diff options
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 6dbb1a5ad..d67b470af 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3556,7 +3556,7 @@ static bool mob_parse_dbrow(char** str) //calculate and store Max available drop chance of the MVP item if (db->mvpitem[i].p) { id = itemdb_search(db->mvpitem[i].nameid); - if (id->maxchance == 10000 || (id->maxchance < db->mvpitem[i].p/10 + 1) ) { + if (id->maxchance == -1 || (id->maxchance < db->mvpitem[i].p/10 + 1) ) { //item has bigger drop chance or sold in shops id->maxchance = db->mvpitem[i].p/10 + 1; //reduce MVP drop info to not spoil common drop rate } @@ -3618,7 +3618,7 @@ static bool mob_parse_dbrow(char** str) if( db->dropitem[i].p && (class_ < 1324 || class_ > 1363) && (class_ < 1938 || class_ > 1946) ) { //Skip treasure chests. id = itemdb_search(db->dropitem[i].nameid); - if (id->maxchance == 10000 || (id->maxchance < db->dropitem[i].p) ) { + if (id->maxchance == -1 || (id->maxchance < db->dropitem[i].p) ) { id->maxchance = db->dropitem[i].p; //item has bigger drop chance or sold in shops } for (k = 0; k< MAX_SEARCH; k++) { |