillid,skilllv))); + case MER_DECAGI: + clif_skill_nodamage (src, bl, skillid, skilllv, + sc_start(bl, type, (40 + skilllv * 2 + (status_get_lv(src) + sstatus->int_)/5), skilllv, skill_get_time(skillid,skilllv))); break; case AL_CRUCIS: @@ -3097,12 +3128,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case PR_LEXDIVINA: - if (tsce) { + case MER_LEXDIVINA: + if( tsce ) + { status_change_end(bl,type, -1); clif_skill_nodamage (src, bl, skillid, skilllv, 1); - } else - clif_skill_nodamage (src, bl, skillid, skilllv, - sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); + } + else + clif_skill_nodamage (src, bl, skillid, skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); break; case SA_ABRACADABRA: @@ -3338,6 +3371,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; //Passive Magnum, should had been casted on yourself. case SM_MAGNUM: + case MS_MAGNUM: skill_area_temp[1] = 0; map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv), BL_SKILL|BL_CHAR, src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id); @@ -3359,11 +3393,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case PR_SUFFRAGIUM: case PR_BENEDICTIO: case LK_BERSERK: + case MS_BERSERK: case KN_AUTOCOUNTER: case KN_TWOHANDQUICKEN: case KN_ONEHAND: + case MER_QUICKEN: case CR_SPEARQUICKEN: case CR_REFLECTSHIELD: + case MS_REFLECTSHIELD: case AS_POISONREACT: case MC_LOUD: case MG_ENERGYCOAT: @@ -3371,7 +3408,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case MO_STEELBODY: case MO_BLADESTOP: case LK_AURABLADE: - case LK_PARRYING: + case LK_PARRYING: + case MS_PARRYING: case LK_CONCENTRATION: case WS_CARTBOOST: case SN_SIGHT: @@ -3401,6 +3439,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); break; case MG_SIGHT: + case MER_SIGHT: case AL_RUWACH: case WZ_SIGHTBLASTER: case NPC_WIDESIGHT: @@ -3503,74 +3542,90 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case SM_PROVOKE: - if((tstatus->mode&MD_BOSS) || battle_check_undead(tstatus->race,tstatus->def_ele)) { + case MER_PROVOKE: + if( (tstatus->mode&MD_BOSS) || battle_check_undead(tstatus->race,tstatus->def_ele) ) + { map_freeblock_unlock(); return 1; } //TODO: How much does base level affects? Dummy value of 1% per level difference used. [Skotlex] clif_skill_nodamage(src,bl,skillid,skilllv, - (i=sc_start(bl,type, - 50 +3*skilllv +status_get_lv(src) -status_get_lv(bl), - skilllv,skill_get_time(skillid,skilllv)))); - if (!i) + (i = sc_start(bl,type, 50 + 3*skilllv + status_get_lv(src) - status_get_lv(bl), skilllv, skill_get_time(skillid,skilllv)))); + if( !i ) { - if (sd) + if( sd ) clif_skill_fail(sd,skillid,0,0); map_freeblock_unlock(); return 0; } unit_skillcastcancel(bl, 2); - if(tsc && tsc->count){ - if(tsc->data[SC_FREEZE]) + if( tsc && tsc->count ) + { + if( tsc->data[SC_FREEZE] ) status_change_end(bl,SC_FREEZE,-1); - if(tsc->data[SC_STONE] && tsc->opt1 == OPT1_STONE) + if( tsc->data[SC_STONE] && tsc->opt1 == OPT1_STONE ) status_change_end(bl,SC_STONE,-1); - if(tsc->data[SC_SLEEP]) + if( tsc->data[SC_SLEEP] ) status_change_end(bl,SC_SLEEP,-1); } - if(dstmd) { + if( dstmd ) + { dstmd->state.provoke_flag = src->id; - mob_target(dstmd,src,skill_get_range2(src,skillid,skilllv)); + mob_target(dstmd, src, skill_get_range2(src,skillid,skilllv)); } break; + case ML_DEVOTION: case CR_DEVOTION: - if(sd && dstsd) { - int count = min(skilllv, 5); - int lv = sd->status.base_level - dstsd->status.base_level; - if (lv < 0) lv = -lv; - if (lv > battle_config.devotion_level_difference || - (dstsd->sc.data[type] && dstsd->sc.data[type]->val1 != src->id) || //Avoid overriding [Skotlex] - (dstsd->class_&MAPID_UPPERMASK) == MAPID_CRUSADER) { - clif_skill_fail(sd,skillid,0,0); + int count, lv; + if( !dstsd ) + { // Only players can be devoted + if( sd ) + clif_skill_fail(sd, skillid, 0, 0); + break; + } + + if( (lv = status_get_lv(src) - dstsd->status.base_level) < 0 ) + lv = -lv; + if( lv > battle_config.devotion_level_difference || // Level difference requeriments + (dstsd->sc.data[type] && dstsd->sc.data[type]->val1 != src->id) || // Cannot Devote a player devoted from another source + (skillid == ML_DEVOTION && (!mer || mer != dstsd->md)) || // Mercenary only can devote owner + (dstsd->class_&MAPID_UPPERMASK) == MAPID_CRUSADER ) // Crusader Cannot be devoted + { + if( sd ) + clif_skill_fail(sd,skillid,0,0); map_freeblock_unlock(); return 1; } - // check if the char isn't devoted already - ARR_FIND( 0, count, i, sd->devotion[i] == bl->id ); - if( i == count ) - {// not there, find first empty slot - ARR_FIND( 0, count, i, sd->devotion[i] == 0 ); + i = 0; + count = (sd)? min(skilllv,5) : 1; // Mercenary only can Devote owner + if( sd ) + { // Player Devoting Player + ARR_FIND(0, count, i, sd->devotion[i] == bl->id ); if( i == count ) - {// all slots full, fail - clif_skill_fail(sd,skillid,0,0); - map_freeblock_unlock(); - return 1; + { + ARR_FIND(0, count, i, sd->devotion[i] == 0 ); + if( i == count ) + { // No free slots, skill Fail + clif_skill_fail(sd, skillid, 0, 0); + map_freeblock_unlock(); + return 1; + } } + + sd->devotion[i] = bl->id; } + else + mer->devotion_flag = 1; // Mercenary Devoting Owner - sd->devotion[i] = bl->id; - clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start4(bl,type,100,src->id,i,skill_get_range2(src,skillid,skilllv),skill_get_time2(skillid, skilllv),1000)); - clif_devotion(sd,NULL); + clif_skill_nodamage(src, bl, skillid, skilllv, + sc_start4(bl, type, 100, src->id, i, skill_get_range2(src,skillid,skilllv), skill_get_time2(skillid, skilllv), 1000)); + clif_devotion(src, NULL); } - else - if (sd) - clif_skill_fail(sd,skillid,0,0); break; case MO_CALLSPIRITS: @@ -3662,6 +3717,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case KN_BRANDISHSPEAR: + case ML_BRANDISH: { int c,n=4; int dir = map_calc_dir(src,bl->x,bl->y); @@ -3749,14 +3805,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case PR_MAGNIFICAT: case PR_GLORIA: case SN_WINDWALK: - if (sd == NULL || sd->status.party_id == 0 || (flag & 1)) { - clif_skill_nodamage(bl,bl,skillid,skilllv, - sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); - } else if (sd) { - party_foreachsamemap (skill_area_sub, - sd,skill_get_splash(skillid, skilllv), - src,skillid,skilllv,tick, flag|BCT_PARTY|1, - skill_castend_nodamage_id); + if( sd == NULL || sd->status.party_id == 0 || (flag & 1) ) + clif_skill_nodamage(bl, bl, skillid, skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); + else if( sd ) + party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skillid, skilllv), src, skillid, skilllv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id); + break; + case MER_MAGNIFICAT: + if( mer != NULL ) + { + clif_skill_nodamage(bl, bl, skillid, skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); + if( mer->master && mer->master->status.party_id != 0 && !(flag&1) ) + party_foreachsamemap(skill_area_sub, mer->master, skill_get_splash(skillid, skilllv), src, skillid, skilllv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id); + else if( mer->master && !(flag&1) ) + clif_skill_nodamage(src, &mer->master->bl, skillid, skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); } break; @@ -3778,7 +3839,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case BS_MAXIMIZE: case NV_TRICKDEAD: case CR_DEFENDER: + case ML_DEFENDER: case CR_AUTOGUARD: + case ML_AUTOGUARD: case TK_READYSTORM: case TK_READYDOWN: case TK_READYTURN: @@ -3814,9 +3877,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid, skilllv))); break; - case SM_AUTOBERSERK: // Celest - if (tsce) - i = status_change_end(bl, type, -1); + case SM_AUTOBERSERK: + case MER_AUTOBERSERK: + if( tsce ) + i = status_change_end(bl, type, -1); else i = sc_start(bl,type,100,skilllv,60000); clif_skill_nodamage(src,bl,skillid,skilllv,i); @@ -3996,18 +4060,63 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in mob_unlocktarget(dstmd,tick); break; + // Mercenary Supportive Skills + case MER_BENEDICTION: + status_change_end(bl, SC_CURSE, -1); + status_change_end(bl, SC_BLIND, -1); + clif_skill_nodamage(src,bl,skillid,skilllv,1); + break; + case MER_COMPRESS: + status_change_end(bl, SC_BLEEDING, -1); + clif_skill_nodamage(src,bl,skillid,skilllv,1); + break; + case MER_MENTALCURE: + status_change_end(bl, SC_CONFUSION, -1); + clif_skill_nodamage(src,bl,skillid,skilllv,1); + break; + case MER_RECUPERATE: + status_change_end(bl, SC_POISON, -1); + status_change_end(bl, SC_SILENCE, -1); + clif_skill_nodamage(src,bl,skillid,skilllv,1); + break; + case MER_REGAIN: + status_change_end(bl, SC_SLEEP, -1); + status_change_end(bl, SC_STUN, -1); + clif_skill_nodamage(src,bl,skillid,skilllv,1); + break; + case MER_TENDER: + status_change_end(bl, SC_FREEZE, -1); + status_change_end(bl, SC_STONE, -1); + clif_skill_nodamage(src,bl,skillid,skilllv,1); + break; + + case MER_SCAPEGOAT: + if( mer && mer->master ) + { + status_heal(&mer->master->bl, mer->battle_status.hp, 0, 2); + status_damage(src, src, mer->battle_status.max_hp, 0, 0, 1); + } + break; + + case MER_ESTIMATION: + if( !mer ) + break; + sd = mer->master; case WZ_ESTIMATION: - if(sd) { - if (dstsd) { - clif_skill_fail(sd,skillid,0,0); - break; - } - if (dstmd && dstmd->class_ == MOBID_EMPERIUM) { - break; - } - clif_skill_nodamage(src,bl,skillid,skilllv,1); - clif_skill_estimation((struct map_session_data *)src,bl); + if( sd == NULL ) + break; + if( dstsd ) + { // Fail on Players + clif_skill_fail(sd,skillid,0,0); + break; } + if( dstmd && dstmd->class_ == MOBID_EMPERIUM ) + break; // Cannot be Used on Emperium + + clif_skill_nodamage(src, bl, skillid, skilllv, 1); + clif_skill_estimation(sd, bl); + if( skillid == MER_ESTIMATION ) + sd = NULL; break; case BS_REPAIRWEAPON: @@ -4676,6 +4785,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } break; + case MA_REMOVETRAP: case HT_REMOVETRAP: //FIXME: I think clif_skill_fail() is supposed to be sent if it fails below [ultramage] clif_skill_nodamage(src, bl, skillid, skilllv, 1); @@ -4684,13 +4794,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in struct skill_unit_group* sg; su = BL_CAST(BL_SKILL, bl); - if( (su) - && (sg = su->group) - && (sg->src_id == src->id || map_flag_vs(bl->m)) - && (skill_get_inf2(sg->skill_id)&INF2_TRAP) ) - { // prevent picking up expired traps - if( !(sg->unit_id == UNT_USED_TRAPS || (sg->unit_id == UNT_ANKLESNARE && sg->val2 != 0 )) ) - { + // Mercenaries can remove any trap + // Players can only remove their own traps or traps on Vs maps. + if( su && (sg = su->group) && (src->type == BL_MER || sg->src_id == src->id || map_flag_vs(bl->m)) && (skill_get_inf2(sg->skill_id)&INF2_TRAP) ) + { + if( sd && !(sg->unit_id == UNT_USED_TRAPS || (sg->unit_id == UNT_ANKLESNARE && sg->val2 != 0 )) ) + { // prevent picking up expired traps if( battle_config.skill_removetrap_type ) { // get back all items used to deploy the trap for( i = 0; i < 10; i++ ) @@ -5095,7 +5204,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_nodamage(src,bl,skillid,skilllv,1); for(i = 0; i < g->max_member; i++, j++) { if (j>8) j=0; - if ((dstsd = g->member[i].sd) != NULL && sd != dstsd) { + if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !pc_isdead(dstsd)) { if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m)) continue; if(map_getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH)) @@ -5358,7 +5467,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data) break; } } - if (ud->skillid == PR_LEXDIVINA) + if( ud->skillid == PR_LEXDIVINA || ud->skillid == MER_LEXDIVINA ) { sc = status_get_sc(target); if( battle_check_target(src,target, BCT_ENEMY) <= 0 && (!sc || !sc->data[SC_SILENCE]) ) @@ -5723,12 +5832,16 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk case CR_GRANDCROSS: case NPC_GRANDDARKNESS: case HT_SKIDTRAP: + case MA_SKIDTRAP: case HT_LANDMINE: + case MA_LANDMINE: case HT_ANKLESNARE: case HT_SHOCKWAVE: case HT_SANDMAN: + case MA_SANDMAN: case HT_FLASHER: case HT_FREEZINGTRAP: + case MA_FREEZINGTRAP: case HT_BLASTMINE: case HT_CLAYMORETRAP: case AS_VENOMDUST: @@ -5740,6 +5853,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk case WE_CALLPARENT: case WE_CALLBABY: case AC_SHOWER: //Ground-placed skill implementation. + case MA_SHOWER: case SA_VOLCANO: case SA_DELUGE: case SA_VIOLENTGALE: @@ -6333,12 +6447,16 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli case HT_SHOCKWAVE: val1=skilllv*15+10; case HT_SANDMAN: + case MA_SANDMAN: case HT_CLAYMORETRAP: case HT_SKIDTRAP: + case MA_SKIDTRAP: case HT_LANDMINE: + case MA_LANDMINE: case HT_ANKLESNARE: case HT_FLASHER: case HT_FREEZINGTRAP: + case MA_FREEZINGTRAP: case HT_BLASTMINE: if( map_flag_gvg(src->m) ) limit *= 4; // longer trap times in WOE [celest] @@ -6557,13 +6675,17 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli val2 = map_getcell(src->m, ux, uy, CELL_GETTYPE); break; case HT_LANDMINE: + case MA_LANDMINE: case HT_ANKLESNARE: case HT_SHOCKWAVE: case HT_SANDMAN: + case MA_SANDMAN: case HT_FLASHER: case HT_FREEZINGTRAP: + case MA_FREEZINGTRAP: case HT_TALKIEBOX: case HT_SKIDTRAP: + case MA_SKIDTRAP: val1 = 3500; break; case GS_DESPERADO: @@ -7780,7 +7902,9 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in case TF_HIDING: case AS_CLOAKING: case CR_AUTOGUARD: + case ML_AUTOGUARD: case CR_DEFENDER: + case ML_DEFENDER: case ST_CHASEWALK: case PA_GOSPEL: case CR_SHRINK: @@ -8411,10 +8535,11 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv) { int delaynodex = skill_get_delaynodex(skill_id, skill_lv); int time = skill_get_delay(skill_id, skill_lv); - //struct map_session_data *sd = BL_CAST(BL_PC, bl); + struct map_session_data *sd; struct status_change *sc = status_get_sc(bl); nullpo_retr(0, bl); + sd = BL_CAST(BL_PC, bl); if (skill_id == SA_ABRACADABRA) return 0; //Will use picked skill's delay. @@ -8477,9 +8602,8 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv) } } - if (!(delaynodex&4)) - if (bl->type == BL_PC && ((TBL_PC*)bl)->delayrate != 100) - time = time * ((TBL_PC*)bl)->delayrate / 100; + if( !(delaynodex&4) && sd && sd->delayrate != 100 ) + time = time * sd->delayrate / 100; if (battle_config.delay_rate != 100) time = time * battle_config.delay_rate / 100; @@ -10557,6 +10681,30 @@ int skill_blockhomun_start(struct homun_data *hd, int skillid, int tick) //[orn] return add_timer(gettick() + tick, skill_blockhomun_end, hd->bl.id, skillid); } +int skill_blockmerc_end(int tid, unsigned int tick, int id, intptr data) //[orn] +{ + struct mercenary_data *md = (TBL_MER*)map_id2bl(id); + if( data <= 0 || data >= MAX_SKILL ) + return 0; + if( md ) md->blockskill[data] = 0; + + return 1; +} + +int skill_blockmerc_start(struct mercenary_data *md, int skillid, int tick) +{ + nullpo_retr (-1, md); + + if( (skillid = skill_get_index(skillid)) == 0 ) + return -1; + if( tick < 1 ) + { + md->blockskill[skillid] = 0; + return -1; + } + md->blockskill[skillid] = 1; + return add_timer(gettick() + tick, skill_blockmerc_end, md->bl.id, skillid); +} /* * |