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-rw-r--r--src/map/skill.c352
1 files changed, 250 insertions, 102 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 1a8cdf0a1..5dbd6d8be 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -215,26 +215,31 @@ int skill_get_casttype (int id)
int skill_get_range2 (struct block_list *bl, int id, int lv)
{
int range;
- if(bl->type == BL_MOB && !(battle_config.mob_ai&0x400))
+ if( bl->type == BL_MOB && !(battle_config.mob_ai&0x400) )
return 9; //Mobs have a range of 9 regardless of skill used.
range = skill_get_range(id, lv);
- if(range < 0) {
- if (battle_config.use_weapon_skill_range&bl->type)
+ if( range < 0 )
+ {
+ if( battle_config.use_weapon_skill_range&bl->type )
return status_get_range(bl);
range *=-1;
}
+
//TODO: Find a way better than hardcoding the list of skills affected by AC_VULTURE
- switch (id) {
- case AC_SHOWER:
- case AC_DOUBLE:
+ switch( id )
+ {
+ case AC_SHOWER: case MA_SHOWER:
+ case AC_DOUBLE: case MA_DOUBLE:
case HT_BLITZBEAT:
case AC_CHARGEARROW:
+ case MA_CHARGEARROW:
case SN_FALCONASSAULT:
case SN_SHARPSHOOTING:
+ case MA_SHARPSHOOTING:
case HT_POWER:
- if (bl->type == BL_PC)
+ if( bl->type == BL_PC )
range += pc_checkskill((TBL_PC*)bl, AC_VULTURE);
else
range += 10; //Assume level 10?
@@ -256,7 +261,7 @@ int skill_get_range2 (struct block_list *bl, int id, int lv)
break;
}
- if(!range && bl->type != BL_PC)
+ if( !range && bl->type != BL_PC )
return 9; // Enable non players to use self skills on others. [Skotlex]
return range;
}
@@ -553,6 +558,10 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
}
break;
+ case MER_CRASH:
+ sc_start(bl,SC_STUN,(6*skilllv),skilllv,skill_get_time2(skillid,skilllv));
+ break;
+
case AS_VENOMKNIFE:
if (sd) //Poison chance must be that of Envenom. [Skotlex]
skilllv = pc_checkskill(sd, TF_POISON);
@@ -593,6 +602,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
case HT_FREEZINGTRAP:
+ case MA_FREEZINGTRAP:
sc_start(bl,SC_FREEZE,(3*skilllv+35),skilllv,skill_get_time2(skillid,skilllv));
break;
@@ -601,6 +611,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
case HT_LANDMINE:
+ case MA_LANDMINE:
sc_start(bl,SC_STUN,(5*skilllv+30),skilllv,skill_get_time2(skillid,skilllv));
break;
@@ -609,6 +620,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
case HT_SANDMAN:
+ case MA_SANDMAN:
sc_start(bl,SC_SLEEP,(10*skilllv+40),skilllv,skill_get_time2(skillid,skilllv));
break;
@@ -728,6 +740,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
case LK_SPIRALPIERCE:
+ case ML_SPIRALPIERCE:
sc_start(bl,SC_STOP,(15+skilllv*5),0,skill_get_time2(skillid,skilllv));
break;
@@ -852,12 +865,12 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
}
- if(sd && attack_type&BF_WEAPON &&
+ if( sd && attack_type&BF_WEAPON &&
skillid != WS_CARTTERMINATION &&
skillid != AM_DEMONSTRATION &&
- skillid != CR_REFLECTSHIELD &&
- skillid != ASC_BREAKER
- ){ //Trigger status effects
+ skillid != CR_REFLECTSHIELD && skillid != MS_REFLECTSHIELD &&
+ skillid != ASC_BREAKER )
+ { // Trigger status effects
enum sc_type type;
int i;
for(i=0; i < ARRAYLENGTH(sd->addeff) && sd->addeff[i].flag; i++)
@@ -1679,11 +1692,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
clif_skillinfoblock(tsd);
}
}
- if (skillid != WZ_SIGHTRASHER &&
+ if( skillid != WZ_SIGHTRASHER &&
skillid != WZ_SIGHTBLASTER &&
- skillid != AC_SHOWER &&
- skillid != SM_MAGNUM &&
- bl->type == BL_SKILL && damage > 0) {
+ skillid != AC_SHOWER && skillid != MA_SHOWER &&
+ skillid != SM_MAGNUM && skillid != MS_MAGNUM &&
+ bl->type == BL_SKILL && damage > 0 )
+ {
struct skill_unit* su = (struct skill_unit*)bl;
if (su->group && skill_get_inf2(su->group->skill_id)&INF2_TRAP)
damage = 0; //Sight rasher, blaster, and arrow shower may dmg traps. [Kevin]
@@ -1835,12 +1849,16 @@ static int skill_check_unit_range_sub (struct block_list *bl, va_list ap)
break;
case AL_WARP:
case HT_SKIDTRAP:
+ case MA_SKIDTRAP:
case HT_LANDMINE:
+ case MA_LANDMINE:
case HT_ANKLESNARE:
case HT_SHOCKWAVE:
case HT_SANDMAN:
+ case MA_SANDMAN:
case HT_FLASHER:
case HT_FREEZINGTRAP:
+ case MA_FREEZINGTRAP:
case HT_BLASTMINE:
case HT_CLAYMORETRAP:
case HT_TALKIEBOX:
@@ -2289,17 +2307,21 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
switch(skillid)
{
+ case MER_CRASH:
case SM_BASH:
case MS_BASH:
case MC_MAMMONITE:
case TF_DOUBLE:
case AC_DOUBLE:
+ case MA_DOUBLE:
case AS_SONICBLOW:
case KN_PIERCE:
+ case ML_PIERCE:
case KN_SPEARBOOMERANG:
case TF_POISON:
case TF_SPRINKLESAND:
case AC_CHARGEARROW:
+ case MA_CHARGEARROW:
case RG_INTIMIDATE:
case AM_ACIDTERROR:
case BA_MUSICALSTRIKE:
@@ -2338,6 +2360,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case NPC_SLEEPATTACK:
case LK_AURABLADE:
case LK_SPIRALPIERCE:
+ case ML_SPIRALPIERCE:
case LK_HEADCRUSH:
case CG_ARROWVULCAN:
case HW_MAGICCRASHER:
@@ -2438,6 +2461,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
break;
case SN_SHARPSHOOTING:
+ case MA_SHARPSHOOTING:
case NJ_KAMAITACHI:
//It won't shoot through walls since on castend there has to be a direct
//line of sight between caster and target.
@@ -2552,8 +2576,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
flag |= SD_PREAMBLE; // a fake packet will be sent for the first target to be hit
case AS_SPLASHER:
case SM_MAGNUM:
+ case MS_MAGNUM:
case HT_BLITZBEAT:
case AC_SHOWER:
+ case MA_SHOWER:
case MG_NAPALMBEAT:
case MG_FIREBALL:
case RG_RAID:
@@ -2598,15 +2624,19 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
//FIXME: move this to skill_additional_effect or some such? [ultramage]
- if (skillid == SM_MAGNUM) {
- //Initiate 10% of your damage becomes fire element.
+ if( skillid == SM_MAGNUM || skillid == MS_MAGNUM )
+ { // Initiate 10% of your damage becomes fire element.
sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv));
- if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv));
+ if( sd )
+ skill_blockpc_start(sd, skillid, skill_get_time(skillid, skilllv));
+ if( bl->type == BL_MER )
+ skill_blockmerc_start((TBL_MER*)bl, skillid, skill_get_time(skillid, skilllv));
}
}
break;
case KN_BRANDISHSPEAR:
+ case ML_BRANDISH:
//Coded apart for it needs the flag passed to the damage calculation.
if (skill_area_temp[1] != bl->id)
skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, flag|SD_ANIMATION);
@@ -2615,6 +2645,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
break;
case KN_BOWLINGBASH:
+ case MS_BOWLINGBASH:
if(flag&1){
if(bl->id==skill_area_temp[1])
break;
@@ -2883,14 +2914,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
*------------------------------------------*/
int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, int skillid, int skilllv, unsigned int tick, int flag)
{
- struct map_session_data *sd;
+ struct map_session_data *sd, *dstsd;
+ struct mob_data *md, *dstmd;
struct homun_data *hd;
- struct map_session_data *dstsd;
+ struct mercenary_data *mer;
struct status_data *sstatus, *tstatus;
struct status_change *tsc;
struct status_change_entry *tsce;
- struct mob_data *md;
- struct mob_data *dstmd;
+
int i;
enum sc_type type;
@@ -2905,6 +2936,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
sd = BL_CAST(BL_PC, src);
hd = BL_CAST(BL_HOM, src);
md = BL_CAST(BL_MOB, src);
+ mer = BL_CAST(BL_MER, src);
dstsd = BL_CAST(BL_PC, bl);
dstmd = BL_CAST(BL_MOB, bl);
@@ -3080,10 +3112,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case AL_DECAGI:
- clif_skill_nodamage (src, bl, skillid, skilllv,
- sc_start(bl, type,
- (40 + skilllv * 2 + (status_get_lv(src) + sstatus->int_)/5),
- skilllv, skill_get_time(skillid,skilllv)));
+ case MER_DECAGI:
+ clif_skill_nodamage (src, bl, skillid, skilllv,
+ sc_start(bl, type, (40 + skilllv * 2 + (status_get_lv(src) + sstatus->int_)/5), skilllv, skill_get_time(skillid,skilllv)));
break;
case AL_CRUCIS:
@@ -3097,12 +3128,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case PR_LEXDIVINA:
- if (tsce) {
+ case MER_LEXDIVINA:
+ if( tsce )
+ {
status_change_end(bl,type, -1);
clif_skill_nodamage (src, bl, skillid, skilllv, 1);
- } else
- clif_skill_nodamage (src, bl, skillid, skilllv,
- sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
+ }
+ else
+ clif_skill_nodamage (src, bl, skillid, skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
break;
case SA_ABRACADABRA:
@@ -3338,6 +3371,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
//Passive Magnum, should had been casted on yourself.
case SM_MAGNUM:
+ case MS_MAGNUM:
skill_area_temp[1] = 0;
map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv), BL_SKILL|BL_CHAR,
src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
@@ -3359,11 +3393,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case PR_SUFFRAGIUM:
case PR_BENEDICTIO:
case LK_BERSERK:
+ case MS_BERSERK:
case KN_AUTOCOUNTER:
case KN_TWOHANDQUICKEN:
case KN_ONEHAND:
+ case MER_QUICKEN:
case CR_SPEARQUICKEN:
case CR_REFLECTSHIELD:
+ case MS_REFLECTSHIELD:
case AS_POISONREACT:
case MC_LOUD:
case MG_ENERGYCOAT:
@@ -3371,7 +3408,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case MO_STEELBODY:
case MO_BLADESTOP:
case LK_AURABLADE:
- case LK_PARRYING:
+ case LK_PARRYING:
+ case MS_PARRYING:
case LK_CONCENTRATION:
case WS_CARTBOOST:
case SN_SIGHT:
@@ -3401,6 +3439,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
break;
case MG_SIGHT:
+ case MER_SIGHT:
case AL_RUWACH:
case WZ_SIGHTBLASTER:
case NPC_WIDESIGHT:
@@ -3503,74 +3542,90 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case SM_PROVOKE:
- if((tstatus->mode&MD_BOSS) || battle_check_undead(tstatus->race,tstatus->def_ele)) {
+ case MER_PROVOKE:
+ if( (tstatus->mode&MD_BOSS) || battle_check_undead(tstatus->race,tstatus->def_ele) )
+ {
map_freeblock_unlock();
return 1;
}
//TODO: How much does base level affects? Dummy value of 1% per level difference used. [Skotlex]
clif_skill_nodamage(src,bl,skillid,skilllv,
- (i=sc_start(bl,type,
- 50 +3*skilllv +status_get_lv(src) -status_get_lv(bl),
- skilllv,skill_get_time(skillid,skilllv))));
- if (!i)
+ (i = sc_start(bl,type, 50 + 3*skilllv + status_get_lv(src) - status_get_lv(bl), skilllv, skill_get_time(skillid,skilllv))));
+ if( !i )
{
- if (sd)
+ if( sd )
clif_skill_fail(sd,skillid,0,0);
map_freeblock_unlock();
return 0;
}
unit_skillcastcancel(bl, 2);
- if(tsc && tsc->count){
- if(tsc->data[SC_FREEZE])
+ if( tsc && tsc->count )
+ {
+ if( tsc->data[SC_FREEZE] )
status_change_end(bl,SC_FREEZE,-1);
- if(tsc->data[SC_STONE] && tsc->opt1 == OPT1_STONE)
+ if( tsc->data[SC_STONE] && tsc->opt1 == OPT1_STONE )
status_change_end(bl,SC_STONE,-1);
- if(tsc->data[SC_SLEEP])
+ if( tsc->data[SC_SLEEP] )
status_change_end(bl,SC_SLEEP,-1);
}
- if(dstmd) {
+ if( dstmd )
+ {
dstmd->state.provoke_flag = src->id;
- mob_target(dstmd,src,skill_get_range2(src,skillid,skilllv));
+ mob_target(dstmd, src, skill_get_range2(src,skillid,skilllv));
}
break;
+ case ML_DEVOTION:
case CR_DEVOTION:
- if(sd && dstsd)
{
- int count = min(skilllv, 5);
- int lv = sd->status.base_level - dstsd->status.base_level;
- if (lv < 0) lv = -lv;
- if (lv > battle_config.devotion_level_difference ||
- (dstsd->sc.data[type] && dstsd->sc.data[type]->val1 != src->id) || //Avoid overriding [Skotlex]
- (dstsd->class_&MAPID_UPPERMASK) == MAPID_CRUSADER) {
- clif_skill_fail(sd,skillid,0,0);
+ int count, lv;
+ if( !dstsd )
+ { // Only players can be devoted
+ if( sd )
+ clif_skill_fail(sd, skillid, 0, 0);
+ break;
+ }
+
+ if( (lv = status_get_lv(src) - dstsd->status.base_level) < 0 )
+ lv = -lv;
+ if( lv > battle_config.devotion_level_difference || // Level difference requeriments
+ (dstsd->sc.data[type] && dstsd->sc.data[type]->val1 != src->id) || // Cannot Devote a player devoted from another source
+ (skillid == ML_DEVOTION && (!mer || mer != dstsd->md)) || // Mercenary only can devote owner
+ (dstsd->class_&MAPID_UPPERMASK) == MAPID_CRUSADER ) // Crusader Cannot be devoted
+ {
+ if( sd )
+ clif_skill_fail(sd,skillid,0,0);
map_freeblock_unlock();
return 1;
}
- // check if the char isn't devoted already
- ARR_FIND( 0, count, i, sd->devotion[i] == bl->id );
- if( i == count )
- {// not there, find first empty slot
- ARR_FIND( 0, count, i, sd->devotion[i] == 0 );
+ i = 0;
+ count = (sd)? min(skilllv,5) : 1; // Mercenary only can Devote owner
+ if( sd )
+ { // Player Devoting Player
+ ARR_FIND(0, count, i, sd->devotion[i] == bl->id );
if( i == count )
- {// all slots full, fail
- clif_skill_fail(sd,skillid,0,0);
- map_freeblock_unlock();
- return 1;
+ {
+ ARR_FIND(0, count, i, sd->devotion[i] == 0 );
+ if( i == count )
+ { // No free slots, skill Fail
+ clif_skill_fail(sd, skillid, 0, 0);
+ map_freeblock_unlock();
+ return 1;
+ }
}
+
+ sd->devotion[i] = bl->id;
}
+ else
+ mer->devotion_flag = 1; // Mercenary Devoting Owner
- sd->devotion[i] = bl->id;
- clif_skill_nodamage(src,bl,skillid,skilllv,
- sc_start4(bl,type,100,src->id,i,skill_get_range2(src,skillid,skilllv),skill_get_time2(skillid, skilllv),1000));
- clif_devotion(sd,NULL);
+ clif_skill_nodamage(src, bl, skillid, skilllv,
+ sc_start4(bl, type, 100, src->id, i, skill_get_range2(src,skillid,skilllv), skill_get_time2(skillid, skilllv), 1000));
+ clif_devotion(src, NULL);
}
- else
- if (sd)
- clif_skill_fail(sd,skillid,0,0);
break;
case MO_CALLSPIRITS:
@@ -3662,6 +3717,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case KN_BRANDISHSPEAR:
+ case ML_BRANDISH:
{
int c,n=4;
int dir = map_calc_dir(src,bl->x,bl->y);
@@ -3749,14 +3805,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case PR_MAGNIFICAT:
case PR_GLORIA:
case SN_WINDWALK:
- if (sd == NULL || sd->status.party_id == 0 || (flag & 1)) {
- clif_skill_nodamage(bl,bl,skillid,skilllv,
- sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
- } else if (sd) {
- party_foreachsamemap (skill_area_sub,
- sd,skill_get_splash(skillid, skilllv),
- src,skillid,skilllv,tick, flag|BCT_PARTY|1,
- skill_castend_nodamage_id);
+ if( sd == NULL || sd->status.party_id == 0 || (flag & 1) )
+ clif_skill_nodamage(bl, bl, skillid, skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
+ else if( sd )
+ party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skillid, skilllv), src, skillid, skilllv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id);
+ break;
+ case MER_MAGNIFICAT:
+ if( mer != NULL )
+ {
+ clif_skill_nodamage(bl, bl, skillid, skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
+ if( mer->master && mer->master->status.party_id != 0 && !(flag&1) )
+ party_foreachsamemap(skill_area_sub, mer->master, skill_get_splash(skillid, skilllv), src, skillid, skilllv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id);
+ else if( mer->master && !(flag&1) )
+ clif_skill_nodamage(src, &mer->master->bl, skillid, skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
}
break;
@@ -3778,7 +3839,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case BS_MAXIMIZE:
case NV_TRICKDEAD:
case CR_DEFENDER:
+ case ML_DEFENDER:
case CR_AUTOGUARD:
+ case ML_AUTOGUARD:
case TK_READYSTORM:
case TK_READYDOWN:
case TK_READYTURN:
@@ -3814,9 +3877,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid, skilllv)));
break;
- case SM_AUTOBERSERK: // Celest
- if (tsce)
- i = status_change_end(bl, type, -1);
+ case SM_AUTOBERSERK:
+ case MER_AUTOBERSERK:
+ if( tsce )
+ i = status_change_end(bl, type, -1);
else
i = sc_start(bl,type,100,skilllv,60000);
clif_skill_nodamage(src,bl,skillid,skilllv,i);
@@ -3996,18 +4060,63 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
mob_unlocktarget(dstmd,tick);
break;
+ // Mercenary Supportive Skills
+ case MER_BENEDICTION:
+ status_change_end(bl, SC_CURSE, -1);
+ status_change_end(bl, SC_BLIND, -1);
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ break;
+ case MER_COMPRESS:
+ status_change_end(bl, SC_BLEEDING, -1);
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ break;
+ case MER_MENTALCURE:
+ status_change_end(bl, SC_CONFUSION, -1);
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ break;
+ case MER_RECUPERATE:
+ status_change_end(bl, SC_POISON, -1);
+ status_change_end(bl, SC_SILENCE, -1);
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ break;
+ case MER_REGAIN:
+ status_change_end(bl, SC_SLEEP, -1);
+ status_change_end(bl, SC_STUN, -1);
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ break;
+ case MER_TENDER:
+ status_change_end(bl, SC_FREEZE, -1);
+ status_change_end(bl, SC_STONE, -1);
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ break;
+
+ case MER_SCAPEGOAT:
+ if( mer && mer->master )
+ {
+ status_heal(&mer->master->bl, mer->battle_status.hp, 0, 2);
+ status_damage(src, src, mer->battle_status.max_hp, 0, 0, 1);
+ }
+ break;
+
+ case MER_ESTIMATION:
+ if( !mer )
+ break;
+ sd = mer->master;
case WZ_ESTIMATION:
- if(sd) {
- if (dstsd) {
- clif_skill_fail(sd,skillid,0,0);
- break;
- }
- if (dstmd && dstmd->class_ == MOBID_EMPERIUM) {
- break;
- }
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- clif_skill_estimation((struct map_session_data *)src,bl);
+ if( sd == NULL )
+ break;
+ if( dstsd )
+ { // Fail on Players
+ clif_skill_fail(sd,skillid,0,0);
+ break;
}
+ if( dstmd && dstmd->class_ == MOBID_EMPERIUM )
+ break; // Cannot be Used on Emperium
+
+ clif_skill_nodamage(src, bl, skillid, skilllv, 1);
+ clif_skill_estimation(sd, bl);
+ if( skillid == MER_ESTIMATION )
+ sd = NULL;
break;
case BS_REPAIRWEAPON:
@@ -4676,6 +4785,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
break;
+ case MA_REMOVETRAP:
case HT_REMOVETRAP:
//FIXME: I think clif_skill_fail() is supposed to be sent if it fails below [ultramage]
clif_skill_nodamage(src, bl, skillid, skilllv, 1);
@@ -4684,13 +4794,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
struct skill_unit_group* sg;
su = BL_CAST(BL_SKILL, bl);
- if( (su)
- && (sg = su->group)
- && (sg->src_id == src->id || map_flag_vs(bl->m))
- && (skill_get_inf2(sg->skill_id)&INF2_TRAP) )
- { // prevent picking up expired traps
- if( !(sg->unit_id == UNT_USED_TRAPS || (sg->unit_id == UNT_ANKLESNARE && sg->val2 != 0 )) )
- {
+ // Mercenaries can remove any trap
+ // Players can only remove their own traps or traps on Vs maps.
+ if( su && (sg = su->group) && (src->type == BL_MER || sg->src_id == src->id || map_flag_vs(bl->m)) && (skill_get_inf2(sg->skill_id)&INF2_TRAP) )
+ {
+ if( sd && !(sg->unit_id == UNT_USED_TRAPS || (sg->unit_id == UNT_ANKLESNARE && sg->val2 != 0 )) )
+ { // prevent picking up expired traps
if( battle_config.skill_removetrap_type )
{ // get back all items used to deploy the trap
for( i = 0; i < 10; i++ )
@@ -5095,7 +5204,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
clif_skill_nodamage(src,bl,skillid,skilllv,1);
for(i = 0; i < g->max_member; i++, j++) {
if (j>8) j=0;
- if ((dstsd = g->member[i].sd) != NULL && sd != dstsd) {
+ if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !pc_isdead(dstsd)) {
if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m))
continue;
if(map_getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH))
@@ -5358,7 +5467,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
break;
}
}
- if (ud->skillid == PR_LEXDIVINA)
+ if( ud->skillid == PR_LEXDIVINA || ud->skillid == MER_LEXDIVINA )
{
sc = status_get_sc(target);
if( battle_check_target(src,target, BCT_ENEMY) <= 0 && (!sc || !sc->data[SC_SILENCE]) )
@@ -5723,12 +5832,16 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
case CR_GRANDCROSS:
case NPC_GRANDDARKNESS:
case HT_SKIDTRAP:
+ case MA_SKIDTRAP:
case HT_LANDMINE:
+ case MA_LANDMINE:
case HT_ANKLESNARE:
case HT_SHOCKWAVE:
case HT_SANDMAN:
+ case MA_SANDMAN:
case HT_FLASHER:
case HT_FREEZINGTRAP:
+ case MA_FREEZINGTRAP:
case HT_BLASTMINE:
case HT_CLAYMORETRAP:
case AS_VENOMDUST:
@@ -5740,6 +5853,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
case WE_CALLPARENT:
case WE_CALLBABY:
case AC_SHOWER: //Ground-placed skill implementation.
+ case MA_SHOWER:
case SA_VOLCANO:
case SA_DELUGE:
case SA_VIOLENTGALE:
@@ -6333,12 +6447,16 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
case HT_SHOCKWAVE:
val1=skilllv*15+10;
case HT_SANDMAN:
+ case MA_SANDMAN:
case HT_CLAYMORETRAP:
case HT_SKIDTRAP:
+ case MA_SKIDTRAP:
case HT_LANDMINE:
+ case MA_LANDMINE:
case HT_ANKLESNARE:
case HT_FLASHER:
case HT_FREEZINGTRAP:
+ case MA_FREEZINGTRAP:
case HT_BLASTMINE:
if( map_flag_gvg(src->m) )
limit *= 4; // longer trap times in WOE [celest]
@@ -6557,13 +6675,17 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
val2 = map_getcell(src->m, ux, uy, CELL_GETTYPE);
break;
case HT_LANDMINE:
+ case MA_LANDMINE:
case HT_ANKLESNARE:
case HT_SHOCKWAVE:
case HT_SANDMAN:
+ case MA_SANDMAN:
case HT_FLASHER:
case HT_FREEZINGTRAP:
+ case MA_FREEZINGTRAP:
case HT_TALKIEBOX:
case HT_SKIDTRAP:
+ case MA_SKIDTRAP:
val1 = 3500;
break;
case GS_DESPERADO:
@@ -7780,7 +7902,9 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
case TF_HIDING:
case AS_CLOAKING:
case CR_AUTOGUARD:
+ case ML_AUTOGUARD:
case CR_DEFENDER:
+ case ML_DEFENDER:
case ST_CHASEWALK:
case PA_GOSPEL:
case CR_SHRINK:
@@ -8411,10 +8535,11 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
{
int delaynodex = skill_get_delaynodex(skill_id, skill_lv);
int time = skill_get_delay(skill_id, skill_lv);
- //struct map_session_data *sd = BL_CAST(BL_PC, bl);
+ struct map_session_data *sd;
struct status_change *sc = status_get_sc(bl);
nullpo_retr(0, bl);
+ sd = BL_CAST(BL_PC, bl);
if (skill_id == SA_ABRACADABRA)
return 0; //Will use picked skill's delay.
@@ -8477,9 +8602,8 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
}
}
- if (!(delaynodex&4))
- if (bl->type == BL_PC && ((TBL_PC*)bl)->delayrate != 100)
- time = time * ((TBL_PC*)bl)->delayrate / 100;
+ if( !(delaynodex&4) && sd && sd->delayrate != 100 )
+ time = time * sd->delayrate / 100;
if (battle_config.delay_rate != 100)
time = time * battle_config.delay_rate / 100;
@@ -10557,6 +10681,30 @@ int skill_blockhomun_start(struct homun_data *hd, int skillid, int tick) //[orn]
return add_timer(gettick() + tick, skill_blockhomun_end, hd->bl.id, skillid);
}
+int skill_blockmerc_end(int tid, unsigned int tick, int id, intptr data) //[orn]
+{
+ struct mercenary_data *md = (TBL_MER*)map_id2bl(id);
+ if( data <= 0 || data >= MAX_SKILL )
+ return 0;
+ if( md ) md->blockskill[data] = 0;
+
+ return 1;
+}
+
+int skill_blockmerc_start(struct mercenary_data *md, int skillid, int tick)
+{
+ nullpo_retr (-1, md);
+
+ if( (skillid = skill_get_index(skillid)) == 0 )
+ return -1;
+ if( tick < 1 )
+ {
+ md->blockskill[skillid] = 0;
+ return -1;
+ }
+ md->blockskill[skillid] = 1;
+ return add_timer(gettick() + tick, skill_blockmerc_end, md->bl.id, skillid);
+}
/*
*