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-rw-r--r--src/map/battle.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index a66ddb870..973878529 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -4962,13 +4962,14 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range)
if( range>0 && range < arange ) {// 遠すぎる
// be lenient if the skill was cast before we have moved to the correct position [Celest]
- if (src->type == BL_PC && bl->type == BL_PC) {
+ /* Celest: Hmm, bl isn't necessarily BL_PC... i think i'll test this more first >.< */
+ /*if (src->type == BL_PC && bl->type == BL_PC) {
struct map_session_data *sd;
nullpo_retr(0, (sd=(struct map_session_data *)bl));
if (sd->walktimer != -1 && !((arange-=battle_config.skill_range_leniency)<=range))
return 0;
}
- else return 0;
+ else*/ return 0;
}
if( arange<2 ) // 同じマスか隣接