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-rw-r--r--src/map/skill.c29
1 files changed, 8 insertions, 21 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 5b41c55c0..a9ebf6998 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -115,7 +115,7 @@ int skill_get_index( uint16 skill_id ) {
else
ShowWarning("skill_get_index: skill id '%d' is not being handled!\n",skill_id);
}
-
+
// validate result
if( !skill_id || skill_id >= MAX_SKILL_DB )
return 0;
@@ -481,14 +481,14 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
clif->skill_fail(sd, skill_id, USESKILL_FAIL_SKILLINTERVAL, 0);
return 1;
}
-
+
/**
* It has been confirmed on a official server (thanks to Yommy) that item-cast skills bypass all the restrictions below
* Also, without this check, an exploit where an item casting + healing (or any other kind buff) isn't deleted after used on a restricted map
**/
if( sd->skillitem == skill_id )
return 0;
-
+
if( sd->sc.data[SC_ALL_RIDING] )
return 1;//You can't use skills while in the new mounts (The client doesn't let you, this is to make cheat-safe)
@@ -2105,7 +2105,6 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
return unit->blown(target, dx, dy, count, flag); // send over the proper flag
}
-
/*
Checks if 'bl' should reflect back a spell cast by 'src'.
type is the type of magic attack: 0: indirect (aoe), 1: direct (targeted)
@@ -2213,7 +2212,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
if(csc && csc->data[SC_GRAVITATION] && csc->data[SC_GRAVITATION]->val3 == BCT_SELF )
return 0;
}
-
+
dmg = battle->calc_attack(attack_type,src,bl,skill_id,skill_lv,flag&0xFFF);
//Skotlex: Adjusted to the new system
@@ -2232,7 +2231,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
}
}
- if( dmg.flag&BF_MAGIC
+ if( dmg.flag&BF_MAGIC
&& (skill_id != NPC_EARTHQUAKE || (battle_config.eq_single_target_reflectable && (flag & 0xFFF) == 1)) ) { /* Need more info cause NPC_EARTHQUAKE is ground type */
// Earthquake on multiple targets is not counted as a target skill. [Inkfish]
int reflecttype;
@@ -2800,7 +2799,6 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
battle->drain(sd, bl, dmg.damage, dmg.damage2, tstatus->race, tstatus->mode&MD_BOSS);
}
-
if( damage > 0 ) {
/**
* Post-damage effects
@@ -9013,8 +9011,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if ( sd ) {
int i, max;
sc_start(src, bl, SC_EXPLOSIONSPIRITS, 100, skill_lv, skill->get_time(skill_id, skill_lv));
- clif->skill_nodamage(src, bl, skill_id, skill_lv,
- sc_start(src, bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)));
+ clif->skill_nodamage(src, bl, skill_id, skill_lv,
+ sc_start(src, bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)));
max = pc->getmaxspiritball(sd, 0);
for ( i = 0; i < max; i++ )
pc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, skill_lv), max);
@@ -9044,7 +9042,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if( !dstsd )
break;
if ( sd && (dstsd->class_&MAPID_BASEMASK) != MAPID_GUNSLINGER ) {
- int i, max = pc->getmaxspiritball(dstsd, 5);
+ int i, max = pc->getmaxspiritball(dstsd, 5);
for ( i = 0; i < max; i++ ) {
pc->addspiritball(dstsd, skill->get_time(MO_CALLSPIRITS, 1), max);
}
@@ -12057,7 +12055,6 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
status->change_start(ss,bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill->get_time2(sg->skill_id,sg->skill_lv),SCFLAG_NONE);
break;
-
case UNT_MAGENTATRAP:
case UNT_COBALTTRAP:
case UNT_MAIZETRAP:
@@ -13953,7 +13950,6 @@ int skill_check_condition_castbegin_unknown(struct status_change *sc, uint16 *sk
return -1;
}
-
int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) {
struct skill_condition require;
struct status_data *st;
@@ -15313,7 +15309,6 @@ int skill_sit (struct map_session_data *sd, int type)
int range = 0, lv;
nullpo_ret(sd);
-
if((lv = pc->checkskill(sd,RG_GANGSTER)) > 0) {
flag|=1;
range = skill->get_splash(RG_GANGSTER, lv);
@@ -15409,7 +15404,6 @@ int skill_attack_area(struct block_list *bl, va_list ap) {
flag = va_arg(ap,int);
type = va_arg(ap,int);
-
if (skill->area_temp[1] == bl->id) //This is the target of the skill, do a full attack and skip target checks.
return skill->attack(atk_type,src,dsrc,bl,skill_id,skill_lv,tick,flag);
@@ -15417,7 +15411,6 @@ int skill_attack_area(struct block_list *bl, va_list ap) {
|| !status->check_skilluse(NULL, bl, skill_id, 2))
return 0;
-
switch (skill_id) {
case WZ_FROSTNOVA: //Skills that don't require the animation to be removed
case NPC_ACIDBREATH:
@@ -17232,7 +17225,6 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid,
if(make_per < 1) make_per = 1;
-
if(rnd()%10000 < make_per || qty > 1){ //Success, or crafting multiple items.
struct item tmp_item;
memset(&tmp_item,0,sizeof(tmp_item));
@@ -17566,7 +17558,6 @@ void skill_toggle_magicpower(struct block_list *bl, uint16 skill_id) {
}
}
-
int skill_magicdecoy(struct map_session_data *sd, int nameid) {
int x, y, i, class_, skill_id;
struct mob_data *md;
@@ -17590,7 +17581,6 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) {
class_ = (nameid == ITEMID_BOODY_RED || nameid == ITEMID_CRYSTAL_BLUE) ? 2043 + nameid - ITEMID_BOODY_RED : (nameid == ITEMID_WIND_OF_VERDURE) ? 2046 : 2045;
-
md = mob->once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE);
if( md ) {
md->master_id = sd->bl.id;
@@ -17729,7 +17719,6 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, uint16 skill_lv,
return 1;
}
-
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = product;
tmp_item.amount = add_amount;
@@ -17978,7 +17967,6 @@ int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick) { /
uint16 idx = skill->get_index(skill_id);
nullpo_retr (-1, hd);
-
if (idx == 0)
return -1;
@@ -18913,7 +18901,6 @@ bool skill_parse_row_reproducedb(char* split[], int column, int current) {
return true;
}
-
bool skill_parse_row_abradb(char* split[], int columns, int current) {
// skill_id,DummyName,RequiredHocusPocusLevel,Rate
uint16 skill_id = atoi(split[0]);