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-rw-r--r--src/map/skill.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index d2a9b7fbe..0fbd340fa 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4481,7 +4481,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1);
clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
if( (sc && sc->data[type2]) || (tsc && tsc->data[type]) ) {
- elemental_clean_single_effect(ele, skill_id);
+ elemental->clean_single_effect(ele, skill_id);
}
if( rnd()%100 < 50 )
skill->attack(skill->get_type(skill_id),src,src,bl,skill_id,skill_lv,tick,flag);
@@ -8885,10 +8885,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
// Remove previous elemental fisrt.
if( sd->ed )
- elemental_delete(sd->ed,0);
+ elemental->delete(sd->ed,0);
// Summoning the new one.
- if( !elemental_create(sd,elemental_class,skill->get_time(skill_id,skill_lv)) ) {
+ if( !elemental->create(sd,elemental_class,skill->get_time(skill_id,skill_lv)) ) {
clif->skill_fail(sd,skill_id,0,0);
break;
}
@@ -8903,14 +8903,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( !sd->ed ) break;
if( skill_lv == 4 ) {// At level 4 delete elementals.
- elemental_delete(sd->ed, 0);
+ elemental->delete(sd->ed, 0);
break;
}
switch( skill_lv ) {// Select mode bassed on skill level used.
case 2: mode = EL_MODE_ASSIST; break;
case 3: mode = EL_MODE_AGGRESSIVE; break;
}
- if( !elemental_change_mode(sd->ed,mode) ) {
+ if( !elemental->change_mode(sd->ed,mode) ) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
@@ -8923,7 +8923,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
int duration = 3000;
if( !sd->ed ) break;
sd->skill_id_old = skill_id;
- elemental_action(sd->ed, bl, tick);
+ elemental->action(sd->ed, bl, tick);
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
switch(sd->ed->db->class_){
case 2115:case 2124:
@@ -8959,7 +8959,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SO_ELEMENTAL_SHIELD:
if( !sd->ed ) break;
- elemental_delete(sd->ed, 0);
+ elemental->delete(sd->ed, 0);
if( sd == NULL || sd->status.party_id == 0 || flag&1 )
skill->unitsetting(src,MG_SAFETYWALL,skill_lv,bl->x,bl->y,0);
else if( sd )
@@ -9073,7 +9073,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
struct status_change *sc = iStatus->get_sc(&ele->bl);
if( (sc && sc->data[type2]) || (tsc && tsc->data[type]) ) {
- elemental_clean_single_effect(ele, skill_id);
+ elemental->clean_single_effect(ele, skill_id);
} else {
clif->skill_nodamage(src,src,skill_id,skill_lv,1);
clif->skill_damage(src, ( skill_id == EL_GUST || skill_id == EL_BLAST || skill_id == EL_WILD_STORM )?src:bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
@@ -9103,7 +9103,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_nodamage(src,src,skill_id,skill_lv,1);
if( (sc && sc->data[type2]) || (tsc && tsc->data[type]) ) {
- elemental_clean_single_effect(ele, skill_id);
+ elemental->clean_single_effect(ele, skill_id);
} else {
// This not heals at the end.
clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);