diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 123 |
1 files changed, 86 insertions, 37 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 2022f1e58..b7f23dbbd 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -53,13 +53,14 @@ static int aspd_base[MAX_PC_CLASS][20]; static char job_bonus[3][MAX_PC_CLASS][MAX_LEVEL]; static int exp_table[14][MAX_LEVEL]; static char statp[255][7]; -static struct { + +/*static struct { int id; int max; struct { short id,lv; } need[6]; -} skill_tree[3][MAX_PC_CLASS][100]; +} skill_tree[3][MAX_PC_CLASS][100];*/ // moved to pc.h static int atkmods[3][20]; // 武器ATKサイズ修正(size_fix.txt) static int refinebonus[5][3]; // 精錬ボーナステーブル(refine_db.txt) @@ -903,13 +904,16 @@ int pc_calc_skilltree(struct map_session_data *sd) s_class = pc_calc_base_job(sd->status.class); c = s_class.job; - s = (s_class.upper==1) ? 1 : 0 ; //転生以外は通常のスキル? + //s = (s_class.upper==1) ? 1 : 0 ; //転生以外は通常のスキル? + s = s_class.upper; - if((battle_config.skillup_limit) && ((c >= 0 && c < 23) || (c >= 4001 && c < 4023) || (c >= 4023 && c < 4045))) { + //if((battle_config.skillup_limit) && ((c >= 0 && c < 23) || (c >= 4001 && c < 4023) || (c >= 4023 && c < 4045))) { + if (battle_config.skillup_limit && c >= 0 && c < 23) { int skill_point = pc_calc_skillpoint(sd); if(skill_point < 9) c = 0; - else if((sd->status.skill_point >= sd->status.job_level && skill_point < 58) && ((c > 6 && c < 23) || (c > 4007 && c < 4023) || (c > 4029 && c < 4045))) { + //else if((sd->status.skill_point >= sd->status.job_level && skill_point < 58) && ((c > 6 && c < 23) || (c > 4007 && c < 4023) || (c > 4029 && c < 4045))) { + else if ((sd->status.skill_point >= sd->status.job_level && skill_point < 58) && (c > 6 && c < 23)) { switch(c) { case 7: case 14: @@ -936,7 +940,7 @@ int pc_calc_skilltree(struct map_session_data *sd) case 17: c = 6; break; - case 4008: + /*case 4008: case 4015: c = 4002; break; @@ -985,8 +989,7 @@ int pc_calc_skilltree(struct map_session_data *sd) case 4035: case 4043: c = 4029; - break; - + break;*/ } } } @@ -1052,7 +1055,7 @@ int pc_checkweighticon(struct map_session_data *sd) flag=1; if(sd->weight*10 >= sd->max_weight*9) flag=2; - + if(flag==1){ if(sd->sc_data[SC_WEIGHT50].timer==-1) skill_status_change_start(&sd->bl,SC_WEIGHT50,0,0,0,0,0,0); @@ -1600,8 +1603,11 @@ int pc_calcstatus(struct map_session_data* sd,int first) bl=sd->status.base_level; sd->status.max_hp += (3500 + bl*hp_coefficient2[s_class.job] + hp_sigma_val[s_class.job][(bl > 0)? bl-1:0])/100 * (100 + sd->paramc[2])/100 + (sd->parame[2] - sd->paramcard[2]); - if (s_class.upper==1) // [MouseJstr] - sd->status.max_hp = sd->status.max_hp * 130/100; + if (s_class.upper==1) // [MouseJstr] + sd->status.max_hp = sd->status.max_hp * 130/100; + else if (s_class.upper==2) + sd->status.max_hp = sd->status.max_hp * 70/100; + if(sd->hprate!=100) sd->status.max_hp = sd->status.max_hp*sd->hprate/100; @@ -1623,8 +1629,10 @@ int pc_calcstatus(struct map_session_data* sd,int first) // 最大SP計算 sd->status.max_sp += ((sp_coefficient[s_class.job] * bl) + 1000)/100 * (100 + sd->paramc[3])/100 + (sd->parame[3] - sd->paramcard[3]); - if (s_class.upper==1) // [MouseJstr] - sd->status.max_sp = sd->status.max_sp * 130/100; + if (s_class.upper==1) // [MouseJstr] + sd->status.max_sp = sd->status.max_sp * 130/100; + else if (s_class.upper==2) + sd->status.max_sp = sd->status.max_sp * 70/100; if(sd->sprate!=100) sd->status.max_sp = sd->status.max_sp*sd->sprate/100; @@ -4006,14 +4014,18 @@ struct pc_base_job pc_calc_base_job(int b_class) { struct pc_base_job bj; //転生や養子の場合の元の職業を算出する - if(b_class < MAX_PC_CLASS){ //通常 + //if(b_class < MAX_PC_CLASS){ //通常 + if(b_class < 4001){ bj.job = b_class; bj.upper = 0; }else if(b_class >= 4001 && b_class < 4023){ //転生職 + // Athena almost never uses this... well, used this. :3 bj.job = b_class - 4001; bj.upper = 1; - }else if(b_class == 23 + 4023 -1){ //養子スパノビ - bj.job = b_class - (4023 - 1); + //}else if(b_class == 23 + 4023 -1){ //養子スパノビ + }else if(b_class == 4045){ // super baby + //bj.job = b_class - (4023 - 1); + bj.job = 23; bj.upper = 2; }else{ //養子スパノビ以外の養子 bj.job = b_class - 4023; @@ -4036,6 +4048,30 @@ struct pc_base_job pc_calc_base_job(int b_class) } /*========================================== + * For quick calculating [Celest] + *------------------------------------------ + */ +int pc_calc_base_job2 (int b_class) +{ + if(b_class < 4001) + return b_class; + else if(b_class >= 4001 && b_class < 4023) + return b_class - 4001; + else if(b_class == 4045) + return 23; + return b_class - 4023; +} + +int pc_calc_upper(int b_class) +{ + if(b_class < 4001) + return 0; + else if(b_class >= 4001 && b_class < 4023) + return 1; + return 2; +} + +/*========================================== * PCの攻撃 (timer関数) *------------------------------------------ */ @@ -4510,9 +4546,11 @@ int pc_need_status_point(struct map_session_data *sd,int type) int pc_statusup(struct map_session_data *sd,int type) { int need,val = 0; - + nullpo_retr(0, sd); + int max = (pc_calc_upper(sd->status.class)==2) ? 80 : battle_config.max_parameter; + need=pc_need_status_point(sd,type); if(type<SP_STR || type>SP_LUK || need<0 || need>sd->status.status_point){ clif_statusupack(sd,type,0,0); @@ -4520,42 +4558,42 @@ int pc_statusup(struct map_session_data *sd,int type) } switch(type){ case SP_STR: - if(sd->status.str >= battle_config.max_parameter) { + if(sd->status.str >= max) { clif_statusupack(sd,type,0,0); return 1; } val= ++sd->status.str; break; case SP_AGI: - if(sd->status.agi >= battle_config.max_parameter) { + if(sd->status.agi >= max) { clif_statusupack(sd,type,0,0); return 1; } val= ++sd->status.agi; break; case SP_VIT: - if(sd->status.vit >= battle_config.max_parameter) { + if(sd->status.vit >= max) { clif_statusupack(sd,type,0,0); return 1; } val= ++sd->status.vit; break; case SP_INT: - if(sd->status.int_ >= battle_config.max_parameter) { + if(sd->status.int_ >= max) { clif_statusupack(sd,type,0,0); return 1; } val= ++sd->status.int_; break; case SP_DEX: - if(sd->status.dex >= battle_config.max_parameter) { + if(sd->status.dex >= max) { clif_statusupack(sd,type,0,0); return 1; } val= ++sd->status.dex; break; case SP_LUK: - if(sd->status.luk >= battle_config.max_parameter) { + if(sd->status.luk >= max) { clif_statusupack(sd,type,0,0); return 1; } @@ -4665,7 +4703,8 @@ int pc_skillup(struct map_session_data *sd,int skill_num) if( sd->status.skill_point>0 && sd->status.skill[skill_num].id!=0 && - sd->status.skill[skill_num].lv < skill_get_max(skill_num) ) + //sd->status.skill[skill_num].lv < skill_get_max(skill_num) ) - celest + sd->status.skill[skill_num].lv < skill_tree_get_max(skill_num, sd->status.class) ) { sd->status.skill[skill_num].lv++; sd->status.skill_point--; @@ -4717,7 +4756,8 @@ int pc_allskillup(struct map_session_data *sd) else { for(i=0;(id=skill_tree[s][c][i].id)>0;i++){ if(sd->status.skill[id].id==0 && (!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn) ) - sd->status.skill[id].lv=skill_get_max(id); + // sd->status.skill[id].lv=skill_get_max(id); + sd->status.skill[id].lv=skill_tree_get_max(id, sd->status.class); // celest } } pc_calcstatus(sd,0); @@ -6562,7 +6602,7 @@ int pc_ismarried(struct map_session_data *sd) */ int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd) { - if(sd == NULL || dstsd == NULL || sd->status.partner_id > 0 || dstsd->status.partner_id > 0) + if(sd == NULL || dstsd == NULL || sd->status.partner_id > 0 || dstsd->status.partner_id > 0 || pc_calc_upper(sd->status.class)==2) return -1; sd->status.partner_id=dstsd->status.char_id; dstsd->status.partner_id=sd->status.char_id; @@ -7168,7 +7208,8 @@ void pc_setstand(struct map_session_data *sd){ */ int pc_readdb(void) { - int i,j,k; + int i,j,k,u; + struct pc_base_job s_class; FILE *fp; char line[1024],*p; @@ -7300,6 +7341,7 @@ int pc_readdb(void) printf("can't read db/skill_tree.txt\n"); return 1; } + while(fgets(line, sizeof(line)-1, fp)){ char *split[50]; if(line[0]=='/' && line[1]=='/') @@ -7311,17 +7353,24 @@ int pc_readdb(void) } if(j<13) continue; - i=atoi(split[0]); - for(j=0;skill_tree[0][i][j].id;j++); - skill_tree[0][i][j].id=atoi(split[1]); - skill_tree[0][i][j].max=atoi(split[2]); - skill_tree[2][i][j].id=atoi(split[1]); //養子職は良く分からないので暫定 - skill_tree[2][i][j].max=atoi(split[2]); //養子職は良く分からないので暫定 + //i=atoi(split[0]); + s_class = pc_calc_base_job(atoi(split[0])); + i = s_class.job; + u = s_class.upper; + //printf ("i = %d, u = %d\n",i,u); + for(j=0;skill_tree[u][i][j].id;j++); + skill_tree[u][i][j].id=atoi(split[1]); + skill_tree[u][i][j].max=atoi(split[2]); + + //not required - Celest + //skill_tree[2][i][j].id=atoi(split[1]); //養子職は良く分からないので暫定 + //skill_tree[2][i][j].max=atoi(split[2]); //養子職は良く分からないので暫定 + for(k=0;k<5;k++){ - skill_tree[0][i][j].need[k].id=atoi(split[k*2+3]); - skill_tree[0][i][j].need[k].lv=atoi(split[k*2+4]); - skill_tree[2][i][j].need[k].id=atoi(split[k*2+3]); //養子職は良く分からないので暫定 - skill_tree[2][i][j].need[k].lv=atoi(split[k*2+4]); //養子職は良く分からないので暫定 + skill_tree[u][i][j].need[k].id=atoi(split[k*2+3]); + skill_tree[u][i][j].need[k].lv=atoi(split[k*2+4]); + //skill_tree[2][i][j].need[k].id=atoi(split[k*2+3]); //養子職は良く分からないので暫定 + //skill_tree[2][i][j].need[k].lv=atoi(split[k*2+4]); //養子職は良く分からないので暫定 } } fclose(fp); |