diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 9a534e9e2..31249aa1e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -590,6 +590,7 @@ int skill_get_pl( int id ){ skill_get (skill_db[id].pl, id, 1); } int skill_get_nk( int id ){ skill_get (skill_db[id].nk, id, 1); }
int skill_get_max( int id ){ skill_chk (id, 1); return (id < 500 || id > 1000) ? skill_db[id].max : guild_skill_get_max(id); }
int skill_get_range( int id , int lv ){ skill_chk (id, lv); return (id < 500 || id > 1000) ? skill_db[id].range[lv-1] : 0; }
+int skill_get_splash( int id , int lv ){ skill_chk (id, lv); return (id < 500 || id > 1000) ? (skill_db[id].splash[lv-1]>=0?skill_db[id].splash[lv-1]:AREA_SIZE) : 0; }
int skill_get_hp( int id ,int lv ){ skill_get (skill_db[id].hp[lv-1], id, lv); }
int skill_get_sp( int id ,int lv ){ skill_get (skill_db[id].sp[lv-1], id, lv); }
int skill_get_zeny( int id ,int lv ){ skill_get (skill_db[id].zeny[lv-1], id, lv); }
@@ -11188,8 +11189,8 @@ int skill_readdb(void) char *split[50];
if(line[0]=='/' && line[1]=='/')
continue;
- j = skill_split_str(line,split,14);
- if(j < 14 || split[13]==NULL)
+ j = skill_split_str(line,split,15);
+ if(j < 15 || split[14]==NULL)
continue;
i=atoi(split[0]);
@@ -11203,25 +11204,26 @@ int skill_readdb(void) skill_db[i].inf=atoi(split[3]);
skill_db[i].pl=atoi(split[4]);
skill_db[i].nk=atoi(split[5]);
- skill_db[i].max=atoi(split[6]);
- skill_split_atoi(split[7],skill_db[i].num);
+ skill_split_atoi(split[6],skill_db[i].splash);
+ skill_db[i].max=atoi(split[7]);
+ skill_split_atoi(split[8],skill_db[i].num);
- if(strcmpi(split[8],"yes") == 0)
+ if(strcmpi(split[9],"yes") == 0)
skill_db[i].castcancel=1;
else
skill_db[i].castcancel=0;
- skill_db[i].cast_def_rate=atoi(split[9]);
- skill_db[i].inf2=atoi(split[10]);
- skill_db[i].maxcount=atoi(split[11]);
- if(strcmpi(split[12],"weapon") == 0)
+ skill_db[i].cast_def_rate=atoi(split[10]);
+ skill_db[i].inf2=atoi(split[11]);
+ skill_db[i].maxcount=atoi(split[12]);
+ if(strcmpi(split[13],"weapon") == 0)
skill_db[i].skill_type=BF_WEAPON;
- else if(strcmpi(split[12],"magic") == 0)
+ else if(strcmpi(split[13],"magic") == 0)
skill_db[i].skill_type=BF_MAGIC;
- else if(strcmpi(split[12],"misc") == 0)
+ else if(strcmpi(split[13],"misc") == 0)
skill_db[i].skill_type=BF_MISC;
else
skill_db[i].skill_type=0;
- skill_split_atoi(split[13],skill_db[i].blewcount);
+ skill_split_atoi(split[14],skill_db[i].blewcount);
for (j = 0; skill_names[j].id != 0; j++)
if (skill_names[j].id == i) {
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